Breath of Life                                 Air/Water Healing

Duration: 10 hours                                   Minimum Cost: 35 mana

Syntax: cast 'breath of life'

A mage trained in the arts of wind and healing may draw in a breath of
life, capturing a portion of the wind's energy to heal her group. Once
captured, this energy will heal any who are injured in the group over time,
drawing down the stored energy until it is gone. None of the power will be
wasted on the uninjured, for once spent the healing will cease until such
time as a new breath is drawn. The amount of energy which may be stored up
depends greatly on the strength of the wind from which it is captured; the
spell may not be cast wherever the air is completely still.

Primary Attribute: Intelligence

The FAQ answers basic questions about the game and gives tips for play.

The Basic Commands Cheatsheet pdf is a quick and easy printable reference of basic commands.

You can also check game helpfiles on a variety of topics to guide you through the playing of Avendar. Simply type the topic into the search box (or while in the game, type: help <topic>).

Helpfile to look up:

Here's a list of general topics to get you started (type your choice into the box):

  • getting started - The basics of Avendar and MUDding in general.
  • information - How to get info on yourself and your surroundings.
  • moving around - How to move around in the world of Avendar.
  • interaction - How to interact with objects and items in Avendar.
  • communication - How to communicate with others in Avendar.
  • grouping - How to group together with others in Avendar.
  • combat - How to engage (and survive!) combat in Avendar.

Be sure to pay attention to the "See Also" located at the bottom of many of the helpfiles, as they often point to other useful pieces of information on the topic you're reading on.

Avendar content copyright © 1998-2018 the Avendar Development Staff.