Search found 115 matches

by ninjadyne
Mon Nov 26, 2018 3:13 am
Forum: Main
Topic: Cross-Alignment Interaction
Replies: 0
Views: 89

Cross-Alignment Interaction

It has been brought to my attention that players are uncertain of what their interactions with other alignments should be; that is to say, what would merit a punishment or not in the eyes of staff. I want to make unequivocally clear that our goal is not to punish players or stifle their roleplay or ...
by ninjadyne
Thu Sep 27, 2018 7:51 am
Forum: Main
Topic: Update 27 Sep 2018
Replies: 2
Views: 424

Re: Update 27 Sep 2018

There isn't a lot to really say about this update which isn't apparent from its description. The goal was to reconcile a number of classes with changes made in some of the last updates, especially regarding mana cost. In addition, time needed to be taken to correct old/poor implementations of variou...
by ninjadyne
Thu Sep 27, 2018 7:48 am
Forum: Main
Topic: Update 27 Sep 2018
Replies: 2
Views: 424

Update 27 Sep 2018

* Shield block now respects the autodefend toggle as it should. * Lowered the disarm rate of nerve and pummel. * Grace and focused precision now scale their max damroll cap based on character level. * Vanish now uses better logic to determine the room a character escapes to. * Added mana costs to th...
by ninjadyne
Wed Jun 06, 2018 9:56 am
Forum: Main
Topic: Update 6 Jun 2018
Replies: 2
Views: 645

Re: Update 6 Jun 2018

In many ways, this is more or less a quality of life update, as well as an update in preparation for at least one new major feature. I appreciate your patience while I get some of that stuff ready; it ended up being a bit more ambitious of an endeavor than I realized at the time. What will be affect...
by ninjadyne
Wed Jun 06, 2018 9:48 am
Forum: Main
Topic: Update 6 Jun 2018
Replies: 2
Views: 645

Update 6 Jun 2018

* A new tips channel has been implemented, offering tips on various topics at a set interval. * Fixed a crash type related to subtle area corruption. * Fixed multiple memory leaks related to buffers. * Buffer memory management has been rewritten. * Lowered the efficacy of pummel's lag and disarm eff...
by ninjadyne
Sun May 06, 2018 10:57 am
Forum: Main
Topic: Update 6 May 2018
Replies: 6
Views: 1526

Re: Update 6 May 2018

Another major goal of this update is to deal with Enirra and the religion surrounding Her. In some ways, Enirra has been a difficult deity for some to approach, because of some of its past characters and artifice. I've spent a significant amount of time during this update cycle rewriting the primary...
by ninjadyne
Sun May 06, 2018 10:57 am
Forum: Main
Topic: Update 6 May 2018
Replies: 6
Views: 1526

Re: Update 6 May 2018

Scholars have some general changes and specific ones. To begin broadly, scholars have long suffered from essentially being tethered to a staff. While this makes sense in the classical fantasy vision, it has some notable limitations when dealing with the way our game is actually designed. It, in effe...
by ninjadyne
Sun May 06, 2018 10:57 am
Forum: Main
Topic: Update 6 May 2018
Replies: 6
Views: 1526

Re: Update 6 May 2018

Fighter is one of the oldest of Avendar's classes, inherited from Merc/ROM. This is in most ways to its detriment; the theory of those games was slightly different for fighter than it is for us. In the past, we have attempted to upgrade or retrofit fighter to make it better in the overall, but in my...
by ninjadyne
Sun May 06, 2018 10:56 am
Forum: Main
Topic: Update 6 May 2018
Replies: 6
Views: 1526

Re: Update 6 May 2018

Hello everyone, it's been a little while since the last patch, but rest assured, we are still working on things. This is what I would consider a "reconciliation" patch, in that it intends to address a series of issues that could or should have been part of previous updates (had everything gone as pl...
by ninjadyne
Sun May 06, 2018 10:56 am
Forum: Main
Topic: Update 6 May 2018
Replies: 6
Views: 1526

Update 6 May 2018

* Mixed water/fire no longer receives: steam. * Mixed water/fire now receives: antipode, martyr's fire. * Minor fire spells have been releveled to more appropriately integrate with major water. * Immolate has had its implementation adjusted to accomodate antipode. * Martyr's fire has had its mana co...