QOL Change for Weapon Spells

Finally, a place for suggestions, but please read the rules and disclaimers first.
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Idacal
Posts: 3
Joined: Sun Dec 10, 2017 11:22 pm

QOL Change for Weapon Spells

Post by Idacal » Fri Dec 15, 2017 12:15 pm

Right now weapon brands, rune of life, rune of embers, holy avenger, etc. can only be cast on weapons in the user's inventory. However this precludes the usage of these spells on no-remove weapons and forces players to drop form and/or weapon bindings to apply. Since most of these can be cast in combat already, please consider adding syntax to allow for these spells to be cast on wielded weapons. The syntax would change as follows:

cast 'firebrand' primary - For firebranding the main hand weapon
cast 'firebrand' secondary - For firebranding the dual wielded weapon
cast 'firebrand' floating - For firebranding a floating weapon, if one exists.

The appropriate weapon checks to make sure the brand is appropriate would still be done, of course.
Steve the Black
Posts: 138
Joined: Thu Feb 25, 2016 9:57 pm

Post by Steve the Black » Mon Dec 18, 2017 1:43 am

I've wanted something like this for a long time. I just feel like my Fire Templar could probably ignite a spear while holding it.
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