Update: Yupdate
- Shield block now respects the autodefend toggle as it should.
- Lowered the disarm rate of nerve and pummel.
- Grace and focused precision now scale their max damroll cap based on character level.
- Vanish now uses better logic to determine the room a character escapes to.
- Added mana costs to the following skills: nerve, stab, unseen strike, vital strike, disguise, garrote, dart, dive.
- Lowered mana costs on the following skills: prepare, taint, envenom, trap.
- Fixed an incorrect mana cost check on kick.
- Thief no longer receives: parry, pilfer, rush.
- Thief now receives: flourish, lunge, scramble.
- Added mana costs to the following skills: cower, backstab, circle stab, conceal, dash, slice, listen, steal, waylay, loot, cutpurse, relock, plant.
- Cower has a new implementation and its rate of improvement is slower than before.
- Conceal has a new implementation, fixing multiple bugs in the prior one.
- The search command now properly reveals concealed items as well as stashed ones.
- Trap has a new implementation but should function identically to its prior one.
- Waylay has a new implementation, fixing a bug with its interaction with diamond skin.
- Loot has a new implementation, which now focuses on stealing worn hats, necklaces, and rings.
- Steal can now improve on all targets and has other minor bugfixes.
- Cutpurse has a new implementation, making it a melee attack which targets and destroys containers in the target’s inventory.
- Relock has a new implementation, but should function identically to its prior one.
- Plant has a new implementation, with changed odds for its success and numerous bugfixes.
- Backstab, dual backstab, circle stab, slice now only require a non-bashing weapon to be used.
- Bandit no longer receives: loot.
- Bandit now receives: roadblock.
- Added mana costs to the following skills: rob, set ambush, jab, drag, headbutt, batter, bind, gag, pummel, surprise attack, uppercut.
- Stash has a new implementation, integrating some bugfixes it shared with conceal.
- Rob has a new implementation, potentially stealing any worn item but always initiating combat.
- Bind has had its missing lag restored.
- Cunning eye and detect hidden both have minor bugfixes to the application of their detections.
- Bard no longer receives: parry.
- Bard now receives: flourish.
- Forage now properly checks for cursed locations such as the Mines of Gogoth or the Plains of Shargob.
- Aspect of the Inferno’s melee damage boost is now calculated differently and not dependent on skill percent.
- Wall of fire is no longer effectively permanent and has the proper spell level applied to it.
- Ch’lonin can no longer be shaped by earth magic.
- Mobs with the instant_rot flag will no longer leave behind a corpse.
- Inventory items being sold by vendors will no longer linger after being bought.
- Shades should no longer be struck by stray arrows.
- Program flow adjustments and minor polish/bugfixes.
- Several bard guildmasters now have cloaks, to take advantage of their new defense.
- The high kkhilgh, the Siyyad Khil’Ayum, and the ancient srorsian have been normalized against their counterparts, the ancient griffin, Ghaunda, and the seraphic seal warden and all should provide a comparable experience now for high-end leveling.
- The cult that lives with the ancient srorsian is Fenthiran now, and neutrally-aligned. They’re not terribly fussed if you kill their lizard anymore.