<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://avendar.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Helbragga</id>
	<title>Avendar - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://avendar.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Helbragga"/>
	<link rel="alternate" type="text/html" href="https://avendar.net/Special:Contributions/Helbragga"/>
	<updated>2026-08-11T08:24:54Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.41.4</generator>
	<entry>
		<id>https://avendar.net/index.php?title=Kiss_of_the_blackened_tears&amp;diff=3136</id>
		<title>Kiss of the blackened tears</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Kiss_of_the_blackened_tears&amp;diff=3136"/>
		<updated>2026-07-02T19:34:26Z</updated>

		<summary type="html">&lt;p&gt;Helbragga: Created page with &amp;quot;Kiss of the Blackened Tears (Skill)                                Activation lag  :  1.0 rounds  Activation cost :  100 mana  Duration: 2 hours  Syntax: automatic  Few if any can match the raw sensuality of the demon-succubus Pricina, nor her ability to intermix both pain and pleasure.  Those of nightfall who pledge to her gain a small measure of this power; in particular, whenever such a one casts the drain spell at a victim, there is a chance the target will find it a...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Kiss of the Blackened Tears (Skill)                              &lt;br /&gt;
&lt;br /&gt;
Activation lag  :  1.0 rounds&lt;br /&gt;
&lt;br /&gt;
Activation cost :  100 mana&lt;br /&gt;
&lt;br /&gt;
Duration: 2 hours&lt;br /&gt;
&lt;br /&gt;
Syntax: automatic&lt;br /&gt;
&lt;br /&gt;
Few if any can match the raw sensuality of the demon-succubus Pricina,&lt;br /&gt;
nor her ability to intermix both pain and pleasure.  Those of nightfall who&lt;br /&gt;
pledge to her gain a small measure of this power; in particular, whenever&lt;br /&gt;
such a one casts the drain spell at a victim, there is a chance the target&lt;br /&gt;
will find it a pleasurable experience.  Subsequent castings will be more and&lt;br /&gt;
more effective as the victim finds less and less will to resist its power,&lt;br /&gt;
an effect which stacks to a point.  Though this state does not last long,&lt;br /&gt;
each new casting will both renew and intensify it.  The increased&lt;br /&gt;
effectiveness of the drain spell applies to both the damage dealt and the&lt;br /&gt;
amount of life restored to the caster.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See Also: DRAIN&lt;/div&gt;</summary>
		<author><name>Helbragga</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Aura_of_silence&amp;diff=3135</id>
		<title>Aura of silence</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Aura_of_silence&amp;diff=3135"/>
		<updated>2026-07-02T19:33:30Z</updated>

		<summary type="html">&lt;p&gt;Helbragga: Created page with &amp;quot;Aura of Silence (Spell)                                            Activation lag  :  1.5 rounds  Activation cost :  70 mana  Demon Lord: Ashur  Syntax: Cast &amp;#039;Aura of Silence&amp;#039;  The Great Dragon of the Void bids all the world be silent. While this spell is active, the caster is surrounded by a profound silence. All present in the room must make a save in order to communicate verbally or cast spells; bards will be unable to begin songs at all.  Out-of-character communicati...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Aura of Silence (Spell)                                          &lt;br /&gt;
&lt;br /&gt;
Activation lag  :  1.5 rounds&lt;br /&gt;
&lt;br /&gt;
Activation cost :  70 mana&lt;br /&gt;
&lt;br /&gt;
Demon Lord: Ashur&lt;br /&gt;
&lt;br /&gt;
Syntax: Cast &#039;Aura of Silence&#039;&lt;br /&gt;
&lt;br /&gt;
The Great Dragon of the Void bids all the world be silent. While this spell is&lt;br /&gt;
active, the caster is surrounded by a profound silence. All present in the&lt;br /&gt;
room must make a save in order to communicate verbally or cast spells; bards&lt;br /&gt;
will be unable to begin songs at all.&lt;br /&gt;
&lt;br /&gt;
Out-of-character communication is unaffected by this spell.&lt;br /&gt;
&lt;br /&gt;
This spell cannot be cast by anyone with any measure of golden aura.&lt;br /&gt;
&lt;br /&gt;
Primary Attributes: Intelligence&lt;br /&gt;
&lt;br /&gt;
See also: KARMA&lt;/div&gt;</summary>
		<author><name>Helbragga</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Scepter_of_the_arcanum&amp;diff=3134</id>
		<title>Scepter of the arcanum</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Scepter_of_the_arcanum&amp;diff=3134"/>
		<updated>2026-07-02T19:32:23Z</updated>

		<summary type="html">&lt;p&gt;Helbragga: Created page with &amp;quot;Scepter of the Arcanum (Spell)                                     Activation lag  :  2.0 rounds  Activation cost :  200 mana  Demon Lord: Nyogthua  Syntax: Cast &amp;#039;Scepter of the Arcanum&amp;#039; &amp;lt;weapon&amp;gt;  This spell binds an acolyte of the Arcanum into the caster&amp;#039;s chosen weapon. Once per round, such a weapon will attempt to invoke a curse of eyeblight upon the wielder&amp;#039;s current target. This will strip the glow from an item carried by the target and periodically subject the wear...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Scepter of the Arcanum (Spell)                                   &lt;br /&gt;
&lt;br /&gt;
Activation lag  :  2.0 rounds&lt;br /&gt;
&lt;br /&gt;
Activation cost :  200 mana&lt;br /&gt;
&lt;br /&gt;
Demon Lord: Nyogthua&lt;br /&gt;
&lt;br /&gt;
Syntax: Cast &#039;Scepter of the Arcanum&#039; &amp;lt;weapon&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This spell binds an acolyte of the Arcanum into the caster&#039;s chosen weapon.&lt;br /&gt;
Once per round, such a weapon will attempt to invoke a curse of eyeblight upon&lt;br /&gt;
the wielder&#039;s current target. This will strip the glow from an item carried by&lt;br /&gt;
the target and periodically subject the wearer of this item to blindness.&lt;br /&gt;
&lt;br /&gt;
This spell cannot be cast by anyone with any measure of golden aura. This&lt;br /&gt;
spell requires a trigon of binding inscribed in black yarrow to be cast.&lt;br /&gt;
&lt;br /&gt;
Primary Attributes: Intelligence&lt;br /&gt;
&lt;br /&gt;
See also: BLINDNESS&lt;/div&gt;</summary>
		<author><name>Helbragga</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Verdict_of_Khamurn&amp;diff=3133</id>
		<title>Verdict of Khamurn</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Verdict_of_Khamurn&amp;diff=3133"/>
		<updated>2026-07-02T19:29:37Z</updated>

		<summary type="html">&lt;p&gt;Helbragga: Created page with &amp;quot;Verdict of Khamurn (Spell)                                         Activation lag  :  1.0 rounds  Activation cost :  40 mana  Duration: See Text                                       Minimum Cost: 45 mana  Syntax  : Cast &amp;#039;verdict of Khamurn&amp;#039; &amp;lt;target&amp;gt;  A dedicant of Khamurn may use this working to call down the merciless  judgement of the Magistrate of the Void. There is no justice to this action: it deals more damage the lower its target&amp;#039;s hit points are. So too is it mo...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Verdict of Khamurn (Spell)                                       &lt;br /&gt;
&lt;br /&gt;
Activation lag  :  1.0 rounds&lt;br /&gt;
&lt;br /&gt;
Activation cost :  40 mana&lt;br /&gt;
&lt;br /&gt;
Duration: See Text                                     &lt;br /&gt;
&lt;br /&gt;
Minimum Cost: 45 mana&lt;br /&gt;
&lt;br /&gt;
Syntax  : Cast &#039;verdict of Khamurn&#039; &amp;lt;target&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A dedicant of Khamurn may use this working to call down the merciless &lt;br /&gt;
judgement of the Magistrate of the Void. There is no justice to this action:&lt;br /&gt;
it deals more damage the lower its target&#039;s hit points are. So too is it more&lt;br /&gt;
difficult to save against the damage caused by this spell as the victim grows&lt;br /&gt;
more injured. The Verdict of Khamurn can only strike a single victim once &lt;br /&gt;
every eight hours, though the caster may otherwise use it freely.&lt;/div&gt;</summary>
		<author><name>Helbragga</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Dread_wave&amp;diff=3132</id>
		<title>Dread wave</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Dread_wave&amp;diff=3132"/>
		<updated>2026-07-02T19:28:54Z</updated>

		<summary type="html">&lt;p&gt;Helbragga: Created page with &amp;quot;Sever Bond (Spell)                                                 Activation lag  :  1.0 rounds  Activation cost :  10 mana   Syntax: Cast &amp;#039;Sever Bond&amp;#039; &amp;lt;slot number/empowerment effect&amp;gt;  This spell will cease empowerment of a Nightfall scholar&amp;#039;s symbolic bond, of the caster&amp;#039;s choosing, restoring slightly greater than the per-tick mana cost of the bond.  Documentation for the abilities granted by empowering bonds are found under the name of each bond. All Void scholars ar...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sever Bond (Spell)                                               &lt;br /&gt;
&lt;br /&gt;
Activation lag  :  1.0 rounds&lt;br /&gt;
&lt;br /&gt;
Activation cost :  10 mana&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Syntax: Cast &#039;Sever Bond&#039; &amp;lt;slot number/empowerment effect&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This spell will cease empowerment of a Nightfall scholar&#039;s symbolic bond, of&lt;br /&gt;
the caster&#039;s choosing, restoring slightly greater than the per-tick mana cost&lt;br /&gt;
of the bond.&lt;br /&gt;
&lt;br /&gt;
Documentation for the abilities granted by empowering bonds are found under&lt;br /&gt;
the name of each bond. All Void scholars are expected to search far and wide&lt;br /&gt;
for the symbols they require.&lt;br /&gt;
&lt;br /&gt;
Primary Attributes: Intelligence, Wisdom&lt;br /&gt;
&lt;br /&gt;
See also: BONDS, SIGN OF FLESH, SYMBOLIC EMPOWERMENT, INSCRIBE&lt;/div&gt;</summary>
		<author><name>Helbragga</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Sever_bond&amp;diff=3131</id>
		<title>Sever bond</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Sever_bond&amp;diff=3131"/>
		<updated>2026-07-02T19:28:07Z</updated>

		<summary type="html">&lt;p&gt;Helbragga: Created page with &amp;quot;Sever Bond (Spell)                                                 Activation lag  :  1.0 rounds  Activation cost :  10 mana   Syntax: Cast &amp;#039;Sever Bond&amp;#039; &amp;lt;slot number/empowerment effect&amp;gt;  This spell will cease empowerment of a Nightfall scholar&amp;#039;s symbolic bond, of the caster&amp;#039;s choosing, restoring slightly greater than the per-tick mana cost of the bond.  Documentation for the abilities granted by empowering bonds are found under the name of each bond. All Void scholars ar...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sever Bond (Spell)                                               &lt;br /&gt;
&lt;br /&gt;
Activation lag  :  1.0 rounds&lt;br /&gt;
&lt;br /&gt;
Activation cost :  10 mana&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Syntax: Cast &#039;Sever Bond&#039; &amp;lt;slot number/empowerment effect&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This spell will cease empowerment of a Nightfall scholar&#039;s symbolic bond, of&lt;br /&gt;
the caster&#039;s choosing, restoring slightly greater than the per-tick mana cost&lt;br /&gt;
of the bond.&lt;br /&gt;
&lt;br /&gt;
Documentation for the abilities granted by empowering bonds are found under&lt;br /&gt;
the name of each bond. All Void scholars are expected to search far and wide&lt;br /&gt;
for the symbols they require.&lt;br /&gt;
&lt;br /&gt;
Primary Attributes: Intelligence, Wisdom&lt;br /&gt;
&lt;br /&gt;
See also: BONDS, SIGN OF FLESH, SYMBOLIC EMPOWERMENT, INSCRIBE&lt;/div&gt;</summary>
		<author><name>Helbragga</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Symbolic_empowerment&amp;diff=3130</id>
		<title>Symbolic empowerment</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Symbolic_empowerment&amp;diff=3130"/>
		<updated>2026-07-02T19:25:28Z</updated>

		<summary type="html">&lt;p&gt;Helbragga: Created page with &amp;quot;Symbolic Empowerment (Spell)                                       Activation lag  :  2.0 rounds  Activation cost :  125 mana   Syntax: Cast &amp;#039;Symbolic Empowerment&amp;#039;  With this spell, a scholar of Nightfall will attempt to empower all symbols they have carved into their flesh, converting them into bonds. An imperfectly- scribed symbol cannot be empowered; the caster must wait until the symbol has left their skin to attempt it again. This spell will only empower as many slo...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Symbolic Empowerment (Spell)                                     &lt;br /&gt;
&lt;br /&gt;
Activation lag  :  2.0 rounds&lt;br /&gt;
&lt;br /&gt;
Activation cost :  125 mana&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Syntax: Cast &#039;Symbolic Empowerment&#039;&lt;br /&gt;
&lt;br /&gt;
With this spell, a scholar of Nightfall will attempt to empower all symbols&lt;br /&gt;
they have carved into their flesh, converting them into bonds. An imperfectly-&lt;br /&gt;
scribed symbol cannot be empowered; the caster must wait until the symbol has&lt;br /&gt;
left their skin to attempt it again. This spell will only empower as many&lt;br /&gt;
slots as the caster has open to them.&lt;br /&gt;
&lt;br /&gt;
Documentation for the abilities granted by empowering bonds are found under&lt;br /&gt;
the name of each bond. All Void scholars are expected to search far and wide&lt;br /&gt;
for the symbols they require.&lt;br /&gt;
&lt;br /&gt;
Primary Attributes: Intelligence, Constitution&lt;br /&gt;
&lt;br /&gt;
See also: BONDS, SIGN OF FLESH, SEVER BOND, INSCRIBE&lt;/div&gt;</summary>
		<author><name>Helbragga</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Scion_of_night&amp;diff=3129</id>
		<title>Scion of night</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Scion_of_night&amp;diff=3129"/>
		<updated>2026-07-02T18:46:16Z</updated>

		<summary type="html">&lt;p&gt;Helbragga: Created page with &amp;quot;Scion of Night (Skill)                                             Activation lag  :  1.0 rounds  Activation cost :  100 mana  Syntax: automatic  Only those who follow the path of Nightfall come to fully understand and embrace the power of night, coming into their own as children of that very darkness.  Duskfall marks a time of power for these few, who will enjoy an increase to hitroll, damroll, and resistances during the night.  These bonuses will increase in power unti...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Scion of Night (Skill)                                           &lt;br /&gt;
&lt;br /&gt;
Activation lag  :  1.0 rounds&lt;br /&gt;
&lt;br /&gt;
Activation cost :  100 mana&lt;br /&gt;
&lt;br /&gt;
Syntax: automatic&lt;br /&gt;
&lt;br /&gt;
Only those who follow the path of Nightfall come to fully understand and&lt;br /&gt;
embrace the power of night, coming into their own as children of that very&lt;br /&gt;
darkness.  Duskfall marks a time of power for these few, who will enjoy an&lt;br /&gt;
increase to hitroll, damroll, and resistances during the night.  These&lt;br /&gt;
bonuses will increase in power until midnight, then gradually fall off until&lt;br /&gt;
vanishing completely at the break of dawn.  Higher skill allows the mage to&lt;br /&gt;
maintain the peak bonuses for a longer duration, while those of eviler bent&lt;br /&gt;
will be more greatly empowered.  As this energy is drawn from night itself,&lt;br /&gt;
the scholar will receive its benefits regardless of whether his immediate&lt;br /&gt;
surrounds are illuminated.&lt;/div&gt;</summary>
		<author><name>Helbragga</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Sign_of_flesh&amp;diff=3128</id>
		<title>Sign of flesh</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Sign_of_flesh&amp;diff=3128"/>
		<updated>2026-07-02T17:09:34Z</updated>

		<summary type="html">&lt;p&gt;Helbragga: Created page with &amp;quot;Sign of Flesh (Skill)                                              Activation lag  :  2.0 rounds  Activation cost :  0 mana   Syntax: Inscribe &amp;lt;symbol&amp;gt; self  Scholars of Nightfall dispense with the intermediaries that are demons, and scribe their symbols directly upon their own bodies before infusing them with power.  A single body has room for at most four inscriptions, though depending on the symbols, not all might be empowered at once.  Documentation for the abilities...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sign of Flesh (Skill)                                            &lt;br /&gt;
&lt;br /&gt;
Activation lag  :  2.0 rounds&lt;br /&gt;
&lt;br /&gt;
Activation cost :  0 mana&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Syntax: Inscribe &amp;lt;symbol&amp;gt; self&lt;br /&gt;
&lt;br /&gt;
Scholars of Nightfall dispense with the intermediaries that are demons, and&lt;br /&gt;
scribe their symbols directly upon their own bodies before infusing them with&lt;br /&gt;
power.&lt;br /&gt;
&lt;br /&gt;
A single body has room for at most four inscriptions, though depending on the&lt;br /&gt;
symbols, not all might be empowered at once.&lt;br /&gt;
&lt;br /&gt;
Documentation for the abilities granted by empowering bonds are found under&lt;br /&gt;
the name of each bond. All Void scholars are expected to search far and wide&lt;br /&gt;
for the symbols they require.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See Also: INSCRIBE, BONDS, SYMBOLIC EMPOWERMENT, SEVER BOND&lt;/div&gt;</summary>
		<author><name>Helbragga</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Direfeast&amp;diff=3127</id>
		<title>Direfeast</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Direfeast&amp;diff=3127"/>
		<updated>2026-07-02T17:07:49Z</updated>

		<summary type="html">&lt;p&gt;Helbragga: Created page with &amp;quot;Direfeast (Spell)                                                  Activation lag  :  1.0 rounds  Activation cost :  80 mana   Syntax: Cast &amp;#039;Direfeast&amp;#039;  With this spell, a necromancer may enchant their fiendish minions to draw on the life of their enemies. The fiends will heal back a portion of damage dealt in melee, so long as they are fighting a living enemy. Unmaking a fiend while this spell is active will heal the caster.   See also: FIENDS OF GAMALOTH, UNMAKE ABOMIN...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Direfeast (Spell)                                                &lt;br /&gt;
&lt;br /&gt;
Activation lag  :  1.0 rounds&lt;br /&gt;
&lt;br /&gt;
Activation cost :  80 mana&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Syntax: Cast &#039;Direfeast&#039;&lt;br /&gt;
&lt;br /&gt;
With this spell, a necromancer may enchant their fiendish minions to draw on&lt;br /&gt;
the life of their enemies. The fiends will heal back a portion of damage dealt&lt;br /&gt;
in melee, so long as they are fighting a living enemy. Unmaking a fiend while&lt;br /&gt;
this spell is active will heal the caster.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See also: FIENDS OF GAMALOTH, UNMAKE ABOMINATION&lt;/div&gt;</summary>
		<author><name>Helbragga</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Symbolic_reinforcement&amp;diff=3126</id>
		<title>Symbolic reinforcement</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Symbolic_reinforcement&amp;diff=3126"/>
		<updated>2026-07-02T17:06:24Z</updated>

		<summary type="html">&lt;p&gt;Helbragga: Created page with &amp;quot;Symbolic Reinforcement (Skill)                                     Activation lag  :  1.0 rounds  Activation cost :  0 mana  Syntax: Automatic  This skill empowers the caster&amp;#039;s calls to become Yithmakra&amp;#039;s chosen, strengthens the creations of their bone reapers, and adds physical resistance to their bone fiends when they are made, all based on the Void symbols they know.  Symbols particularly associated with the undead will have a much greater impact than more esoteric ar...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Symbolic Reinforcement (Skill)                                   &lt;br /&gt;
&lt;br /&gt;
Activation lag  :  1.0 rounds&lt;br /&gt;
&lt;br /&gt;
Activation cost :  0 mana&lt;br /&gt;
&lt;br /&gt;
Syntax: Automatic&lt;br /&gt;
&lt;br /&gt;
This skill empowers the caster&#039;s calls to become Yithmakra&#039;s chosen,&lt;br /&gt;
strengthens the creations of their bone reapers, and adds physical resistance&lt;br /&gt;
to their bone fiends when they are made, all based on the Void symbols they&lt;br /&gt;
know.  Symbols particularly associated with the undead will have a much&lt;br /&gt;
greater impact than more esoteric arcana.&lt;br /&gt;
&lt;br /&gt;
Primary Attributes: Intelligence&lt;br /&gt;
&lt;br /&gt;
See also: FIENDS OF GAMALOTH, YITHMAKRA&#039;S CHOSEN, BONE REAPER&lt;/div&gt;</summary>
		<author><name>Helbragga</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Raise_dead&amp;diff=3125</id>
		<title>Raise dead</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Raise_dead&amp;diff=3125"/>
		<updated>2026-07-02T17:05:34Z</updated>

		<summary type="html">&lt;p&gt;Helbragga: Created page with &amp;quot;Raise Dead (Spell)                                                 Activation lag  :  1.5 rounds  Activation cost :  45 mana   Syntax: Cast &amp;#039;Raise Dead&amp;#039;  This spell calls forth a corpse from the Sea that Is Not to the caster&amp;#039;s location; they may use it for almost any purpose that a corpse is good for. It lacks bodily fluids, and is so sodden that it cannot provide any useful trophies.  This spell requires the presence of a symbol tied to the Sea, scribed in bone dust.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Raise Dead (Spell)                                               &lt;br /&gt;
&lt;br /&gt;
Activation lag  :  1.5 rounds&lt;br /&gt;
&lt;br /&gt;
Activation cost :  45 mana&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Syntax: Cast &#039;Raise Dead&#039;&lt;br /&gt;
&lt;br /&gt;
This spell calls forth a corpse from the Sea that Is Not to the caster&#039;s&lt;br /&gt;
location; they may use it for almost any purpose that a corpse is good for.&lt;br /&gt;
It lacks bodily fluids, and is so sodden that it cannot provide any useful&lt;br /&gt;
trophies.&lt;br /&gt;
&lt;br /&gt;
This spell requires the presence of a symbol tied to the Sea, scribed in bone&lt;br /&gt;
dust.&lt;/div&gt;</summary>
		<author><name>Helbragga</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Wither&amp;diff=3124</id>
		<title>Wither</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Wither&amp;diff=3124"/>
		<updated>2026-07-02T17:04:57Z</updated>

		<summary type="html">&lt;p&gt;Helbragga: Created page with &amp;quot;Wither (Spell)                                                     Activation lag  :  1.0 rounds  Activation cost :  45 mana   Syntax: Cast &amp;#039;Wither&amp;#039;  With this spell, a necromancer may attempt to wither the flesh of their enemies. This will cause more damage than the drain spell. Additionally, this has a chance to cause a penalty to the target&amp;#039;s strength and dexterity. The penalty may be applied up to thrice at once.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wither (Spell)                                                   &lt;br /&gt;
&lt;br /&gt;
Activation lag  :  1.0 rounds&lt;br /&gt;
&lt;br /&gt;
Activation cost :  45 mana&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Syntax: Cast &#039;Wither&#039;&lt;br /&gt;
&lt;br /&gt;
With this spell, a necromancer may attempt to wither the flesh of their&lt;br /&gt;
enemies. This will cause more damage than the drain spell. Additionally, this&lt;br /&gt;
has a chance to cause a penalty to the target&#039;s strength and dexterity. The&lt;br /&gt;
penalty may be applied up to thrice at once.&lt;/div&gt;</summary>
		<author><name>Helbragga</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Bone_reaper&amp;diff=3123</id>
		<title>Bone reaper</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Bone_reaper&amp;diff=3123"/>
		<updated>2026-07-02T17:03:51Z</updated>

		<summary type="html">&lt;p&gt;Helbragga: Created page with &amp;quot;Bone Reaper (Spell)                                                Activation lag  :  2.0 rounds  Activation cost :  200 mana   Syntax: Cast &amp;#039;Bone Reaper&amp;#039; corpse scythe, or Cast &amp;#039;Bone Reaper&amp;#039; corpse sickle  With this spell, a necromancer may fashion a weapon for themselves from the bones of a corpse. The scythe variation may be used as a staff, and a sickle will be an exotic weapon. Higher level corpses will generally produce superior results.  When used on living beings...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Bone Reaper (Spell)                                              &lt;br /&gt;
&lt;br /&gt;
Activation lag  :  2.0 rounds&lt;br /&gt;
&lt;br /&gt;
Activation cost :  200 mana&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Syntax: Cast &#039;Bone Reaper&#039; corpse scythe, or Cast &#039;Bone Reaper&#039; corpse sickle&lt;br /&gt;
&lt;br /&gt;
With this spell, a necromancer may fashion a weapon for themselves from the&lt;br /&gt;
bones of a corpse. The scythe variation may be used as a staff, and a sickle&lt;br /&gt;
will be an exotic weapon. Higher level corpses will generally produce superior&lt;br /&gt;
results.&lt;br /&gt;
&lt;br /&gt;
When used on living beings in melee, the bone reaper will drain the target&#039;s&lt;br /&gt;
life slightly, healing the wielder. When living beings are killed with a bone&lt;br /&gt;
reaper, it will create a reserve of mana within the weapon, which will be used&lt;br /&gt;
to reduce the costs of the necromancer&#039;s spells. This reserve will deplete&lt;br /&gt;
with usage.&lt;br /&gt;
&lt;br /&gt;
Only necromancers may wield a bone reaper.&lt;/div&gt;</summary>
		<author><name>Helbragga</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Unmake_abomination&amp;diff=3122</id>
		<title>Unmake abomination</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Unmake_abomination&amp;diff=3122"/>
		<updated>2026-07-02T17:00:54Z</updated>

		<summary type="html">&lt;p&gt;Helbragga: Created page with &amp;quot;Unmake Abomination (Spell)                                         Activation lag  :  1.0 rounds  Activation cost :  50 mana   Syntax: Cast &amp;#039;Unmake Abomination&amp;#039; &amp;lt;fiend&amp;gt;  When a necromancer&amp;#039;s fiends have expended their usefulness, they may violently destroy them. This spell will cause one of their own fiends to explode in a spray of bone shards and putrid flesh, doing a significant amount of damage to everyone in the room (excepting the caster and their group), and creati...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Unmake Abomination (Spell)                                       &lt;br /&gt;
&lt;br /&gt;
Activation lag  :  1.0 rounds&lt;br /&gt;
&lt;br /&gt;
Activation cost :  50 mana&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Syntax: Cast &#039;Unmake Abomination&#039; &amp;lt;fiend&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When a necromancer&#039;s fiends have expended their usefulness, they may violently&lt;br /&gt;
destroy them. This spell will cause one of their own fiends to explode in a&lt;br /&gt;
spray of bone shards and putrid flesh, doing a significant amount of damage to&lt;br /&gt;
everyone in the room (excepting the caster and their group), and creating two&lt;br /&gt;
smaller, uncontrolled horrors in their place. These may also be unmade, but&lt;br /&gt;
will not divide further.&lt;/div&gt;</summary>
		<author><name>Helbragga</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Infuse_vitality&amp;diff=3121</id>
		<title>Infuse vitality</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Infuse_vitality&amp;diff=3121"/>
		<updated>2026-07-02T16:59:58Z</updated>

		<summary type="html">&lt;p&gt;Helbragga: Created page with &amp;quot;Infuse Vitality (Spell)                                            Activation lag  :  1.5 rounds  Activation cost :  75 mana   Syntax: Cast &amp;#039;Infuse Vitality&amp;#039;  When using this spell, a necromancer will extend the existence of any fiends they have created. For example, the initial fiends will live for 12 hours. After casting this spell, they will live for 6. After another attempt, 3, and so on; this is not additive, so casting this spell sooner will result in the destructi...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Infuse Vitality (Spell)                                          &lt;br /&gt;
&lt;br /&gt;
Activation lag  :  1.5 rounds&lt;br /&gt;
&lt;br /&gt;
Activation cost :  75 mana&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Syntax: Cast &#039;Infuse Vitality&#039;&lt;br /&gt;
&lt;br /&gt;
When using this spell, a necromancer will extend the existence of any fiends&lt;br /&gt;
they have created. For example, the initial fiends will live for 12 hours.&lt;br /&gt;
After casting this spell, they will live for 6. After another attempt, 3, and&lt;br /&gt;
so on; this is not additive, so casting this spell sooner will result in the&lt;br /&gt;
destruction of the fiends sooner. This spell may be cast in combat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See also: FIENDS OF GAMALOTH&lt;/div&gt;</summary>
		<author><name>Helbragga</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Fiends_of_gamaloth&amp;diff=3120</id>
		<title>Fiends of gamaloth</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Fiends_of_gamaloth&amp;diff=3120"/>
		<updated>2026-07-02T16:59:18Z</updated>

		<summary type="html">&lt;p&gt;Helbragga: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fiends of Gamaloth (Spell)                                       &lt;br /&gt;
&lt;br /&gt;
Activation lag  :  1.5 rounds&lt;br /&gt;
&lt;br /&gt;
Activation cost :  125 mana&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Syntax: Cast &#039;Fiends of Gamaloth&#039;&lt;br /&gt;
&lt;br /&gt;
With this spell, a necromancer may craft unliving fiends from a corpse present&lt;br /&gt;
in the room with the caster. The level or species of the corpse does not&lt;br /&gt;
affect the results, so long as it has not been desiccated and came from a&lt;br /&gt;
living being, though the corpses of player characters will result in more&lt;br /&gt;
powerful fiends. As they are quite small, several fiends may come from a&lt;br /&gt;
single corpse, reaching a maximum of three at the caster&#039;s maximum level.&lt;br /&gt;
&lt;br /&gt;
The fiends will mindlessly rescue the caster in combat, but are not capable of&lt;br /&gt;
understanding an order to do so. If their lives are not magically prolonged,&lt;br /&gt;
they will crumble to dust when the duration expires.&lt;br /&gt;
&lt;br /&gt;
Primary Attributes: Intelligence&lt;br /&gt;
&lt;br /&gt;
See also: SYMBOLS, DIREFEAST, INFUSE VITALITY, UNMAKE ABOMINATION, SYMBOLIC REINFORCEMENT&lt;/div&gt;</summary>
		<author><name>Helbragga</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Fiends_of_gamaloth&amp;diff=3119</id>
		<title>Fiends of gamaloth</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Fiends_of_gamaloth&amp;diff=3119"/>
		<updated>2026-07-02T16:58:59Z</updated>

		<summary type="html">&lt;p&gt;Helbragga: Created page with &amp;quot;Fiends of Gamaloth (Spell)                                         Activation lag  :  1.5 rounds  Activation cost :  125 mana   Syntax: Cast &amp;#039;Fiends of Gamaloth&amp;#039;  With this spell, a necromancer may craft unliving fiends from a corpse present in the room with the caster. The level or species of the corpse does not affect the results, so long as it has not been desiccated and came from a living being, though the corpses of player characters will result in more powerful fie...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fiends of Gamaloth (Spell)                                       &lt;br /&gt;
&lt;br /&gt;
Activation lag  :  1.5 rounds&lt;br /&gt;
&lt;br /&gt;
Activation cost :  125 mana&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Syntax: Cast &#039;Fiends of Gamaloth&#039;&lt;br /&gt;
&lt;br /&gt;
With this spell, a necromancer may craft unliving fiends from a corpse present&lt;br /&gt;
in the room with the caster. The level or species of the corpse does not&lt;br /&gt;
affect the results, so long as it has not been desiccated and came from a&lt;br /&gt;
living being, though the corpses of player characters will result in more&lt;br /&gt;
powerful fiends. As they are quite small, several fiends may come from a&lt;br /&gt;
single corpse, reaching a maximum of three at the caster&#039;s maximum level.&lt;br /&gt;
&lt;br /&gt;
The fiends will mindlessly rescue the caster in combat, but are not capable of&lt;br /&gt;
understanding an order to do so. If their lives are not magically prolonged,&lt;br /&gt;
they will crumble to dust when the duration expires.&lt;br /&gt;
&lt;br /&gt;
Primary Attributes: Intelligence&lt;br /&gt;
&lt;br /&gt;
See also: SYMBOLS, DIREFEAST, INFUSE VITALITY, UNMAKE ABOMINATION,&lt;br /&gt;
          SYMBOLIC REINFORCEMENT&lt;/div&gt;</summary>
		<author><name>Helbragga</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Revenant&amp;diff=3118</id>
		<title>Revenant</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Revenant&amp;diff=3118"/>
		<updated>2026-07-02T16:54:52Z</updated>

		<summary type="html">&lt;p&gt;Helbragga: Created page with &amp;quot;Revenant (Skill)                                                   Activation lag  :  1.0 rounds  Activation cost :  100 mana  Syntax: Automatic  Sufficiently skilled necromancers will eventually undertake the process of becoming undead themselves. The benefits of this are significant:  The revenant will regain mana by being struck by negative damage (so long as it is not self-incurred), and will become more resistant to disease and psionic effects. Spells that induce fe...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Revenant (Skill)                                                 &lt;br /&gt;
&lt;br /&gt;
Activation lag  :  1.0 rounds&lt;br /&gt;
&lt;br /&gt;
Activation cost :  100 mana&lt;br /&gt;
&lt;br /&gt;
Syntax: Automatic&lt;br /&gt;
&lt;br /&gt;
Sufficiently skilled necromancers will eventually undertake the process of&lt;br /&gt;
becoming undead themselves. The benefits of this are significant:&lt;br /&gt;
&lt;br /&gt;
The revenant will regain mana by being struck by negative damage (so long as&lt;br /&gt;
it is not self-incurred), and will become more resistant to disease and&lt;br /&gt;
psionic effects. Spells that induce fear in enemies will be more difficult to&lt;br /&gt;
save against. Assassin poisons will do absolutey nothing to them. They will&lt;br /&gt;
never need to eat or drink, though they may if they so choose. Blood will&lt;br /&gt;
serve as both intoxicant and drug: they will gain benefits from drinking it,&lt;br /&gt;
varying based on the source creature.&lt;br /&gt;
&lt;br /&gt;
When struck, they may spray toxic blood, potentially infecting their assailant&lt;br /&gt;
with disease.&lt;br /&gt;
&lt;br /&gt;
As one&#039;s transformation continues, up until the skill maximizes, other undead&lt;br /&gt;
creatures will grow more pacific to the revenant, though extremely powerful,&lt;br /&gt;
intelligent, or enchanted undead will still attack. Finally, they will suffer&lt;br /&gt;
no penalties from age. Indeed, they cannot even die of old age, though their&lt;br /&gt;
ability to remake their own body will swiftly degrade. Their maximum potential&lt;br /&gt;
number of deaths will be harshly reduced once they exceed their natural&lt;br /&gt;
lifespan.&lt;br /&gt;
&lt;br /&gt;
However, there are significant downsides to turning oneself into an eternal&lt;br /&gt;
embodiment of death. The revenant will become significantly more flammable,&lt;br /&gt;
vulnerable to holy power, and can now be damaged by holy water or the rite of&lt;br /&gt;
Nathli. Water magic healing will be less effective, and they cannot be&lt;br /&gt;
affected by communion.&lt;br /&gt;
&lt;br /&gt;
Finally, Lielqan will refuse to intercede for any revenant, should their&lt;br /&gt;
current body be &#039;slain&#039;. A revenant must re-inhabit their own corpse or craft&lt;br /&gt;
a new one themself.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See also: DEFIANT REVIVAL, HOLY WATER, RITE OF NATHLI&lt;/div&gt;</summary>
		<author><name>Helbragga</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Defiant_revival&amp;diff=3117</id>
		<title>Defiant revival</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Defiant_revival&amp;diff=3117"/>
		<updated>2026-07-02T16:53:04Z</updated>

		<summary type="html">&lt;p&gt;Helbragga: Created page with &amp;quot;Defiant Revival (Skill)                                            Activation lag  :  1.5 rounds  Activation cost :  0 mana   Syntax: Repossess, Revive  Having turned their back on Lielqan&amp;#039;s protection against the Dragon, necromancers must use other means to restore themselves after death. Using the Repossess command, a necromancer may force their spirit back into their own former body, reanimating the dead flesh; any items still on the corpse will be placed into their i...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Defiant Revival (Skill)       &lt;br /&gt;
                                   &lt;br /&gt;
Activation lag  :  1.5 rounds&lt;br /&gt;
&lt;br /&gt;
Activation cost :  0 mana&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Syntax: Repossess, Revive&lt;br /&gt;
&lt;br /&gt;
Having turned their back on Lielqan&#039;s protection against the Dragon,&lt;br /&gt;
necromancers must use other means to restore themselves after death. Using the&lt;br /&gt;
Repossess command, a necromancer may force their spirit back into their own&lt;br /&gt;
former body, reanimating the dead flesh; any items still on the corpse will&lt;br /&gt;
be placed into their inventory.&lt;br /&gt;
&lt;br /&gt;
If the corpse is inaccessible, folded, spindled, mutilated, or destroyed, or&lt;br /&gt;
the necromancer simply wishes to craft new flesh, they may craft a new body&lt;br /&gt;
for themself out of material in the ambient environment around their spirit&lt;br /&gt;
using the revive command. This body will of course be nude. It will take a&lt;br /&gt;
similar amount of time to prepare to revive as it would for anyone else to&lt;br /&gt;
resurrect.&lt;br /&gt;
&lt;br /&gt;
Upon dying the necromancer&#039;s spirit will still materialize at their altar of&lt;br /&gt;
recall; they may reposses their corpse immediately if they can locate it.&lt;br /&gt;
Bodies that decay unclaimed will still return any possessions to one&#039;s altar.&lt;br /&gt;
&lt;br /&gt;
The necromancer will still experience death penalty as normal. This skill&lt;br /&gt;
cannot fail to resurrect the user, but a lack of expertise will result in a 5-&lt;br /&gt;
hour penalty to strength and dexterity. The more poorly-crafted body will have&lt;br /&gt;
greater penalties; at maximum a body will have no such craftsmanship errors.&lt;br /&gt;
&lt;br /&gt;
Revenants have no choice but to use this skill to resurrect; all others may&lt;br /&gt;
still seek the services of a healer.&lt;br /&gt;
&lt;br /&gt;
Primary Attributes: Intelligence, Constitution&lt;/div&gt;</summary>
		<author><name>Helbragga</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Suppress&amp;diff=3116</id>
		<title>Suppress</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Suppress&amp;diff=3116"/>
		<updated>2026-07-02T16:51:41Z</updated>

		<summary type="html">&lt;p&gt;Helbragga: Created page with &amp;quot;Suppress (Spell)                                                   Activation lag  :  2.0 rounds  Activation cost :  175 mana   Syntax: Cast &amp;#039;Suppress&amp;#039;  This spell calls forth an extraplanar shield of negative energy to encompass an area, preventing all usage of the word of recall spell, or the spiritrecall command.   See also: WORD OF RECALL, RUNE OF SPIRIT&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Suppress (Spell)                                                 &lt;br /&gt;
&lt;br /&gt;
Activation lag  :  2.0 rounds&lt;br /&gt;
&lt;br /&gt;
Activation cost :  175 mana&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Syntax: Cast &#039;Suppress&#039;&lt;br /&gt;
&lt;br /&gt;
This spell calls forth an extraplanar shield of negative energy to encompass&lt;br /&gt;
an area, preventing all usage of the word of recall spell, or the spiritrecall&lt;br /&gt;
command.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See also: WORD OF RECALL, RUNE OF SPIRIT&lt;/div&gt;</summary>
		<author><name>Helbragga</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Stasis_rift&amp;diff=3115</id>
		<title>Stasis rift</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Stasis_rift&amp;diff=3115"/>
		<updated>2026-07-02T16:50:52Z</updated>

		<summary type="html">&lt;p&gt;Helbragga: Created page with &amp;quot;Stasis Rift (Spell)                                                Activation lag  :  1.0 rounds  Activation cost :  90 mana  Duration (portal): (level / 10) hours                   Minimum Cost: 90 mana  Duration (rift): 2 hours  Cooldown: 18 - 20 hours, varies by skill  Syntax: cast &amp;#039;stasis rift&amp;#039;  With this spell, a mage may open a portal to the immutable Void, that place of perfect stasis.  The next person including the mage to enter the room thereafter may be drawn i...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Stasis Rift (Spell)                                              &lt;br /&gt;
&lt;br /&gt;
Activation lag  :  1.0 rounds&lt;br /&gt;
&lt;br /&gt;
Activation cost :  90 mana&lt;br /&gt;
&lt;br /&gt;
Duration (portal): (level / 10) hours                 &lt;br /&gt;
&lt;br /&gt;
Minimum Cost: 90 mana&lt;br /&gt;
&lt;br /&gt;
Duration (rift): 2 hours&lt;br /&gt;
&lt;br /&gt;
Cooldown: 18 - 20 hours, varies by skill&lt;br /&gt;
&lt;br /&gt;
Syntax: cast &#039;stasis rift&#039;&lt;br /&gt;
&lt;br /&gt;
With this spell, a mage may open a portal to the immutable Void, that&lt;br /&gt;
place of perfect stasis.  The next person including the mage to enter the&lt;br /&gt;
room thereafter may be drawn into the rift and left stranded in that&lt;br /&gt;
unchanging vastness.  While there, the castaway will not regenerate nor be&lt;br /&gt;
able to cast spells; furthermore, none of his effects will change.  After a&lt;br /&gt;
time the rift will collapse, sending the person back to the physical plane. &lt;br /&gt;
Any given rift will accept only one person before sealing; the anchor spell&lt;br /&gt;
provides protection against being drawn in.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See Also: ANCHOR&lt;/div&gt;</summary>
		<author><name>Helbragga</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Voidwalk&amp;diff=3114</id>
		<title>Voidwalk</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Voidwalk&amp;diff=3114"/>
		<updated>2026-07-02T16:49:52Z</updated>

		<summary type="html">&lt;p&gt;Helbragga: Created page with &amp;quot;Voidwalk (Spell)                                                   Activation lag  :  1.0 rounds  Activation cost :  40 mana   Syntax: Cast &amp;#039;Voidwalk&amp;#039;  The experienced scholar of the Void through long experience can bring their own body slightly out of phase with the prime material, and travel briefly in the fringes of the Void. While in this state, the caster can neither be seen by any means but truesight nor attacked. While in this state, the caster will be unable to i...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Voidwalk (Spell)                                                 &lt;br /&gt;
&lt;br /&gt;
Activation lag  :  1.0 rounds&lt;br /&gt;
&lt;br /&gt;
Activation cost :  40 mana&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Syntax: Cast &#039;Voidwalk&#039;&lt;br /&gt;
&lt;br /&gt;
The experienced scholar of the Void through long experience can bring their&lt;br /&gt;
own body slightly out of phase with the prime material, and travel briefly in&lt;br /&gt;
the fringes of the Void. While in this state, the caster can neither be seen&lt;br /&gt;
by any means but truesight nor attacked. While in this state, the caster will&lt;br /&gt;
be unable to interact with the physical world in most ways, such as picking up&lt;br /&gt;
items, removing them from containers, or casting spells.&lt;br /&gt;
&lt;br /&gt;
This spell can be prematurely ended, like all other concealment spells, by&lt;br /&gt;
using the visible command. No matter how the spell ends, when the caster&lt;br /&gt;
returns wholly to the material plane, he will take both significant damage and&lt;br /&gt;
a penalty to his maximum health. The recast delay of this spell will take&lt;br /&gt;
effect after the spell ends.&lt;/div&gt;</summary>
		<author><name>Helbragga</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Greater_demon_summon&amp;diff=3113</id>
		<title>Greater demon summon</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Greater_demon_summon&amp;diff=3113"/>
		<updated>2026-07-02T16:49:00Z</updated>

		<summary type="html">&lt;p&gt;Helbragga: Created page with &amp;quot;Greater Demon Summon (Spell)                                       Activation lag  :  2.0 rounds  Activation cost :  175 mana   Syntax: Cast &amp;#039;Greater Demon Summon&amp;#039;  The most powerful of the summoning rituals of the Void, this spell calls forth a greater demon from beyond the Veil to the caster&amp;#039;s current location. In order for this spell to be successful, the correct symbol must already have been inscribed in the room, in the correct material. If the combination is correc...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Greater Demon Summon (Spell)                                     &lt;br /&gt;
&lt;br /&gt;
Activation lag  :  2.0 rounds&lt;br /&gt;
&lt;br /&gt;
Activation cost :  175 mana&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Syntax: Cast &#039;Greater Demon Summon&#039;&lt;br /&gt;
&lt;br /&gt;
The most powerful of the summoning rituals of the Void, this spell calls forth&lt;br /&gt;
a greater demon from beyond the Veil to the caster&#039;s current location. In&lt;br /&gt;
order for this spell to be successful, the correct symbol must already have&lt;br /&gt;
been inscribed in the room, in the correct material. If the combination is&lt;br /&gt;
correct, a demon will be called forth, and will demand payment of the scholar&lt;br /&gt;
in exchange for its services. Should the scholar be able to pay, the demon&lt;br /&gt;
will then aid him, for a time.&lt;br /&gt;
&lt;br /&gt;
Greater demons are often tremendously powerful; it is rumoured that the truly&lt;br /&gt;
skilled summoner might even be able to call upon some of the greatest demon&lt;br /&gt;
lords of the Void by this method.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See also: SUMMONING RITUALS, INSCRIBE, REAGENTS, SYMBOLS, BANISH&lt;/div&gt;</summary>
		<author><name>Helbragga</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Empower_pact&amp;diff=3112</id>
		<title>Empower pact</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Empower_pact&amp;diff=3112"/>
		<updated>2026-07-02T16:48:09Z</updated>

		<summary type="html">&lt;p&gt;Helbragga: Created page with &amp;quot;Empower Pact (Skill)                                               Activation lag  :  1.0 rounds  Activation cost :  0 mana  Summoners of the Riven Veil will find their capabilities augmented by their resonance, adjusting effective casting level when they summon by an amount equal to their gradation of red aura.  In addition, their bindings on summoned demons will hold for a longer duration -- the darker the aura, the longer the binding.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Empower Pact (Skill)                                             &lt;br /&gt;
&lt;br /&gt;
Activation lag  :  1.0 rounds&lt;br /&gt;
&lt;br /&gt;
Activation cost :  0 mana&lt;br /&gt;
&lt;br /&gt;
Summoners of the Riven Veil will find their capabilities augmented by&lt;br /&gt;
their resonance, adjusting effective casting level when they summon by an&lt;br /&gt;
amount equal to their gradation of red aura.  In addition, their bindings on&lt;br /&gt;
summoned demons will hold for a longer duration -- the darker the aura, the&lt;br /&gt;
longer the binding.&lt;/div&gt;</summary>
		<author><name>Helbragga</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Power_word_fear&amp;diff=3111</id>
		<title>Power word fear</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Power_word_fear&amp;diff=3111"/>
		<updated>2026-07-02T16:46:38Z</updated>

		<summary type="html">&lt;p&gt;Helbragga: Created page with &amp;quot;Power Word Fear (Spell)  Activation lag  :  1.0 rounds  Activation cost :  40 mana   Syntax: Cast &amp;#039;Power Word Fear&amp;#039; &amp;lt;target&amp;gt;  Scholars of Void may invoke a word of great and ineffable power, instilling great fear in their target. The shock of this fear will cause significantly more damage than the drain spell, but may cause those stricken by it to flee from combat. Anyone who does will be unable to initiate combat with the caster for the duration. Certain NPCs, the undea...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Power Word Fear (Spell)&lt;br /&gt;
&lt;br /&gt;
Activation lag  :  1.0 rounds&lt;br /&gt;
&lt;br /&gt;
Activation cost :  40 mana&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Syntax: Cast &#039;Power Word Fear&#039; &amp;lt;target&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Scholars of Void may invoke a word of great and ineffable power, instilling&lt;br /&gt;
great fear in their target. The shock of this fear will cause significantly&lt;br /&gt;
more damage than the drain spell, but may cause those stricken by it to flee&lt;br /&gt;
from combat. Anyone who does will be unable to initiate combat with the caster&lt;br /&gt;
for the duration. Certain NPCs, the undead, and those affected by the anchor&lt;br /&gt;
spell will not flee; various abilities that protect the mind will cause it to&lt;br /&gt;
fail outright.&lt;br /&gt;
&lt;br /&gt;
This spell cannot be used by anyone with any measure of gold aura.&lt;br /&gt;
&lt;br /&gt;
Primary Attributes: Intelligence, Charisma&lt;/div&gt;</summary>
		<author><name>Helbragga</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Weaken&amp;diff=3110</id>
		<title>Weaken</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Weaken&amp;diff=3110"/>
		<updated>2026-07-02T16:45:52Z</updated>

		<summary type="html">&lt;p&gt;Helbragga: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;WEAKEN (Spell)                                                   &lt;br /&gt;
&lt;br /&gt;
Activation lag  :  1.0 rounds&lt;br /&gt;
&lt;br /&gt;
Activation cost :  20 mana&lt;br /&gt;
&lt;br /&gt;
Syntax: cast weaken &amp;lt;victim&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This spell reduces the strength of the victim.&lt;br /&gt;
&lt;br /&gt;
Primary Attributes: Intelligence, Wisdom&lt;/div&gt;</summary>
		<author><name>Helbragga</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Weaken&amp;diff=3109</id>
		<title>Weaken</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Weaken&amp;diff=3109"/>
		<updated>2026-07-02T16:45:32Z</updated>

		<summary type="html">&lt;p&gt;Helbragga: Created page with &amp;quot;WEAKEN (Spell)                                                     Activation lag  :  1.0 rounds Activation cost :  20 mana  Syntax: cast weaken &amp;lt;victim&amp;gt;  This spell reduces the strength of the victim.  Primary Attributes: Intelligence, Wisdom&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;WEAKEN (Spell)                                                   &lt;br /&gt;
&lt;br /&gt;
Activation lag  :  1.0 rounds&lt;br /&gt;
Activation cost :  20 mana&lt;br /&gt;
&lt;br /&gt;
Syntax: cast weaken &amp;lt;victim&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This spell reduces the strength of the victim.&lt;br /&gt;
&lt;br /&gt;
Primary Attributes: Intelligence, Wisdom&lt;/div&gt;</summary>
		<author><name>Helbragga</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Reach_beyond_the_Veil&amp;diff=3108</id>
		<title>Reach beyond the Veil</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Reach_beyond_the_Veil&amp;diff=3108"/>
		<updated>2026-07-02T16:44:51Z</updated>

		<summary type="html">&lt;p&gt;Helbragga: Created page with &amp;quot;Reach Beyond the Veil (Spell)                                      Activation lag  :  2.0 rounds  Activation cost :  100 mana   Syntax:  cast &amp;#039;reach beyond the veil&amp;#039;  This major void spell will instantly conjure all of the grouped demons a summoner currently has bound to him to his current location.  There are virtually no limitations on where a demon can be called from, should their summoner use this ability.     See also: LESSER DEMON SUMMON, DEMON SUMMON, GREATER DEMO...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Reach Beyond the Veil (Spell)                                    &lt;br /&gt;
&lt;br /&gt;
Activation lag  :  2.0 rounds&lt;br /&gt;
&lt;br /&gt;
Activation cost :  100 mana&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Syntax:  cast &#039;reach beyond the veil&#039;&lt;br /&gt;
&lt;br /&gt;
This major void spell will instantly conjure all of the grouped demons a&lt;br /&gt;
summoner currently has bound to him to his current location.  There are&lt;br /&gt;
virtually no limitations on where a demon can be called from, should their&lt;br /&gt;
summoner use this ability.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See also: LESSER DEMON SUMMON, DEMON SUMMON, GREATER DEMON SUMMON, SUMMON&lt;/div&gt;</summary>
		<author><name>Helbragga</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Gate&amp;diff=3107</id>
		<title>Gate</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Gate&amp;diff=3107"/>
		<updated>2026-06-27T18:27:39Z</updated>

		<summary type="html">&lt;p&gt;Helbragga: Created page with &amp;quot;Gate (Spell)                                                       Activation lag  :  1.0 rounds  Activation cost :  80 mana   Syntax: Cast &amp;#039;Gate&amp;#039; &amp;lt;target&amp;gt;  Gate tears a hole in the fabric of the material plane, allowing the caster to step directly through the Void and emerging by the spell&amp;#039;s target, back on the material. As the mortal body is not suited to the rigors of the Void, the passage will deal some damage to the caster. The heart of a once-living creature must b...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gate (Spell)                                                     &lt;br /&gt;
&lt;br /&gt;
Activation lag  :  1.0 rounds&lt;br /&gt;
&lt;br /&gt;
Activation cost :  80 mana&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Syntax: Cast &#039;Gate&#039; &amp;lt;target&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gate tears a hole in the fabric of the material plane, allowing the caster to&lt;br /&gt;
step directly through the Void and emerging by the spell&#039;s target, back on the&lt;br /&gt;
material. As the mortal body is not suited to the rigors of the Void, the&lt;br /&gt;
passage will deal some damage to the caster. The heart of a once-living&lt;br /&gt;
creature must be used to power this spell. Both the level of the target and&lt;br /&gt;
the level of the creature the heart came from will affect this spell&#039;s chances&lt;br /&gt;
of success. If targetting a mobile, it is possible to specify multiple&lt;br /&gt;
keywords that relate to the target; this is often necessary for accuracy in&lt;br /&gt;
transport.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See also: [[TROPHY]]&lt;/div&gt;</summary>
		<author><name>Helbragga</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Desecration&amp;diff=3106</id>
		<title>Desecration</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Desecration&amp;diff=3106"/>
		<updated>2026-06-27T18:25:54Z</updated>

		<summary type="html">&lt;p&gt;Helbragga: Created page with &amp;quot;Desecration (Spell)                                                Activation lag  :  2.0 rounds  Activation cost :  70 mana   Syntax: Cast &amp;#039;Desecration&amp;#039;  This spell corrupts and defiles the immediate vicinity of the caster, bringing it closer to the Void. While the room is desecrated, the word of recall spell in all its forms will be ineffective, and it is impossible to spiritrecall from such a place. Spells without any Void component to them will have a chance of faili...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Desecration (Spell)                                              &lt;br /&gt;
&lt;br /&gt;
Activation lag  :  2.0 rounds&lt;br /&gt;
&lt;br /&gt;
Activation cost :  70 mana&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Syntax: Cast &#039;Desecration&#039;&lt;br /&gt;
&lt;br /&gt;
This spell corrupts and defiles the immediate vicinity of the caster, bringing&lt;br /&gt;
it closer to the Void. While the room is desecrated, the word of recall spell&lt;br /&gt;
in all its forms will be ineffective, and it is impossible to spiritrecall&lt;br /&gt;
from such a place. Spells without any Void component to them will have a&lt;br /&gt;
chance of failing if attemtped in this place; water spells are particularly&lt;br /&gt;
likely to fail here. On the other hand, spells that in any way gain power from&lt;br /&gt;
Void magics will have a bonus to their caster level. The sanctuary spell has&lt;br /&gt;
no effect in a defiled room.&lt;br /&gt;
&lt;br /&gt;
In order to be desecrated, a room must not be underwater or sanctified. Anyone&lt;br /&gt;
passing through a desecrated room will be able to identify that something is&lt;br /&gt;
unusual about this place; Void scholars will recognize the effects of the&lt;br /&gt;
spell immediately.&lt;br /&gt;
&lt;br /&gt;
The sanctify spell counters and dispels a desecration. This spell cannot be&lt;br /&gt;
used by anyone with any measure of gold aura.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See also: [[SANCTIFY]], [[SANCTUARY]]&lt;/div&gt;</summary>
		<author><name>Helbragga</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Summon&amp;diff=3105</id>
		<title>Summon</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Summon&amp;diff=3105"/>
		<updated>2026-06-27T18:24:25Z</updated>

		<summary type="html">&lt;p&gt;Helbragga: Created page with &amp;quot;Summon (Spell)                                                     Activation lag  :  2.0 rounds  Activation cost :  50 mana   Syntax: Cast &amp;#039;Summon&amp;#039; &amp;lt;target&amp;gt;  This spell may be used to summon a mobile from anywhere in the world to the caster&amp;#039;s location. Not every mobile may be summoned and even if successful, the target may not take kindly to being forcibly transported and attack the summoner.  PCs may be summoned as well, but they must be within the same area as the cas...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Summon (Spell)                                                   &lt;br /&gt;
&lt;br /&gt;
Activation lag  :  2.0 rounds&lt;br /&gt;
&lt;br /&gt;
Activation cost :  50 mana&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Syntax: Cast &#039;Summon&#039; &amp;lt;target&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This spell may be used to summon a mobile from anywhere in the world to the&lt;br /&gt;
caster&#039;s location. Not every mobile may be summoned and even if successful,&lt;br /&gt;
the target may not take kindly to being forcibly transported and attack the&lt;br /&gt;
summoner.&lt;br /&gt;
&lt;br /&gt;
PCs may be summoned as well, but they must be within the same area as the&lt;br /&gt;
caster.&lt;br /&gt;
&lt;br /&gt;
A Pentagram of Summoning, scribed in bone dust, must be present to cast this&lt;br /&gt;
spell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See also: [[INSCRIBE]], [[SYMBOLS]], [[REAGENTS]]&lt;/div&gt;</summary>
		<author><name>Helbragga</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Agony&amp;diff=3104</id>
		<title>Agony</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Agony&amp;diff=3104"/>
		<updated>2026-06-27T18:23:31Z</updated>

		<summary type="html">&lt;p&gt;Helbragga: Created page with &amp;quot;Agony (Spell)                                                      Activation lag  :  2.0 rounds  Activation cost :  35 mana   Syntax: Cast &amp;#039;Agony&amp;#039; &amp;lt;target&amp;gt;  This spell is used solely to inflict tremendous pain upon the target. Anyone afflicted by this spell will find that any attempt to perform a skill or action may be impeded by the effects of the pain, effectively halving his percentage in it. The pain caused by this spell will also impose a penalty to the victim&amp;#039;s st...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Agony (Spell)                                                    &lt;br /&gt;
&lt;br /&gt;
Activation lag  :  2.0 rounds&lt;br /&gt;
&lt;br /&gt;
Activation cost :  35 mana&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Syntax: Cast &#039;Agony&#039; &amp;lt;target&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This spell is used solely to inflict tremendous pain upon the target. Anyone&lt;br /&gt;
afflicted by this spell will find that any attempt to perform a skill or&lt;br /&gt;
action may be impeded by the effects of the pain, effectively halving his&lt;br /&gt;
percentage in it. The pain caused by this spell will also impose a penalty to&lt;br /&gt;
the victim&#039;s strength.&lt;br /&gt;
&lt;br /&gt;
This spell cannot be used by anyone with any measure of gold aura.&lt;/div&gt;</summary>
		<author><name>Helbragga</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Demon_summon&amp;diff=3103</id>
		<title>Demon summon</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Demon_summon&amp;diff=3103"/>
		<updated>2026-06-27T18:22:56Z</updated>

		<summary type="html">&lt;p&gt;Helbragga: Created page with &amp;quot;Demon Summon (Spell)                                               Activation lag  :  2.0 rounds  Activation cost :  125 mana   Syntax: Cast &amp;#039;Demon Summon&amp;#039;  One of the summoning rituals of the Void, this spell calls forth a demon from beyond the Veil to the caster&amp;#039;s current location. In order for this spell to be successful, the correct symbol must already have been inscribed in the room, in the correct material. If the combination is correct, a demon will be called fort...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Demon Summon (Spell)                                             &lt;br /&gt;
&lt;br /&gt;
Activation lag  :  2.0 rounds&lt;br /&gt;
&lt;br /&gt;
Activation cost :  125 mana&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Syntax: Cast &#039;Demon Summon&#039;&lt;br /&gt;
&lt;br /&gt;
One of the summoning rituals of the Void, this spell calls forth a demon from&lt;br /&gt;
beyond the Veil to the caster&#039;s current location. In order for this spell to&lt;br /&gt;
be successful, the correct symbol must already have been inscribed in the&lt;br /&gt;
room, in the correct material. If the combination is correct, a demon will be&lt;br /&gt;
called forth, and will demand payment of the scholar in exchange for its&lt;br /&gt;
services. Should the scholar be able to pay, the demon will then aid him, for&lt;br /&gt;
a time.&lt;br /&gt;
&lt;br /&gt;
Standard demons provide a variety of services, focusing primarily on combative&lt;br /&gt;
functions, but some also giving aid off the battlefield.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See also: [[SUMMONING RITUALS]], [[INSCRIBE]], [[MATERIALS]], [[SYMBOLS]], [[BANISH]]&lt;/div&gt;</summary>
		<author><name>Helbragga</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Cloak_of_the_void&amp;diff=3102</id>
		<title>Cloak of the void</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Cloak_of_the_void&amp;diff=3102"/>
		<updated>2026-06-27T18:21:28Z</updated>

		<summary type="html">&lt;p&gt;Helbragga: Created page with &amp;quot;Cloak of the Void (Spell)                                          Activation lag  :  2.0 rounds  Activation cost :  50 mana   Syntax: cast &amp;#039;cloak of the void&amp;#039;  This spell wraps the caster in a cloak of negative energy, granting them a significant reduction to all damage except holy damage. They will receive increased reduction against cold damage and a bonus to their armour class.  The defiling power of the cloak cannot be maintained alongside the sanctuary spell, and s...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cloak of the Void (Spell)                                        &lt;br /&gt;
&lt;br /&gt;
Activation lag  :  2.0 rounds&lt;br /&gt;
&lt;br /&gt;
Activation cost :  50 mana&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Syntax: cast &#039;cloak of the void&#039;&lt;br /&gt;
&lt;br /&gt;
This spell wraps the caster in a cloak of negative energy, granting them a&lt;br /&gt;
significant reduction to all damage except holy damage. They will receive&lt;br /&gt;
increased reduction against cold damage and a bonus to their armour class.&lt;br /&gt;
&lt;br /&gt;
The defiling power of the cloak cannot be maintained alongside the sanctuary&lt;br /&gt;
spell, and so will replace any such effect.&lt;br /&gt;
&lt;br /&gt;
This spell cannot be used by anyone who has accrued gold aura. In fact, the&lt;br /&gt;
darker the caster&#039;s aura, the greater damage reduction this spell provides.&lt;br /&gt;
&lt;br /&gt;
Primary Attributes: Intelligence, Wisdom&lt;br /&gt;
&lt;br /&gt;
See Also: [[SANCTUARY]], [[DAMAGE REDUCTION]]&lt;/div&gt;</summary>
		<author><name>Helbragga</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Leech_rune&amp;diff=3101</id>
		<title>Leech rune</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Leech_rune&amp;diff=3101"/>
		<updated>2026-06-27T18:20:23Z</updated>

		<summary type="html">&lt;p&gt;Helbragga: Created page with &amp;quot;Leech Rune (Spell)                                                 Activation lag  :  1.5 rounds  Activation cost :  80 mana   Syntax: Cast &amp;#039;Leech Rune&amp;#039; &amp;lt;target&amp;gt;  This spell scribes a demonic rune upon a weapon in the caster&amp;#039;s inventory. This rune will cause the weapon to bind to the hand of whomever wields it, preventing it from being removed by any means. However, a leech rune will also cause the weapon to penalize the wielder&amp;#039;s maximum hit points. A weapon that is bou...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Leech Rune (Spell)                                               &lt;br /&gt;
&lt;br /&gt;
Activation lag  :  1.5 rounds&lt;br /&gt;
&lt;br /&gt;
Activation cost :  80 mana&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Syntax: Cast &#039;Leech Rune&#039; &amp;lt;target&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This spell scribes a demonic rune upon a weapon in the caster&#039;s inventory.&lt;br /&gt;
This rune will cause the weapon to bind to the hand of whomever wields it,&lt;br /&gt;
preventing it from being removed by any means. However, a leech rune will also&lt;br /&gt;
cause the weapon to penalize the wielder&#039;s maximum hit points. A weapon that&lt;br /&gt;
is bound with a demon will hold the rune for double the usual length of time.&lt;/div&gt;</summary>
		<author><name>Helbragga</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Drain&amp;diff=3100</id>
		<title>Drain</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Drain&amp;diff=3100"/>
		<updated>2026-06-27T18:18:22Z</updated>

		<summary type="html">&lt;p&gt;Helbragga: Created page with &amp;quot;Drain (Spell)                                                      Activation lag  :  1.0 rounds  Activation cost :  20 mana   Syntax: Cast &amp;#039;Drain&amp;#039;  This spell unleashes a burst of negative energy at the target, dealing damage. A portion of the damage dealt will be transfered back to the caster, healing him.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Drain (Spell)                                                    &lt;br /&gt;
&lt;br /&gt;
Activation lag  :  1.0 rounds&lt;br /&gt;
&lt;br /&gt;
Activation cost :  20 mana&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Syntax: Cast &#039;Drain&#039;&lt;br /&gt;
&lt;br /&gt;
This spell unleashes a burst of negative energy at the target, dealing damage.&lt;br /&gt;
A portion of the damage dealt will be transfered back to the caster, healing&lt;br /&gt;
him.&lt;/div&gt;</summary>
		<author><name>Helbragga</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Healers_Touch&amp;diff=3096</id>
		<title>Healers Touch</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Healers_Touch&amp;diff=3096"/>
		<updated>2026-06-16T19:37:11Z</updated>

		<summary type="html">&lt;p&gt;Helbragga: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skill&lt;br /&gt;
|name= &amp;lt;big&amp;gt;Healer&#039;s Touch&amp;lt;/big&amp;gt;&lt;br /&gt;
|type= Skill&lt;br /&gt;
|subtype= Weapon Skill&lt;br /&gt;
|user= [[Water Scholar]]&lt;br /&gt;
|duration= &lt;br /&gt;
|castingCost= 100&lt;br /&gt;
|tickCost= &lt;br /&gt;
|pulseCost= &lt;br /&gt;
|range= &lt;br /&gt;
|delay= &lt;br /&gt;
|requirements= &lt;br /&gt;
|syntax= Automatic&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
With this skill, whenever a scholar of the Living Waters uses the purify or&lt;br /&gt;
douse spells, they may also cause their target to gain temporary immunity to&lt;br /&gt;
the very condition just removed. The only exceptions to this are fevers (via&lt;br /&gt;
purify), being particularly virulent, and both blinding dust and kicked dirt&lt;br /&gt;
(via douse), being bits of debris caught in the eye.&lt;br /&gt;
&lt;br /&gt;
Primary Attributes: Wisdom, Charisma&lt;br /&gt;
&lt;br /&gt;
See Also: [[Purify]], [[Douse]]&lt;/div&gt;</summary>
		<author><name>Helbragga</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Testing_format&amp;diff=3095</id>
		<title>Testing format</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Testing_format&amp;diff=3095"/>
		<updated>2026-06-16T19:15:28Z</updated>

		<summary type="html">&lt;p&gt;Helbragga: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello, this is the format testing grounds. Log in, open this page, and hit ‘Edit Source’ on the right side to get started. Notice on the left you can start exploring the different formatting codings and on the right you can press preview and review what it looks like. &lt;br /&gt;
&lt;br /&gt;
Try making a page and using this as a reference.&lt;br /&gt;
&lt;br /&gt;
-helbragga&lt;br /&gt;
&lt;br /&gt;
Use &#039;&#039;&#039;&amp;lt; br &amp;gt;&#039;&#039;&#039; for line break&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Bold text - does bold line. use: &#039;&#039;&#039;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Select text and push Above Bold Button = Does not bold line initially, must remove end three apostrophes&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Question: &#039;&#039;&#039;&#039;&#039;How do you end formatting/stop format bleed? Insert here&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Select text and push Above Italicize Button = Italicizes&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example: &#039;&#039;&#039;&#039;&#039;Bold and Italicized!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;BIG&amp;gt;BIG&amp;lt;/BIG&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BIG&amp;gt;&#039;&#039;&#039;BIG and BOLD&amp;lt;/BIG&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;BIG&amp;gt;&#039;&#039;&#039;BIG and BOLD HEADING LEVEL 2&amp;lt;/BIG&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Level 2 ==&lt;br /&gt;
* - Bulleted list item&lt;br /&gt;
*  - Bulleted list item&lt;br /&gt;
*   - Bulleted list item&lt;br /&gt;
&lt;br /&gt;
=== Level 3 ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   #. Numbered list item&lt;br /&gt;
   #. Numbered list item&lt;br /&gt;
   #. Numbered list item&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   1. Numbered list item&lt;br /&gt;
   2. &#039;&#039;&#039;Numbered list item BOLD&lt;br /&gt;
   3. &#039;&#039;Numbered list item Italicize&lt;br /&gt;
      a. &#039;&#039;&#039;&#039;&#039;Numbered list bold and italicized&#039;&#039;&lt;br /&gt;
      b.&lt;br /&gt;
           i. Reference&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
          ii. Reference&amp;lt;sub&amp;gt;2&amp;lt;sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Level 4 ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;BIG TEXT&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;small text&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Level 5 =====&lt;br /&gt;
&lt;br /&gt;
Reference&amp;lt;sup&amp;gt;Superscript&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Reference &amp;lt;sub&amp;gt;subscript&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Skill:&lt;br /&gt;
{{skill&lt;br /&gt;
|name= SKILL NAME&lt;br /&gt;
|type= Skill&lt;br /&gt;
|subtype= Weapon Skill&lt;br /&gt;
|user= [[Thief]], [[Bard]], Various others&lt;br /&gt;
|duration= 1&lt;br /&gt;
|castingCost= 2&lt;br /&gt;
|tickCost= 3&lt;br /&gt;
|pulseCost= 4&lt;br /&gt;
|range= 5&lt;br /&gt;
|delay= 6&lt;br /&gt;
|requirements= 7&lt;br /&gt;
|syntax= Automatic&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Helbragga</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Testing_format&amp;diff=3094</id>
		<title>Testing format</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Testing_format&amp;diff=3094"/>
		<updated>2026-06-16T19:14:28Z</updated>

		<summary type="html">&lt;p&gt;Helbragga: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello, this is the format testing grounds. Log in, open this page, and hit ‘Edit Source’ on the right side to get started. Notice on the left you can start exploring the different formatting codings and on the right you can press preview and review what it looks like. &lt;br /&gt;
&lt;br /&gt;
Try making a page and using this as a reference.&lt;br /&gt;
&lt;br /&gt;
-helbragga&lt;br /&gt;
&lt;br /&gt;
Use &#039;&#039;&#039;&amp;lt; br &amp;gt;&#039;&#039;&#039; for line break&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Bold text - does bold line. use: &#039;&#039;&#039;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Select text and push Above Bold Button = Does not bold line initially, must remove end three apostrophes&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Question: &#039;&#039;&#039;&#039;&#039;How do you end formatting/stop format bleed? Insert here&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Select text and push Above Italicize Button = Italicizes&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example: &#039;&#039;&#039;&#039;&#039;Bold and Italicized!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;BIG&amp;gt;BIG&amp;lt;/BIG&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BIG&amp;gt;&#039;&#039;&#039;BIG and BOLD&amp;lt;/BIG&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;BIG&amp;gt;&#039;&#039;&#039;BIG and BOLD HEADING LEVEL 2&amp;lt;/BIG&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Level 2 ==&lt;br /&gt;
* - Bulleted list item&lt;br /&gt;
*  - Bulleted list item&lt;br /&gt;
*   - Bulleted list item&lt;br /&gt;
&lt;br /&gt;
=== Level 3 ===&lt;br /&gt;
&lt;br /&gt;
# &lt;br /&gt;
   #. Numbered list item&lt;br /&gt;
# &lt;br /&gt;
   #. Numbered list item&lt;br /&gt;
# &lt;br /&gt;
   #. Numbered list item&lt;br /&gt;
&lt;br /&gt;
# &lt;br /&gt;
   1. Numbered list item&lt;br /&gt;
   2. &#039;&#039;&#039;Numbered list item BOLD&lt;br /&gt;
   3. &#039;&#039;Numbered list item Italicize&lt;br /&gt;
      a. &#039;&#039;&#039;&#039;&#039;Numbered list bold and italicized&#039;&#039;&lt;br /&gt;
      b.&lt;br /&gt;
           i. Reference&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
          ii. Reference&amp;lt;sub&amp;gt;2&amp;lt;sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Level 4 ====&lt;br /&gt;
#&lt;br /&gt;
&amp;lt;big&amp;gt;BIG TEXT&amp;lt;/big&amp;gt;&lt;br /&gt;
#&lt;br /&gt;
&amp;lt;small&amp;gt;small text&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Level 5 =====&lt;br /&gt;
#&lt;br /&gt;
Reference&amp;lt;sup&amp;gt;Superscript&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Reference &amp;lt;sub&amp;gt;subscript&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Skill:&lt;br /&gt;
{{skill&lt;br /&gt;
|name= SKILL NAME&lt;br /&gt;
|type= Skill&lt;br /&gt;
|subtype= Weapon Skill&lt;br /&gt;
|user= [[Thief]], [[Bard]], Various others&lt;br /&gt;
|duration= 1&lt;br /&gt;
|castingCost= 2&lt;br /&gt;
|tickCost= 3&lt;br /&gt;
|pulseCost= 4&lt;br /&gt;
|range= 5&lt;br /&gt;
|delay= 6&lt;br /&gt;
|requirements= 7&lt;br /&gt;
|syntax= Automatic&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Helbragga</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Lesser_demon_summon&amp;diff=3093</id>
		<title>Lesser demon summon</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Lesser_demon_summon&amp;diff=3093"/>
		<updated>2026-06-16T19:11:12Z</updated>

		<summary type="html">&lt;p&gt;Helbragga: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;Lesser Demon Summon (Spell)&amp;lt;/big&amp;gt;                                     Activation lag  : &amp;#039;&amp;#039;&amp;#039; 2.0 rounds Activation cost :  &amp;#039;&amp;#039;&amp;#039;100 mana   Syntax: Cast &amp;#039;Lesser Demon Summon&amp;#039;  The weakest of the summoning rituals of the Void, this spell calls forth a lesser demon from beyond the Veil to the caster&amp;#039;s current location. In order for this spell to be successful, the correct symbol must already have been inscribed in the room, in the correct material. If the combination i...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&amp;lt;big&amp;gt;Lesser Demon Summon (Spell)&amp;lt;/big&amp;gt;                                   &lt;br /&gt;
&lt;br /&gt;
Activation lag  : &#039;&#039;&#039; 2.0 rounds&lt;br /&gt;
Activation cost :  &#039;&#039;&#039;100 mana&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Syntax: Cast &#039;Lesser Demon Summon&#039;&lt;br /&gt;
&lt;br /&gt;
The weakest of the summoning rituals of the Void, this spell calls forth a&lt;br /&gt;
lesser demon from beyond the Veil to the caster&#039;s current location. In order&lt;br /&gt;
for this spell to be successful, the correct symbol must already have been&lt;br /&gt;
inscribed in the room, in the correct material. If the combination is correct,&lt;br /&gt;
a demon will be called forth, and will demand payment of the scholar in&lt;br /&gt;
exchange for its services. Should the scholar be able to pay, the demon will&lt;br /&gt;
then aid him, for a time.&lt;br /&gt;
&lt;br /&gt;
Lesser demons provide a variety of services, aiding the caster both against&lt;br /&gt;
his foes in combat but also outside of it, in ways both benign and otherwise.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See also: &#039;&#039;&#039;SUMMONING RITUALS, INSCRIBE, MATERIALS, SYMBOLS, BANISH&lt;/div&gt;</summary>
		<author><name>Helbragga</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Demonic_control&amp;diff=3092</id>
		<title>Demonic control</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Demonic_control&amp;diff=3092"/>
		<updated>2026-06-16T19:09:10Z</updated>

		<summary type="html">&lt;p&gt;Helbragga: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;Demonic Control (Spell)&amp;lt;/big&amp;gt;                                       Activation lag  : &amp;#039;&amp;#039;&amp;#039; 1.0 rounds  Activation cost :  &amp;#039;&amp;#039;&amp;#039;0 mana  Syntax: Cast &amp;#039;Demonic Control&amp;#039; &amp;lt;target&amp;gt;  This spell is used by Void scholars to renew their control over bound demons. The scholar will be able to feel the bond when it begins to break, so long as he is not sleeping at the time. In general, the more powerful the demon, the more quickly the bond will decay. Each time this spell is cas...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&amp;lt;big&amp;gt;Demonic Control (Spell)&amp;lt;/big&amp;gt;                                     &lt;br /&gt;
&lt;br /&gt;
Activation lag  : &#039;&#039;&#039; 1.0 rounds&lt;br /&gt;
&lt;br /&gt;
Activation cost :  &#039;&#039;&#039;0 mana&lt;br /&gt;
&lt;br /&gt;
Syntax: Cast &#039;Demonic Control&#039; &amp;lt;target&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This spell is used by Void scholars to renew their control over bound demons.&lt;br /&gt;
The scholar will be able to feel the bond when it begins to break, so long as&lt;br /&gt;
he is not sleeping at the time. In general, the more powerful the demon, the&lt;br /&gt;
more quickly the bond will decay. Each time this spell is cast, it will cost&lt;br /&gt;
an increasing amount of mana-- this can swiftly escalate beyond the caster&#039;s&lt;br /&gt;
ability to pay, leading the caster to need to banish the demon instead.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See also: &#039;&#039;&#039;SUMMONING RITUALS, INSCRIBE, MATERIALS, SYMBOLS, BANISH&lt;/div&gt;</summary>
		<author><name>Helbragga</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Banish&amp;diff=3091</id>
		<title>Banish</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Banish&amp;diff=3091"/>
		<updated>2026-06-16T19:07:05Z</updated>

		<summary type="html">&lt;p&gt;Helbragga: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;Banish (Spell)&amp;lt;/big&amp;gt;  Activation lag  :  &amp;#039;&amp;#039;&amp;#039;2.0 rounds  Activation cost :  &amp;#039;&amp;#039;&amp;#039;60 mana   Syntax: Cast &amp;#039;Banish&amp;#039; &amp;lt;target&amp;gt;  This spell is used to return a bound demon to the Void; this spell can only be used on demons bound specifically to the caster.   See also: &amp;#039;&amp;#039;&amp;#039;SUMMONING RITUALS, INSCRIBE, MATERIALS, SYMBOLS&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&amp;lt;big&amp;gt;Banish (Spell)&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Activation lag  :  &#039;&#039;&#039;2.0 rounds&lt;br /&gt;
&lt;br /&gt;
Activation cost :  &#039;&#039;&#039;60 mana&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Syntax: Cast &#039;Banish&#039; &amp;lt;target&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This spell is used to return a bound demon to the Void; this spell can only&lt;br /&gt;
be used on demons bound specifically to the caster.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See also: &#039;&#039;&#039;SUMMONING RITUALS, INSCRIBE, MATERIALS, SYMBOLS&lt;/div&gt;</summary>
		<author><name>Helbragga</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Yithmakra%27s_chosen&amp;diff=3090</id>
		<title>Yithmakra&#039;s chosen</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Yithmakra%27s_chosen&amp;diff=3090"/>
		<updated>2026-06-16T19:05:52Z</updated>

		<summary type="html">&lt;p&gt;Helbragga: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;Yithmakra&amp;#039;s Chosen - Minor Void Benediction&amp;lt;/big&amp;gt;  Duration: &amp;#039;&amp;#039;&amp;#039;(Level/2) Hours                              Minimum Cost: &amp;#039;&amp;#039;&amp;#039;70 mana  Range: &amp;#039;&amp;#039;&amp;#039;Caster&amp;#039;s Group  Syntax: Cast &amp;quot;Yithmakra&amp;#039;s Chosen&amp;quot;  Named for one of the founding members of the shuddeni city of Yithoul, this spell spell promises power to its caster and their allies at what should be the most trivial of prices.  The spell&amp;#039;s purpose is multifold: those affected will regenerate mana more quickly, each e...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&amp;lt;big&amp;gt;Yithmakra&#039;s Chosen - Minor Void Benediction&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Duration: &#039;&#039;&#039;(Level/2) Hours                            &lt;br /&gt;
&lt;br /&gt;
Minimum Cost: &#039;&#039;&#039;70 mana&lt;br /&gt;
&lt;br /&gt;
Range: &#039;&#039;&#039;Caster&#039;s Group&lt;br /&gt;
&lt;br /&gt;
Syntax: Cast &amp;quot;Yithmakra&#039;s Chosen&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Named for one of the founding members of the shuddeni city of Yithoul, this&lt;br /&gt;
spell spell promises power to its caster and their allies at what should be&lt;br /&gt;
the most trivial of prices.&lt;br /&gt;
&lt;br /&gt;
The spell&#039;s purpose is multifold: those affected will regenerate mana more&lt;br /&gt;
quickly, each evil item worn increasing the rate. Wearing holy items can have&lt;br /&gt;
a negative impact on this effect. The spell also provides a bonus to both&lt;br /&gt;
hitroll and damroll, and makes it easier to overcome opponents&#039; saves.&lt;br /&gt;
Additionally, anyone affected by the spell will be able to see in the dark.&lt;br /&gt;
&lt;br /&gt;
As with all things in the Void, such power does come at a price: any time&lt;br /&gt;
someone affected by this spell kills anyone, PC or mobile, any karma accrued&lt;br /&gt;
will draw the Chosen toward red aura, and magnify the effects of killing good-&lt;br /&gt;
aligned targets.&lt;br /&gt;
&lt;br /&gt;
All benefits of being Chosen are contingent on the degree of red aura the&lt;br /&gt;
chosen one possesses. Gold aura will hinder these things. The dark-vision is&lt;br /&gt;
gratis.&lt;br /&gt;
&lt;br /&gt;
Primary Attribute: &#039;&#039;&#039;Intelligence&lt;br /&gt;
&lt;br /&gt;
See also: &#039;&#039;&#039;HITROLL, DAMROLL, INFRAVISION, KARMA&lt;/div&gt;</summary>
		<author><name>Helbragga</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Unveil&amp;diff=3089</id>
		<title>Unveil</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Unveil&amp;diff=3089"/>
		<updated>2026-06-16T19:04:22Z</updated>

		<summary type="html">&lt;p&gt;Helbragga: Created page with &amp;quot;Under construction, traveler. Return soon.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Under construction, traveler. Return soon.&lt;/div&gt;</summary>
		<author><name>Helbragga</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Witherpox&amp;diff=3088</id>
		<title>Witherpox</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Witherpox&amp;diff=3088"/>
		<updated>2026-06-16T19:03:51Z</updated>

		<summary type="html">&lt;p&gt;Helbragga: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;Witherpox (Skill)&amp;lt;/big&amp;gt;  Activation lag  : &amp;#039;&amp;#039;&amp;#039; 1.0 rounds  Activation cost : &amp;#039;&amp;#039;&amp;#039; 100 mana  Syntax: Automatic  A sufficiently trained scholar of Void will learn to go beyond trivial plagues, and instead spread dreadful poxes when attempting the plague spell. As this wasting disease devours the victim from the inside, any commands they input have a chance to be canceled. A pox will penalize the victim&amp;#039;s strength equally to a plague, but will spread to others more r...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&amp;lt;big&amp;gt;Witherpox (Skill)&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Activation lag  : &#039;&#039;&#039; 1.0 rounds&lt;br /&gt;
&lt;br /&gt;
Activation cost : &#039;&#039;&#039; 100 mana&lt;br /&gt;
&lt;br /&gt;
Syntax: Automatic&lt;br /&gt;
&lt;br /&gt;
A sufficiently trained scholar of Void will learn to go beyond trivial&lt;br /&gt;
plagues, and instead spread dreadful poxes when attempting the plague spell.&lt;br /&gt;
As this wasting disease devours the victim from the inside, any commands they&lt;br /&gt;
input have a chance to be canceled. A pox will penalize the victim&#039;s strength&lt;br /&gt;
equally to a plague, but will spread to others more readily. A pox cannot&lt;br /&gt;
afflict the undead.&lt;br /&gt;
&lt;br /&gt;
No caster with any measure of gold aura is able to take advantage of this&lt;br /&gt;
skill.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See also:&#039;&#039;&#039; PLAGUE&lt;/div&gt;</summary>
		<author><name>Helbragga</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Script_mastery&amp;diff=3087</id>
		<title>Script mastery</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Script_mastery&amp;diff=3087"/>
		<updated>2026-06-16T19:02:52Z</updated>

		<summary type="html">&lt;p&gt;Helbragga: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;Script Mastery (Skill)&amp;lt;/big&amp;gt;  Activation lag  :  &amp;#039;&amp;#039;&amp;#039;1.0 rounds  Activation cost :  &amp;#039;&amp;#039;&amp;#039;100 mana  Syntax   : Automatic  Having much familiarity with arcane geometries and unnatural scripts, Void magi have attained a unique mastery over them. Having obtained this skill, they may then study various symbols that stand in places of power throughout the world. They may more directly exercise their mastery in two other ways:  The first is that when using a scroll, they m...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&amp;lt;big&amp;gt;Script Mastery (Skill)&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Activation lag  :  &#039;&#039;&#039;1.0 rounds&lt;br /&gt;
&lt;br /&gt;
Activation cost :  &#039;&#039;&#039;100 mana&lt;br /&gt;
&lt;br /&gt;
Syntax   : Automatic&lt;br /&gt;
&lt;br /&gt;
Having much familiarity with arcane geometries and unnatural scripts, Void&lt;br /&gt;
magi have attained a unique mastery over them. Having obtained this skill,&lt;br /&gt;
they may then study various symbols that stand in places of power throughout&lt;br /&gt;
the world. They may more directly exercise their mastery in two other ways:&lt;br /&gt;
&lt;br /&gt;
The first is that when using a scroll, they might recite it flawlessly,&lt;br /&gt;
preserving the scroll for subsequent usage.&lt;br /&gt;
&lt;br /&gt;
The second is that they have a heightened chance to detect flaws in their own&lt;br /&gt;
inscriptions, dependent on their own mastery of this skill.&lt;br /&gt;
&lt;br /&gt;
Primary &#039;&#039;&#039;Attributes: Intelligence, Wisdom&lt;br /&gt;
&lt;br /&gt;
See Also: &#039;&#039;&#039;INSCRIBE, RECITE, SYMBOLS&lt;/div&gt;</summary>
		<author><name>Helbragga</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Lore&amp;diff=3086</id>
		<title>Lore</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Lore&amp;diff=3086"/>
		<updated>2026-06-16T19:01:37Z</updated>

		<summary type="html">&lt;p&gt;Helbragga: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;Loremaster&amp;lt;/big&amp;gt;  Cost     : &amp;#039;&amp;#039;&amp;#039;1 train  Range    : &amp;#039;&amp;#039;&amp;#039;Single Inventory Object  Syntax: Lore &amp;lt;target&amp;gt;  Those who take this trait do so to stake their claim as especially learned and skilled at discerning histories of objects. Not all objects have particularly notable history; nothing interesting will be discovered in these cases.  All bards receive this trait for free.  See also: &amp;#039;&amp;#039;&amp;#039;IDENTIFY, DISCERN MAGIC&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&amp;lt;big&amp;gt;Loremaster&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Cost     : &#039;&#039;&#039;1 train&lt;br /&gt;
&lt;br /&gt;
Range    : &#039;&#039;&#039;Single Inventory Object&lt;br /&gt;
&lt;br /&gt;
Syntax: Lore &amp;lt;target&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Those who take this trait do so to stake their claim as especially learned and&lt;br /&gt;
skilled at discerning histories of objects. Not all objects have particularly&lt;br /&gt;
notable history; nothing interesting will be discovered in these cases.&lt;br /&gt;
&lt;br /&gt;
All bards receive this trait for free.&lt;br /&gt;
&lt;br /&gt;
See also: &#039;&#039;&#039;IDENTIFY, DISCERN MAGIC&lt;/div&gt;</summary>
		<author><name>Helbragga</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Water_scholar&amp;diff=3085</id>
		<title>Water scholar</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Water_scholar&amp;diff=3085"/>
		<updated>2026-06-16T02:23:44Z</updated>

		<summary type="html">&lt;p&gt;Helbragga: /* Water/Air */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quote|“I can show you all sorts of things: to look at people from afar, to throw people around the seas, even to call up a living elemental of water.”|sign=Jissashial, Grand-Master of the Waveborne}}&lt;br /&gt;
&lt;br /&gt;
Drawing from the element of life, water scholars weave spells of mending and healing. They offer protection as well as succor, yet they are not to be provoked, for they control battering waves and deadly ice.&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
Encompassing the powers of healing, protection, and knowledge, scholars of this sphere draw their influence from the powers of water.&lt;br /&gt;
&lt;br /&gt;
Resonating with lawful and good tendencies, scholars who are chaotic or evil cannot choose this sphere as a discipline. &lt;br /&gt;
&lt;br /&gt;
== Races ==&lt;br /&gt;
{{div col|colwidth=20em}}&lt;br /&gt;
* [[Aelin]]&lt;br /&gt;
* [[Ch&#039;taren]]&lt;br /&gt;
* [[Caladaran]]&lt;br /&gt;
* [[Ethron]]&lt;br /&gt;
* [[Human]]&lt;br /&gt;
* [[Nefortu]]&lt;br /&gt;
{{div col end}}&lt;br /&gt;
&lt;br /&gt;
== Traits==&lt;br /&gt;
{{div col|colwidth=20em}}&lt;br /&gt;
*[[Magic aptitude]]&lt;br /&gt;
&lt;br /&gt;
== Minor &amp;amp; Major Water ==&lt;br /&gt;
==== Skills ====&lt;br /&gt;
{{div col|colwidth=20em}}&lt;br /&gt;
* Level 1: [[dagger]] | [[mace]] | [[staff]] | [[concentration]] | [[recover]]&lt;br /&gt;
* Level 3: [[wands]]&lt;br /&gt;
* Level 4: [[frostkin]]&lt;br /&gt;
* Level 5: [[scrolls]]&lt;br /&gt;
* Level 6: [[meditation]]&lt;br /&gt;
* Level 7: [[staves]]&lt;br /&gt;
* Level 10: [[diagnose]]&lt;br /&gt;
* Level 12: [[warding weapon]]&lt;br /&gt;
* Level 16: [[Iterative attack|second attack]]&lt;br /&gt;
* Level 18: [[trance]]&lt;br /&gt;
* Level 20: [[haggle]]&lt;br /&gt;
* Level 22: [[treat infection]]&lt;br /&gt;
* Level 25: [[fast healing]]&lt;br /&gt;
* Level 34: [[detoxify]]&lt;br /&gt;
* Level 36: [[waveborne]]&lt;br /&gt;
{{div col end}}&lt;br /&gt;
&lt;br /&gt;
==== Spells ====&lt;br /&gt;
{{div col|colwidth=20em}}&lt;br /&gt;
* Level 1: [[glyph of frost]]&lt;br /&gt;
* Level 2: [[armor]]&lt;br /&gt;
* Level 3: [[detect invis]]&lt;br /&gt;
* Level 4: [[wellspring]]&lt;br /&gt;
* Level 5: [[create food]]&lt;br /&gt;
* Level 6: [[iceshard]]&lt;br /&gt;
* Level 8: [[ritual cleansing]]&lt;br /&gt;
* Level 9: [[whiteout]]&lt;br /&gt;
* Level 10: [[Sunset sigil]]&lt;br /&gt;
* Level 11: [[scan]] | [[communion]]&lt;br /&gt;
* Level 13: [[rune of life]]&lt;br /&gt;
* Level 14: [[douse]]&lt;br /&gt;
* Level 15: [[heatsink]]&lt;br /&gt;
* Level 16: [[protective shield]]&lt;br /&gt;
* Level 17: [[soothing mist]] | [[shield]]&lt;br /&gt;
* Level 19: [[purify]]&lt;br /&gt;
* Level 21: [[iceblast]]&lt;br /&gt;
* Level 22: [[noble refuge]]&lt;br /&gt;
* Level 23: [[sanctuary]]&lt;br /&gt;
* Level 24: [[flood]] | [[locate object]]&lt;br /&gt;
* Level 25: [[word of recall]]&lt;br /&gt;
* Level 26: [[polar aura]]&lt;br /&gt;
* Level 27: [[holy water]]&lt;br /&gt;
* Level 28: [[heal]]&lt;br /&gt;
* Level 29: [[currents]] | [[frozen heart]]&lt;br /&gt;
* Level 31: [[refine potion]]&lt;br /&gt;
* Level 32: [[mass heal]]&lt;br /&gt;
* Level 34: [[freeze]]&lt;br /&gt;
* Level 36: [[whirlpool]] | [[mark of winter]]&lt;br /&gt;
* Level 37: [[mend wounds]]&lt;br /&gt;
* Level 41: [[frigid burst]]&lt;br /&gt;
{{div col end}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Greater Paths ==&lt;br /&gt;
At creation, a scholar may choose to focus on one element, and thereby become a greater scholar of that element. Such magi gain access to the greater paths later in their career.&lt;br /&gt;
=== Living Waters ===&lt;br /&gt;
Hailed as healers of unparalled skill, these scholars combine a deep knowledge of medicine with the power of life itself to cure most any ill.&lt;br /&gt;
==== Skills ====&lt;br /&gt;
{{div col|colwidth=20em}}&lt;br /&gt;
* Level 30: [[Healers Touch]]&lt;br /&gt;
* Level 35: [[Restore Vigor]]&lt;br /&gt;
* Level 43: [[Somatic Arts]]&lt;br /&gt;
{{div col end}}&lt;br /&gt;
==== Spells ====&lt;br /&gt;
{{div col|colwidth=20em}}&lt;br /&gt;
* Level 39: [[Revitalize]]&lt;br /&gt;
* Level 45: [[Rebirth]]&lt;br /&gt;
* Level 48: [[Physiker&#039;s Instinct]]&lt;br /&gt;
{{div col end}}&lt;br /&gt;
=== Waveborne ===&lt;br /&gt;
Immersed deeply in the magics of the seas, those of the Waveborne gain mastery over waves, oceans, and the pure element of water.&lt;br /&gt;
==== Skills ====&lt;br /&gt;
{{div col|colwidth=20em}}&lt;br /&gt;
* Level 30: [[Deluge]]&lt;br /&gt;
{{div col end}}&lt;br /&gt;
==== Spells ====&lt;br /&gt;
{{div col|colwidth=20em}}&lt;br /&gt;
* Level 35: [[Scry]]&lt;br /&gt;
* Level 38: [[Water Elemental Summon]]&lt;br /&gt;
* Level 40: [[Meld With Water]]&lt;br /&gt;
* Level 44: [[Drown]]&lt;br /&gt;
* Level 47: [[Solace of the Seas]]&lt;br /&gt;
* Level 51: [[Maelstrom]]&lt;br /&gt;
{{div col end}}&lt;br /&gt;
=== Wintertide ===&lt;br /&gt;
By focusing on the chill power of ice, these heralds of Winter serve as a constant reminder that water magics can be as destructive as they are restorative.&lt;br /&gt;
==== Skills ====&lt;br /&gt;
{{div col|colwidth=20em}}&lt;br /&gt;
* Level 30: [[Wintertide]]&lt;br /&gt;
* Level 46: [[Rimeshard]]&lt;br /&gt;
{{div col end}}&lt;br /&gt;
==== Spells ====&lt;br /&gt;
{{div col|colwidth=20em}}&lt;br /&gt;
* Level 35: [[Arctic Chill]]&lt;br /&gt;
* Level 38: [[Encase]]&lt;br /&gt;
* Level 40: [[Grip of Elanthemir]]&lt;br /&gt;
* Level 42: [[Glacier&#039;s Edge]]&lt;br /&gt;
* Level 44: [[Ice Storm]]&lt;br /&gt;
* Level 51: [[Winter&#039;s Stronghold]]&lt;br /&gt;
{{div col end}}&lt;br /&gt;
&lt;br /&gt;
== Mixed Spheres ==&lt;br /&gt;
All scholars have the option of choosing a minor field of study to complement their major, a choice which grants them access to the lesser spells of that sphere. The increased awareness of both forms of magic sometimes lends greater insight into the Art than either alone, allowing for certain ‘mixed-sphere’ abilities, such as fire and earth combining to form lava.&lt;br /&gt;
=== Water/Fire ===&lt;br /&gt;
FILL IN&lt;br /&gt;
====  Skills ====&lt;br /&gt;
{{div col|colwidth=20em}}&lt;br /&gt;
* Level 30: [[thermal mastery]]&lt;br /&gt;
* Level 32: [[fuse resonance]]&lt;br /&gt;
{{div col end}}&lt;br /&gt;
&lt;br /&gt;
==== Spells ====&lt;br /&gt;
{{div col|colwidth=20em}}&lt;br /&gt;
* Level 7: [[enflame]] (-/F)&lt;br /&gt;
* Level 9: [[infravision]] (-/F)&lt;br /&gt;
* Level 12: [[immolate]] (-/F)&lt;br /&gt;
* Level 15: [[deny entropy]] (-/F)&lt;br /&gt;
* Level 20: [[rune of fire]] (-/F)&lt;br /&gt;
* Level 23: [[frenzy]] (-/F)&lt;br /&gt;
* Level 26: [[shiyul&#039;s fury]] (-/F)&lt;br /&gt;
* Level 33: [[baptism of fire]]&lt;br /&gt;
* Level 35: [[flare]] (-/F)&lt;br /&gt;
* Level 38: [[wall of fire]] (-/F)&lt;br /&gt;
* Level 39: [[grip of elanthemir]] (-/F)&lt;br /&gt;
* Level 40: [[martyr&#039;s fire]] (-/F)&lt;br /&gt;
* Level 42: [[fireball]] (-/F)&lt;br /&gt;
* Level 45: [[cinder scry]] (-/F)&lt;br /&gt;
* Level 47: [[boil seas]] (-/F)&lt;br /&gt;
* Level 50: [[antipode]]&lt;br /&gt;
{{div col end}}&lt;br /&gt;
&lt;br /&gt;
=== Water/Air ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====  Skills ====&lt;br /&gt;
{{div col|colwidth=20em}}&lt;br /&gt;
* Level 40: [[brume]]&lt;br /&gt;
* Level 44: [[subvocalize]] (-/A)&lt;br /&gt;
* Level 48: [[spell ripple]]&lt;br /&gt;
{{div col end}}&lt;br /&gt;
==== Spells ====&lt;br /&gt;
{{div col|colwidth=20em}}&lt;br /&gt;
* Level 7: [[blur]] (-/A)&lt;br /&gt;
* Level 8: [[floating disc]] (-/A)&lt;br /&gt;
* Level 12: [[misdirect]] (-/A)&lt;br /&gt;
* Level 15: [[spectral fist]] (-/A)&lt;br /&gt;
* Level 18: [[clinging fog]] (-/A)&lt;br /&gt;
* Level 23: [[phantom chorus]] (-/A)&lt;br /&gt;
* Level 29: [[rune of air]] (-/A)&lt;br /&gt;
* Level 30: [[fog aspect]]&lt;br /&gt;
* Level 32: [[suction]] (-/A)&lt;br /&gt;
* Level 35: [[group teleport]]&lt;br /&gt;
* Level 38: [[tempest]] (-/A)&lt;br /&gt;
* Level 42: [[delusions]] (-/A)&lt;br /&gt;
* Level 46: [[overcharge]] (-/A)&lt;br /&gt;
{{div col end}}&lt;br /&gt;
&lt;br /&gt;
=== Water/Earth ===&lt;br /&gt;
FILL IN&lt;br /&gt;
====  Skills ====&lt;br /&gt;
{{div col|colwidth=20em}}&lt;br /&gt;
* Level 29: [[adamantine invocation]] (-/E)&lt;br /&gt;
* Level 40: [[delay reaction]]&lt;br /&gt;
{{div col end}}&lt;br /&gt;
==== Spells ====&lt;br /&gt;
{{div col|colwidth=20em}}&lt;br /&gt;
* Level 7: [[knock]] (-/E)&lt;br /&gt;
* Level 8: [[fortify]] (-/E)&lt;br /&gt;
* Level 12: [[smooth terrain]] (-/E)&lt;br /&gt;
* Level 15: [[sandspray]] (-/E)&lt;br /&gt;
* Level 18: [[giant strength]] (-/E)&lt;br /&gt;
* Level 23: [[density]] (-/E)&lt;br /&gt;
* Level 30: [[acidic brew]]&lt;br /&gt;
* Level 32: [[grasping earth]] (-/E)&lt;br /&gt;
* Level 35: [[create homonculus]]&lt;br /&gt;
* Level 38: [[shape matter]] (-/E)&lt;br /&gt;
* Level 42: [[rune of earth]] (-/E)&lt;br /&gt;
* Level 44: [[voice of the earth]] (-/E)&lt;br /&gt;
* Level 46: [[reforge magic]] (-/E)&lt;br /&gt;
* Level 48: [[distill magic]]&lt;br /&gt;
{{div col end}}&lt;br /&gt;
=== Water/Spirit ===&lt;br /&gt;
FILL IN&lt;br /&gt;
====  Skills ====&lt;br /&gt;
{{div col|colwidth=20em}}&lt;br /&gt;
* Level 29: [[discern iniquity]] (-/S)&lt;br /&gt;
* Level 40: [[clarify mind]]&lt;br /&gt;
{{div col end}}&lt;br /&gt;
==== Spells ====&lt;br /&gt;
{{div col|colwidth=20em}}&lt;br /&gt;
* Level 7: [[undying radiance]] (-/S)&lt;br /&gt;
* Level 8: [[bless]] (-/S)&lt;br /&gt;
* Level 12: [[shock diffusion]] (-/S)&lt;br /&gt;
* Level 15: [[searing light]] (-/S)&lt;br /&gt;
* Level 18: [[zeal]] (-/S)&lt;br /&gt;
* Level 23: [[visions]] (-/S)&lt;br /&gt;
* Level 30: [[brotherhood]]&lt;br /&gt;
* Level 32: [[unfetter mana]] (-/S)&lt;br /&gt;
* Level 35: [[halo]]&lt;br /&gt;
* Level 38: [[affinity]] (-/S)&lt;br /&gt;
* Level 42: [[unshackle]] (-/S)&lt;br /&gt;
* Level 44: [[bond of souls]] (-/S)&lt;br /&gt;
* Level 46: [[thanatopsis]] (-/S)&lt;br /&gt;
* Level 48: [[Sasaphene&#039;s token]]&lt;br /&gt;
{{div col end}}&lt;br /&gt;
=== Water/Void ===&lt;br /&gt;
FILL IN&lt;br /&gt;
====  Skills ====&lt;br /&gt;
{{div col|colwidth=20em}}&lt;br /&gt;
* Level 8: [[gloomward]] (-/V)&lt;br /&gt;
* Level 29: [[fell purpose]] (-/V)&lt;br /&gt;
* Level 40: [[malefic insight]]&lt;br /&gt;
{{div col end}}&lt;br /&gt;
==== Spells ====&lt;br /&gt;
{{div col|colwidth=20em}}&lt;br /&gt;
* Level 7: [[blacklight]] (-/V)&lt;br /&gt;
* Level 12: [[curse]] (-/V)&lt;br /&gt;
* Level 15: [[enervating ray]] (-/V)&lt;br /&gt;
* Level 18: [[blindness]] (-/V)&lt;br /&gt;
* Level 23: [[defile defenses]] (-/V)&lt;br /&gt;
* Level 30: [[deathly chill]]&lt;br /&gt;
* Level 32: [[plague]] (-/V)&lt;br /&gt;
* Level 35: [[serene detachment]]&lt;br /&gt;
* Level 42: [[abominable rune]] (-/V)&lt;br /&gt;
* Level 44: [[tentacles]] (-/V)&lt;br /&gt;
* Level 46: [[scrit of Kaagn]] (-/V)&lt;br /&gt;
* Level 48: [[darkest depths]]&lt;br /&gt;
{{div col end}}&lt;br /&gt;
[[Category:Classes]][[Category:Scholars]]&lt;/div&gt;</summary>
		<author><name>Helbragga</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Water_scholar&amp;diff=3084</id>
		<title>Water scholar</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Water_scholar&amp;diff=3084"/>
		<updated>2026-06-16T02:20:57Z</updated>

		<summary type="html">&lt;p&gt;Helbragga: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quote|“I can show you all sorts of things: to look at people from afar, to throw people around the seas, even to call up a living elemental of water.”|sign=Jissashial, Grand-Master of the Waveborne}}&lt;br /&gt;
&lt;br /&gt;
Drawing from the element of life, water scholars weave spells of mending and healing. They offer protection as well as succor, yet they are not to be provoked, for they control battering waves and deadly ice.&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
Encompassing the powers of healing, protection, and knowledge, scholars of this sphere draw their influence from the powers of water.&lt;br /&gt;
&lt;br /&gt;
Resonating with lawful and good tendencies, scholars who are chaotic or evil cannot choose this sphere as a discipline. &lt;br /&gt;
&lt;br /&gt;
== Races ==&lt;br /&gt;
{{div col|colwidth=20em}}&lt;br /&gt;
* [[Aelin]]&lt;br /&gt;
* [[Ch&#039;taren]]&lt;br /&gt;
* [[Caladaran]]&lt;br /&gt;
* [[Ethron]]&lt;br /&gt;
* [[Human]]&lt;br /&gt;
* [[Nefortu]]&lt;br /&gt;
{{div col end}}&lt;br /&gt;
&lt;br /&gt;
== Traits==&lt;br /&gt;
{{div col|colwidth=20em}}&lt;br /&gt;
*[[Magic aptitude]]&lt;br /&gt;
&lt;br /&gt;
== Minor &amp;amp; Major Water ==&lt;br /&gt;
==== Skills ====&lt;br /&gt;
{{div col|colwidth=20em}}&lt;br /&gt;
* Level 1: [[dagger]] | [[mace]] | [[staff]] | [[concentration]] | [[recover]]&lt;br /&gt;
* Level 3: [[wands]]&lt;br /&gt;
* Level 4: [[frostkin]]&lt;br /&gt;
* Level 5: [[scrolls]]&lt;br /&gt;
* Level 6: [[meditation]]&lt;br /&gt;
* Level 7: [[staves]]&lt;br /&gt;
* Level 10: [[diagnose]]&lt;br /&gt;
* Level 12: [[warding weapon]]&lt;br /&gt;
* Level 16: [[Iterative attack|second attack]]&lt;br /&gt;
* Level 18: [[trance]]&lt;br /&gt;
* Level 20: [[haggle]]&lt;br /&gt;
* Level 22: [[treat infection]]&lt;br /&gt;
* Level 25: [[fast healing]]&lt;br /&gt;
* Level 34: [[detoxify]]&lt;br /&gt;
* Level 36: [[waveborne]]&lt;br /&gt;
{{div col end}}&lt;br /&gt;
&lt;br /&gt;
==== Spells ====&lt;br /&gt;
{{div col|colwidth=20em}}&lt;br /&gt;
* Level 1: [[glyph of frost]]&lt;br /&gt;
* Level 2: [[armor]]&lt;br /&gt;
* Level 3: [[detect invis]]&lt;br /&gt;
* Level 4: [[wellspring]]&lt;br /&gt;
* Level 5: [[create food]]&lt;br /&gt;
* Level 6: [[iceshard]]&lt;br /&gt;
* Level 8: [[ritual cleansing]]&lt;br /&gt;
* Level 9: [[whiteout]]&lt;br /&gt;
* Level 10: [[Sunset sigil]]&lt;br /&gt;
* Level 11: [[scan]] | [[communion]]&lt;br /&gt;
* Level 13: [[rune of life]]&lt;br /&gt;
* Level 14: [[douse]]&lt;br /&gt;
* Level 15: [[heatsink]]&lt;br /&gt;
* Level 16: [[protective shield]]&lt;br /&gt;
* Level 17: [[soothing mist]] | [[shield]]&lt;br /&gt;
* Level 19: [[purify]]&lt;br /&gt;
* Level 21: [[iceblast]]&lt;br /&gt;
* Level 22: [[noble refuge]]&lt;br /&gt;
* Level 23: [[sanctuary]]&lt;br /&gt;
* Level 24: [[flood]] | [[locate object]]&lt;br /&gt;
* Level 25: [[word of recall]]&lt;br /&gt;
* Level 26: [[polar aura]]&lt;br /&gt;
* Level 27: [[holy water]]&lt;br /&gt;
* Level 28: [[heal]]&lt;br /&gt;
* Level 29: [[currents]] | [[frozen heart]]&lt;br /&gt;
* Level 31: [[refine potion]]&lt;br /&gt;
* Level 32: [[mass heal]]&lt;br /&gt;
* Level 34: [[freeze]]&lt;br /&gt;
* Level 36: [[whirlpool]] | [[mark of winter]]&lt;br /&gt;
* Level 37: [[mend wounds]]&lt;br /&gt;
* Level 41: [[frigid burst]]&lt;br /&gt;
{{div col end}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Greater Paths ==&lt;br /&gt;
At creation, a scholar may choose to focus on one element, and thereby become a greater scholar of that element. Such magi gain access to the greater paths later in their career.&lt;br /&gt;
=== Living Waters ===&lt;br /&gt;
Hailed as healers of unparalled skill, these scholars combine a deep knowledge of medicine with the power of life itself to cure most any ill.&lt;br /&gt;
==== Skills ====&lt;br /&gt;
{{div col|colwidth=20em}}&lt;br /&gt;
* Level 30: [[Healers Touch]]&lt;br /&gt;
* Level 35: [[Restore Vigor]]&lt;br /&gt;
* Level 43: [[Somatic Arts]]&lt;br /&gt;
{{div col end}}&lt;br /&gt;
==== Spells ====&lt;br /&gt;
{{div col|colwidth=20em}}&lt;br /&gt;
* Level 39: [[Revitalize]]&lt;br /&gt;
* Level 45: [[Rebirth]]&lt;br /&gt;
* Level 48: [[Physiker&#039;s Instinct]]&lt;br /&gt;
{{div col end}}&lt;br /&gt;
=== Waveborne ===&lt;br /&gt;
Immersed deeply in the magics of the seas, those of the Waveborne gain mastery over waves, oceans, and the pure element of water.&lt;br /&gt;
==== Skills ====&lt;br /&gt;
{{div col|colwidth=20em}}&lt;br /&gt;
* Level 30: [[Deluge]]&lt;br /&gt;
{{div col end}}&lt;br /&gt;
==== Spells ====&lt;br /&gt;
{{div col|colwidth=20em}}&lt;br /&gt;
* Level 35: [[Scry]]&lt;br /&gt;
* Level 38: [[Water Elemental Summon]]&lt;br /&gt;
* Level 40: [[Meld With Water]]&lt;br /&gt;
* Level 44: [[Drown]]&lt;br /&gt;
* Level 47: [[Solace of the Seas]]&lt;br /&gt;
* Level 51: [[Maelstrom]]&lt;br /&gt;
{{div col end}}&lt;br /&gt;
=== Wintertide ===&lt;br /&gt;
By focusing on the chill power of ice, these heralds of Winter serve as a constant reminder that water magics can be as destructive as they are restorative.&lt;br /&gt;
==== Skills ====&lt;br /&gt;
{{div col|colwidth=20em}}&lt;br /&gt;
* Level 30: [[Wintertide]]&lt;br /&gt;
* Level 46: [[Rimeshard]]&lt;br /&gt;
{{div col end}}&lt;br /&gt;
==== Spells ====&lt;br /&gt;
{{div col|colwidth=20em}}&lt;br /&gt;
* Level 35: [[Arctic Chill]]&lt;br /&gt;
* Level 38: [[Encase]]&lt;br /&gt;
* Level 40: [[Grip of Elanthemir]]&lt;br /&gt;
* Level 42: [[Glacier&#039;s Edge]]&lt;br /&gt;
* Level 44: [[Ice Storm]]&lt;br /&gt;
* Level 51: [[Winter&#039;s Stronghold]]&lt;br /&gt;
{{div col end}}&lt;br /&gt;
&lt;br /&gt;
== Mixed Spheres ==&lt;br /&gt;
All scholars have the option of choosing a minor field of study to complement their major, a choice which grants them access to the lesser spells of that sphere. The increased awareness of both forms of magic sometimes lends greater insight into the Art than either alone, allowing for certain ‘mixed-sphere’ abilities, such as fire and earth combining to form lava.&lt;br /&gt;
=== Water/Fire ===&lt;br /&gt;
FILL IN&lt;br /&gt;
====  Skills ====&lt;br /&gt;
{{div col|colwidth=20em}}&lt;br /&gt;
* Level 30: [[thermal mastery]]&lt;br /&gt;
* Level 32: [[fuse resonance]]&lt;br /&gt;
{{div col end}}&lt;br /&gt;
&lt;br /&gt;
==== Spells ====&lt;br /&gt;
{{div col|colwidth=20em}}&lt;br /&gt;
* Level 7: [[enflame]] (-/F)&lt;br /&gt;
* Level 9: [[infravision]] (-/F)&lt;br /&gt;
* Level 12: [[immolate]] (-/F)&lt;br /&gt;
* Level 15: [[deny entropy]] (-/F)&lt;br /&gt;
* Level 20: [[rune of fire]] (-/F)&lt;br /&gt;
* Level 23: [[frenzy]] (-/F)&lt;br /&gt;
* Level 26: [[shiyul&#039;s fury]] (-/F)&lt;br /&gt;
* Level 33: [[baptism of fire]]&lt;br /&gt;
* Level 35: [[flare]] (-/F)&lt;br /&gt;
* Level 38: [[wall of fire]] (-/F)&lt;br /&gt;
* Level 39: [[grip of elanthemir]] (-/F)&lt;br /&gt;
* Level 40: [[martyr&#039;s fire]] (-/F)&lt;br /&gt;
* Level 42: [[fireball]] (-/F)&lt;br /&gt;
* Level 45: [[cinder scry]] (-/F)&lt;br /&gt;
* Level 47: [[boil seas]] (-/F)&lt;br /&gt;
* Level 50: [[antipode]]&lt;br /&gt;
{{div col end}}&lt;br /&gt;
&lt;br /&gt;
=== Water/Air ===&lt;br /&gt;
FILL IN&lt;br /&gt;
====  Skills ====&lt;br /&gt;
{{div col|colwidth=20em}}&lt;br /&gt;
* Level 40: [[brume]]&lt;br /&gt;
* Level 44: [[subvocalize]] (-/A)&lt;br /&gt;
* Level 48: [[spell ripple]]&lt;br /&gt;
{{div col end}}&lt;br /&gt;
==== Spells ====&lt;br /&gt;
{{div col|colwidth=20em}}&lt;br /&gt;
* Level 7: [[blur]] (-/A)&lt;br /&gt;
* Level 8: [[floating disc]] (-/A)&lt;br /&gt;
* Level 12: [[misdirect]] (-/A)&lt;br /&gt;
* Level 15: [[spectral fist]] (-/A)&lt;br /&gt;
* Level 18: [[clinging fog]] (-/A)&lt;br /&gt;
* Level 23: [[phantom chorus]] (-/A)&lt;br /&gt;
* Level 29: [[rune of air]] (-/A)&lt;br /&gt;
* Level 30: [[fog aspect]]&lt;br /&gt;
* Level 32: [[suction]] (-/A)&lt;br /&gt;
* Level 35: [[group teleport]]&lt;br /&gt;
* Level 38: [[tempest]] (-/A)&lt;br /&gt;
* Level 42: [[delusions]] (-/A)&lt;br /&gt;
* Level 46: [[overcharge]] (-/A)&lt;br /&gt;
{{div col end}}&lt;br /&gt;
=== Water/Earth ===&lt;br /&gt;
FILL IN&lt;br /&gt;
====  Skills ====&lt;br /&gt;
{{div col|colwidth=20em}}&lt;br /&gt;
* Level 29: [[adamantine invocation]] (-/E)&lt;br /&gt;
* Level 40: [[delay reaction]]&lt;br /&gt;
{{div col end}}&lt;br /&gt;
==== Spells ====&lt;br /&gt;
{{div col|colwidth=20em}}&lt;br /&gt;
* Level 7: [[knock]] (-/E)&lt;br /&gt;
* Level 8: [[fortify]] (-/E)&lt;br /&gt;
* Level 12: [[smooth terrain]] (-/E)&lt;br /&gt;
* Level 15: [[sandspray]] (-/E)&lt;br /&gt;
* Level 18: [[giant strength]] (-/E)&lt;br /&gt;
* Level 23: [[density]] (-/E)&lt;br /&gt;
* Level 30: [[acidic brew]]&lt;br /&gt;
* Level 32: [[grasping earth]] (-/E)&lt;br /&gt;
* Level 35: [[create homonculus]]&lt;br /&gt;
* Level 38: [[shape matter]] (-/E)&lt;br /&gt;
* Level 42: [[rune of earth]] (-/E)&lt;br /&gt;
* Level 44: [[voice of the earth]] (-/E)&lt;br /&gt;
* Level 46: [[reforge magic]] (-/E)&lt;br /&gt;
* Level 48: [[distill magic]]&lt;br /&gt;
{{div col end}}&lt;br /&gt;
=== Water/Spirit ===&lt;br /&gt;
FILL IN&lt;br /&gt;
====  Skills ====&lt;br /&gt;
{{div col|colwidth=20em}}&lt;br /&gt;
* Level 29: [[discern iniquity]] (-/S)&lt;br /&gt;
* Level 40: [[clarify mind]]&lt;br /&gt;
{{div col end}}&lt;br /&gt;
==== Spells ====&lt;br /&gt;
{{div col|colwidth=20em}}&lt;br /&gt;
* Level 7: [[undying radiance]] (-/S)&lt;br /&gt;
* Level 8: [[bless]] (-/S)&lt;br /&gt;
* Level 12: [[shock diffusion]] (-/S)&lt;br /&gt;
* Level 15: [[searing light]] (-/S)&lt;br /&gt;
* Level 18: [[zeal]] (-/S)&lt;br /&gt;
* Level 23: [[visions]] (-/S)&lt;br /&gt;
* Level 30: [[brotherhood]]&lt;br /&gt;
* Level 32: [[unfetter mana]] (-/S)&lt;br /&gt;
* Level 35: [[halo]]&lt;br /&gt;
* Level 38: [[affinity]] (-/S)&lt;br /&gt;
* Level 42: [[unshackle]] (-/S)&lt;br /&gt;
* Level 44: [[bond of souls]] (-/S)&lt;br /&gt;
* Level 46: [[thanatopsis]] (-/S)&lt;br /&gt;
* Level 48: [[Sasaphene&#039;s token]]&lt;br /&gt;
{{div col end}}&lt;br /&gt;
=== Water/Void ===&lt;br /&gt;
FILL IN&lt;br /&gt;
====  Skills ====&lt;br /&gt;
{{div col|colwidth=20em}}&lt;br /&gt;
* Level 8: [[gloomward]] (-/V)&lt;br /&gt;
* Level 29: [[fell purpose]] (-/V)&lt;br /&gt;
* Level 40: [[malefic insight]]&lt;br /&gt;
{{div col end}}&lt;br /&gt;
==== Spells ====&lt;br /&gt;
{{div col|colwidth=20em}}&lt;br /&gt;
* Level 7: [[blacklight]] (-/V)&lt;br /&gt;
* Level 12: [[curse]] (-/V)&lt;br /&gt;
* Level 15: [[enervating ray]] (-/V)&lt;br /&gt;
* Level 18: [[blindness]] (-/V)&lt;br /&gt;
* Level 23: [[defile defenses]] (-/V)&lt;br /&gt;
* Level 30: [[deathly chill]]&lt;br /&gt;
* Level 32: [[plague]] (-/V)&lt;br /&gt;
* Level 35: [[serene detachment]]&lt;br /&gt;
* Level 42: [[abominable rune]] (-/V)&lt;br /&gt;
* Level 44: [[tentacles]] (-/V)&lt;br /&gt;
* Level 46: [[scrit of Kaagn]] (-/V)&lt;br /&gt;
* Level 48: [[darkest depths]]&lt;br /&gt;
{{div col end}}&lt;br /&gt;
[[Category:Classes]][[Category:Scholars]]&lt;/div&gt;</summary>
		<author><name>Helbragga</name></author>
	</entry>
</feed>