Somatic Arts Path of the Living Waters Skill
By training in the somatic arts, a disciple of the Living Waters may
attain an enhanced knowledge of physiology. With this background to call
upon, she will find that her healing and curing spells come more naturally
to her, requiring slightly less mana to use. Furthermore, all of the damage
she does will be very slightly increased as she learns to target weaker
parts of her foe's anatomy.
While the basic training provides only very minor bonuses in this regard,
learning this skill opens up the possibility of more advanced studies.
Towards this end, the scholar may specialize in a few specific racial
anatomies, though unlocking them requires study of certain texts, which may
or may not be easy to obtain. Each playable race has a corresponding text,
but the caster should beware, as no mage may specialize in more than three
Once a racial physiology has been learned, it may be improved through
healing or harming members of that race. Should the caster specialize in
her own race, she will learn it considerably more quickly. It is more
difficult to learn from healing than harming; furthermore, intelligence
plays a not-insignificant role in how quickly a race is learned. Unlike the
basic training, these advanced studies have the potential to substantially
decrease the mana cost of healing or curing, though only of the specialized
race. Similarly, the damage bonus against that race is also increased,
though less substantially so than the healing bonus.
To see which races the caster has specialized in as well as the current
level of learning, she should use the 'somaticarts' command. All other uses
of this skill are automatic.
Primary Attributes: Intelligence
The FAQ answers basic questions about the game and gives tips for play.
The Basic Commands Cheatsheet pdf is a quick and easy printable reference of basic commands.
You can also check game helpfiles on a variety of topics to guide you through the playing of Avendar. Simply type the topic into the search box (or while in the game, type: help <topic>).
Here's a list of general topics to get you started (type your choice into the box):
- getting started - The basics of Avendar and MUDding in general.
- information - How to get info on yourself and your surroundings.
- moving around - How to move around in the world of Avendar.
- interaction - How to interact with objects and items in Avendar.
- communication - How to communicate with others in Avendar.
- grouping - How to group together with others in Avendar.
- combat - How to engage (and survive!) combat in Avendar.
Be sure to pay attention to the "See Also" located at the bottom of many of the helpfiles, as they often point to other useful pieces of information on the topic you're reading on.