Update: Yupdate

 In Updates
  • Shield block now respects the autodefend toggle as it should.
  • Lowered the disarm rate of nerve and pummel.
  • Grace and focused precision now scale their max damroll cap based on character level.
  • Vanish now uses better logic to determine the room a character escapes to.
  • Added mana costs to the following skills: nerve, stab, unseen strike, vital strike, disguise, garrote, dart, dive.
  • Lowered mana costs on the following skills: prepare, taint, envenom, trap.
  • Fixed an incorrect mana cost check on kick.
  • Thief no longer receives: parry, pilfer, rush.
  • Thief now receives: flourish, lunge, scramble.
  • Added mana costs to the following skills: cower, backstab, circle stab, conceal, dash, slice, listen, steal, waylay, loot, cutpurse, relock, plant.
  • Cower has a new implementation and its rate of improvement is slower than before.
  • Conceal has a new implementation, fixing multiple bugs in the prior one.
  • The search command now properly reveals concealed items as well as stashed ones.
  • Trap has a new implementation but should function identically to its prior one.
  • Waylay has a new implementation, fixing a bug with its interaction with diamond skin.
  • Loot has a new implementation, which now focuses on stealing worn hats, necklaces, and rings.
  • Steal can now improve on all targets and has other minor bugfixes.
  • Cutpurse has a new implementation, making it a melee attack which targets and destroys containers in the target’s inventory.
  • Relock has a new implementation, but should function identically to its prior one.
  • Plant has a new implementation, with changed odds for its success and numerous bugfixes.
  • Backstab, dual backstab, circle stab, slice now only require a non-bashing weapon to be used.
  • Bandit no longer receives: loot.
  • Bandit now receives: roadblock.
  • Added mana costs to the following skills: rob, set ambush, jab, drag, headbutt, batter, bind, gag, pummel, surprise attack, uppercut.
  • Stash has a new implementation, integrating some bugfixes it shared with conceal.
  • Rob has a new implementation, potentially stealing any worn item but always initiating combat.
  • Bind has had its missing lag restored.
  • Cunning eye and detect hidden both have minor bugfixes to the application of their detections.
  • Bard no longer receives: parry.
  • Bard now receives: flourish.
  • Forage now properly checks for cursed locations such as the Mines of Gogoth or the Plains of Shargob.
  • Aspect of the Inferno’s melee damage boost is now calculated differently and not dependent on skill percent.
  • Wall of fire is no longer effectively permanent and has the proper spell level applied to it.
  • Ch’lonin can no longer be shaped by earth magic.
  • Mobs with the instant_rot flag will no longer leave behind a corpse.
  • Inventory items being sold by vendors will no longer linger after being bought.
  • Shades should no longer be struck by stray arrows.
  • Program flow adjustments and minor polish/bugfixes.
  • Several bard guildmasters now have cloaks, to take advantage of their new defense.
  • The high kkhilgh, the Siyyad Khil’Ayum, and the ancient srorsian have been normalized against their counterparts, the ancient griffin, Ghaunda, and the seraphic seal warden and all should provide a comparable experience now for high-end leveling.
  • The cult that lives with the ancient srorsian is Fenthiran now, and neutrally-aligned. They’re not terribly fussed if you kill their lizard anymore.