<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://avendar.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Helbragga</id>
	<title>Avendar - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://avendar.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Helbragga"/>
	<link rel="alternate" type="text/html" href="https://avendar.net/Special:Contributions/Helbragga"/>
	<updated>2026-06-17T07:45:07Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.41.4</generator>
	<entry>
		<id>https://avendar.net/index.php?title=Healers_Touch&amp;diff=3096</id>
		<title>Healers Touch</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Healers_Touch&amp;diff=3096"/>
		<updated>2026-06-16T19:37:11Z</updated>

		<summary type="html">&lt;p&gt;Helbragga: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skill&lt;br /&gt;
|name= &amp;lt;big&amp;gt;Healer&#039;s Touch&amp;lt;/big&amp;gt;&lt;br /&gt;
|type= Skill&lt;br /&gt;
|subtype= Weapon Skill&lt;br /&gt;
|user= [[Water Scholar]]&lt;br /&gt;
|duration= &lt;br /&gt;
|castingCost= 100&lt;br /&gt;
|tickCost= &lt;br /&gt;
|pulseCost= &lt;br /&gt;
|range= &lt;br /&gt;
|delay= &lt;br /&gt;
|requirements= &lt;br /&gt;
|syntax= Automatic&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
With this skill, whenever a scholar of the Living Waters uses the purify or&lt;br /&gt;
douse spells, they may also cause their target to gain temporary immunity to&lt;br /&gt;
the very condition just removed. The only exceptions to this are fevers (via&lt;br /&gt;
purify), being particularly virulent, and both blinding dust and kicked dirt&lt;br /&gt;
(via douse), being bits of debris caught in the eye.&lt;br /&gt;
&lt;br /&gt;
Primary Attributes: Wisdom, Charisma&lt;br /&gt;
&lt;br /&gt;
See Also: [[Purify]], [[Douse]]&lt;/div&gt;</summary>
		<author><name>Helbragga</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Testing_format&amp;diff=3095</id>
		<title>Testing format</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Testing_format&amp;diff=3095"/>
		<updated>2026-06-16T19:15:28Z</updated>

		<summary type="html">&lt;p&gt;Helbragga: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello, this is the format testing grounds. Log in, open this page, and hit ‘Edit Source’ on the right side to get started. Notice on the left you can start exploring the different formatting codings and on the right you can press preview and review what it looks like. &lt;br /&gt;
&lt;br /&gt;
Try making a page and using this as a reference.&lt;br /&gt;
&lt;br /&gt;
-helbragga&lt;br /&gt;
&lt;br /&gt;
Use &#039;&#039;&#039;&amp;lt; br &amp;gt;&#039;&#039;&#039; for line break&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Bold text - does bold line. use: &#039;&#039;&#039;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Select text and push Above Bold Button = Does not bold line initially, must remove end three apostrophes&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Question: &#039;&#039;&#039;&#039;&#039;How do you end formatting/stop format bleed? Insert here&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Select text and push Above Italicize Button = Italicizes&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example: &#039;&#039;&#039;&#039;&#039;Bold and Italicized!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;BIG&amp;gt;BIG&amp;lt;/BIG&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BIG&amp;gt;&#039;&#039;&#039;BIG and BOLD&amp;lt;/BIG&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;BIG&amp;gt;&#039;&#039;&#039;BIG and BOLD HEADING LEVEL 2&amp;lt;/BIG&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Level 2 ==&lt;br /&gt;
* - Bulleted list item&lt;br /&gt;
*  - Bulleted list item&lt;br /&gt;
*   - Bulleted list item&lt;br /&gt;
&lt;br /&gt;
=== Level 3 ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   #. Numbered list item&lt;br /&gt;
   #. Numbered list item&lt;br /&gt;
   #. Numbered list item&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   1. Numbered list item&lt;br /&gt;
   2. &#039;&#039;&#039;Numbered list item BOLD&lt;br /&gt;
   3. &#039;&#039;Numbered list item Italicize&lt;br /&gt;
      a. &#039;&#039;&#039;&#039;&#039;Numbered list bold and italicized&#039;&#039;&lt;br /&gt;
      b.&lt;br /&gt;
           i. Reference&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
          ii. Reference&amp;lt;sub&amp;gt;2&amp;lt;sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Level 4 ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;BIG TEXT&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;small text&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Level 5 =====&lt;br /&gt;
&lt;br /&gt;
Reference&amp;lt;sup&amp;gt;Superscript&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Reference &amp;lt;sub&amp;gt;subscript&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Skill:&lt;br /&gt;
{{skill&lt;br /&gt;
|name= SKILL NAME&lt;br /&gt;
|type= Skill&lt;br /&gt;
|subtype= Weapon Skill&lt;br /&gt;
|user= [[Thief]], [[Bard]], Various others&lt;br /&gt;
|duration= 1&lt;br /&gt;
|castingCost= 2&lt;br /&gt;
|tickCost= 3&lt;br /&gt;
|pulseCost= 4&lt;br /&gt;
|range= 5&lt;br /&gt;
|delay= 6&lt;br /&gt;
|requirements= 7&lt;br /&gt;
|syntax= Automatic&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Helbragga</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Testing_format&amp;diff=3094</id>
		<title>Testing format</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Testing_format&amp;diff=3094"/>
		<updated>2026-06-16T19:14:28Z</updated>

		<summary type="html">&lt;p&gt;Helbragga: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello, this is the format testing grounds. Log in, open this page, and hit ‘Edit Source’ on the right side to get started. Notice on the left you can start exploring the different formatting codings and on the right you can press preview and review what it looks like. &lt;br /&gt;
&lt;br /&gt;
Try making a page and using this as a reference.&lt;br /&gt;
&lt;br /&gt;
-helbragga&lt;br /&gt;
&lt;br /&gt;
Use &#039;&#039;&#039;&amp;lt; br &amp;gt;&#039;&#039;&#039; for line break&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Bold text - does bold line. use: &#039;&#039;&#039;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Select text and push Above Bold Button = Does not bold line initially, must remove end three apostrophes&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Question: &#039;&#039;&#039;&#039;&#039;How do you end formatting/stop format bleed? Insert here&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Select text and push Above Italicize Button = Italicizes&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example: &#039;&#039;&#039;&#039;&#039;Bold and Italicized!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;BIG&amp;gt;BIG&amp;lt;/BIG&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BIG&amp;gt;&#039;&#039;&#039;BIG and BOLD&amp;lt;/BIG&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;BIG&amp;gt;&#039;&#039;&#039;BIG and BOLD HEADING LEVEL 2&amp;lt;/BIG&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Level 2 ==&lt;br /&gt;
* - Bulleted list item&lt;br /&gt;
*  - Bulleted list item&lt;br /&gt;
*   - Bulleted list item&lt;br /&gt;
&lt;br /&gt;
=== Level 3 ===&lt;br /&gt;
&lt;br /&gt;
# &lt;br /&gt;
   #. Numbered list item&lt;br /&gt;
# &lt;br /&gt;
   #. Numbered list item&lt;br /&gt;
# &lt;br /&gt;
   #. Numbered list item&lt;br /&gt;
&lt;br /&gt;
# &lt;br /&gt;
   1. Numbered list item&lt;br /&gt;
   2. &#039;&#039;&#039;Numbered list item BOLD&lt;br /&gt;
   3. &#039;&#039;Numbered list item Italicize&lt;br /&gt;
      a. &#039;&#039;&#039;&#039;&#039;Numbered list bold and italicized&#039;&#039;&lt;br /&gt;
      b.&lt;br /&gt;
           i. Reference&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
          ii. Reference&amp;lt;sub&amp;gt;2&amp;lt;sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Level 4 ====&lt;br /&gt;
#&lt;br /&gt;
&amp;lt;big&amp;gt;BIG TEXT&amp;lt;/big&amp;gt;&lt;br /&gt;
#&lt;br /&gt;
&amp;lt;small&amp;gt;small text&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Level 5 =====&lt;br /&gt;
#&lt;br /&gt;
Reference&amp;lt;sup&amp;gt;Superscript&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Reference &amp;lt;sub&amp;gt;subscript&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Skill:&lt;br /&gt;
{{skill&lt;br /&gt;
|name= SKILL NAME&lt;br /&gt;
|type= Skill&lt;br /&gt;
|subtype= Weapon Skill&lt;br /&gt;
|user= [[Thief]], [[Bard]], Various others&lt;br /&gt;
|duration= 1&lt;br /&gt;
|castingCost= 2&lt;br /&gt;
|tickCost= 3&lt;br /&gt;
|pulseCost= 4&lt;br /&gt;
|range= 5&lt;br /&gt;
|delay= 6&lt;br /&gt;
|requirements= 7&lt;br /&gt;
|syntax= Automatic&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Helbragga</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Lesser_demon_summon&amp;diff=3093</id>
		<title>Lesser demon summon</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Lesser_demon_summon&amp;diff=3093"/>
		<updated>2026-06-16T19:11:12Z</updated>

		<summary type="html">&lt;p&gt;Helbragga: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;Lesser Demon Summon (Spell)&amp;lt;/big&amp;gt;                                     Activation lag  : &amp;#039;&amp;#039;&amp;#039; 2.0 rounds Activation cost :  &amp;#039;&amp;#039;&amp;#039;100 mana   Syntax: Cast &amp;#039;Lesser Demon Summon&amp;#039;  The weakest of the summoning rituals of the Void, this spell calls forth a lesser demon from beyond the Veil to the caster&amp;#039;s current location. In order for this spell to be successful, the correct symbol must already have been inscribed in the room, in the correct material. If the combination i...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&amp;lt;big&amp;gt;Lesser Demon Summon (Spell)&amp;lt;/big&amp;gt;                                   &lt;br /&gt;
&lt;br /&gt;
Activation lag  : &#039;&#039;&#039; 2.0 rounds&lt;br /&gt;
Activation cost :  &#039;&#039;&#039;100 mana&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Syntax: Cast &#039;Lesser Demon Summon&#039;&lt;br /&gt;
&lt;br /&gt;
The weakest of the summoning rituals of the Void, this spell calls forth a&lt;br /&gt;
lesser demon from beyond the Veil to the caster&#039;s current location. In order&lt;br /&gt;
for this spell to be successful, the correct symbol must already have been&lt;br /&gt;
inscribed in the room, in the correct material. If the combination is correct,&lt;br /&gt;
a demon will be called forth, and will demand payment of the scholar in&lt;br /&gt;
exchange for its services. Should the scholar be able to pay, the demon will&lt;br /&gt;
then aid him, for a time.&lt;br /&gt;
&lt;br /&gt;
Lesser demons provide a variety of services, aiding the caster both against&lt;br /&gt;
his foes in combat but also outside of it, in ways both benign and otherwise.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See also: &#039;&#039;&#039;SUMMONING RITUALS, INSCRIBE, MATERIALS, SYMBOLS, BANISH&lt;/div&gt;</summary>
		<author><name>Helbragga</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Demonic_control&amp;diff=3092</id>
		<title>Demonic control</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Demonic_control&amp;diff=3092"/>
		<updated>2026-06-16T19:09:10Z</updated>

		<summary type="html">&lt;p&gt;Helbragga: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;Demonic Control (Spell)&amp;lt;/big&amp;gt;                                       Activation lag  : &amp;#039;&amp;#039;&amp;#039; 1.0 rounds  Activation cost :  &amp;#039;&amp;#039;&amp;#039;0 mana  Syntax: Cast &amp;#039;Demonic Control&amp;#039; &amp;lt;target&amp;gt;  This spell is used by Void scholars to renew their control over bound demons. The scholar will be able to feel the bond when it begins to break, so long as he is not sleeping at the time. In general, the more powerful the demon, the more quickly the bond will decay. Each time this spell is cas...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&amp;lt;big&amp;gt;Demonic Control (Spell)&amp;lt;/big&amp;gt;                                     &lt;br /&gt;
&lt;br /&gt;
Activation lag  : &#039;&#039;&#039; 1.0 rounds&lt;br /&gt;
&lt;br /&gt;
Activation cost :  &#039;&#039;&#039;0 mana&lt;br /&gt;
&lt;br /&gt;
Syntax: Cast &#039;Demonic Control&#039; &amp;lt;target&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This spell is used by Void scholars to renew their control over bound demons.&lt;br /&gt;
The scholar will be able to feel the bond when it begins to break, so long as&lt;br /&gt;
he is not sleeping at the time. In general, the more powerful the demon, the&lt;br /&gt;
more quickly the bond will decay. Each time this spell is cast, it will cost&lt;br /&gt;
an increasing amount of mana-- this can swiftly escalate beyond the caster&#039;s&lt;br /&gt;
ability to pay, leading the caster to need to banish the demon instead.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See also: &#039;&#039;&#039;SUMMONING RITUALS, INSCRIBE, MATERIALS, SYMBOLS, BANISH&lt;/div&gt;</summary>
		<author><name>Helbragga</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Banish&amp;diff=3091</id>
		<title>Banish</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Banish&amp;diff=3091"/>
		<updated>2026-06-16T19:07:05Z</updated>

		<summary type="html">&lt;p&gt;Helbragga: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;Banish (Spell)&amp;lt;/big&amp;gt;  Activation lag  :  &amp;#039;&amp;#039;&amp;#039;2.0 rounds  Activation cost :  &amp;#039;&amp;#039;&amp;#039;60 mana   Syntax: Cast &amp;#039;Banish&amp;#039; &amp;lt;target&amp;gt;  This spell is used to return a bound demon to the Void; this spell can only be used on demons bound specifically to the caster.   See also: &amp;#039;&amp;#039;&amp;#039;SUMMONING RITUALS, INSCRIBE, MATERIALS, SYMBOLS&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&amp;lt;big&amp;gt;Banish (Spell)&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Activation lag  :  &#039;&#039;&#039;2.0 rounds&lt;br /&gt;
&lt;br /&gt;
Activation cost :  &#039;&#039;&#039;60 mana&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Syntax: Cast &#039;Banish&#039; &amp;lt;target&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This spell is used to return a bound demon to the Void; this spell can only&lt;br /&gt;
be used on demons bound specifically to the caster.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See also: &#039;&#039;&#039;SUMMONING RITUALS, INSCRIBE, MATERIALS, SYMBOLS&lt;/div&gt;</summary>
		<author><name>Helbragga</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Yithmakra%27s_chosen&amp;diff=3090</id>
		<title>Yithmakra&#039;s chosen</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Yithmakra%27s_chosen&amp;diff=3090"/>
		<updated>2026-06-16T19:05:52Z</updated>

		<summary type="html">&lt;p&gt;Helbragga: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;Yithmakra&amp;#039;s Chosen - Minor Void Benediction&amp;lt;/big&amp;gt;  Duration: &amp;#039;&amp;#039;&amp;#039;(Level/2) Hours                              Minimum Cost: &amp;#039;&amp;#039;&amp;#039;70 mana  Range: &amp;#039;&amp;#039;&amp;#039;Caster&amp;#039;s Group  Syntax: Cast &amp;quot;Yithmakra&amp;#039;s Chosen&amp;quot;  Named for one of the founding members of the shuddeni city of Yithoul, this spell spell promises power to its caster and their allies at what should be the most trivial of prices.  The spell&amp;#039;s purpose is multifold: those affected will regenerate mana more quickly, each e...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&amp;lt;big&amp;gt;Yithmakra&#039;s Chosen - Minor Void Benediction&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Duration: &#039;&#039;&#039;(Level/2) Hours                            &lt;br /&gt;
&lt;br /&gt;
Minimum Cost: &#039;&#039;&#039;70 mana&lt;br /&gt;
&lt;br /&gt;
Range: &#039;&#039;&#039;Caster&#039;s Group&lt;br /&gt;
&lt;br /&gt;
Syntax: Cast &amp;quot;Yithmakra&#039;s Chosen&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Named for one of the founding members of the shuddeni city of Yithoul, this&lt;br /&gt;
spell spell promises power to its caster and their allies at what should be&lt;br /&gt;
the most trivial of prices.&lt;br /&gt;
&lt;br /&gt;
The spell&#039;s purpose is multifold: those affected will regenerate mana more&lt;br /&gt;
quickly, each evil item worn increasing the rate. Wearing holy items can have&lt;br /&gt;
a negative impact on this effect. The spell also provides a bonus to both&lt;br /&gt;
hitroll and damroll, and makes it easier to overcome opponents&#039; saves.&lt;br /&gt;
Additionally, anyone affected by the spell will be able to see in the dark.&lt;br /&gt;
&lt;br /&gt;
As with all things in the Void, such power does come at a price: any time&lt;br /&gt;
someone affected by this spell kills anyone, PC or mobile, any karma accrued&lt;br /&gt;
will draw the Chosen toward red aura, and magnify the effects of killing good-&lt;br /&gt;
aligned targets.&lt;br /&gt;
&lt;br /&gt;
All benefits of being Chosen are contingent on the degree of red aura the&lt;br /&gt;
chosen one possesses. Gold aura will hinder these things. The dark-vision is&lt;br /&gt;
gratis.&lt;br /&gt;
&lt;br /&gt;
Primary Attribute: &#039;&#039;&#039;Intelligence&lt;br /&gt;
&lt;br /&gt;
See also: &#039;&#039;&#039;HITROLL, DAMROLL, INFRAVISION, KARMA&lt;/div&gt;</summary>
		<author><name>Helbragga</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Unveil&amp;diff=3089</id>
		<title>Unveil</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Unveil&amp;diff=3089"/>
		<updated>2026-06-16T19:04:22Z</updated>

		<summary type="html">&lt;p&gt;Helbragga: Created page with &amp;quot;Under construction, traveler. Return soon.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Under construction, traveler. Return soon.&lt;/div&gt;</summary>
		<author><name>Helbragga</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Witherpox&amp;diff=3088</id>
		<title>Witherpox</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Witherpox&amp;diff=3088"/>
		<updated>2026-06-16T19:03:51Z</updated>

		<summary type="html">&lt;p&gt;Helbragga: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;Witherpox (Skill)&amp;lt;/big&amp;gt;  Activation lag  : &amp;#039;&amp;#039;&amp;#039; 1.0 rounds  Activation cost : &amp;#039;&amp;#039;&amp;#039; 100 mana  Syntax: Automatic  A sufficiently trained scholar of Void will learn to go beyond trivial plagues, and instead spread dreadful poxes when attempting the plague spell. As this wasting disease devours the victim from the inside, any commands they input have a chance to be canceled. A pox will penalize the victim&amp;#039;s strength equally to a plague, but will spread to others more r...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&amp;lt;big&amp;gt;Witherpox (Skill)&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Activation lag  : &#039;&#039;&#039; 1.0 rounds&lt;br /&gt;
&lt;br /&gt;
Activation cost : &#039;&#039;&#039; 100 mana&lt;br /&gt;
&lt;br /&gt;
Syntax: Automatic&lt;br /&gt;
&lt;br /&gt;
A sufficiently trained scholar of Void will learn to go beyond trivial&lt;br /&gt;
plagues, and instead spread dreadful poxes when attempting the plague spell.&lt;br /&gt;
As this wasting disease devours the victim from the inside, any commands they&lt;br /&gt;
input have a chance to be canceled. A pox will penalize the victim&#039;s strength&lt;br /&gt;
equally to a plague, but will spread to others more readily. A pox cannot&lt;br /&gt;
afflict the undead.&lt;br /&gt;
&lt;br /&gt;
No caster with any measure of gold aura is able to take advantage of this&lt;br /&gt;
skill.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See also:&#039;&#039;&#039; PLAGUE&lt;/div&gt;</summary>
		<author><name>Helbragga</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Script_mastery&amp;diff=3087</id>
		<title>Script mastery</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Script_mastery&amp;diff=3087"/>
		<updated>2026-06-16T19:02:52Z</updated>

		<summary type="html">&lt;p&gt;Helbragga: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;Script Mastery (Skill)&amp;lt;/big&amp;gt;  Activation lag  :  &amp;#039;&amp;#039;&amp;#039;1.0 rounds  Activation cost :  &amp;#039;&amp;#039;&amp;#039;100 mana  Syntax   : Automatic  Having much familiarity with arcane geometries and unnatural scripts, Void magi have attained a unique mastery over them. Having obtained this skill, they may then study various symbols that stand in places of power throughout the world. They may more directly exercise their mastery in two other ways:  The first is that when using a scroll, they m...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&amp;lt;big&amp;gt;Script Mastery (Skill)&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Activation lag  :  &#039;&#039;&#039;1.0 rounds&lt;br /&gt;
&lt;br /&gt;
Activation cost :  &#039;&#039;&#039;100 mana&lt;br /&gt;
&lt;br /&gt;
Syntax   : Automatic&lt;br /&gt;
&lt;br /&gt;
Having much familiarity with arcane geometries and unnatural scripts, Void&lt;br /&gt;
magi have attained a unique mastery over them. Having obtained this skill,&lt;br /&gt;
they may then study various symbols that stand in places of power throughout&lt;br /&gt;
the world. They may more directly exercise their mastery in two other ways:&lt;br /&gt;
&lt;br /&gt;
The first is that when using a scroll, they might recite it flawlessly,&lt;br /&gt;
preserving the scroll for subsequent usage.&lt;br /&gt;
&lt;br /&gt;
The second is that they have a heightened chance to detect flaws in their own&lt;br /&gt;
inscriptions, dependent on their own mastery of this skill.&lt;br /&gt;
&lt;br /&gt;
Primary &#039;&#039;&#039;Attributes: Intelligence, Wisdom&lt;br /&gt;
&lt;br /&gt;
See Also: &#039;&#039;&#039;INSCRIBE, RECITE, SYMBOLS&lt;/div&gt;</summary>
		<author><name>Helbragga</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Lore&amp;diff=3086</id>
		<title>Lore</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Lore&amp;diff=3086"/>
		<updated>2026-06-16T19:01:37Z</updated>

		<summary type="html">&lt;p&gt;Helbragga: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;Loremaster&amp;lt;/big&amp;gt;  Cost     : &amp;#039;&amp;#039;&amp;#039;1 train  Range    : &amp;#039;&amp;#039;&amp;#039;Single Inventory Object  Syntax: Lore &amp;lt;target&amp;gt;  Those who take this trait do so to stake their claim as especially learned and skilled at discerning histories of objects. Not all objects have particularly notable history; nothing interesting will be discovered in these cases.  All bards receive this trait for free.  See also: &amp;#039;&amp;#039;&amp;#039;IDENTIFY, DISCERN MAGIC&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&amp;lt;big&amp;gt;Loremaster&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Cost     : &#039;&#039;&#039;1 train&lt;br /&gt;
&lt;br /&gt;
Range    : &#039;&#039;&#039;Single Inventory Object&lt;br /&gt;
&lt;br /&gt;
Syntax: Lore &amp;lt;target&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Those who take this trait do so to stake their claim as especially learned and&lt;br /&gt;
skilled at discerning histories of objects. Not all objects have particularly&lt;br /&gt;
notable history; nothing interesting will be discovered in these cases.&lt;br /&gt;
&lt;br /&gt;
All bards receive this trait for free.&lt;br /&gt;
&lt;br /&gt;
See also: &#039;&#039;&#039;IDENTIFY, DISCERN MAGIC&lt;/div&gt;</summary>
		<author><name>Helbragga</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Water_scholar&amp;diff=3085</id>
		<title>Water scholar</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Water_scholar&amp;diff=3085"/>
		<updated>2026-06-16T02:23:44Z</updated>

		<summary type="html">&lt;p&gt;Helbragga: /* Water/Air */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quote|“I can show you all sorts of things: to look at people from afar, to throw people around the seas, even to call up a living elemental of water.”|sign=Jissashial, Grand-Master of the Waveborne}}&lt;br /&gt;
&lt;br /&gt;
Drawing from the element of life, water scholars weave spells of mending and healing. They offer protection as well as succor, yet they are not to be provoked, for they control battering waves and deadly ice.&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
Encompassing the powers of healing, protection, and knowledge, scholars of this sphere draw their influence from the powers of water.&lt;br /&gt;
&lt;br /&gt;
Resonating with lawful and good tendencies, scholars who are chaotic or evil cannot choose this sphere as a discipline. &lt;br /&gt;
&lt;br /&gt;
== Races ==&lt;br /&gt;
{{div col|colwidth=20em}}&lt;br /&gt;
* [[Aelin]]&lt;br /&gt;
* [[Ch&#039;taren]]&lt;br /&gt;
* [[Caladaran]]&lt;br /&gt;
* [[Ethron]]&lt;br /&gt;
* [[Human]]&lt;br /&gt;
* [[Nefortu]]&lt;br /&gt;
{{div col end}}&lt;br /&gt;
&lt;br /&gt;
== Traits==&lt;br /&gt;
{{div col|colwidth=20em}}&lt;br /&gt;
*[[Magic aptitude]]&lt;br /&gt;
&lt;br /&gt;
== Minor &amp;amp; Major Water ==&lt;br /&gt;
==== Skills ====&lt;br /&gt;
{{div col|colwidth=20em}}&lt;br /&gt;
* Level 1: [[dagger]] | [[mace]] | [[staff]] | [[concentration]] | [[recover]]&lt;br /&gt;
* Level 3: [[wands]]&lt;br /&gt;
* Level 4: [[frostkin]]&lt;br /&gt;
* Level 5: [[scrolls]]&lt;br /&gt;
* Level 6: [[meditation]]&lt;br /&gt;
* Level 7: [[staves]]&lt;br /&gt;
* Level 10: [[diagnose]]&lt;br /&gt;
* Level 12: [[warding weapon]]&lt;br /&gt;
* Level 16: [[Iterative attack|second attack]]&lt;br /&gt;
* Level 18: [[trance]]&lt;br /&gt;
* Level 20: [[haggle]]&lt;br /&gt;
* Level 22: [[treat infection]]&lt;br /&gt;
* Level 25: [[fast healing]]&lt;br /&gt;
* Level 34: [[detoxify]]&lt;br /&gt;
* Level 36: [[waveborne]]&lt;br /&gt;
{{div col end}}&lt;br /&gt;
&lt;br /&gt;
==== Spells ====&lt;br /&gt;
{{div col|colwidth=20em}}&lt;br /&gt;
* Level 1: [[glyph of frost]]&lt;br /&gt;
* Level 2: [[armor]]&lt;br /&gt;
* Level 3: [[detect invis]]&lt;br /&gt;
* Level 4: [[wellspring]]&lt;br /&gt;
* Level 5: [[create food]]&lt;br /&gt;
* Level 6: [[iceshard]]&lt;br /&gt;
* Level 8: [[ritual cleansing]]&lt;br /&gt;
* Level 9: [[whiteout]]&lt;br /&gt;
* Level 10: [[Sunset sigil]]&lt;br /&gt;
* Level 11: [[scan]] | [[communion]]&lt;br /&gt;
* Level 13: [[rune of life]]&lt;br /&gt;
* Level 14: [[douse]]&lt;br /&gt;
* Level 15: [[heatsink]]&lt;br /&gt;
* Level 16: [[protective shield]]&lt;br /&gt;
* Level 17: [[soothing mist]] | [[shield]]&lt;br /&gt;
* Level 19: [[purify]]&lt;br /&gt;
* Level 21: [[iceblast]]&lt;br /&gt;
* Level 22: [[noble refuge]]&lt;br /&gt;
* Level 23: [[sanctuary]]&lt;br /&gt;
* Level 24: [[flood]] | [[locate object]]&lt;br /&gt;
* Level 25: [[word of recall]]&lt;br /&gt;
* Level 26: [[polar aura]]&lt;br /&gt;
* Level 27: [[holy water]]&lt;br /&gt;
* Level 28: [[heal]]&lt;br /&gt;
* Level 29: [[currents]] | [[frozen heart]]&lt;br /&gt;
* Level 31: [[refine potion]]&lt;br /&gt;
* Level 32: [[mass heal]]&lt;br /&gt;
* Level 34: [[freeze]]&lt;br /&gt;
* Level 36: [[whirlpool]] | [[mark of winter]]&lt;br /&gt;
* Level 37: [[mend wounds]]&lt;br /&gt;
* Level 41: [[frigid burst]]&lt;br /&gt;
{{div col end}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Greater Paths ==&lt;br /&gt;
At creation, a scholar may choose to focus on one element, and thereby become a greater scholar of that element. Such magi gain access to the greater paths later in their career.&lt;br /&gt;
=== Living Waters ===&lt;br /&gt;
Hailed as healers of unparalled skill, these scholars combine a deep knowledge of medicine with the power of life itself to cure most any ill.&lt;br /&gt;
==== Skills ====&lt;br /&gt;
{{div col|colwidth=20em}}&lt;br /&gt;
* Level 30: [[Healers Touch]]&lt;br /&gt;
* Level 35: [[Restore Vigor]]&lt;br /&gt;
* Level 43: [[Somatic Arts]]&lt;br /&gt;
{{div col end}}&lt;br /&gt;
==== Spells ====&lt;br /&gt;
{{div col|colwidth=20em}}&lt;br /&gt;
* Level 39: [[Revitalize]]&lt;br /&gt;
* Level 45: [[Rebirth]]&lt;br /&gt;
* Level 48: [[Physiker&#039;s Instinct]]&lt;br /&gt;
{{div col end}}&lt;br /&gt;
=== Waveborne ===&lt;br /&gt;
Immersed deeply in the magics of the seas, those of the Waveborne gain mastery over waves, oceans, and the pure element of water.&lt;br /&gt;
==== Skills ====&lt;br /&gt;
{{div col|colwidth=20em}}&lt;br /&gt;
* Level 30: [[Deluge]]&lt;br /&gt;
{{div col end}}&lt;br /&gt;
==== Spells ====&lt;br /&gt;
{{div col|colwidth=20em}}&lt;br /&gt;
* Level 35: [[Scry]]&lt;br /&gt;
* Level 38: [[Water Elemental Summon]]&lt;br /&gt;
* Level 40: [[Meld With Water]]&lt;br /&gt;
* Level 44: [[Drown]]&lt;br /&gt;
* Level 47: [[Solace of the Seas]]&lt;br /&gt;
* Level 51: [[Maelstrom]]&lt;br /&gt;
{{div col end}}&lt;br /&gt;
=== Wintertide ===&lt;br /&gt;
By focusing on the chill power of ice, these heralds of Winter serve as a constant reminder that water magics can be as destructive as they are restorative.&lt;br /&gt;
==== Skills ====&lt;br /&gt;
{{div col|colwidth=20em}}&lt;br /&gt;
* Level 30: [[Wintertide]]&lt;br /&gt;
* Level 46: [[Rimeshard]]&lt;br /&gt;
{{div col end}}&lt;br /&gt;
==== Spells ====&lt;br /&gt;
{{div col|colwidth=20em}}&lt;br /&gt;
* Level 35: [[Arctic Chill]]&lt;br /&gt;
* Level 38: [[Encase]]&lt;br /&gt;
* Level 40: [[Grip of Elanthemir]]&lt;br /&gt;
* Level 42: [[Glacier&#039;s Edge]]&lt;br /&gt;
* Level 44: [[Ice Storm]]&lt;br /&gt;
* Level 51: [[Winter&#039;s Stronghold]]&lt;br /&gt;
{{div col end}}&lt;br /&gt;
&lt;br /&gt;
== Mixed Spheres ==&lt;br /&gt;
All scholars have the option of choosing a minor field of study to complement their major, a choice which grants them access to the lesser spells of that sphere. The increased awareness of both forms of magic sometimes lends greater insight into the Art than either alone, allowing for certain ‘mixed-sphere’ abilities, such as fire and earth combining to form lava.&lt;br /&gt;
=== Water/Fire ===&lt;br /&gt;
FILL IN&lt;br /&gt;
====  Skills ====&lt;br /&gt;
{{div col|colwidth=20em}}&lt;br /&gt;
* Level 30: [[thermal mastery]]&lt;br /&gt;
* Level 32: [[fuse resonance]]&lt;br /&gt;
{{div col end}}&lt;br /&gt;
&lt;br /&gt;
==== Spells ====&lt;br /&gt;
{{div col|colwidth=20em}}&lt;br /&gt;
* Level 7: [[enflame]] (-/F)&lt;br /&gt;
* Level 9: [[infravision]] (-/F)&lt;br /&gt;
* Level 12: [[immolate]] (-/F)&lt;br /&gt;
* Level 15: [[deny entropy]] (-/F)&lt;br /&gt;
* Level 20: [[rune of fire]] (-/F)&lt;br /&gt;
* Level 23: [[frenzy]] (-/F)&lt;br /&gt;
* Level 26: [[shiyul&#039;s fury]] (-/F)&lt;br /&gt;
* Level 33: [[baptism of fire]]&lt;br /&gt;
* Level 35: [[flare]] (-/F)&lt;br /&gt;
* Level 38: [[wall of fire]] (-/F)&lt;br /&gt;
* Level 39: [[grip of elanthemir]] (-/F)&lt;br /&gt;
* Level 40: [[martyr&#039;s fire]] (-/F)&lt;br /&gt;
* Level 42: [[fireball]] (-/F)&lt;br /&gt;
* Level 45: [[cinder scry]] (-/F)&lt;br /&gt;
* Level 47: [[boil seas]] (-/F)&lt;br /&gt;
* Level 50: [[antipode]]&lt;br /&gt;
{{div col end}}&lt;br /&gt;
&lt;br /&gt;
=== Water/Air ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====  Skills ====&lt;br /&gt;
{{div col|colwidth=20em}}&lt;br /&gt;
* Level 40: [[brume]]&lt;br /&gt;
* Level 44: [[subvocalize]] (-/A)&lt;br /&gt;
* Level 48: [[spell ripple]]&lt;br /&gt;
{{div col end}}&lt;br /&gt;
==== Spells ====&lt;br /&gt;
{{div col|colwidth=20em}}&lt;br /&gt;
* Level 7: [[blur]] (-/A)&lt;br /&gt;
* Level 8: [[floating disc]] (-/A)&lt;br /&gt;
* Level 12: [[misdirect]] (-/A)&lt;br /&gt;
* Level 15: [[spectral fist]] (-/A)&lt;br /&gt;
* Level 18: [[clinging fog]] (-/A)&lt;br /&gt;
* Level 23: [[phantom chorus]] (-/A)&lt;br /&gt;
* Level 29: [[rune of air]] (-/A)&lt;br /&gt;
* Level 30: [[fog aspect]]&lt;br /&gt;
* Level 32: [[suction]] (-/A)&lt;br /&gt;
* Level 35: [[group teleport]]&lt;br /&gt;
* Level 38: [[tempest]] (-/A)&lt;br /&gt;
* Level 42: [[delusions]] (-/A)&lt;br /&gt;
* Level 46: [[overcharge]] (-/A)&lt;br /&gt;
{{div col end}}&lt;br /&gt;
&lt;br /&gt;
=== Water/Earth ===&lt;br /&gt;
FILL IN&lt;br /&gt;
====  Skills ====&lt;br /&gt;
{{div col|colwidth=20em}}&lt;br /&gt;
* Level 29: [[adamantine invocation]] (-/E)&lt;br /&gt;
* Level 40: [[delay reaction]]&lt;br /&gt;
{{div col end}}&lt;br /&gt;
==== Spells ====&lt;br /&gt;
{{div col|colwidth=20em}}&lt;br /&gt;
* Level 7: [[knock]] (-/E)&lt;br /&gt;
* Level 8: [[fortify]] (-/E)&lt;br /&gt;
* Level 12: [[smooth terrain]] (-/E)&lt;br /&gt;
* Level 15: [[sandspray]] (-/E)&lt;br /&gt;
* Level 18: [[giant strength]] (-/E)&lt;br /&gt;
* Level 23: [[density]] (-/E)&lt;br /&gt;
* Level 30: [[acidic brew]]&lt;br /&gt;
* Level 32: [[grasping earth]] (-/E)&lt;br /&gt;
* Level 35: [[create homonculus]]&lt;br /&gt;
* Level 38: [[shape matter]] (-/E)&lt;br /&gt;
* Level 42: [[rune of earth]] (-/E)&lt;br /&gt;
* Level 44: [[voice of the earth]] (-/E)&lt;br /&gt;
* Level 46: [[reforge magic]] (-/E)&lt;br /&gt;
* Level 48: [[distill magic]]&lt;br /&gt;
{{div col end}}&lt;br /&gt;
=== Water/Spirit ===&lt;br /&gt;
FILL IN&lt;br /&gt;
====  Skills ====&lt;br /&gt;
{{div col|colwidth=20em}}&lt;br /&gt;
* Level 29: [[discern iniquity]] (-/S)&lt;br /&gt;
* Level 40: [[clarify mind]]&lt;br /&gt;
{{div col end}}&lt;br /&gt;
==== Spells ====&lt;br /&gt;
{{div col|colwidth=20em}}&lt;br /&gt;
* Level 7: [[undying radiance]] (-/S)&lt;br /&gt;
* Level 8: [[bless]] (-/S)&lt;br /&gt;
* Level 12: [[shock diffusion]] (-/S)&lt;br /&gt;
* Level 15: [[searing light]] (-/S)&lt;br /&gt;
* Level 18: [[zeal]] (-/S)&lt;br /&gt;
* Level 23: [[visions]] (-/S)&lt;br /&gt;
* Level 30: [[brotherhood]]&lt;br /&gt;
* Level 32: [[unfetter mana]] (-/S)&lt;br /&gt;
* Level 35: [[halo]]&lt;br /&gt;
* Level 38: [[affinity]] (-/S)&lt;br /&gt;
* Level 42: [[unshackle]] (-/S)&lt;br /&gt;
* Level 44: [[bond of souls]] (-/S)&lt;br /&gt;
* Level 46: [[thanatopsis]] (-/S)&lt;br /&gt;
* Level 48: [[Sasaphene&#039;s token]]&lt;br /&gt;
{{div col end}}&lt;br /&gt;
=== Water/Void ===&lt;br /&gt;
FILL IN&lt;br /&gt;
====  Skills ====&lt;br /&gt;
{{div col|colwidth=20em}}&lt;br /&gt;
* Level 8: [[gloomward]] (-/V)&lt;br /&gt;
* Level 29: [[fell purpose]] (-/V)&lt;br /&gt;
* Level 40: [[malefic insight]]&lt;br /&gt;
{{div col end}}&lt;br /&gt;
==== Spells ====&lt;br /&gt;
{{div col|colwidth=20em}}&lt;br /&gt;
* Level 7: [[blacklight]] (-/V)&lt;br /&gt;
* Level 12: [[curse]] (-/V)&lt;br /&gt;
* Level 15: [[enervating ray]] (-/V)&lt;br /&gt;
* Level 18: [[blindness]] (-/V)&lt;br /&gt;
* Level 23: [[defile defenses]] (-/V)&lt;br /&gt;
* Level 30: [[deathly chill]]&lt;br /&gt;
* Level 32: [[plague]] (-/V)&lt;br /&gt;
* Level 35: [[serene detachment]]&lt;br /&gt;
* Level 42: [[abominable rune]] (-/V)&lt;br /&gt;
* Level 44: [[tentacles]] (-/V)&lt;br /&gt;
* Level 46: [[scrit of Kaagn]] (-/V)&lt;br /&gt;
* Level 48: [[darkest depths]]&lt;br /&gt;
{{div col end}}&lt;br /&gt;
[[Category:Classes]][[Category:Scholars]]&lt;/div&gt;</summary>
		<author><name>Helbragga</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Water_scholar&amp;diff=3084</id>
		<title>Water scholar</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Water_scholar&amp;diff=3084"/>
		<updated>2026-06-16T02:20:57Z</updated>

		<summary type="html">&lt;p&gt;Helbragga: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quote|“I can show you all sorts of things: to look at people from afar, to throw people around the seas, even to call up a living elemental of water.”|sign=Jissashial, Grand-Master of the Waveborne}}&lt;br /&gt;
&lt;br /&gt;
Drawing from the element of life, water scholars weave spells of mending and healing. They offer protection as well as succor, yet they are not to be provoked, for they control battering waves and deadly ice.&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
Encompassing the powers of healing, protection, and knowledge, scholars of this sphere draw their influence from the powers of water.&lt;br /&gt;
&lt;br /&gt;
Resonating with lawful and good tendencies, scholars who are chaotic or evil cannot choose this sphere as a discipline. &lt;br /&gt;
&lt;br /&gt;
== Races ==&lt;br /&gt;
{{div col|colwidth=20em}}&lt;br /&gt;
* [[Aelin]]&lt;br /&gt;
* [[Ch&#039;taren]]&lt;br /&gt;
* [[Caladaran]]&lt;br /&gt;
* [[Ethron]]&lt;br /&gt;
* [[Human]]&lt;br /&gt;
* [[Nefortu]]&lt;br /&gt;
{{div col end}}&lt;br /&gt;
&lt;br /&gt;
== Traits==&lt;br /&gt;
{{div col|colwidth=20em}}&lt;br /&gt;
*[[Magic aptitude]]&lt;br /&gt;
&lt;br /&gt;
== Minor &amp;amp; Major Water ==&lt;br /&gt;
==== Skills ====&lt;br /&gt;
{{div col|colwidth=20em}}&lt;br /&gt;
* Level 1: [[dagger]] | [[mace]] | [[staff]] | [[concentration]] | [[recover]]&lt;br /&gt;
* Level 3: [[wands]]&lt;br /&gt;
* Level 4: [[frostkin]]&lt;br /&gt;
* Level 5: [[scrolls]]&lt;br /&gt;
* Level 6: [[meditation]]&lt;br /&gt;
* Level 7: [[staves]]&lt;br /&gt;
* Level 10: [[diagnose]]&lt;br /&gt;
* Level 12: [[warding weapon]]&lt;br /&gt;
* Level 16: [[Iterative attack|second attack]]&lt;br /&gt;
* Level 18: [[trance]]&lt;br /&gt;
* Level 20: [[haggle]]&lt;br /&gt;
* Level 22: [[treat infection]]&lt;br /&gt;
* Level 25: [[fast healing]]&lt;br /&gt;
* Level 34: [[detoxify]]&lt;br /&gt;
* Level 36: [[waveborne]]&lt;br /&gt;
{{div col end}}&lt;br /&gt;
&lt;br /&gt;
==== Spells ====&lt;br /&gt;
{{div col|colwidth=20em}}&lt;br /&gt;
* Level 1: [[glyph of frost]]&lt;br /&gt;
* Level 2: [[armor]]&lt;br /&gt;
* Level 3: [[detect invis]]&lt;br /&gt;
* Level 4: [[wellspring]]&lt;br /&gt;
* Level 5: [[create food]]&lt;br /&gt;
* Level 6: [[iceshard]]&lt;br /&gt;
* Level 8: [[ritual cleansing]]&lt;br /&gt;
* Level 9: [[whiteout]]&lt;br /&gt;
* Level 10: [[Sunset sigil]]&lt;br /&gt;
* Level 11: [[scan]] | [[communion]]&lt;br /&gt;
* Level 13: [[rune of life]]&lt;br /&gt;
* Level 14: [[douse]]&lt;br /&gt;
* Level 15: [[heatsink]]&lt;br /&gt;
* Level 16: [[protective shield]]&lt;br /&gt;
* Level 17: [[soothing mist]] | [[shield]]&lt;br /&gt;
* Level 19: [[purify]]&lt;br /&gt;
* Level 21: [[iceblast]]&lt;br /&gt;
* Level 22: [[noble refuge]]&lt;br /&gt;
* Level 23: [[sanctuary]]&lt;br /&gt;
* Level 24: [[flood]] | [[locate object]]&lt;br /&gt;
* Level 25: [[word of recall]]&lt;br /&gt;
* Level 26: [[polar aura]]&lt;br /&gt;
* Level 27: [[holy water]]&lt;br /&gt;
* Level 28: [[heal]]&lt;br /&gt;
* Level 29: [[currents]] | [[frozen heart]]&lt;br /&gt;
* Level 31: [[refine potion]]&lt;br /&gt;
* Level 32: [[mass heal]]&lt;br /&gt;
* Level 34: [[freeze]]&lt;br /&gt;
* Level 36: [[whirlpool]] | [[mark of winter]]&lt;br /&gt;
* Level 37: [[mend wounds]]&lt;br /&gt;
* Level 41: [[frigid burst]]&lt;br /&gt;
{{div col end}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Greater Paths ==&lt;br /&gt;
At creation, a scholar may choose to focus on one element, and thereby become a greater scholar of that element. Such magi gain access to the greater paths later in their career.&lt;br /&gt;
=== Living Waters ===&lt;br /&gt;
Hailed as healers of unparalled skill, these scholars combine a deep knowledge of medicine with the power of life itself to cure most any ill.&lt;br /&gt;
==== Skills ====&lt;br /&gt;
{{div col|colwidth=20em}}&lt;br /&gt;
* Level 30: [[Healers Touch]]&lt;br /&gt;
* Level 35: [[Restore Vigor]]&lt;br /&gt;
* Level 43: [[Somatic Arts]]&lt;br /&gt;
{{div col end}}&lt;br /&gt;
==== Spells ====&lt;br /&gt;
{{div col|colwidth=20em}}&lt;br /&gt;
* Level 39: [[Revitalize]]&lt;br /&gt;
* Level 45: [[Rebirth]]&lt;br /&gt;
* Level 48: [[Physiker&#039;s Instinct]]&lt;br /&gt;
{{div col end}}&lt;br /&gt;
=== Waveborne ===&lt;br /&gt;
Immersed deeply in the magics of the seas, those of the Waveborne gain mastery over waves, oceans, and the pure element of water.&lt;br /&gt;
==== Skills ====&lt;br /&gt;
{{div col|colwidth=20em}}&lt;br /&gt;
* Level 30: [[Deluge]]&lt;br /&gt;
{{div col end}}&lt;br /&gt;
==== Spells ====&lt;br /&gt;
{{div col|colwidth=20em}}&lt;br /&gt;
* Level 35: [[Scry]]&lt;br /&gt;
* Level 38: [[Water Elemental Summon]]&lt;br /&gt;
* Level 40: [[Meld With Water]]&lt;br /&gt;
* Level 44: [[Drown]]&lt;br /&gt;
* Level 47: [[Solace of the Seas]]&lt;br /&gt;
* Level 51: [[Maelstrom]]&lt;br /&gt;
{{div col end}}&lt;br /&gt;
=== Wintertide ===&lt;br /&gt;
By focusing on the chill power of ice, these heralds of Winter serve as a constant reminder that water magics can be as destructive as they are restorative.&lt;br /&gt;
==== Skills ====&lt;br /&gt;
{{div col|colwidth=20em}}&lt;br /&gt;
* Level 30: [[Wintertide]]&lt;br /&gt;
* Level 46: [[Rimeshard]]&lt;br /&gt;
{{div col end}}&lt;br /&gt;
==== Spells ====&lt;br /&gt;
{{div col|colwidth=20em}}&lt;br /&gt;
* Level 35: [[Arctic Chill]]&lt;br /&gt;
* Level 38: [[Encase]]&lt;br /&gt;
* Level 40: [[Grip of Elanthemir]]&lt;br /&gt;
* Level 42: [[Glacier&#039;s Edge]]&lt;br /&gt;
* Level 44: [[Ice Storm]]&lt;br /&gt;
* Level 51: [[Winter&#039;s Stronghold]]&lt;br /&gt;
{{div col end}}&lt;br /&gt;
&lt;br /&gt;
== Mixed Spheres ==&lt;br /&gt;
All scholars have the option of choosing a minor field of study to complement their major, a choice which grants them access to the lesser spells of that sphere. The increased awareness of both forms of magic sometimes lends greater insight into the Art than either alone, allowing for certain ‘mixed-sphere’ abilities, such as fire and earth combining to form lava.&lt;br /&gt;
=== Water/Fire ===&lt;br /&gt;
FILL IN&lt;br /&gt;
====  Skills ====&lt;br /&gt;
{{div col|colwidth=20em}}&lt;br /&gt;
* Level 30: [[thermal mastery]]&lt;br /&gt;
* Level 32: [[fuse resonance]]&lt;br /&gt;
{{div col end}}&lt;br /&gt;
&lt;br /&gt;
==== Spells ====&lt;br /&gt;
{{div col|colwidth=20em}}&lt;br /&gt;
* Level 7: [[enflame]] (-/F)&lt;br /&gt;
* Level 9: [[infravision]] (-/F)&lt;br /&gt;
* Level 12: [[immolate]] (-/F)&lt;br /&gt;
* Level 15: [[deny entropy]] (-/F)&lt;br /&gt;
* Level 20: [[rune of fire]] (-/F)&lt;br /&gt;
* Level 23: [[frenzy]] (-/F)&lt;br /&gt;
* Level 26: [[shiyul&#039;s fury]] (-/F)&lt;br /&gt;
* Level 33: [[baptism of fire]]&lt;br /&gt;
* Level 35: [[flare]] (-/F)&lt;br /&gt;
* Level 38: [[wall of fire]] (-/F)&lt;br /&gt;
* Level 39: [[grip of elanthemir]] (-/F)&lt;br /&gt;
* Level 40: [[martyr&#039;s fire]] (-/F)&lt;br /&gt;
* Level 42: [[fireball]] (-/F)&lt;br /&gt;
* Level 45: [[cinder scry]] (-/F)&lt;br /&gt;
* Level 47: [[boil seas]] (-/F)&lt;br /&gt;
* Level 50: [[antipode]]&lt;br /&gt;
{{div col end}}&lt;br /&gt;
&lt;br /&gt;
=== Water/Air ===&lt;br /&gt;
FILL IN&lt;br /&gt;
====  Skills ====&lt;br /&gt;
{{div col|colwidth=20em}}&lt;br /&gt;
* Level 40: [[brume]]&lt;br /&gt;
* Level 44: [[subvocalize]] (-/A)&lt;br /&gt;
* Level 48: [[spell ripple]]&lt;br /&gt;
{{div col end}}&lt;br /&gt;
==== Spells ====&lt;br /&gt;
{{div col|colwidth=20em}}&lt;br /&gt;
* Level 7: [[blur]] (-/A)&lt;br /&gt;
* Level 8: [[floating disc]] (-/A)&lt;br /&gt;
* Level 12: [[misdirect]] (-/A)&lt;br /&gt;
* Level 15: [[spectral fist]] (-/A)&lt;br /&gt;
* Level 18: [[clinging fog]] (-/A)&lt;br /&gt;
* Level 23: [[phantom chorus]] (-/A)&lt;br /&gt;
* Level 29: [[rune of air]] (-/A)&lt;br /&gt;
* Level 30: [[fog aspect]]&lt;br /&gt;
* Level 32: [[suction]] (-/A)&lt;br /&gt;
* Level 35: [[group teleport]]&lt;br /&gt;
* Level 38: [[tempest]] (-/A)&lt;br /&gt;
* Level 42: [[delusions]] (-/A)&lt;br /&gt;
* Level 46: [[overcharge]] (-/A)&lt;br /&gt;
{{div col end}}&lt;br /&gt;
=== Water/Earth ===&lt;br /&gt;
FILL IN&lt;br /&gt;
====  Skills ====&lt;br /&gt;
{{div col|colwidth=20em}}&lt;br /&gt;
* Level 29: [[adamantine invocation]] (-/E)&lt;br /&gt;
* Level 40: [[delay reaction]]&lt;br /&gt;
{{div col end}}&lt;br /&gt;
==== Spells ====&lt;br /&gt;
{{div col|colwidth=20em}}&lt;br /&gt;
* Level 7: [[knock]] (-/E)&lt;br /&gt;
* Level 8: [[fortify]] (-/E)&lt;br /&gt;
* Level 12: [[smooth terrain]] (-/E)&lt;br /&gt;
* Level 15: [[sandspray]] (-/E)&lt;br /&gt;
* Level 18: [[giant strength]] (-/E)&lt;br /&gt;
* Level 23: [[density]] (-/E)&lt;br /&gt;
* Level 30: [[acidic brew]]&lt;br /&gt;
* Level 32: [[grasping earth]] (-/E)&lt;br /&gt;
* Level 35: [[create homonculus]]&lt;br /&gt;
* Level 38: [[shape matter]] (-/E)&lt;br /&gt;
* Level 42: [[rune of earth]] (-/E)&lt;br /&gt;
* Level 44: [[voice of the earth]] (-/E)&lt;br /&gt;
* Level 46: [[reforge magic]] (-/E)&lt;br /&gt;
* Level 48: [[distill magic]]&lt;br /&gt;
{{div col end}}&lt;br /&gt;
=== Water/Spirit ===&lt;br /&gt;
FILL IN&lt;br /&gt;
====  Skills ====&lt;br /&gt;
{{div col|colwidth=20em}}&lt;br /&gt;
* Level 29: [[discern iniquity]] (-/S)&lt;br /&gt;
* Level 40: [[clarify mind]]&lt;br /&gt;
{{div col end}}&lt;br /&gt;
==== Spells ====&lt;br /&gt;
{{div col|colwidth=20em}}&lt;br /&gt;
* Level 7: [[undying radiance]] (-/S)&lt;br /&gt;
* Level 8: [[bless]] (-/S)&lt;br /&gt;
* Level 12: [[shock diffusion]] (-/S)&lt;br /&gt;
* Level 15: [[searing light]] (-/S)&lt;br /&gt;
* Level 18: [[zeal]] (-/S)&lt;br /&gt;
* Level 23: [[visions]] (-/S)&lt;br /&gt;
* Level 30: [[brotherhood]]&lt;br /&gt;
* Level 32: [[unfetter mana]] (-/S)&lt;br /&gt;
* Level 35: [[halo]]&lt;br /&gt;
* Level 38: [[affinity]] (-/S)&lt;br /&gt;
* Level 42: [[unshackle]] (-/S)&lt;br /&gt;
* Level 44: [[bond of souls]] (-/S)&lt;br /&gt;
* Level 46: [[thanatopsis]] (-/S)&lt;br /&gt;
* Level 48: [[Sasaphene&#039;s token]]&lt;br /&gt;
{{div col end}}&lt;br /&gt;
=== Water/Void ===&lt;br /&gt;
FILL IN&lt;br /&gt;
====  Skills ====&lt;br /&gt;
{{div col|colwidth=20em}}&lt;br /&gt;
* Level 8: [[gloomward]] (-/V)&lt;br /&gt;
* Level 29: [[fell purpose]] (-/V)&lt;br /&gt;
* Level 40: [[malefic insight]]&lt;br /&gt;
{{div col end}}&lt;br /&gt;
==== Spells ====&lt;br /&gt;
{{div col|colwidth=20em}}&lt;br /&gt;
* Level 7: [[blacklight]] (-/V)&lt;br /&gt;
* Level 12: [[curse]] (-/V)&lt;br /&gt;
* Level 15: [[enervating ray]] (-/V)&lt;br /&gt;
* Level 18: [[blindness]] (-/V)&lt;br /&gt;
* Level 23: [[defile defenses]] (-/V)&lt;br /&gt;
* Level 30: [[deathly chill]]&lt;br /&gt;
* Level 32: [[plague]] (-/V)&lt;br /&gt;
* Level 35: [[serene detachment]]&lt;br /&gt;
* Level 42: [[abominable rune]] (-/V)&lt;br /&gt;
* Level 44: [[tentacles]] (-/V)&lt;br /&gt;
* Level 46: [[scrit of Kaagn]] (-/V)&lt;br /&gt;
* Level 48: [[darkest depths]]&lt;br /&gt;
{{div col end}}&lt;br /&gt;
[[Category:Classes]][[Category:Scholars]]&lt;/div&gt;</summary>
		<author><name>Helbragga</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Darkest_depths&amp;diff=3083</id>
		<title>Darkest depths</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Darkest_depths&amp;diff=3083"/>
		<updated>2026-06-16T02:18:06Z</updated>

		<summary type="html">&lt;p&gt;Helbragga: Created page with &amp;quot;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;Darkest Depths (Spell)&amp;lt;/big&amp;gt;  Activation lag  : &amp;#039;&amp;#039;&amp;#039; 1.5 rounds  Activation cost : &amp;#039;&amp;#039;&amp;#039; 90 mana   Syntax: Cast &amp;#039;Darkest Depths&amp;#039; &amp;lt;target&amp;gt;  This spell opens up a yawning pit into the icy depths of the sea, sucking the target down into it. Every half-hour, an attempt is made to escape, and someone who can move freely underwater (such as via the waveborne skill or the Sunset sigil) may escape by simply swimming upwards. The pressure of the water ensures that anyone who...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Darkest Depths (Spell)&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Activation lag  : &#039;&#039;&#039; 1.5 rounds&lt;br /&gt;
&lt;br /&gt;
Activation cost : &#039;&#039;&#039; 90 mana&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Syntax: Cast &#039;Darkest Depths&#039; &amp;lt;target&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This spell opens up a yawning pit into the icy depths of the sea, sucking the&lt;br /&gt;
target down into it. Every half-hour, an attempt is made to escape, and&lt;br /&gt;
someone who can move freely underwater (such as via the waveborne skill or the&lt;br /&gt;
Sunset sigil) may escape by simply swimming upwards. The pressure of the water&lt;br /&gt;
ensures that anyone who cannot breathe underwater is unable to do much but&lt;br /&gt;
struggle. It is entirely possible to drown in this place.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See also: &#039;&#039;&#039;EARTH MAW&lt;/div&gt;</summary>
		<author><name>Helbragga</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Scrit_of_Kaagn&amp;diff=3082</id>
		<title>Scrit of Kaagn</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Scrit_of_Kaagn&amp;diff=3082"/>
		<updated>2026-06-16T02:17:00Z</updated>

		<summary type="html">&lt;p&gt;Helbragga: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;Scrit of Kaagn (Spell)&amp;lt;/big&amp;gt;  Activation lag  : &amp;#039;&amp;#039;&amp;#039; 1.0 rounds  Activation cost : &amp;#039;&amp;#039;&amp;#039; 150 mana   Syntax: Cast &amp;#039;Scrit of Kaagn&amp;#039; &amp;lt;scroll&amp;gt;  Those trained in the scrit of Kaagn may employ some of that Archmage&amp;#039;s techniques, tracing over the arcane words of a magic scroll in their own blood.  As a result, the spell contained within will be cast at a higher level when the scroll is consumed.  No one scroll may be so empowered more than once.  Primary Attribte: &amp;#039;&amp;#039;&amp;#039;Intel...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&amp;lt;big&amp;gt;Scrit of Kaagn (Spell)&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Activation lag  : &#039;&#039;&#039; 1.0 rounds&lt;br /&gt;
&lt;br /&gt;
Activation cost : &#039;&#039;&#039; 150 mana&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Syntax: Cast &#039;Scrit of Kaagn&#039; &amp;lt;scroll&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Those trained in the scrit of Kaagn may employ some of that Archmage&#039;s&lt;br /&gt;
techniques, tracing over the arcane words of a magic scroll in their own&lt;br /&gt;
blood.  As a result, the spell contained within will be cast at a&lt;br /&gt;
higher level when the scroll is consumed.  No one scroll may be so empowered&lt;br /&gt;
more than once.&lt;br /&gt;
&lt;br /&gt;
Primary Attribte: &#039;&#039;&#039;Intelligence&lt;br /&gt;
&lt;br /&gt;
See Also: &#039;&#039;&#039;SCROLLS&lt;/div&gt;</summary>
		<author><name>Helbragga</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Tentacles&amp;diff=3081</id>
		<title>Tentacles</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Tentacles&amp;diff=3081"/>
		<updated>2026-06-16T02:15:36Z</updated>

		<summary type="html">&lt;p&gt;Helbragga: Created page with &amp;quot;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;Tentacles (Spell)&amp;lt;/big&amp;gt;   Activation lag  :  &amp;#039;&amp;#039;&amp;#039;2.0 rounds  Activation cost :  &amp;#039;&amp;#039;&amp;#039;150 mana   Syntax: Cast &amp;#039;Tentacles&amp;#039;  This spell summons a writhing mass of tentacles into the room where the spell was cast. They will attempt to grasp at people within the room, or who pass through it, lagging them. The tentacles will linger until killed.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Tentacles (Spell)&amp;lt;/big&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
Activation lag  :  &#039;&#039;&#039;2.0 rounds&lt;br /&gt;
&lt;br /&gt;
Activation cost :  &#039;&#039;&#039;150 mana&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Syntax: Cast &#039;Tentacles&#039;&lt;br /&gt;
&lt;br /&gt;
This spell summons a writhing mass of tentacles into the room where the spell&lt;br /&gt;
was cast. They will attempt to grasp at people within the room, or who pass&lt;br /&gt;
through it, lagging them. The tentacles will linger until killed.&lt;/div&gt;</summary>
		<author><name>Helbragga</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Abominable_rune&amp;diff=3080</id>
		<title>Abominable rune</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Abominable_rune&amp;diff=3080"/>
		<updated>2026-06-16T02:14:55Z</updated>

		<summary type="html">&lt;p&gt;Helbragga: Created page with &amp;quot;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;Abominable Rune (Spell)&amp;lt;/big&amp;gt;  Activation lag  :  &amp;#039;&amp;#039;&amp;#039;2.0 rounds  Activation cost :  &amp;#039;&amp;#039;&amp;#039;24 mana   Syntax: Cast &amp;#039;Abominable Rune&amp;#039;  With this spell, the caster scribes a twisted, abominable rune in the air, where anyone in the room will see it. Those who enter a room where this rune is placed have a chance to be struck by the horror at the sight of it, causing them to flee the room immediately. They will not be able to enter the room again for a time.  It is not pos...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Abominable Rune (Spell)&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Activation lag  :  &#039;&#039;&#039;2.0 rounds&lt;br /&gt;
&lt;br /&gt;
Activation cost :  &#039;&#039;&#039;24 mana&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Syntax: Cast &#039;Abominable Rune&#039;&lt;br /&gt;
&lt;br /&gt;
With this spell, the caster scribes a twisted, abominable rune in the air,&lt;br /&gt;
where anyone in the room will see it. Those who enter a room where this rune&lt;br /&gt;
is placed have a chance to be struck by the horror at the sight of it, causing&lt;br /&gt;
them to flee the room immediately. They will not be able to enter the room&lt;br /&gt;
again for a time.&lt;br /&gt;
&lt;br /&gt;
It is not possible to scribe an abominable rune in a sanctified room.&lt;/div&gt;</summary>
		<author><name>Helbragga</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Serene_detachment&amp;diff=3079</id>
		<title>Serene detachment</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Serene_detachment&amp;diff=3079"/>
		<updated>2026-06-16T02:13:58Z</updated>

		<summary type="html">&lt;p&gt;Helbragga: Created page with &amp;quot;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;Serene Detachment (Spell)&amp;lt;/big&amp;gt;  Activation lag  :  &amp;#039;&amp;#039;&amp;#039;1.5 rounds  Activation cost :  &amp;#039;&amp;#039;&amp;#039;80 mana   Syntax: Cast &amp;#039;Serene Detachment&amp;#039;  This spell sends a wave of absolute calm through a room, potentially dispelling: zeal, frenzy, fury of the inferno, consuming rage, living flame, rage, berserk, enthusiasm, power word fear, dread wave, and adrenaline rush.  This spell does no harm and does not initiate combat.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Serene Detachment (Spell)&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Activation lag  :  &#039;&#039;&#039;1.5 rounds&lt;br /&gt;
&lt;br /&gt;
Activation cost :  &#039;&#039;&#039;80 mana&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Syntax: Cast &#039;Serene Detachment&#039;&lt;br /&gt;
&lt;br /&gt;
This spell sends a wave of absolute calm through a room, potentially&lt;br /&gt;
dispelling: zeal, frenzy, fury of the inferno, consuming rage, living flame,&lt;br /&gt;
rage, berserk, enthusiasm, power word fear, dread wave, and adrenaline rush.&lt;br /&gt;
&lt;br /&gt;
This spell does no harm and does not initiate combat.&lt;/div&gt;</summary>
		<author><name>Helbragga</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Deathly_chill&amp;diff=3078</id>
		<title>Deathly chill</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Deathly_chill&amp;diff=3078"/>
		<updated>2026-06-16T02:12:38Z</updated>

		<summary type="html">&lt;p&gt;Helbragga: Created page with &amp;quot;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;Deathly Chill (Spell)&amp;lt;/big&amp;gt;  Activation lag  :  &amp;#039;&amp;#039;&amp;#039;1.0 rounds  Activation cost :  &amp;#039;&amp;#039;&amp;#039;25 mana   Syntax: Cast &amp;#039;Deathly Chill&amp;#039;  This spell allows a scholar of both water and Void to infuse negative energies into their cold spells. While this spell is active, they will do bonus negative damage on iceblast, frozen heart, glyph of frost, and frigid bust. Iceblast and frigid burst both may also penalize strength.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Deathly Chill (Spell)&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Activation lag  :  &#039;&#039;&#039;1.0 rounds&lt;br /&gt;
&lt;br /&gt;
Activation cost :  &#039;&#039;&#039;25 mana&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Syntax: Cast &#039;Deathly Chill&#039;&lt;br /&gt;
&lt;br /&gt;
This spell allows a scholar of both water and Void to infuse negative energies&lt;br /&gt;
into their cold spells. While this spell is active, they will do bonus&lt;br /&gt;
negative damage on iceblast, frozen heart, glyph of frost, and frigid bust.&lt;br /&gt;
Iceblast and frigid burst both may also penalize strength.&lt;/div&gt;</summary>
		<author><name>Helbragga</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Defile_defenses&amp;diff=3077</id>
		<title>Defile defenses</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Defile_defenses&amp;diff=3077"/>
		<updated>2026-06-16T02:11:21Z</updated>

		<summary type="html">&lt;p&gt;Helbragga: Created page with &amp;quot;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;Defile Defenses (Spell)&amp;lt;/big&amp;gt;  Activation lag  :  &amp;#039;&amp;#039;&amp;#039;1.5 rounds  Activation cost :  &amp;#039;&amp;#039;&amp;#039;35 mana   Syntax: Cast &amp;#039;Defile Defense&amp;#039; &amp;lt;target&amp;gt;  With this spell, a scholar of Void can use negative energy to eat away at a victim&amp;#039;s defensive abilities. The victim will take a significant penalty to their armour class, and have a significant chance to fail to parry with either hand, fend, deflect blows, or block with a shield.  This spell cannot be used by anyone who has acc...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Defile Defenses (Spell)&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Activation lag  :  &#039;&#039;&#039;1.5 rounds&lt;br /&gt;
&lt;br /&gt;
Activation cost :  &#039;&#039;&#039;35 mana&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Syntax: Cast &#039;Defile Defense&#039; &amp;lt;target&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With this spell, a scholar of Void can use negative energy to eat away at a&lt;br /&gt;
victim&#039;s defensive abilities. The victim will take a significant penalty to&lt;br /&gt;
their armour class, and have a significant chance to fail to parry with either&lt;br /&gt;
hand, fend, deflect blows, or block with a shield.&lt;br /&gt;
&lt;br /&gt;
This spell cannot be used by anyone who has accrued gold aura.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See also: &#039;&#039;&#039;ARMOR CLASS, SHIELD BLOCK, FEND, DEFLECT, PARRY, OFFHAND PARRY, KARMA&lt;/div&gt;</summary>
		<author><name>Helbragga</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Winter%27s_Stronghold&amp;diff=3076</id>
		<title>Winter&#039;s Stronghold</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Winter%27s_Stronghold&amp;diff=3076"/>
		<updated>2026-06-16T02:09:39Z</updated>

		<summary type="html">&lt;p&gt;Helbragga: Created page with &amp;quot;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;Winter&amp;#039;s Stronghold (Spell)&amp;lt;/big&amp;gt;  Duration: &amp;#039;&amp;#039;&amp;#039;(level / 24) hours                         Minimum Cost: &amp;#039;&amp;#039;&amp;#039;140 mana  Cooldown: &amp;#039;&amp;#039;&amp;#039;60 hours  Syntax: cast &amp;quot;winter&amp;#039;s stronghold&amp;quot;  This powerful working of Wintertide summons forth barricades of ice to construct a fortress centered on the caster but spanning many rooms.  This stronghold of winter will cause all cold damage within it to be increased, and spells not of the sphere of water will occasionally fail within i...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Winter&#039;s Stronghold (Spell)&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Duration: &#039;&#039;&#039;(level / 24) hours                       &lt;br /&gt;
&lt;br /&gt;
Minimum Cost: &#039;&#039;&#039;140 mana&lt;br /&gt;
&lt;br /&gt;
Cooldown: &#039;&#039;&#039;60 hours&lt;br /&gt;
&lt;br /&gt;
Syntax: cast &amp;quot;winter&#039;s stronghold&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This powerful working of Wintertide summons forth barricades of ice to&lt;br /&gt;
construct a fortress centered on the caster but spanning many rooms.  This&lt;br /&gt;
stronghold of winter will cause all cold damage within it to be increased,&lt;br /&gt;
and spells not of the sphere of water will occasionally fail within its&lt;br /&gt;
walls.  Those trapped in the fortress may find it difficult to leave through&lt;br /&gt;
mundane means until the ice melts; those with the ability to pass freely&lt;br /&gt;
through doors will be left unhindered.  A certain minimum amount of space is&lt;br /&gt;
required for this working; if not present, it will fail.  &lt;br /&gt;
&lt;br /&gt;
Primary Attribute: &#039;&#039;&#039;Intelligence&lt;/div&gt;</summary>
		<author><name>Helbragga</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Ice_Storm&amp;diff=3075</id>
		<title>Ice Storm</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Ice_Storm&amp;diff=3075"/>
		<updated>2026-06-16T02:08:27Z</updated>

		<summary type="html">&lt;p&gt;Helbragga: Created page with &amp;quot;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;Ice Storm (Spell)&amp;lt;/big&amp;gt;  Activation lag  :  &amp;#039;&amp;#039;&amp;#039;2.0 rounds  Activation cost :  &amp;#039;&amp;#039;&amp;#039;150 mana  Duration: &amp;#039;&amp;#039;&amp;#039;4 hours                                      Minimum Cost: &amp;#039;&amp;#039;&amp;#039;150 mana  Cooldown: &amp;#039;&amp;#039;&amp;#039;45 hours                                     Range: &amp;#039;&amp;#039;&amp;#039;Current Area  Syntax: cast &amp;#039;ice storm&amp;#039;  A mage of Wintertide may use this working to summon forth a powerful blizzard to blanket the area.  While the area is so affected, movement cost therein is tripled, attempts to locate...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Ice Storm (Spell)&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Activation lag  :  &#039;&#039;&#039;2.0 rounds&lt;br /&gt;
&lt;br /&gt;
Activation cost :  &#039;&#039;&#039;150 mana&lt;br /&gt;
&lt;br /&gt;
Duration: &#039;&#039;&#039;4 hours                                    &lt;br /&gt;
&lt;br /&gt;
Minimum Cost: &#039;&#039;&#039;150 mana&lt;br /&gt;
&lt;br /&gt;
Cooldown: &#039;&#039;&#039;45 hours                                   &lt;br /&gt;
&lt;br /&gt;
Range: &#039;&#039;&#039;Current Area&lt;br /&gt;
&lt;br /&gt;
Syntax: cast &#039;ice storm&#039;&lt;br /&gt;
&lt;br /&gt;
A mage of Wintertide may use this working to summon forth a powerful&lt;br /&gt;
blizzard to blanket the area.  While the area is so affected, movement cost&lt;br /&gt;
therein is tripled, attempts to locate others via the &#039;where&#039; command will&lt;br /&gt;
fail, noticing others entering and leaving rooms grows difficult, and&lt;br /&gt;
scanning and archery become all but impossible.  Blazing infernos will be&lt;br /&gt;
extinguished and prevented, and the area as a whole will grow quite cold, if&lt;br /&gt;
not already so.  Furthermore, those caught out in the blowing snow will&lt;br /&gt;
suffer periodic cold damage.  Such a storm may not be summoned underwater.&lt;/div&gt;</summary>
		<author><name>Helbragga</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Glacier%27s_Edge&amp;diff=3074</id>
		<title>Glacier&#039;s Edge</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Glacier%27s_Edge&amp;diff=3074"/>
		<updated>2026-06-16T02:06:57Z</updated>

		<summary type="html">&lt;p&gt;Helbragga: Created page with &amp;quot;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;Glacier&amp;#039;s Edge - Wintertide Utility&amp;lt;/big&amp;gt;  Duration : &amp;#039;&amp;#039;&amp;#039;10 Hours  Minimum Cost: &amp;#039;&amp;#039;&amp;#039;60 Mana  Range    : &amp;#039;&amp;#039;&amp;#039;See Text  Syntax: Cast &amp;quot;Glacier&amp;#039;s Edge&amp;quot;  This spell places a hidden, frigid mark on the caster&amp;#039;s current room and remains inert until cast again in a different room. The two marks will then be joined with a line of frost, and the caster will know whenever someone crosses this line, though not where precisely. The lines may be of indefinite length, and multip...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Glacier&#039;s Edge - Wintertide Utility&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Duration : &#039;&#039;&#039;10 Hours&lt;br /&gt;
&lt;br /&gt;
Minimum Cost: &#039;&#039;&#039;60 Mana&lt;br /&gt;
&lt;br /&gt;
Range    : &#039;&#039;&#039;See Text&lt;br /&gt;
&lt;br /&gt;
Syntax: Cast &amp;quot;Glacier&#039;s Edge&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This spell places a hidden, frigid mark on the caster&#039;s current room and&lt;br /&gt;
remains inert until cast again in a different room. The two marks will then be&lt;br /&gt;
joined with a line of frost, and the caster will know whenever someone crosses&lt;br /&gt;
this line, though not where precisely. The lines may be of indefinite length,&lt;br /&gt;
and multiple such may be maintained at once. It will not be possible to&lt;br /&gt;
determine which line was crossed, should this be done.&lt;br /&gt;
&lt;br /&gt;
Primary Attribute: &#039;&#039;&#039;Intelligence&lt;/div&gt;</summary>
		<author><name>Helbragga</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Grip_of_Elanthemir&amp;diff=3073</id>
		<title>Grip of Elanthemir</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Grip_of_Elanthemir&amp;diff=3073"/>
		<updated>2026-06-16T02:05:30Z</updated>

		<summary type="html">&lt;p&gt;Helbragga: Created page with &amp;quot;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;Grip of Elanthemir (Spell)&amp;lt;/big&amp;gt;  Activation lag  :  &amp;#039;&amp;#039;&amp;#039;1.5 rounds  Activation cost :  &amp;#039;&amp;#039;&amp;#039;35 mana   Syntax: Cast &amp;#039;Grip of Elanthemir&amp;#039; &amp;lt;target&amp;gt;  Calling upon the depths of winter, this spell chills its target to the very bone. Potions they carry may be instantly shattered. They will suffer a penalty to all skills, regenerate hit and move points far more slowly. This will also dispel the enflame spell.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Grip of Elanthemir (Spell)&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Activation lag  :  &#039;&#039;&#039;1.5 rounds&lt;br /&gt;
&lt;br /&gt;
Activation cost :  &#039;&#039;&#039;35 mana&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Syntax: Cast &#039;Grip of Elanthemir&#039; &amp;lt;target&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Calling upon the depths of winter, this spell chills its target to the very&lt;br /&gt;
bone. Potions they carry may be instantly shattered. They will suffer a&lt;br /&gt;
penalty to all skills, regenerate hit and move points far more slowly. This&lt;br /&gt;
will also dispel the enflame spell.&lt;/div&gt;</summary>
		<author><name>Helbragga</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Malefic_insight&amp;diff=3072</id>
		<title>Malefic insight</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Malefic_insight&amp;diff=3072"/>
		<updated>2026-06-16T02:04:16Z</updated>

		<summary type="html">&lt;p&gt;Helbragga: Created page with &amp;quot;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;Malefic Insight (Skill)&amp;lt;/big&amp;gt;   Activation lag  :  &amp;#039;&amp;#039;&amp;#039;1.0 rounds  Activation cost :  &amp;#039;&amp;#039;&amp;#039;100 mana  Syntax: automatic  A disciple of both water and void has a unique perspective on maledictions, being well-versed in both their application and removal.  This insight lends itself to more effective spells; one who possesses it will find it easier to purify maladies, as well as render his own maledictions both more difficult to cure and harder to initially resist.  In...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Malefic Insight (Skill)&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Activation lag  :  &#039;&#039;&#039;1.0 rounds&lt;br /&gt;
&lt;br /&gt;
Activation cost :  &#039;&#039;&#039;100 mana&lt;br /&gt;
&lt;br /&gt;
Syntax: automatic&lt;br /&gt;
&lt;br /&gt;
A disciple of both water and void has a unique perspective on&lt;br /&gt;
maledictions, being well-versed in both their application and removal.  This&lt;br /&gt;
insight lends itself to more effective spells; one who possesses it will&lt;br /&gt;
find it easier to purify maladies, as well as render his own maledictions&lt;br /&gt;
both more difficult to cure and harder to initially resist.  In addition, it&lt;br /&gt;
will grant him a measure of protection against water-borne contaminants.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See Also: &#039;&#039;&#039;CONTAMINATE&lt;/div&gt;</summary>
		<author><name>Helbragga</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Fell_purpose&amp;diff=3071</id>
		<title>Fell purpose</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Fell_purpose&amp;diff=3071"/>
		<updated>2026-06-16T02:03:03Z</updated>

		<summary type="html">&lt;p&gt;Helbragga: Created page with &amp;quot;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;Fell Purpose (Skill) &amp;lt;/big&amp;gt;  Activation lag  :  &amp;#039;&amp;#039;&amp;#039;1.0 rounds  Activation cost :  &amp;#039;&amp;#039;&amp;#039;0 mana     Syntax: &amp;#039;&amp;#039;&amp;#039;Fellpurpose    One of the earliest lessons of the Void is that power can always be had at a price. While the fell purpose spell is active, the user will receive a bonus to their caster level, and all spells cast will typically cost double the mana. However, as the caster&amp;#039;s aura grows redder, the additional mana cost will decrease and the bonus to caster leve...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Fell Purpose (Skill) &amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Activation lag  :  &#039;&#039;&#039;1.0 rounds&lt;br /&gt;
&lt;br /&gt;
Activation cost :  &#039;&#039;&#039;0 mana&lt;br /&gt;
&lt;br /&gt;
  &lt;br /&gt;
Syntax: &#039;&#039;&#039;Fellpurpose&lt;br /&gt;
  &lt;br /&gt;
One of the earliest lessons of the Void is that power can always be had at a&lt;br /&gt;
price. While the fell purpose spell is active, the user will receive a bonus&lt;br /&gt;
to their caster level, and all spells cast will typically cost double the&lt;br /&gt;
mana. However, as the caster&#039;s aura grows redder, the additional mana cost&lt;br /&gt;
will decrease and the bonus to caster level will increase.&lt;br /&gt;
  &lt;br /&gt;
  &lt;br /&gt;
See also: &#039;&#039;&#039;KARMA&lt;/div&gt;</summary>
		<author><name>Helbragga</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Encase&amp;diff=3070</id>
		<title>Encase</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Encase&amp;diff=3070"/>
		<updated>2026-06-16T02:01:42Z</updated>

		<summary type="html">&lt;p&gt;Helbragga: Created page with &amp;quot;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;Encase (Spell)&amp;lt;/big&amp;gt;  Activation lag  : &amp;#039;&amp;#039;&amp;#039; 2.0 rounds  Activation cost :  &amp;#039;&amp;#039;&amp;#039;25 mana  Duration (slowed): &amp;#039;&amp;#039;&amp;#039;(level / 20) hours                 Minimum Cost: &amp;#039;&amp;#039;&amp;#039;25 mana  Duration (encased): &amp;#039;&amp;#039;&amp;#039;(level / 34) hours                Range: &amp;#039;&amp;#039;&amp;#039;Single PC or Mob  Syntax: cast &amp;#039;encase&amp;#039; &amp;lt;target&amp;gt;  This spell attempts to surround the target in encasing ice, doing a small amount of cold damage and hindering his movements.  The first time it is applied, the target will find tha...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Encase (Spell)&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Activation lag  : &#039;&#039;&#039; 2.0 rounds&lt;br /&gt;
&lt;br /&gt;
Activation cost :  &#039;&#039;&#039;25 mana&lt;br /&gt;
&lt;br /&gt;
Duration (slowed): &#039;&#039;&#039;(level / 20) hours               &lt;br /&gt;
&lt;br /&gt;
Minimum Cost: &#039;&#039;&#039;25 mana&lt;br /&gt;
&lt;br /&gt;
Duration (encased): &#039;&#039;&#039;(level / 34) hours              &lt;br /&gt;
&lt;br /&gt;
Range: &#039;&#039;&#039;Single PC or Mob&lt;br /&gt;
&lt;br /&gt;
Syntax: cast &#039;encase&#039; &amp;lt;target&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This spell attempts to surround the target in encasing ice, doing a small&lt;br /&gt;
amount of cold damage and hindering his movements.  The first time it is&lt;br /&gt;
applied, the target will find that his movement costs are increased, he is&lt;br /&gt;
less dextrous, and he moves more slowly both in combat and simply walking&lt;br /&gt;
about.  Should this spell take effect a second time, the hapless victim will&lt;br /&gt;
be completely encased in ice, unable to move, attack, or be attacked until&lt;br /&gt;
it melts away.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See Also: &#039;&#039;&#039;SLOW&lt;/div&gt;</summary>
		<author><name>Helbragga</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Arctic_Chill&amp;diff=3069</id>
		<title>Arctic Chill</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Arctic_Chill&amp;diff=3069"/>
		<updated>2026-06-16T02:00:01Z</updated>

		<summary type="html">&lt;p&gt;Helbragga: Created page with &amp;quot;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;Arctic Chill (Spell)&amp;lt;/big&amp;gt;  Activation lag  :  &amp;#039;&amp;#039;&amp;#039;1.0 rounds  Activation cost : &amp;#039;&amp;#039;&amp;#039; 40 mana  Duration: &amp;#039;&amp;#039;&amp;#039;(level / 10) hours                            Minimum Cost: &amp;#039;&amp;#039;&amp;#039;40 mana  Cooldown: &amp;#039;&amp;#039;&amp;#039;2.5 - 5 hours, varies by skill  Syntax: cast &amp;#039;arctic chill&amp;#039;  By summoning forth the cold endemic to the frozen poles of the world, a mage may empower his chill workings for time.  While this effect is present, all cold damage caused by the caster will be slightly higher.  Fur...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Arctic Chill (Spell)&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Activation lag  :  &#039;&#039;&#039;1.0 rounds&lt;br /&gt;
&lt;br /&gt;
Activation cost : &#039;&#039;&#039; 40 mana&lt;br /&gt;
&lt;br /&gt;
Duration: &#039;&#039;&#039;(level / 10) hours                          &lt;br /&gt;
&lt;br /&gt;
Minimum Cost: &#039;&#039;&#039;40 mana&lt;br /&gt;
&lt;br /&gt;
Cooldown: &#039;&#039;&#039;2.5 - 5 hours, varies by skill&lt;br /&gt;
&lt;br /&gt;
Syntax: cast &#039;arctic chill&#039;&lt;br /&gt;
&lt;br /&gt;
By summoning forth the cold endemic to the frozen poles of the world, a&lt;br /&gt;
mage may empower his chill workings for time.  While this effect is present,&lt;br /&gt;
all cold damage caused by the caster will be slightly higher.  Furthermore,&lt;br /&gt;
the power of his frostblast spell will be much enhanced, and when he casts&lt;br /&gt;
iceshard he may find it turned into a spray of multiple such shards. &lt;br /&gt;
However, all spells will cost additional mana from the need to draw upon&lt;br /&gt;
such cold; as this is more difficult in warmer climes, so too will the mana&lt;br /&gt;
cost be higher in warmer temperature, and substantially so in very hot&lt;br /&gt;
weather.&lt;/div&gt;</summary>
		<author><name>Helbragga</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Sasaphene%27s_token&amp;diff=3068</id>
		<title>Sasaphene&#039;s token</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Sasaphene%27s_token&amp;diff=3068"/>
		<updated>2026-06-16T01:58:15Z</updated>

		<summary type="html">&lt;p&gt;Helbragga: Created page with &amp;quot;Check back soon, wanderer.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Check back soon, wanderer.&lt;/div&gt;</summary>
		<author><name>Helbragga</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Rimeshard&amp;diff=3067</id>
		<title>Rimeshard</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Rimeshard&amp;diff=3067"/>
		<updated>2026-06-16T01:57:27Z</updated>

		<summary type="html">&lt;p&gt;Helbragga: Created page with &amp;quot;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;Rimeshard (Skill) &amp;lt;/big&amp;gt;  Activation lag  :  &amp;#039;&amp;#039;&amp;#039;1.0 rounds  Activation cost :  &amp;#039;&amp;#039;&amp;#039;100 mana   Syntax: Automatic  Mages of the Wintertide have learned to manipulate their cold magics to make their enemies feel the chill more keenly. With this skill, any time the scholar uses the iceblast, frozen heart, glyph of frost, or frigid burst spells, there is a chance that anyone struck will become more vulnerable to cold damage. This escalates only up to a point (about hal...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Rimeshard (Skill)&lt;br /&gt;
&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Activation lag  :  &#039;&#039;&#039;1.0 rounds&lt;br /&gt;
&lt;br /&gt;
Activation cost :  &#039;&#039;&#039;100 mana&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Syntax: Automatic&lt;br /&gt;
&lt;br /&gt;
Mages of the Wintertide have learned to manipulate their cold magics to make&lt;br /&gt;
their enemies feel the chill more keenly. With this skill, any time the&lt;br /&gt;
scholar uses the iceblast, frozen heart, glyph of frost, or frigid burst&lt;br /&gt;
spells, there is a chance that anyone struck will become more vulnerable to&lt;br /&gt;
cold damage. This escalates only up to a point (about half of a srryn&#039;s&lt;br /&gt;
natural vulnerability), after which only the duration will be renewed.&lt;/div&gt;</summary>
		<author><name>Helbragga</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Halo&amp;diff=3066</id>
		<title>Halo</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Halo&amp;diff=3066"/>
		<updated>2026-06-16T01:55:10Z</updated>

		<summary type="html">&lt;p&gt;Helbragga: Created page with &amp;quot;Under construction, friend.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Under construction, friend.&lt;/div&gt;</summary>
		<author><name>Helbragga</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Wintertide&amp;diff=3065</id>
		<title>Wintertide</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Wintertide&amp;diff=3065"/>
		<updated>2026-06-16T01:54:23Z</updated>

		<summary type="html">&lt;p&gt;Helbragga: Created page with &amp;quot;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;Wintertide (Skill)&amp;lt;/big&amp;gt;  Activation lag  :  &amp;#039;&amp;#039;&amp;#039;1.0 rounds  Activation cost :  &amp;#039;&amp;#039;&amp;#039;100 mana  Syntax: &amp;#039;&amp;#039;&amp;#039;Automatic  As heralds of winter, frost, and ice, mages of Wintertide develop several abilities unique to their path.  Certainly not least among them is the ability to draw the chill of the world itself into their spells.  Those with this skill will therefore find the effective level of their spells increased in cold weather, an effect only intensified as the tem...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Wintertide (Skill)&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Activation lag  :  &#039;&#039;&#039;1.0 rounds&lt;br /&gt;
&lt;br /&gt;
Activation cost :  &#039;&#039;&#039;100 mana&lt;br /&gt;
&lt;br /&gt;
Syntax: &#039;&#039;&#039;Automatic&lt;br /&gt;
&lt;br /&gt;
As heralds of winter, frost, and ice, mages of Wintertide develop several&lt;br /&gt;
abilities unique to their path.  Certainly not least among them is the&lt;br /&gt;
ability to draw the chill of the world itself into their spells.  Those with&lt;br /&gt;
this skill will therefore find the effective level of their spells increased&lt;br /&gt;
in cold weather, an effect only intensified as the temperature drops.  In&lt;br /&gt;
addition, this ability will grant a small boost to the mage&#039;s resistance to&lt;br /&gt;
cold, which increases with facility with this skill.  &lt;br /&gt;
&lt;br /&gt;
Primary Attributes: &#039;&#039;&#039;Intelligence, Constitution&lt;/div&gt;</summary>
		<author><name>Helbragga</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Brotherhood&amp;diff=3064</id>
		<title>Brotherhood</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Brotherhood&amp;diff=3064"/>
		<updated>2026-06-16T01:53:34Z</updated>

		<summary type="html">&lt;p&gt;Helbragga: Created page with &amp;quot;Check back soon, friend.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Check back soon, friend.&lt;/div&gt;</summary>
		<author><name>Helbragga</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Maelstrom&amp;diff=3063</id>
		<title>Maelstrom</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Maelstrom&amp;diff=3063"/>
		<updated>2026-06-16T01:52:52Z</updated>

		<summary type="html">&lt;p&gt;Helbragga: Created page with &amp;quot;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;Maelstrom (Spell)&amp;lt;/big&amp;gt;  Activation lag  :  &amp;#039;&amp;#039;&amp;#039;1.5 rounds  Activation cost :  &amp;#039;&amp;#039;&amp;#039;200 mana  Syntax: Cast &amp;#039;Maelstrom&amp;#039;  The undisputed masters of the open seas, scholars of the Waveborne are able to make them rise up against their foes. So long as they are in a space where there are at least three adjacent rooms on or under water, they may cast this spell, raising the entire contingous body of water in a maelstrom. Maelstrom waters will continually both lag and dama...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Maelstrom (Spell)&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Activation lag  :  &#039;&#039;&#039;1.5 rounds&lt;br /&gt;
&lt;br /&gt;
Activation cost :  &#039;&#039;&#039;200 mana&lt;br /&gt;
&lt;br /&gt;
Syntax: Cast &#039;Maelstrom&#039;&lt;br /&gt;
&lt;br /&gt;
The undisputed masters of the open seas, scholars of the Waveborne are able to&lt;br /&gt;
make them rise up against their foes. So long as they are in a space where&lt;br /&gt;
there are at least three adjacent rooms on or under water, they may cast this&lt;br /&gt;
spell, raising the entire contingous body of water in a maelstrom. Maelstrom&lt;br /&gt;
waters will continually both lag and damage everyone save the caster within&lt;br /&gt;
them; those affected by aquatic movement, Sunset sigil, or are themselves&lt;br /&gt;
Waveborne will be less affected. Anyone not caught in a whirlpool, excepting&lt;br /&gt;
those affected by the anchor spell, might get thrown out of the room.&lt;br /&gt;
&lt;br /&gt;
The recast delay ranges from 50 to 17.5 hours, dependent on the caster&#039;s&lt;br /&gt;
proficiency with the spell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See Also: &#039;&#039;&#039;WAVEBORNE, AQUATIC MOVEMENT, SUNSET SIGIL, ANCHOR, FLOOD&lt;/div&gt;</summary>
		<author><name>Helbragga</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Solace_of_the_Seas&amp;diff=3062</id>
		<title>Solace of the Seas</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Solace_of_the_Seas&amp;diff=3062"/>
		<updated>2026-06-16T01:50:51Z</updated>

		<summary type="html">&lt;p&gt;Helbragga: Created page with &amp;quot;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;Solace of the Seas (Spell) &amp;lt;/big&amp;gt;  Activation lag  :  &amp;#039;&amp;#039;&amp;#039;1.0 rounds  Activation cost :  &amp;#039;&amp;#039;&amp;#039;50 mana  Duration: &amp;#039;&amp;#039;&amp;#039;0.5 hours                                   Minimum Cost: &amp;#039;&amp;#039;&amp;#039;50 mana  Cooldown: &amp;#039;&amp;#039;&amp;#039;12 - 15 hours, varies by skill             Range: &amp;#039;&amp;#039;&amp;#039;Self or Groupmate  Syntax: cast &amp;#039;solace of the seas&amp;#039; &amp;lt;target&amp;gt;  When all else fails, the Waveborne have been known to wrap themselves in a protective coccoon of water magics, seeking out the solace of the seas.  While s...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Solace of the Seas (Spell)&lt;br /&gt;
&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Activation lag  :  &#039;&#039;&#039;1.0 rounds&lt;br /&gt;
&lt;br /&gt;
Activation cost :  &#039;&#039;&#039;50 mana&lt;br /&gt;
&lt;br /&gt;
Duration: &#039;&#039;&#039;0.5 hours                                 &lt;br /&gt;
&lt;br /&gt;
Minimum Cost: &#039;&#039;&#039;50 mana&lt;br /&gt;
&lt;br /&gt;
Cooldown: &#039;&#039;&#039;12 - 15 hours, varies by skill           &lt;br /&gt;
&lt;br /&gt;
Range: &#039;&#039;&#039;Self or Groupmate&lt;br /&gt;
&lt;br /&gt;
Syntax: cast &#039;solace of the seas&#039; &amp;lt;target&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When all else fails, the Waveborne have been known to wrap themselves in&lt;br /&gt;
a protective coccoon of water magics, seeking out the solace of the seas. &lt;br /&gt;
While so enshrouded, the caster is immune to all damage, but likewise cannot&lt;br /&gt;
cause any harm to another.  Furthermore, the serenity he enjoys comes at the&lt;br /&gt;
cost of sluggish, slow responses, reducing his combat speed for a long time&lt;br /&gt;
even after the immunity has lifted from him.  This solace may be imparted to&lt;br /&gt;
a groupmate, or experienced by the caster directly.&lt;/div&gt;</summary>
		<author><name>Helbragga</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Shock_diffusion&amp;diff=3061</id>
		<title>Shock diffusion</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Shock_diffusion&amp;diff=3061"/>
		<updated>2026-06-16T01:49:17Z</updated>

		<summary type="html">&lt;p&gt;Helbragga: Created page with &amp;quot;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;Shock Diffusion (Spell)&amp;lt;/big&amp;gt;   Activation lag  :  &amp;#039;&amp;#039;&amp;#039;1.5 rounds  Activation cost : &amp;#039;&amp;#039;&amp;#039; 80 mana   Syntax: Cast &amp;#039;Shock Diffusion&amp;#039; &amp;lt;target&amp;gt;  This spell channels the pain of injury away from the body via magic, reducing damage by a third (when cast on oneself) or roughly half that when cast on another. The damage reduced will instead be inflicted upon one&amp;#039;s mana; it is possible to go into the negative this way.  Primary Attributes: &amp;#039;&amp;#039;&amp;#039;Charisma, Constitution&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Shock Diffusion (Spell)&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Activation lag  :  &#039;&#039;&#039;1.5 rounds&lt;br /&gt;
&lt;br /&gt;
Activation cost : &#039;&#039;&#039; 80 mana&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Syntax: Cast &#039;Shock Diffusion&#039; &amp;lt;target&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This spell channels the pain of injury away from the body via magic, reducing&lt;br /&gt;
damage by a third (when cast on oneself) or roughly half that when cast on&lt;br /&gt;
another. The damage reduced will instead be inflicted upon one&#039;s mana; it is&lt;br /&gt;
possible to go into the negative this way.&lt;br /&gt;
&lt;br /&gt;
Primary Attributes: &#039;&#039;&#039;Charisma, Constitution&lt;/div&gt;</summary>
		<author><name>Helbragga</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Misdirect&amp;diff=3060</id>
		<title>Misdirect</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Misdirect&amp;diff=3060"/>
		<updated>2026-06-16T01:48:12Z</updated>

		<summary type="html">&lt;p&gt;Helbragga: Created page with &amp;quot;Check back again soon, traveler.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Check back again soon, traveler.&lt;/div&gt;</summary>
		<author><name>Helbragga</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Clarify_mind&amp;diff=3059</id>
		<title>Clarify mind</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Clarify_mind&amp;diff=3059"/>
		<updated>2026-06-16T01:47:32Z</updated>

		<summary type="html">&lt;p&gt;Helbragga: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;Clarify Mind (Skill)&amp;lt;/big&amp;gt;  Activation lag  :  &amp;#039;&amp;#039;&amp;#039;1.0 rounds  Activation cost :  &amp;#039;&amp;#039;&amp;#039;100 mana  Syntax: Automatic  Those trained in the clarifying arts may expand the power of the purify spell to cleanse the mind as well as body.  So empowered, the spell will wash away the effects of visions, obfuscations, delusions, unnatural fears and nightmares, beguilement, and mental cloaks. This training furthermore enchances the diagnose skill, enabling the mage to identify...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&amp;lt;big&amp;gt;Clarify Mind (Skill)&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Activation lag  :  &#039;&#039;&#039;1.0 rounds&lt;br /&gt;
&lt;br /&gt;
Activation cost :  &#039;&#039;&#039;100 mana&lt;br /&gt;
&lt;br /&gt;
Syntax: Automatic&lt;br /&gt;
&lt;br /&gt;
Those trained in the clarifying arts may expand the power of the purify&lt;br /&gt;
spell to cleanse the mind as well as body.  So empowered, the spell will wash&lt;br /&gt;
away the effects of visions, obfuscations, delusions, unnatural fears and&lt;br /&gt;
nightmares, beguilement, and mental cloaks. This training furthermore&lt;br /&gt;
enchances the diagnose skill, enabling the mage to identify these selfsame&lt;br /&gt;
maladies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See Also: &#039;&#039;&#039;PURIFY, DIAGNOSE&lt;/div&gt;</summary>
		<author><name>Helbragga</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Distill_magic&amp;diff=3058</id>
		<title>Distill magic</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Distill_magic&amp;diff=3058"/>
		<updated>2026-06-16T01:45:45Z</updated>

		<summary type="html">&lt;p&gt;Helbragga: Created page with &amp;quot;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;Distill Magic (Spell)&amp;lt;/big&amp;gt;  Activation lag  :  &amp;#039;&amp;#039;&amp;#039;2.0 rounds  Activation cost :  &amp;#039;&amp;#039;&amp;#039;200 mana  Duration: &amp;#039;&amp;#039;&amp;#039;120 hours                                   Minimum Cost: &amp;#039;&amp;#039;&amp;#039;200 mana  Range: Caster only  Syntax: cast &amp;#039;distill magic&amp;#039;  With the distill magic working, a scholar of spirit and water may surround himself with a misty aura.  When so imbued, the magics of the first benedictive spell cast upon him will not reach him; instead, they will be distilled down into a...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Distill Magic (Spell)&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Activation lag  :  &#039;&#039;&#039;2.0 rounds&lt;br /&gt;
&lt;br /&gt;
Activation cost :  &#039;&#039;&#039;200 mana&lt;br /&gt;
&lt;br /&gt;
Duration: &#039;&#039;&#039;120 hours                                 &lt;br /&gt;
&lt;br /&gt;
Minimum Cost: &#039;&#039;&#039;200 mana&lt;br /&gt;
&lt;br /&gt;
Range: Caster only&lt;br /&gt;
&lt;br /&gt;
Syntax: cast &#039;distill magic&#039;&lt;br /&gt;
&lt;br /&gt;
With the distill magic working, a scholar of spirit and water may&lt;br /&gt;
surround himself with a misty aura.  When so imbued, the magics of the first&lt;br /&gt;
benedictive spell cast upon him will not reach him; instead, they will be&lt;br /&gt;
distilled down into a potion.  Such a potion may be distributed or quaffed&lt;br /&gt;
as any other.  Additional benedictive spells will not be so affected.  &lt;br /&gt;
&lt;br /&gt;
Primary Attributes: &#039;&#039;&#039;Intelligence&lt;br /&gt;
&lt;br /&gt;
See Also: &#039;&#039;&#039;QUAFF&lt;/div&gt;</summary>
		<author><name>Helbragga</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Reforge_magic&amp;diff=3057</id>
		<title>Reforge magic</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Reforge_magic&amp;diff=3057"/>
		<updated>2026-06-16T01:43:45Z</updated>

		<summary type="html">&lt;p&gt;Helbragga: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;Reforge Magic (Spell)&amp;lt;/big&amp;gt;   Activation lag  :  &amp;#039;&amp;#039;&amp;#039;1.0 rounds  Activation cost :  &amp;#039;&amp;#039;&amp;#039;150 mana  Duration: &amp;#039;&amp;#039;&amp;#039;Permanent                                     Minimum Cost: &amp;#039;&amp;#039;&amp;#039;150 mana  Range: &amp;#039;&amp;#039;&amp;#039;Target Inventory Object   Syntax: cast &amp;#039;reforge magic&amp;#039; &amp;lt;magical staff&amp;gt; concentrate          cast &amp;#039;reforge magic&amp;#039; &amp;lt;magical staff&amp;gt; diffuse   In the course of their studies, disciples of earthen magics learn to reforge the power contained within magical staves.  Such scholars m...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&amp;lt;big&amp;gt;Reforge Magic (Spell)&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Activation lag  :  &#039;&#039;&#039;1.0 rounds&lt;br /&gt;
&lt;br /&gt;
Activation cost :  &#039;&#039;&#039;150 mana&lt;br /&gt;
&lt;br /&gt;
Duration: &#039;&#039;&#039;Permanent                                   &lt;br /&gt;
&lt;br /&gt;
Minimum Cost: &#039;&#039;&#039;150 mana&lt;br /&gt;
&lt;br /&gt;
Range: &#039;&#039;&#039;Target Inventory Object&lt;br /&gt;
&lt;br /&gt;
 Syntax: cast &#039;reforge magic&#039; &amp;lt;magical staff&amp;gt; concentrate&lt;br /&gt;
         cast &#039;reforge magic&#039; &amp;lt;magical staff&amp;gt; diffuse&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the course of their studies, disciples of earthen magics learn to&lt;br /&gt;
reforge the power contained within magical staves.  Such scholars may choose&lt;br /&gt;
to either concentrate or diffuse the energies within the staff; the former&lt;br /&gt;
converts one of the spell charges into increased spell levels, while the&lt;br /&gt;
latter reduces the level in favor of increasing the number of charges.  Any&lt;br /&gt;
given magical staff may only be reforged a single time.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See Also: &#039;&#039;&#039;BRANDISH&lt;/div&gt;</summary>
		<author><name>Helbragga</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Voice_of_the_earth&amp;diff=3056</id>
		<title>Voice of the earth</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Voice_of_the_earth&amp;diff=3056"/>
		<updated>2026-06-16T01:41:34Z</updated>

		<summary type="html">&lt;p&gt;Helbragga: Created page with &amp;quot;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;Voice of the Earth (Spell)&amp;lt;/big&amp;gt;   Activation lag  : &amp;#039;&amp;#039;&amp;#039; 2.0 rounds  Activation cost :  &amp;#039;&amp;#039;&amp;#039;120 mana   Syntax: Cast &amp;#039;Voice of the Earth&amp;#039; &amp;lt;target&amp;gt;  This spell draws on the power of the earth to attempt to locate its target. If the target is underground, their exact location will be revealed to the caster. Targets who are on or under water or in the air will not be found by the earth. If the target is in any other locale, the type of terrain of that place will be re...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Voice of the Earth (Spell)&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Activation lag  : &#039;&#039;&#039; 2.0 rounds&lt;br /&gt;
&lt;br /&gt;
Activation cost :  &#039;&#039;&#039;120 mana&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Syntax: Cast &#039;Voice of the Earth&#039; &amp;lt;target&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This spell draws on the power of the earth to attempt to locate its target. If&lt;br /&gt;
the target is underground, their exact location will be revealed to the&lt;br /&gt;
caster. Targets who are on or under water or in the air will not be found by&lt;br /&gt;
the earth. If the target is in any other locale, the type of terrain of that&lt;br /&gt;
place will be revealed.&lt;/div&gt;</summary>
		<author><name>Helbragga</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Shape_matter&amp;diff=3055</id>
		<title>Shape matter</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Shape_matter&amp;diff=3055"/>
		<updated>2026-06-16T01:40:39Z</updated>

		<summary type="html">&lt;p&gt;Helbragga: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;Shape Matter (Spell)&amp;lt;/big&amp;gt;  Activation lag  :  &amp;#039;&amp;#039;&amp;#039;1.5 rounds  Activation cost : &amp;#039;&amp;#039;&amp;#039; 120 mana   Syntax: Cast &amp;#039;Shape Matter&amp;#039; &amp;lt;Target&amp;gt;  This spell may be cast upon either weapons or items of type armour. Weapons will receive a bonus to damroll and armour to hit points. This will increase the weight of the item.  This cannot be used on items with the nodestroy flag. Casting this spell repeatedly upon a single item carries with it an escalating chance that the object...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&amp;lt;big&amp;gt;Shape Matter (Spell)&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Activation lag  :  &#039;&#039;&#039;1.5 rounds&lt;br /&gt;
&lt;br /&gt;
Activation cost : &#039;&#039;&#039; 120 mana&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Syntax: Cast &#039;Shape Matter&#039; &amp;lt;Target&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This spell may be cast upon either weapons or items of type armour. Weapons&lt;br /&gt;
will receive a bonus to damroll and armour to hit points. This will increase&lt;br /&gt;
the weight of the item.&lt;br /&gt;
&lt;br /&gt;
This cannot be used on items with the nodestroy flag. Casting this spell&lt;br /&gt;
repeatedly upon a single item carries with it an escalating chance that the&lt;br /&gt;
object will be destroyed.&lt;br /&gt;
&lt;br /&gt;
Primary Attributes: Intelligence, Strength&lt;/div&gt;</summary>
		<author><name>Helbragga</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Create_homonculus&amp;diff=3054</id>
		<title>Create homonculus</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Create_homonculus&amp;diff=3054"/>
		<updated>2026-06-16T01:39:27Z</updated>

		<summary type="html">&lt;p&gt;Helbragga: Created page with &amp;quot;Under construction, traveler. Come back soon.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Under construction, traveler. Come back soon.&lt;/div&gt;</summary>
		<author><name>Helbragga</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Delay_reaction&amp;diff=3053</id>
		<title>Delay reaction</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Delay_reaction&amp;diff=3053"/>
		<updated>2026-06-16T01:38:57Z</updated>

		<summary type="html">&lt;p&gt;Helbragga: Created page with &amp;quot;Coming soon.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Coming soon.&lt;/div&gt;</summary>
		<author><name>Helbragga</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Acidic_brew&amp;diff=3052</id>
		<title>Acidic brew</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Acidic_brew&amp;diff=3052"/>
		<updated>2026-06-16T01:38:11Z</updated>

		<summary type="html">&lt;p&gt;Helbragga: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;Rynath&amp;#039;s Brew (Skill)&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;                                             Activation lag  :  &amp;#039;&amp;#039;&amp;#039;1.5 rounds  Activation cost :  &amp;#039;&amp;#039;&amp;#039;20 mana   Syntax: Rynathsbrew &amp;lt;target&amp;gt;  First devised by a bombs-master named Rynath, the brew that bears their name is powerfully acidic and clings to the skin and armour. This does a small bit of damage initially, but is primarily noted for continuing to damage the affected for the duration of the skill. Additional applicati...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;Rynath&#039;s Brew (Skill)&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;                                           &lt;br /&gt;
&lt;br /&gt;
Activation lag  :  &#039;&#039;&#039;1.5 rounds&lt;br /&gt;
&lt;br /&gt;
Activation cost :  &#039;&#039;&#039;20 mana&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Syntax: Rynathsbrew &amp;lt;target&amp;gt;&lt;br /&gt;
&lt;br /&gt;
First devised by a bombs-master named Rynath, the brew that bears their name&lt;br /&gt;
is powerfully acidic and clings to the skin and armour. This does a small bit&lt;br /&gt;
of damage initially, but is primarily noted for continuing to damage the&lt;br /&gt;
affected for the duration of the skill. Additional applications will renew the&lt;br /&gt;
duration, but not extend it.&lt;/div&gt;</summary>
		<author><name>Helbragga</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Cooking&amp;diff=3049</id>
		<title>Cooking</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Cooking&amp;diff=3049"/>
		<updated>2026-06-08T16:42:13Z</updated>

		<summary type="html">&lt;p&gt;Helbragga: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
          Cooking (Skill)                                                  &lt;br /&gt;
&lt;br /&gt;
Activation lag  :  2.0 rounds&lt;br /&gt;
&lt;br /&gt;
Activation cost :  8 mana&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Syntax: Cook &amp;lt;ingredient&amp;gt; &amp;lt;ingredient&amp;gt; &amp;lt;ingredient&amp;gt; &amp;lt;ingredient&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Any character may try their hand at the art of cookery. One simply combines&lt;br /&gt;
between two and four ingredients and hopefully sees tasty results. Some&lt;br /&gt;
recipes will require a heat source or a toolkit to produce a delicious meal.&lt;br /&gt;
&lt;br /&gt;
Each specific combination of items will produce only one result; should&lt;br /&gt;
preparation fail no ingredients will be consumed. One may attempt cooking with&lt;br /&gt;
any sort of item, not just type food-- emphasis on attempt. It is unlikely any&lt;br /&gt;
preparation will actually allow you to eat your hat.&lt;br /&gt;
&lt;br /&gt;
Recipes may be discovered in cookbooks throughout the world, or one may use&lt;br /&gt;
trial and error to create your own!&lt;br /&gt;
&lt;br /&gt;
Tip: To cook on the go, make sure to have firekits with you. If you want to save money while you practice, find a local fire or oven available for use so you don’t have to keep lighting more fires.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Cooking and Food Vendors&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Vendor !! Ingredients / Goods !! Where to Find !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Irturtu, the shuddeni cook&lt;br /&gt;
| a Yithouli cooking kit&amp;lt;br&amp;gt;a bottle of hru-mka oil&amp;lt;br&amp;gt;a cookbook marked with a snail shell&amp;lt;br&amp;gt;a filleting knife&lt;br /&gt;
| The Uthlin Ocean:&amp;lt;br&amp;gt;The Galley&lt;br /&gt;
| On the boat!&lt;br /&gt;
|-&lt;br /&gt;
| A gangly young man with tousled hair manages a busy vegetable stand.&lt;br /&gt;
| a ripe red tomato&amp;lt;br&amp;gt;a pungent purple onion&amp;lt;br&amp;gt;a green bell pepper&amp;lt;br&amp;gt;a leafy green head of lettuce&amp;lt;br&amp;gt;a small bundle of asparagus&lt;br /&gt;
| Earendam:&amp;lt;br&amp;gt;Saldarin Plaza&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| A young greengrocer tends a fruit cart here, calling out cheerfully to passersby.&lt;br /&gt;
| a bunch of dark red grapes&amp;lt;br&amp;gt;a small bag of cherries&amp;lt;br&amp;gt;a reddish blood orange&amp;lt;br&amp;gt;a pink and green apple&amp;lt;br&amp;gt;a purple asjiena fruit&lt;br /&gt;
| Earendam:&amp;lt;br&amp;gt;The Southwestern Arien Plaza&lt;br /&gt;
| Fresh fruit vendor.&lt;br /&gt;
|-&lt;br /&gt;
| A pudgy shuddeni catches a nap in a chair, protected from the sun&#039;s rays by a thick black awning.&lt;br /&gt;
| a curled, skewered centipede&amp;lt;br&amp;gt;a handful of toasted crickets&amp;lt;br&amp;gt;a plump, roasted slug&amp;lt;br&amp;gt;a large, skewered grub&lt;br /&gt;
| Earendam:&amp;lt;br&amp;gt;Corner of Scero Way and Kaagn Row&lt;br /&gt;
| Prepared insect foods.&lt;br /&gt;
|-&lt;br /&gt;
| A thin older woman rearranges the turnips to look more appealing.&lt;br /&gt;
| a few turnips&amp;lt;br&amp;gt;a head of lettuce&amp;lt;br&amp;gt;a yellow squash&lt;br /&gt;
| Kor Thrandir:&amp;lt;br&amp;gt;A Farmer&#039;s Market&lt;br /&gt;
| Fresh vegetables.&lt;br /&gt;
|-&lt;br /&gt;
| A large man rotates the broccoli.&lt;br /&gt;
| a few carrots&amp;lt;br&amp;gt;some broccoli&amp;lt;br&amp;gt;some raw green beans&lt;br /&gt;
| Kor Thrandir:&amp;lt;br&amp;gt;A Farmer&#039;s Market&lt;br /&gt;
| Fresh vegetables.&lt;br /&gt;
|-&lt;br /&gt;
| Short and fat, an ethron greengrocer stands here.&lt;br /&gt;
| a ripe green pear&amp;lt;br&amp;gt;a big turnip&amp;lt;br&amp;gt;an onion&amp;lt;br&amp;gt;a long cucumber&amp;lt;br&amp;gt;a beetroot&amp;lt;br&amp;gt;a ripe red apple&amp;lt;br&amp;gt;a vegetable crate&lt;br /&gt;
| Var Bandor:&amp;lt;br&amp;gt;Open Air Market&lt;br /&gt;
| Crates have different vegetables in them randomly.&lt;br /&gt;
|-&lt;br /&gt;
| A flour-covered baker offers supplies.&lt;br /&gt;
| a few almonds&amp;lt;br&amp;gt;a hard yellow cheese&amp;lt;br&amp;gt;a loaf of bread&amp;lt;br&amp;gt;a case of cooking staples&amp;lt;br&amp;gt;a jar of honey&amp;lt;br&amp;gt;a stick of butter&amp;lt;br&amp;gt;a chicken egg&amp;lt;br&amp;gt;a sack of rice&amp;lt;br&amp;gt;a small sack of flour&amp;lt;br&amp;gt;a jug of milk&lt;br /&gt;
| Var Bandor:&amp;lt;br&amp;gt;Open Air Market&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| An alatharya cook oversees the kitchen.&lt;br /&gt;
| a sprig of thyme&amp;lt;br&amp;gt;a pile of lavender buds&amp;lt;br&amp;gt;a large chunk of ice&amp;lt;br&amp;gt;a sampler of herbs and spices&amp;lt;br&amp;gt;a tiny jar of chili powder&amp;lt;br&amp;gt;a pouch of Bandor spice mix&amp;lt;br&amp;gt;a bulb of garlic&amp;lt;br&amp;gt;a pile of coarse salt&amp;lt;br&amp;gt;a bottle of white wine vinegar&amp;lt;br&amp;gt;a bottle of olive oil&amp;lt;br&amp;gt;a small firekit&amp;lt;br&amp;gt;a heavy iron cooking kit&amp;lt;br&amp;gt;the Book of Var Bandor Recipes&lt;br /&gt;
| Var Bandor:&amp;lt;br&amp;gt;A Communal Kitchen&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| A burly human butcher stands here, chopping meat.&lt;br /&gt;
| a whole quail&amp;lt;br&amp;gt;a large dead hare&amp;lt;br&amp;gt;a large trout&amp;lt;br&amp;gt;a piece of raw pork&amp;lt;br&amp;gt;a piece of raw chicken&amp;lt;br&amp;gt;a piece of raw beef&lt;br /&gt;
| Var Bandor:&amp;lt;br&amp;gt;Open Air Market&lt;br /&gt;
| Meat is heavy.&lt;br /&gt;
|-&lt;br /&gt;
| A well-aged woman&lt;br /&gt;
| a set of simple cookware&amp;lt;br&amp;gt;an earthen jug&amp;lt;br&amp;gt;an oil lamp&amp;lt;br&amp;gt;a loaf of tough bread&amp;lt;br&amp;gt;a handful of wapato corms&amp;lt;br&amp;gt;a few minnows&lt;br /&gt;
| Jasa Lake:&amp;lt;br&amp;gt;A Small Shop&lt;br /&gt;
| Basic cookware and survival provisions.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| A goat farmer stands here, stirring a large churn.&lt;br /&gt;
&lt;br /&gt;
| a bucket of goat&#039;s milk&amp;lt;br&amp;gt;a skein of Mornish yarn&amp;lt;br&amp;gt;a block of goat butter&amp;lt;br&amp;gt;a raw goat chop&lt;br /&gt;
&lt;br /&gt;
| The Forest of Morn:&amp;lt;br&amp;gt;A Small Stone House&lt;br /&gt;
&lt;br /&gt;
| Dairy products, wool, and goat meat.&lt;br /&gt;
|-&lt;br /&gt;
| A rotund man sits behind the counter of the Krilin Commissary.&lt;br /&gt;
| an oil lamp&amp;lt;br&amp;gt;a torch&amp;lt;br&amp;gt;a wax candle&amp;lt;br&amp;gt;a sack of meal&amp;lt;br&amp;gt;a sack of red beans&amp;lt;br&amp;gt;a bag of red bean flour&amp;lt;br&amp;gt;a rack of salted venison&amp;lt;br&amp;gt;some salted venison&lt;br /&gt;
| Krilin Fortress:&amp;lt;br&amp;gt;The Commissary&lt;br /&gt;
| General provisions, lighting supplies, and preserved foods.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Example starter dish:&lt;br /&gt;
&lt;br /&gt;
Bandor Hand-Pies&lt;br /&gt;
&lt;br /&gt;
The Bandor hand-pie is a common mid-day meal of the working class.  Portable and nutritious, the hand-pie has sustained many an Iron Sreet laborer.  This recipe is from the late Agneta Plun, grandmother to the city&#039;s blacksmith. &lt;br /&gt;
&lt;br /&gt;
Bring together &#039;&#039;&#039;over a fire, with cooking kit:&lt;br /&gt;
&lt;br /&gt;
- Flour&lt;br /&gt;
&lt;br /&gt;
- Beef&lt;br /&gt;
&lt;br /&gt;
- Potato&lt;br /&gt;
&lt;br /&gt;
- Onion&lt;br /&gt;
&lt;br /&gt;
command : &#039;&#039;&#039;cook flour beef potato onion&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Make a mixture of chopped beef, potato, and onion, and fry it in a little oil.  Add to this what herbs you may desire.  Season this with salt.  Make a ball from biscuit dough and flatten into a circle.  Place the mixture into one half of the circle, and fold the dough over the mix.  Bake in an oven until it is pleasing.  Let cool a while and serve it forth.&amp;quot;  -- Mrs Plun&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 —- | Check out the Book of Var Bandor Recipes in Var Bandor’s &lt;br /&gt;
 —- | market for more basic recipes, and look for more recipe books&lt;br /&gt;
 —- | about the land! - Hildy Bell&lt;/div&gt;</summary>
		<author><name>Helbragga</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Cooking&amp;diff=3048</id>
		<title>Cooking</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Cooking&amp;diff=3048"/>
		<updated>2026-06-08T16:36:30Z</updated>

		<summary type="html">&lt;p&gt;Helbragga: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
          Cooking (Skill)                                                  &lt;br /&gt;
&lt;br /&gt;
Activation lag  :  2.0 rounds&lt;br /&gt;
&lt;br /&gt;
Activation cost :  8 mana&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Syntax: Cook &amp;lt;ingredient&amp;gt; &amp;lt;ingredient&amp;gt; &amp;lt;ingredient&amp;gt; &amp;lt;ingredient&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Any character may try their hand at the art of cookery. One simply combines&lt;br /&gt;
between two and four ingredients and hopefully sees tasty results. Some&lt;br /&gt;
recipes will require a heat source or a toolkit to produce a delicious meal.&lt;br /&gt;
&lt;br /&gt;
Each specific combination of items will produce only one result; should&lt;br /&gt;
preparation fail no ingredients will be consumed. One may attempt cooking with&lt;br /&gt;
any sort of item, not just type food-- emphasis on attempt. It is unlikely any&lt;br /&gt;
preparation will actually allow you to eat your hat.&lt;br /&gt;
&lt;br /&gt;
Recipes may be discovered in cookbooks throughout the world, or one may use&lt;br /&gt;
trial and error to create your own!&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Cooking and Food Vendors&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Vendor !! Ingredients / Goods !! Where to Find !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Irturtu, the shuddeni cook&lt;br /&gt;
| a Yithouli cooking kit&amp;lt;br&amp;gt;a bottle of hru-mka oil&amp;lt;br&amp;gt;a cookbook marked with a snail shell&amp;lt;br&amp;gt;a filleting knife&lt;br /&gt;
| The Uthlin Ocean:&amp;lt;br&amp;gt;The Galley&lt;br /&gt;
| On the boat!&lt;br /&gt;
|-&lt;br /&gt;
| A gangly young man with tousled hair manages a busy vegetable stand.&lt;br /&gt;
| a ripe red tomato&amp;lt;br&amp;gt;a pungent purple onion&amp;lt;br&amp;gt;a green bell pepper&amp;lt;br&amp;gt;a leafy green head of lettuce&amp;lt;br&amp;gt;a small bundle of asparagus&lt;br /&gt;
| Earendam:&amp;lt;br&amp;gt;Saldarin Plaza&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| A young greengrocer tends a fruit cart here, calling out cheerfully to passersby.&lt;br /&gt;
| a bunch of dark red grapes&amp;lt;br&amp;gt;a small bag of cherries&amp;lt;br&amp;gt;a reddish blood orange&amp;lt;br&amp;gt;a pink and green apple&amp;lt;br&amp;gt;a purple asjiena fruit&lt;br /&gt;
| Earendam:&amp;lt;br&amp;gt;The Southwestern Arien Plaza&lt;br /&gt;
| Fresh fruit vendor.&lt;br /&gt;
|-&lt;br /&gt;
| A pudgy shuddeni catches a nap in a chair, protected from the sun&#039;s rays by a thick black awning.&lt;br /&gt;
| a curled, skewered centipede&amp;lt;br&amp;gt;a handful of toasted crickets&amp;lt;br&amp;gt;a plump, roasted slug&amp;lt;br&amp;gt;a large, skewered grub&lt;br /&gt;
| Earendam:&amp;lt;br&amp;gt;Corner of Scero Way and Kaagn Row&lt;br /&gt;
| Prepared insect foods.&lt;br /&gt;
|-&lt;br /&gt;
| A thin older woman rearranges the turnips to look more appealing.&lt;br /&gt;
| a few turnips&amp;lt;br&amp;gt;a head of lettuce&amp;lt;br&amp;gt;a yellow squash&lt;br /&gt;
| Kor Thrandir:&amp;lt;br&amp;gt;A Farmer&#039;s Market&lt;br /&gt;
| Fresh vegetables.&lt;br /&gt;
|-&lt;br /&gt;
| A large man rotates the broccoli.&lt;br /&gt;
| a few carrots&amp;lt;br&amp;gt;some broccoli&amp;lt;br&amp;gt;some raw green beans&lt;br /&gt;
| Kor Thrandir:&amp;lt;br&amp;gt;A Farmer&#039;s Market&lt;br /&gt;
| Fresh vegetables.&lt;br /&gt;
|-&lt;br /&gt;
| Short and fat, an ethron greengrocer stands here.&lt;br /&gt;
| a ripe green pear&amp;lt;br&amp;gt;a big turnip&amp;lt;br&amp;gt;an onion&amp;lt;br&amp;gt;a long cucumber&amp;lt;br&amp;gt;a beetroot&amp;lt;br&amp;gt;a ripe red apple&amp;lt;br&amp;gt;a vegetable crate&lt;br /&gt;
| Var Bandor:&amp;lt;br&amp;gt;Open Air Market&lt;br /&gt;
| Crates have different vegetables in them randomly.&lt;br /&gt;
|-&lt;br /&gt;
| A flour-covered baker offers supplies.&lt;br /&gt;
| a few almonds&amp;lt;br&amp;gt;a hard yellow cheese&amp;lt;br&amp;gt;a loaf of bread&amp;lt;br&amp;gt;a case of cooking staples&amp;lt;br&amp;gt;a jar of honey&amp;lt;br&amp;gt;a stick of butter&amp;lt;br&amp;gt;a chicken egg&amp;lt;br&amp;gt;a sack of rice&amp;lt;br&amp;gt;a small sack of flour&amp;lt;br&amp;gt;a jug of milk&lt;br /&gt;
| Var Bandor:&amp;lt;br&amp;gt;Open Air Market&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| An alatharya cook oversees the kitchen.&lt;br /&gt;
| a sprig of thyme&amp;lt;br&amp;gt;a pile of lavender buds&amp;lt;br&amp;gt;a large chunk of ice&amp;lt;br&amp;gt;a sampler of herbs and spices&amp;lt;br&amp;gt;a tiny jar of chili powder&amp;lt;br&amp;gt;a pouch of Bandor spice mix&amp;lt;br&amp;gt;a bulb of garlic&amp;lt;br&amp;gt;a pile of coarse salt&amp;lt;br&amp;gt;a bottle of white wine vinegar&amp;lt;br&amp;gt;a bottle of olive oil&amp;lt;br&amp;gt;a small firekit&amp;lt;br&amp;gt;a heavy iron cooking kit&amp;lt;br&amp;gt;the Book of Var Bandor Recipes&lt;br /&gt;
| Var Bandor:&amp;lt;br&amp;gt;A Communal Kitchen&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| A burly human butcher stands here, chopping meat.&lt;br /&gt;
| a whole quail&amp;lt;br&amp;gt;a large dead hare&amp;lt;br&amp;gt;a large trout&amp;lt;br&amp;gt;a piece of raw pork&amp;lt;br&amp;gt;a piece of raw chicken&amp;lt;br&amp;gt;a piece of raw beef&lt;br /&gt;
| Var Bandor:&amp;lt;br&amp;gt;Open Air Market&lt;br /&gt;
| Meat is heavy.&lt;br /&gt;
|-&lt;br /&gt;
| A well-aged woman&lt;br /&gt;
| a set of simple cookware&amp;lt;br&amp;gt;an earthen jug&amp;lt;br&amp;gt;an oil lamp&amp;lt;br&amp;gt;a loaf of tough bread&amp;lt;br&amp;gt;a handful of wapato corms&amp;lt;br&amp;gt;a few minnows&lt;br /&gt;
| Jasa Lake:&amp;lt;br&amp;gt;A Small Shop&lt;br /&gt;
| Basic cookware and survival provisions.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| A goat farmer stands here, stirring a large churn.&lt;br /&gt;
&lt;br /&gt;
| a bucket of goat&#039;s milk&amp;lt;br&amp;gt;a skein of Mornish yarn&amp;lt;br&amp;gt;a block of goat butter&amp;lt;br&amp;gt;a raw goat chop&lt;br /&gt;
&lt;br /&gt;
| The Forest of Morn:&amp;lt;br&amp;gt;A Small Stone House&lt;br /&gt;
&lt;br /&gt;
| Dairy products, wool, and goat meat.&lt;br /&gt;
|-&lt;br /&gt;
| A rotund man sits behind the counter of the Krilin Commissary.&lt;br /&gt;
| an oil lamp&amp;lt;br&amp;gt;a torch&amp;lt;br&amp;gt;a wax candle&amp;lt;br&amp;gt;a sack of meal&amp;lt;br&amp;gt;a sack of red beans&amp;lt;br&amp;gt;a bag of red bean flour&amp;lt;br&amp;gt;a rack of salted venison&amp;lt;br&amp;gt;some salted venison&lt;br /&gt;
| Krilin Fortress:&amp;lt;br&amp;gt;The Commissary&lt;br /&gt;
| General provisions, lighting supplies, and preserved foods.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Example starter dish:&lt;br /&gt;
&lt;br /&gt;
Bandor Hand-Pies&lt;br /&gt;
&lt;br /&gt;
The Bandor hand-pie is a common mid-day meal of the working class.  Portable and nutritious, the hand-pie has sustained many an Iron Sreet laborer.  This recipe is from the late Agneta Plun, grandmother to the city&#039;s blacksmith. &lt;br /&gt;
&lt;br /&gt;
Bring together &#039;&#039;&#039;over a fire, with cooking kit:&lt;br /&gt;
&lt;br /&gt;
- Flour&lt;br /&gt;
&lt;br /&gt;
- Beef&lt;br /&gt;
&lt;br /&gt;
- Potato&lt;br /&gt;
&lt;br /&gt;
- Onion&lt;br /&gt;
&lt;br /&gt;
command : &#039;&#039;&#039;cook flour beef potato onion&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Make a mixture of chopped beef, potato, and onion, and fry it in a little oil.  Add to this what herbs you may desire.  Season this with salt.  Make a ball from biscuit dough and flatten into a circle.  Place the mixture into one half of the circle, and fold the dough over the mix.  Bake in an oven until it is pleasing.  Let cool a while and serve it forth.&amp;quot;  -- Mrs Plun&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 —- | Check out the Book of Var Bandor Recipes in Var Bandor’s &lt;br /&gt;
 —- | market for more basic recipes, and look for more recipe books&lt;br /&gt;
 —- | about the land! - Hildy Bell&lt;/div&gt;</summary>
		<author><name>Helbragga</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Drown&amp;diff=3045</id>
		<title>Drown</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Drown&amp;diff=3045"/>
		<updated>2026-06-07T18:58:41Z</updated>

		<summary type="html">&lt;p&gt;Helbragga: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;Drown (Spell)&amp;lt;/big&amp;gt;   Activation lag  :  &amp;#039;&amp;#039;&amp;#039;1.0 rounds  Activation cost :  &amp;#039;&amp;#039;&amp;#039;20 mana  Duration: &amp;#039;&amp;#039;&amp;#039;Variable / See Text                         Minimum Cost: &amp;#039;&amp;#039;&amp;#039;20 mana  Range: &amp;#039;&amp;#039;&amp;#039;Target PC or Mob  Syntax: cast &amp;#039;drown&amp;#039; &amp;lt;target&amp;gt;  This much-feared working of the Waveborne attempts to fill a target&amp;#039;s lungs with water, so as to drown them even on dry land.  While so afflicted, the target will take an increasing amount of damage each tick from oxygen deprivation until...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&amp;lt;big&amp;gt;Drown (Spell)&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Activation lag  :  &#039;&#039;&#039;1.0 rounds&lt;br /&gt;
&lt;br /&gt;
Activation cost :  &#039;&#039;&#039;20 mana&lt;br /&gt;
&lt;br /&gt;
Duration: &#039;&#039;&#039;Variable / See Text                       &lt;br /&gt;
&lt;br /&gt;
Minimum Cost: &#039;&#039;&#039;20 mana&lt;br /&gt;
&lt;br /&gt;
Range: &#039;&#039;&#039;Target PC or Mob&lt;br /&gt;
&lt;br /&gt;
Syntax: cast &#039;drown&#039; &amp;lt;target&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This much-feared working of the Waveborne attempts to fill a target&#039;s&lt;br /&gt;
lungs with water, so as to drown them even on dry land.  While so afflicted,&lt;br /&gt;
the target will take an increasing amount of damage each tick from oxygen&lt;br /&gt;
deprivation until he can cough up the water, an action he will automatically&lt;br /&gt;
attempt each tick.  Furthermore, he will be unable to speak normally and&lt;br /&gt;
will find it difficult to cast spells.  Those who can breathe underwater&lt;br /&gt;
will take no damage, though as the water is still present it will continue&lt;br /&gt;
to affect speaking and spell-casting, albeit far less frequently.  This&lt;br /&gt;
spell is harder to resist when cast over water, and harder yet if cast under&lt;br /&gt;
water.&lt;/div&gt;</summary>
		<author><name>Helbragga</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Meld_With_Water&amp;diff=3044</id>
		<title>Meld With Water</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Meld_With_Water&amp;diff=3044"/>
		<updated>2026-06-07T05:12:14Z</updated>

		<summary type="html">&lt;p&gt;Helbragga: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;Meld with Water (Spell)&amp;lt;/big&amp;gt;                                            Activation lag  :  &amp;#039;&amp;#039;&amp;#039;1.5 rounds  Activation cost :  &amp;#039;&amp;#039;&amp;#039;100 mana   Syntax: Cast &amp;#039;Meld with Water&amp;#039; &amp;lt;target&amp;gt;  This spell opens a conduit through the elemental plane of water, through which the caster and any members of his group who are present will travel to a specific target. Both the caster and the target must be either on or under water in order to travel in such a manner.   See also: &amp;#039;&amp;#039;&amp;#039;G...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&amp;lt;big&amp;gt;Meld with Water (Spell)&amp;lt;/big&amp;gt;                                          &lt;br /&gt;
&lt;br /&gt;
Activation lag  :  &#039;&#039;&#039;1.5 rounds&lt;br /&gt;
&lt;br /&gt;
Activation cost :  &#039;&#039;&#039;100 mana&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Syntax: Cast &#039;Meld with Water&#039; &amp;lt;target&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This spell opens a conduit through the elemental plane of water, through which&lt;br /&gt;
the caster and any members of his group who are present will travel to a&lt;br /&gt;
specific target. Both the caster and the target must be either on or under&lt;br /&gt;
water in order to travel in such a manner.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See also: &#039;&#039;&#039;GATE, WIND WALK&lt;/div&gt;</summary>
		<author><name>Helbragga</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Water_Elemental_Summon&amp;diff=3043</id>
		<title>Water Elemental Summon</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Water_Elemental_Summon&amp;diff=3043"/>
		<updated>2026-06-07T05:10:18Z</updated>

		<summary type="html">&lt;p&gt;Helbragga: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;Water Elemental Summon (Spell)&amp;lt;/big&amp;gt;  Activation lag  :  &amp;#039;&amp;#039;&amp;#039;2.0 rounds  Activation cost :  &amp;#039;&amp;#039;&amp;#039;130 mana  Duration: Instantaneous                               Minimum Cost: &amp;#039;&amp;#039;&amp;#039;130 mana  Recast Delay: &amp;#039;&amp;#039;&amp;#039;20 Hours  Syntax: Cast &amp;#039;Water Elemental Summon&amp;#039;  This spell will call forth an elemental of pure water to aid the caster. It must be cast on or under water. Water elementals will heal their groups every so often in combat, and should they remain underwater while in...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&amp;lt;big&amp;gt;Water Elemental Summon (Spell)&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Activation lag  :  &#039;&#039;&#039;2.0 rounds&lt;br /&gt;
&lt;br /&gt;
Activation cost :  &#039;&#039;&#039;130 mana&lt;br /&gt;
&lt;br /&gt;
Duration: Instantaneous                             &lt;br /&gt;
&lt;br /&gt;
Minimum Cost: &#039;&#039;&#039;130 mana&lt;br /&gt;
&lt;br /&gt;
Recast Delay: &#039;&#039;&#039;20 Hours&lt;br /&gt;
&lt;br /&gt;
Syntax: Cast &#039;Water Elemental Summon&#039;&lt;br /&gt;
&lt;br /&gt;
This spell will call forth an elemental of pure water to aid the caster.&lt;br /&gt;
It must be cast on or under water. Water elementals will heal their groups&lt;br /&gt;
every so often in combat, and should they remain underwater while injured,&lt;br /&gt;
will gradually heal themselves.&lt;br /&gt;
&lt;br /&gt;
Primary Attributes: Intelligence, Charisma&lt;br /&gt;
&lt;br /&gt;
See also: &#039;&#039;&#039;ORDER, RELEASE&lt;/div&gt;</summary>
		<author><name>Helbragga</name></author>
	</entry>
</feed>