October 2020 Megaupdate (part 3)

 In Updates
  • Druids now have a new totem available to them, and additionally, the crysmal totem has been reinstated.
  • Shape timber has had some of its program flow rewritten to prevent some casting oddities.
  • Rotsbane has a new implementation, which expands its targeting ability.
  • Rotsbane now affects characters who are affected by the void templar spell, Gamalean emissary.

  • Gash’s lag has been increased, and its damage has been reduced.
  • Gladiator no longer receives: feint, lash, batter, legsweep, dual wield, parry, impale, cleave, choke, strip.
  • Gladiator now receives: backstep, penetrating blow, executioner’s strike, skullringer, disarm, provoke, Kaslaug’s vigor, upstart’s panache, cyclone, shield block, shield bash, retreat.
  • Grip is more successful at preventing disarm.
  • Whirl has a new implementation. See HELP WHIRL.
  • Cross is now weapon-independent, and deals bash damage (flying knee) instead of weapon damage.
  • Taunt now applies to characters which are presently fighting but not in the user’s group, instead of just those fighting them.
  • Taunt’s debuff effect no longer applies to the undead.
  • Accelerated healing should once again properly multiply gain rate when multiple affects are stacked.

  • Watcher no longer receives: distract.
  • Watcher now receives: rescue.

  • Distract is now a part of the barbarian, bandit, thief, and bard skill sets.

  • Low level damage spells (iceshard, immolate, sandspray, lightning bolt, enervating ray, searing light) now restore some mana to casters when used.
  • Active avatar and positive channel states prevent the above spells from restoring mana.
  • The magic aptitude trait gives the benefit of the above mana recovery to any character who has it at the scholar rate.

  • Many item-targeting spells, such as leech rune, can now target a person or items both carried and worn.
  • Bit-based detection abilities (such as detect invis, detect hidden, infravision, etc) have been reworked to not conflict with one another upon removal.
  • Updated numerous detection or viewing abilities to make use of the above changes.

  • Profane flesh now reduces water-based healing by 90% instead of 75%.
  • Ashes of Logor no longer allows a save on each healing attempt to see if it will block it.
  • Desecrate weapon has a new implementation, which expands its targeting ability.
  • Poison has had its targeting expanded, allowing it to affect worn items.
  • Dispel magic has been expanded to address the new spells added by this patch.
  • Arrow geas has a new implementation, and has been converted to a generic spell. See HELP ARROW GEAS for more information.
  • Blade barrier has a new implementation, and has been converted to a generic spell. See HELP BLADE BARRIER for details.

  • There has been a balance pass on house powers. If you are in a house, please review your current abilities!
  • Items of type “light” will no longer display in an additional slot, only the slot they were assigned.

  • Money items (such as dropped money), or items automatically converted to coins (such as Qaranstan’s copper stack) will now generate an identical monetary value when sacrificed to Ayaunj.
  • Increased reuse delay on Ayaunj god touch by roughly 17%.
  • Fixed a bug in the Serachel god touch which caused it to give inappropriate karma adjustments on critical success.
  • The Alil god touch should now work as intended, and other minor issues with stat replacement should be fixed.

  • Deathwalk no longer penalizes hp, mana, and move regeneration.
  • The domain of Gamaloth has inherited deathwalk’s hp regeneration penalty, which applies to all living characters within it.
  • The Lielqan god touch now protects against the above, in addition to its other features.
  • Fixed some typos, minor bugs, code clean-up and optimization.