Illusion Major Air Illusion
Duration (weave, craft): (level / 4) hours Minimum Cost: 100 mana
Duration (mirror): 5 - 15 hours, varies randomly
Cooldown (weave, craft): 2.5 - 4 hours, varies by skill
Cooldown (mirror): 9 - 12 hours, varies by skill
Syntax: cast 'illusion' weave <name>
cast 'illusion' craft <name>
cast 'illusion' mirror <object>
Example: cast 'illusion' weave Jolinn
cast 'illusion' weave a battered old man
cast 'illusion' craft a fine steel rapier
cast 'illusion' mirror rapier
A mainstay of the air scholar's arsenal of misdirection, the illusion
spell allows for the crafting of various basic illusions. It may be used in
any of three ways.
By specifying the WEAVE argument along with a name or short description, the
mage may spin together an illusion of some entity, whether animal, sentient,
or purely imaginative. This illusion will not be under the caster's
control, instead wandering on its own until it eventually unravels. If
attacked, it will dissipate immediately.
By specifying the CRAFT argument along with a name or short description, the
mage may bind together an illusion of some object, whether similar in
appearance to another object or purely imaginative. This illusion may be
handled like any object, but will have no special properties. It will
unravel in time.
By specifying the MIRROR argument along with a target object from the
caster's inventory, the mage may create an object which is to all
appearances a perfect copy of the original object. This illusion will gain
the special abilities and powers of the original object, but will eventually
unravel, crumbling away to nothingness. During the time that the illusion
exists, the original object will be covered in obscuring magics, which make
it appear to be a worthless copy such as those made by the CRAFT variant of
this spell. Once the illusion vanishes, this obscurity will lift, restoring
the original object to its former powers. NOTE: the caster should take care
not to log out with such an obscured object until it is restored, or else it
may never recover.
Those practiced in the disillusionment skill will find it trivial to see
through such simple illusions.
Primary Attributes: Intelligence, Charisma
See Also: DISILLUSIONMENT
The FAQ answers basic questions about the game and gives tips for play.
The Basic Commands Cheatsheet pdf is a quick and easy printable reference of basic commands.
You can also check game helpfiles on a variety of topics to guide you through the playing of Avendar. Simply type the topic into the search box (or while in the game, type: help <topic>).
Here's a list of general topics to get you started (type your choice into the box):
- getting started - The basics of Avendar and MUDding in general.
- information - How to get info on yourself and your surroundings.
- moving around - How to move around in the world of Avendar.
- interaction - How to interact with objects and items in Avendar.
- communication - How to communicate with others in Avendar.
- grouping - How to group together with others in Avendar.
- combat - How to engage (and survive!) combat in Avendar.
Be sure to pay attention to the "See Also" located at the bottom of many of the helpfiles, as they often point to other useful pieces of information on the topic you're reading on.