Channel Wind                               Air/Earth Room Effect

Duration: (level / 34) + random(0.5 - 2) hours         Minimum Cost: 60 mana
Cooldown: 8 - 11 hours, varies by skill

Syntx: cast 'channel wind' <north|south|east|west|up|down>

By forming the earth into a tunnel and channelling air through it, a mage
of wind and stone may create a sort of windtunnel, extending for potentially
several rooms. The gale forces rushing through it are enough to sometimes
push beings back along the path of the wind, provided they do not save
against bash. Those affected by the anchor spell are immune to this, as are
those shielded by a mistral ward.

Primary Attribute: Intelligence

See Also: ANCHOR, MISTRAL WARD

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