Desecration Major Void Room Effect
Duration : 12 Hours Minimum Cost: 70 mana
Range : Caster's Current Room Recast Delay: 25 Hours
Syntax: Cast 'Desecration'
This spell corrupts and defiles the immediate vicinity of the caster, bringing
it closer to the Void. While the room is desecrated, the word of recall spell
in all its forms will be ineffective, and it is impossible to spiritrecall
from such a place. Spells without any Void component to them will have a
chance of failing if attemtped in this place; water spells are particularly
likely to fail here. On the other hand, spells that in any way gain power from
Void magics will have a bonus to their caster level. The sanctuary spell has
no effect in a defiled room.
A room must have solid ground underneath in order to be desecrated, and it
cannot already be sanctified. Anyone passing through a desecrated room will be
able to identify that something is unusual about this place; Void scholars
will recognize the effects of the spell immediately.
The sanctify spell counters and dispels a desecration. This spell cannot be
used by anyone with any measure of gold aura.
Primary Attribute: Intelligence, Wisdom
See also: SANCTIFY, SANCTUARY
The FAQ answers basic questions about the game and gives tips for play.
The Basic Commands Cheatsheet pdf is a quick and easy printable reference of basic commands.
You can also check game helpfiles on a variety of topics to guide you through the playing of Avendar. Simply type the topic into the search box (or while in the game, type: help <topic>).
Here's a list of general topics to get you started (type your choice into the box):
- getting started - The basics of Avendar and MUDding in general.
- information - How to get info on yourself and your surroundings.
- moving around - How to move around in the world of Avendar.
- interaction - How to interact with objects and items in Avendar.
- communication - How to communicate with others in Avendar.
- grouping - How to group together with others in Avendar.
- combat - How to engage (and survive!) combat in Avendar.
Be sure to pay attention to the "See Also" located at the bottom of many of the helpfiles, as they often point to other useful pieces of information on the topic you're reading on.