Clockwork Golem                                Earth/Void Summon

Duration: Permanent                                  Minimum Cost: 160 mana
Cooldown: 15 - 20 hours, varies by skill

Syntax: cast 'clockwork golem'

Hulking constructs of gears and wheels and powered by a core of darkness,
clockwork golems may be summoned by a mage of earth and void alongside the
mage's earth elemental. Once summoned, the golem will follow the conjurer,
assisting in combat as with any such loyal servitor.

The precise, clockwork nature of this creature lends it a number of unusual
properties. While it will not do much damage with each strike, it is able
to whirr its gears rapidly, striking a great many times in combat. However,
as the golem suffers damage and falls into disrepair it will be able to
perform fewer such strikes each round. Moreover, the creature is completely
incapable of natural healing, though it may still be healed magically.

An aura of metronomic uniformity persists about the golem, creating a
natural tendency to righten and regulate time. In particular, the influence
of both the haste and slow effects are mitigated for all in the same room as
the golem, and melee strikes will tend to deal more consistent, average
damage.

Primary Attribute: Intelligence

See Also: HASTE, SLOW, EARTH ELEMENTAL SUMMON

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