Douse                                     Major Water Curative

Duration : Instantaneous                             Minimum Cost: 25 mana
Range : Target PC or Mob

Syntax: Cast 'Douse' <target>

This spell will attempt to put out any lingering flames on the target, such as
those caused by consume, rune of embers, aggravate wounds, coronal glow, or
smoulder, at the small cost of leaving the target somewhat wet afterwards. The
water will also clear away blindness caused by dirt kicking, blinding dust,
and smoke. Restore vigor will expand the uses of this spell somewhat.

Primary Attribute: Intelligence, Wisdom


The FAQ answers basic questions about the game and gives tips for play.

The Basic Commands Cheatsheet pdf is a quick and easy printable reference of basic commands.

You can also check game helpfiles on a variety of topics to guide you through the playing of Avendar. Simply type the topic into the search box (or while in the game, type: help <topic>).

Helpfile to look up:

Here's a list of general topics to get you started (type your choice into the box):

  • getting started - The basics of Avendar and MUDding in general.
  • information - How to get info on yourself and your surroundings.
  • moving around - How to move around in the world of Avendar.
  • interaction - How to interact with objects and items in Avendar.
  • communication - How to communicate with others in Avendar.
  • grouping - How to group together with others in Avendar.
  • combat - How to engage (and survive!) combat in Avendar.

Be sure to pay attention to the "See Also" located at the bottom of many of the helpfiles, as they often point to other useful pieces of information on the topic you're reading on.

Avendar content copyright © 1998-2019 the Avendar Development Staff.