Wakened Stone Path of the Wakened Stone Skill
Duration: Permanent Minimum Cost: 200 mana
Range: Caster's Earth Elemental
Of all the earth magi, those who follow the path of the wakened stone
achieve the greatest fraternity with the rock itself. They alone fully
embrace kinship with the earth, drawing their power from communion with the
living stone rather than by imposing their will upon it. Training in this
skill therefore slightly improves the effectiveness of the call upon earth
and quake spells, reflecting the scholar's enhanced capacity for healing
from and rousing the anger of the earth.
The most visible manifestation of this communion, however, lies in the
mage's ability to waken the very stone. When his earth elemental is the
subject of the 'wakenstone' command, the scholar will cause the dormant rock
to awaken, splitting apart and giving life to a young drake hatchling.
Unlike the feral drakes born of the world, this drake will imprint upon the
mage, becoming instantly loyal to him just as the earth elemental was. A
mage may not maintain more than one drake at a time, nor may he be served by
both a drake and an elemental.
A drake will, like earth elementals, be somewhat more dangerous underground,
doing more damage and being more resistant to attack.
As the drake ages, it will eventually molt, shedding its mineral skin and
growing larger and stronger. In doing so, it may acquire new abilities --
the specific powers gained vary according the type of drake, which itself is
determined by the predominant type of stone present in the room wherein the
elemental was awoken. By using the 'wakenstone' command without an argument
a mage may probe his will into the earth, in order to ascertain the stone
type prevalent there. While drakes will mature from simple time, they will do
so considerably faster if used in combat.
Should the drake be killed or otherwise lost (such as by logging off while
not in the same room as it), a new drake may be awoken from a new elemental.
However, the new hatchling will have none of the gained experience and
powers of the original, and will have to accrue them again.
A failed attempt to waken an elemental will destroy it, and thus the scholar
is advised to proceed judiciously.
Primary Attributes: Wisdom, Charisma
See Also: CONDUIT OF STONESONG, EARTH ELEMENTAL SUMMON
The FAQ answers basic questions about the game and gives tips for play.
The Basic Commands Cheatsheet pdf is a quick and easy printable reference of basic commands.
You can also check game helpfiles on a variety of topics to guide you through the playing of Avendar. Simply type the topic into the search box (or while in the game, type: help <topic>).
Here's a list of general topics to get you started (type your choice into the box):
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