Rune of Spirit Major Spirit Transportation
Duration : Level Hours Minimum Cost: 140 mana
Cooldown : 6 - 8.5 hours, varies by skill
Range : Caster's Room or Inventory Item
Using this spell, a worker of spirit magics may mark either an item in
his possession, or the room where he currently stands with a hidden rune of
the spirits. This spell cannot be cast in a place that cannot be teleported
from, nor can it be cast while the caster has an extant rune of spirit.
While the rune is in existence, the caster will suffer a significant penalty
to his maximum mana.
The caster may activate his rune of spirit by using the 'spiritrecall'
command at most any time when he is neither sleeping nor resting. All
circumstances which would prevent ordinary usage of the word of recall
command will block an attempt to spiritrecall. The caster's rune must not
have been moved into a place which would prevent teleportation, either to or
from it. Once a rune has been recalled to, it dissipates, and the caster
must place another to be able to spiritrecall again. However, he will be
unable to do so for a short time after using it.
Primary Attributes: Intelligence, Wisdom
See also: WORD OF RECALL, TELEPORT
The FAQ answers basic questions about the game and gives tips for play.
The Basic Commands Cheatsheet pdf is a quick and easy printable reference of basic commands.
You can also check game helpfiles on a variety of topics to guide you through the playing of Avendar. Simply type the topic into the search box (or while in the game, type: help <topic>).
Here's a list of general topics to get you started (type your choice into the box):
- getting started - The basics of Avendar and MUDding in general.
- information - How to get info on yourself and your surroundings.
- moving around - How to move around in the world of Avendar.
- interaction - How to interact with objects and items in Avendar.
- communication - How to communicate with others in Avendar.
- grouping - How to group together with others in Avendar.
- combat - How to engage (and survive!) combat in Avendar.
Be sure to pay attention to the "See Also" located at the bottom of many of the helpfiles, as they often point to other useful pieces of information on the topic you're reading on.