<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://avendar.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Hornedglory</id>
	<title>Avendar - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://avendar.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Hornedglory"/>
	<link rel="alternate" type="text/html" href="https://avendar.net/Special:Contributions/Hornedglory"/>
	<updated>2026-05-20T18:03:24Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.41.4</generator>
	<entry>
		<id>https://avendar.net/index.php?title=User:Hornedglory&amp;diff=2576</id>
		<title>User:Hornedglory</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=User:Hornedglory&amp;diff=2576"/>
		<updated>2024-10-14T10:34:31Z</updated>

		<summary type="html">&lt;p&gt;Hornedglory: Created page with &amp;quot;hi! i&amp;#039;m the one and only glory! i&amp;#039;ve been playing since about 2020? 2021? i don&amp;#039;t remember anymore lol  = characters i&amp;#039;ve inflicted on the world = * Ilineya of house Ridos, Aelin Spirit Templar and follower of Nariel (they/them) Ilineya was a chronically tired hunter of void magi but frankly was really around to fuck forever and party. Started adventuring after a rager with some other spirit templars and a one-night stand with the god they follow. * Sana of house Iathe,...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;hi! i&#039;m the one and only glory! i&#039;ve been playing since about 2020? 2021? i don&#039;t remember anymore lol&lt;br /&gt;
&lt;br /&gt;
= characters i&#039;ve inflicted on the world =&lt;br /&gt;
* Ilineya of house Ridos, Aelin Spirit Templar and follower of Nariel (they/them)&lt;br /&gt;
Ilineya was a chronically tired hunter of void magi but frankly was really around to fuck forever and party. Started adventuring after a rager with some other spirit templars and a one-night stand with the god they follow.&lt;br /&gt;
* Sana of house Iathe, Aelin Necromancer (she/they) - The Lonely Revenant&lt;br /&gt;
Sana just wanted friends, and all the time she needed to be with them. A real nerd for the necromantic arts, and historically a big fan of the infamous Mazibel Zaulfung. A large portion of her undead eternity was spent depressed and hunted. She&#039;s probably still around in some aspect.&lt;br /&gt;
* Athe of house Judessa, Aelin Thief and touched by Alil (she/her)&lt;br /&gt;
Honestly I&#039;ve forgotten a lot about Athe, but she was transed by Alil and uhhh.. was a delinquent.&lt;br /&gt;
* Irilae of house Isayel, Aelin Flameheart and Chosen of Alil (he/she/they) - The Glorious Conflagration&lt;br /&gt;
My first plot-involved character. Irilae was a pyromaniac asshole who didn&#039;t like other people at the start, and managed to overcome a lot of the hurdles of his shitty childhood after her only friend disappeared. The sigil storyline wasn&#039;t my best work (on my end), but I loved it nonetheless. Absolutely still around, probably fucking or making use of their Daphoan house heritage to get shitfaced a lot.&lt;br /&gt;
* Kasira ael ta Iana (formerly Adavausii-Rasel of house Laeru), Aelin Assassin and Chosen of Serachel (they/them) - Godslayer, Enemy of Earendam, Slayer of Vaelania, The Recalcitrant, The Blood-Soaked Hound, The Hero of Twilight.&lt;br /&gt;
The titles should tell you a lot. They lived, they suffered, they died horrifically. A story I won&#039;t forget anytime soon.&lt;/div&gt;</summary>
		<author><name>Hornedglory</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Mindtap&amp;diff=2054</id>
		<title>Mindtap</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Mindtap&amp;diff=2054"/>
		<updated>2024-02-29T10:26:05Z</updated>

		<summary type="html">&lt;p&gt;Hornedglory: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skill&lt;br /&gt;
|name= Mindtap      &lt;br /&gt;
|type= Foci&lt;br /&gt;
|subtype= Skill borrowing&lt;br /&gt;
|user= [[Psionicist]]&lt;br /&gt;
|duration=&lt;br /&gt;
|castingCost=&lt;br /&gt;
|tickCost= 20 Mana&lt;br /&gt;
|pulseCost=&lt;br /&gt;
|range= Single Other PC &lt;br /&gt;
|delay= 3 Hours&lt;br /&gt;
|requirements=&lt;br /&gt;
|syntax= focus &#039;mindtap&#039; &amp;lt;Target&amp;gt; &amp;lt;Ability&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Foci Slots&#039;&#039;&#039;: 2&lt;br /&gt;
&lt;br /&gt;
A psionicist may use this focus to sift through the accumulated knowledge of their target and claim a skill as their own. They may only appropriate skills and other foci (that is: character powers that appear under the &#039;skills&#039; or &#039;abilities&#039; lists).&lt;br /&gt;
&lt;br /&gt;
Having spent so long shaping their thought patterns into forms harmonious to psionics, they are unable to seize spells of any sort; they are now too alien to comprehend. Skills that directly relate to magic (for example, [[linear amplification]]) cannot be borrowed, either. Similarly, the meditative state involved in using sword-forms is just different enough as to be dissonant to psionic focus. Similarly, it is just not possible to borrow skills like [[warpath]] and [[berserk]] that involve relinquishing all mental control.&lt;br /&gt;
&lt;br /&gt;
The reuse delay applies only after being unfocused. It is only possible to tap a single skill at a time. House powers cannot be tapped. This focus may be used remotely over a [[mindlink]], and is not inherently aggressive when used on a groupmate. It may, however, be rude to do so without permission.&lt;br /&gt;
&lt;br /&gt;
[[Category: Foci]]&lt;/div&gt;</summary>
		<author><name>Hornedglory</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Category:Classes&amp;diff=1191</id>
		<title>Category:Classes</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Category:Classes&amp;diff=1191"/>
		<updated>2024-02-23T05:30:14Z</updated>

		<summary type="html">&lt;p&gt;Hornedglory: fixed the table links so that they redirect properly&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The classes of Avendar...&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Professions&lt;br /&gt;
|-&lt;br /&gt;
! [https://avendar.net/Category:Warriors Warriors] !! [https://avendar.net/Category:Rogues Rogues] !! [https://avendar.net/Category:Mentalist Mentalists] !! [https://avendar.net/Category:Naturalist Naturalists]&lt;br /&gt;
|-&lt;br /&gt;
| [https://avendar.net/Fighter Fighter] || [https://avendar.net/Bandit Bandit] || [https://avendar.net/Assassin Assassin] || [https://avendar.net/Barbarian Barbarian]&lt;br /&gt;
|-&lt;br /&gt;
| [https://avendar.net/Swordmaster Swordmaster] || [https://avendar.net/Bard Bard] || [https://avendar.net/Psionicist Psionicist] || [https://avendar.net/Druid Druid]&lt;br /&gt;
|-&lt;br /&gt;
| [https://avendar.net/Gladiator Gladiator] || [https://avendar.net/Thief Thief] || [https://avendar.net/Watcher Watcher] || [https://avendar.net/Ranger Ranger]&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Magical Professions&lt;br /&gt;
|-&lt;br /&gt;
! [https://avendar.net/Category:Scholars Scholars] !! [https://avendar.net/Category:Templars Templars]&lt;br /&gt;
|-&lt;br /&gt;
| [https://avendar.net/Air_Scholar Air Scholar] || [https://avendar.net/Air_Templar Air Templar]&lt;br /&gt;
|-&lt;br /&gt;
| [https://avendar.net/Earth_Scholar Earth Scholar] || [https://avendar.net/Earth_Templar Earth Templar]&lt;br /&gt;
|-&lt;br /&gt;
| [https://avendar.net/Fire_Scholar Fire Scholar] || [https://avendar.net/Fire_Templar Fire Templar]&lt;br /&gt;
|-&lt;br /&gt;
| [https://avendar.net/Spirit_Scholar Spirit Scholar] || [https://avendar.net/Spirit_Templar Spirit Templar]&lt;br /&gt;
|-&lt;br /&gt;
| [https://avendar.net/Void_Scholar Void Scholar] || [https://avendar.net/Void_Templar Void Templar]&lt;br /&gt;
|-&lt;br /&gt;
| [https://avendar.net/Water_Scholar Water Scholar] || [https://avendar.net/Water_Templar Water Templar]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Hornedglory</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Armor&amp;diff=1148</id>
		<title>Armor</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Armor&amp;diff=1148"/>
		<updated>2024-02-16T04:35:14Z</updated>

		<summary type="html">&lt;p&gt;Hornedglory: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skill&lt;br /&gt;
|name= Armor&lt;br /&gt;
|type= Spell&lt;br /&gt;
|subtype= Buff, defense&lt;br /&gt;
|user= All scholars and templars&lt;br /&gt;
|duration= (Level) hours&lt;br /&gt;
|castingCost= 5 mana&lt;br /&gt;
|tickCost= &lt;br /&gt;
|pulseCost= &lt;br /&gt;
|range= Target PC or mob&lt;br /&gt;
|delay= &lt;br /&gt;
|requirements= &lt;br /&gt;
|syntax= cast &#039;armor&#039; &amp;lt;target&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
The armor spell grants a slight bonus to the target&#039;s armor class, making them marginally harder to hit.&lt;br /&gt;
&lt;br /&gt;
See also: [[Armor class]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Spells]]&lt;/div&gt;</summary>
		<author><name>Hornedglory</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Shield&amp;diff=1145</id>
		<title>Shield</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Shield&amp;diff=1145"/>
		<updated>2024-02-13T17:15:51Z</updated>

		<summary type="html">&lt;p&gt;Hornedglory: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skill&lt;br /&gt;
|name= Shield&lt;br /&gt;
|type= Spell&lt;br /&gt;
|subtype= Buff, defense&lt;br /&gt;
|user= All templars and scholars&lt;br /&gt;
|duration= (Level+8)/2 Hours&lt;br /&gt;
|castingCost= 12 Mana&lt;br /&gt;
|tickCost= &lt;br /&gt;
|pulseCost= &lt;br /&gt;
|range= Target PC or mob&lt;br /&gt;
|delay= &lt;br /&gt;
|requirements= &lt;br /&gt;
|syntax= cast &#039;shield&#039; &amp;lt;target&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The shield spell grants a slight bonus to the target&#039;s armor class, making them marginally harder to hit.&lt;br /&gt;
&lt;br /&gt;
See also: [[Armor class]]&lt;/div&gt;</summary>
		<author><name>Hornedglory</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Enflame&amp;diff=1119</id>
		<title>Enflame</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Enflame&amp;diff=1119"/>
		<updated>2024-02-11T19:06:01Z</updated>

		<summary type="html">&lt;p&gt;Hornedglory: fixed fire scholar link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Example use:&lt;br /&gt;
{{skill&lt;br /&gt;
|name=Enflame&lt;br /&gt;
|type=Spell&lt;br /&gt;
|subtype=Benediction&lt;br /&gt;
|user=[[Fire scholar|Fire Scholars]]&lt;br /&gt;
|duration=(Level+6)/2 Hours&lt;br /&gt;
|castingCost=5 mana&lt;br /&gt;
|range=Single PC, Mob, or Object&lt;br /&gt;
|syntax=cast &#039;Enflame&#039; &amp;lt;target&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
When used on a character, this spell imbues its target with an inner fire, markedly improving their damroll and saves. It is not possible to cast immolation upon a target who is currently fighting.&lt;br /&gt;
&lt;br /&gt;
When used on an object of light type, this spell increases the duration of the light remaining. The object need not be held in inventory; it may simply be in the room with the caster. Objects that are not of type light may not be targeted by this spell; something that is simply glowing is not sufficient.&lt;br /&gt;
&lt;br /&gt;
This spell was at one point taught in guilds as &#039;immolation&#039;.&lt;br /&gt;
&lt;br /&gt;
See also: [[Saves]], [[Damroll]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Spells]][[Category:Fire]]&lt;/div&gt;</summary>
		<author><name>Hornedglory</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Mindshield&amp;diff=938</id>
		<title>Mindshield</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Mindshield&amp;diff=938"/>
		<updated>2024-02-05T14:54:36Z</updated>

		<summary type="html">&lt;p&gt;Hornedglory: Re-formatting, and adding appropriate category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skill&lt;br /&gt;
|name= Mindshield&lt;br /&gt;
|type= Foci&lt;br /&gt;
|subtype= Defense&lt;br /&gt;
|user= [[Assassin]], [[Psionicist]], [[Watcher]]&lt;br /&gt;
|duration=&lt;br /&gt;
|castingCost=&lt;br /&gt;
|tickCost= 5 mana&lt;br /&gt;
|pulseCost=&lt;br /&gt;
|range= Target PC or Mob/Self Only&lt;br /&gt;
|delay= &lt;br /&gt;
|requirements=&lt;br /&gt;
|syntax= focus &#039;mindshield&#039; &amp;lt;target&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slots&#039;&#039;&#039;: 1;&lt;br /&gt;
&lt;br /&gt;
With this ability, a psionicist may form a protective shield around his target&#039;s mind, providing a bonus to their ability to resist mental attacks, magical fear effects, delusions, obfuscation, [[visions]], and allowing them to forcibly remove [[cloak|cloaks]] and [[beguile|beguilements]]. Assassins and watchers may only shield their own minds.&lt;br /&gt;
&lt;br /&gt;
[[Category: Foci]]&lt;/div&gt;</summary>
		<author><name>Hornedglory</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Devil&amp;diff=937</id>
		<title>Devil</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Devil&amp;diff=937"/>
		<updated>2024-02-05T14:27:41Z</updated>

		<summary type="html">&lt;p&gt;Hornedglory: edited the flameheart link to be functionable&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;devil&#039;&#039;&#039; is a sapient being of pure elemental [[fire]], created by [[Bayyal]] upon Its release from the [[Grave of Storms]]. Their personalities vary widely, from nominally friendly to murderous, but all are concerned with the spread of destruction in its purest and most direct form. They are known to offer power to mortals who appeal to them and demand nothing in return for granting such destructive power; it is enough to a devil to know it will be used.&lt;br /&gt;
&lt;br /&gt;
Devils are usually addressed with the [[nefortu|nefortean]] honorific &amp;quot;Kyez&amp;quot; appended to a given name.&lt;br /&gt;
&lt;br /&gt;
== Kyez-Pancuma ==&lt;br /&gt;
&lt;br /&gt;
Kyez-Pancuma the Devil-Dog is the being responsible for the razing of much of [[Ashta Harrud]]&#039;s farmlands during the War of Fire. Its essence was bound to the region now known as the Crimson Sands, rendering the area permanently barren.&lt;br /&gt;
&lt;br /&gt;
== Ur-Zelech ==&lt;br /&gt;
&lt;br /&gt;
Ur-Zelech was named by the [[shuddeni]], who attempted to apply demonic binding techniques to their great detriment; the ur- honorific, usually reserved for powerful [[demon]]s, resulted from this error. Long-imprisoned by the [[titan]]s, Ur-Zelech responds to appeals from adventurers for the power of a [[Fire scholar#Flameheart|Flameheart]].&lt;br /&gt;
&lt;br /&gt;
== Kyez-Ralin ==&lt;br /&gt;
&lt;br /&gt;
Once the possessor of [[Yesa Aea&#039;ria]]. Purged with the [[Chalice of Jolinn]] and imprisoned.&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>Hornedglory</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Grip&amp;diff=936</id>
		<title>Grip</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Grip&amp;diff=936"/>
		<updated>2024-02-05T11:21:05Z</updated>

		<summary type="html">&lt;p&gt;Hornedglory: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skill&lt;br /&gt;
|name= Grip&lt;br /&gt;
|type= Skill&lt;br /&gt;
|subtype= Buff&lt;br /&gt;
|user= [[Bandit]], [[Barbarian]], [[Fighter]], [[Gladiator]]&lt;br /&gt;
|duration= Level/10 Hours&lt;br /&gt;
|castingCost= 3 Mana&lt;br /&gt;
|tickCost= &lt;br /&gt;
|pulseCost= &lt;br /&gt;
|range= User Only&lt;br /&gt;
|delay= &lt;br /&gt;
|requirements= &lt;br /&gt;
|syntax= Grip&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Many combatants learn to grip tightly onto their weapons, providing them a significant defense against being disarmed, being stripped, or affected by the magnetic grasp spell. Due to their intimate awareness of the strip skill, gladiators have a heightened defense against it.&lt;br /&gt;
&lt;br /&gt;
[[Category: Skills]][[Category: Abilities]]&lt;/div&gt;</summary>
		<author><name>Hornedglory</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Obscure_evidence&amp;diff=935</id>
		<title>Obscure evidence</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Obscure_evidence&amp;diff=935"/>
		<updated>2024-02-05T11:16:28Z</updated>

		<summary type="html">&lt;p&gt;Hornedglory: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skill&lt;br /&gt;
|name= Obscure evidence&lt;br /&gt;
|type= Ability&lt;br /&gt;
|subtype= Passive&lt;br /&gt;
|user= [[Bandit]], [[Thief]], [[Assassin]]&lt;br /&gt;
|duration= Indefinite&lt;br /&gt;
|castingCost= &lt;br /&gt;
|tickCost= &lt;br /&gt;
|pulseCost= &lt;br /&gt;
|range= Self Only&lt;br /&gt;
|delay= &lt;br /&gt;
|requirements= &lt;br /&gt;
|syntax= Obscure&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Rogues may attempt to hide evidence of their kills, such that word does not get to any interested factions. However, if a member of the same faction is present to witness the death, there will be no way to conceal the act from the faction.&lt;br /&gt;
&lt;br /&gt;
[[Category: Skills]][[Category: Abilities]]&lt;/div&gt;</summary>
		<author><name>Hornedglory</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Obscure_evidence&amp;diff=934</id>
		<title>Obscure evidence</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Obscure_evidence&amp;diff=934"/>
		<updated>2024-02-05T11:16:13Z</updated>

		<summary type="html">&lt;p&gt;Hornedglory: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skill&lt;br /&gt;
|name= Obscure evidence&lt;br /&gt;
|type= Ability&lt;br /&gt;
|subtype= Passive&lt;br /&gt;
|user= [[Bandit]], [[Thief]], [[Assassin]]&lt;br /&gt;
|duration= Indefinite&lt;br /&gt;
|castingCost= &lt;br /&gt;
|tickCost= &lt;br /&gt;
|pulseCost= &lt;br /&gt;
|range= Self Only&lt;br /&gt;
|delay= &lt;br /&gt;
|requirements= &lt;br /&gt;
|syntax= Obscure&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Rogues may attempt to hide evidence of their kills, such that word does not get to any interested factions. However, if a member of the same faction is present to witness the death, there will be no way to conceal the act from the faction.&lt;br /&gt;
&lt;br /&gt;
[[Category: Skills]][[Category:Abilities]]&lt;/div&gt;</summary>
		<author><name>Hornedglory</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Bandage&amp;diff=861</id>
		<title>Bandage</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Bandage&amp;diff=861"/>
		<updated>2024-02-02T21:36:55Z</updated>

		<summary type="html">&lt;p&gt;Hornedglory: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skill&lt;br /&gt;
|name= Bandage&lt;br /&gt;
|type= Ability&lt;br /&gt;
|subtype= Healing&lt;br /&gt;
|user= [[Fighter]], [[Water Templar]]&lt;br /&gt;
|duration= Instantaneous&lt;br /&gt;
|castingCost= &lt;br /&gt;
|tickCost= &lt;br /&gt;
|pulseCost= &lt;br /&gt;
|range= Target PC or Mob&lt;br /&gt;
|delay= 6 to 8 Hours&lt;br /&gt;
|requirements= &lt;br /&gt;
|syntax= Bandage &amp;lt;target&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Those skilled in mundane first aid may quickly apply a bandage to injuries, healing the target and providing a chance to stave off poison. Without the [[field medicine]] skill, this may be done every 6 hours. With the skill, it takes 8, in light of the more thorough attention.&lt;br /&gt;
&lt;br /&gt;
[[Category: Skills]][[Skills: Abilities]][[Category: Healing]]&lt;/div&gt;</summary>
		<author><name>Hornedglory</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Bandage&amp;diff=860</id>
		<title>Bandage</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Bandage&amp;diff=860"/>
		<updated>2024-02-02T21:36:35Z</updated>

		<summary type="html">&lt;p&gt;Hornedglory: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skill&lt;br /&gt;
|name= Bandage&lt;br /&gt;
|type= Ability&lt;br /&gt;
|subtype= Healing&lt;br /&gt;
|user= [[Fighter]], [[Water Templar]]&lt;br /&gt;
|duration= Instantaneous&lt;br /&gt;
|castingCost= &lt;br /&gt;
|tickCost= &lt;br /&gt;
|pulseCost= &lt;br /&gt;
|range= Target PC or Mob&lt;br /&gt;
|delay= 6 to 8 Hours&lt;br /&gt;
|requirements= &lt;br /&gt;
|syntax= Bandage &amp;lt;target&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Those skilled in mundane first aid may quickly apply a bandage to injuries, healing the target and providing a chance to stave off poison. Without the [[field medicine]] skill, this may be done every 6 hours. With the skill, it takes 8, in light of the more thorough attention.&lt;br /&gt;
&lt;br /&gt;
[[Category: Skills]][[Category: Healing]]&lt;/div&gt;</summary>
		<author><name>Hornedglory</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Endurance&amp;diff=859</id>
		<title>Endurance</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Endurance&amp;diff=859"/>
		<updated>2024-02-02T21:33:24Z</updated>

		<summary type="html">&lt;p&gt;Hornedglory: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skill&lt;br /&gt;
|name= Endurance&lt;br /&gt;
|type= Skill&lt;br /&gt;
|subtype= Passive, Utility&lt;br /&gt;
|user= [[Ranger]], [[Fighter]], [[Barbarian]]&lt;br /&gt;
|duration= &lt;br /&gt;
|castingCost= &lt;br /&gt;
|tickCost= &lt;br /&gt;
|pulseCost= &lt;br /&gt;
|range= &lt;br /&gt;
|delay= &lt;br /&gt;
|requirements= &lt;br /&gt;
|syntax= Automatic&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Despite the vast diversity of training between the ranger, fighter, and barbarian classes, all of them are used to bouts of hard or speedy travel.  With the endurance skill, the user will have a heightened regeneration rate of movement points.&lt;br /&gt;
&lt;br /&gt;
[[Category: Skills]]&lt;/div&gt;</summary>
		<author><name>Hornedglory</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Fast_healing&amp;diff=858</id>
		<title>Fast healing</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Fast_healing&amp;diff=858"/>
		<updated>2024-02-02T20:55:10Z</updated>

		<summary type="html">&lt;p&gt;Hornedglory: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skill&lt;br /&gt;
|name= Fast healing&lt;br /&gt;
|type= Skill&lt;br /&gt;
|subtype= Passive, Healing&lt;br /&gt;
|user= Universal&lt;br /&gt;
|duration= &lt;br /&gt;
|castingCost= &lt;br /&gt;
|tickCost= &lt;br /&gt;
|pulseCost= &lt;br /&gt;
|range= &lt;br /&gt;
|delay= &lt;br /&gt;
|requirements= &lt;br /&gt;
|syntax= Automatic&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Fast healing is a skill taught by most guilds, that their students might apply their knowledge to quicker recovery of bodily injuries, increasing the rate at which they gain hit points.&lt;br /&gt;
&lt;br /&gt;
[[Category: Skills]][[Category: Healing]]&lt;/div&gt;</summary>
		<author><name>Hornedglory</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Dodge&amp;diff=855</id>
		<title>Dodge</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Dodge&amp;diff=855"/>
		<updated>2024-02-02T18:19:55Z</updated>

		<summary type="html">&lt;p&gt;Hornedglory: forgot a bracket lol&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skill&lt;br /&gt;
|name= Dodge&lt;br /&gt;
|type= Skill&lt;br /&gt;
|subtype= Passive, Defensive&lt;br /&gt;
|user= All classes except scholars, [[Psionicist]], [[Earth Templar]], [[Thief]], and [[Druid]]&lt;br /&gt;
|duration= Instant&lt;br /&gt;
|castingCost= &lt;br /&gt;
|tickCost= &lt;br /&gt;
|pulseCost= &lt;br /&gt;
|range= &lt;br /&gt;
|delay= &lt;br /&gt;
|requirements= &lt;br /&gt;
|syntax= Automatic&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Dodge is a melee defense skill focused on the avoidance of blows. It is particularly difficult to dodge flails and polearms, and easier to dodge whips. Dodge is the favored defense of rogues, but it is taught in many other schools as well.&lt;br /&gt;
&lt;br /&gt;
All aelin receive a bonus to this skill.&lt;br /&gt;
&lt;br /&gt;
[[Category: Skills]][[Category: Defense]]&lt;/div&gt;</summary>
		<author><name>Hornedglory</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Dodge&amp;diff=854</id>
		<title>Dodge</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Dodge&amp;diff=854"/>
		<updated>2024-02-02T18:19:39Z</updated>

		<summary type="html">&lt;p&gt;Hornedglory: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skill&lt;br /&gt;
|name= Dodge&lt;br /&gt;
|type= Skill&lt;br /&gt;
|subtype= Passive, Defensive&lt;br /&gt;
|user= All classes except scholars, [[Psionicist]], [[Earth Templar]], [[Thief]], and [[Druid]]&lt;br /&gt;
|duration= Instant&lt;br /&gt;
|castingCost= &lt;br /&gt;
|tickCost= &lt;br /&gt;
|pulseCost= &lt;br /&gt;
|range= &lt;br /&gt;
|delay= &lt;br /&gt;
|requirements= &lt;br /&gt;
|syntax= Automatic&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Dodge is a melee defense skill focused on the avoidance of blows. It is particularly difficult to dodge flails and polearms, and easier to dodge whips. Dodge is the favored defense of rogues, but it is taught in many other schools as well.&lt;br /&gt;
&lt;br /&gt;
All aelin receive a bonus to this skill.&lt;br /&gt;
&lt;br /&gt;
[Category: Skills]][[Category: Defense]]&lt;/div&gt;</summary>
		<author><name>Hornedglory</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Fighter&amp;diff=851</id>
		<title>Fighter</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Fighter&amp;diff=851"/>
		<updated>2024-02-02T17:59:24Z</updated>

		<summary type="html">&lt;p&gt;Hornedglory: fixed the second/third/fourth attack links to redirect to Iterative attack&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fighters as a class are learned in several weapons, and focus primarily on using one of them in conjunction with a shield, which provides unparalleled defensive capability against common blows. They possess several powerful active skills, and have a great deal of passive benefits in combat, including  higher chances of attempting second/third/fourth attacks, the ability to counter physical attacks, and reduce magical damage with shield technique.&lt;br /&gt;
&lt;br /&gt;
Fighters may be of any alignment, but due to the inherently organized nature of the profession they may not be chaotic.&lt;br /&gt;
&lt;br /&gt;
== Races ==&lt;br /&gt;
{{div col|colwidth=20em}}&lt;br /&gt;
* [[Aelin]]&lt;br /&gt;
* [[Alatharya]]&lt;br /&gt;
* [[Chaja]]&lt;br /&gt;
* [[Ethron]]&lt;br /&gt;
* [[Human]]&lt;br /&gt;
* [[Srryn]]&lt;br /&gt;
{{div col end}}&lt;br /&gt;
&lt;br /&gt;
== Class Abilities ==&lt;br /&gt;
{{div col|colwidth=20em}}&lt;br /&gt;
* Level  1: [[flail]] | [[mace]] | [[spear]] | [[sword]] | [[parry]] | [[rescue]] | [[recover]]                    &lt;br /&gt;
* Level  2: [[enhanced damage]]            &lt;br /&gt;
* Level  3: [[Iterative attack|second attack]]              &lt;br /&gt;
* Level  4: [[dodge]]                      &lt;br /&gt;
* Level  5: [[hand to hand]]               &lt;br /&gt;
* Level  6: [[fast healing]]               &lt;br /&gt;
* Level  7: [[endurance]]                  &lt;br /&gt;
* Level  8: [[shield block]] | [[kick]]                       &lt;br /&gt;
* Level  9: [[bandage]]                     &lt;br /&gt;
* Level 10: [[grip]]                       &lt;br /&gt;
* Level 11: [[shield bash]]                &lt;br /&gt;
* Level 12: [[Iterative attack|third attack]]               &lt;br /&gt;
* Level 13: [[lunge]]                      &lt;br /&gt;
* Level 14: [[haggle]] | [[defensive stance]]           &lt;br /&gt;
* Level 15: [[trip]]                       &lt;br /&gt;
* Level 16: [[forced march]]                &lt;br /&gt;
* Level 17: [[readiness]]                  &lt;br /&gt;
* Level 18: [[gash]]                       &lt;br /&gt;
* Level 19: [[disarm]]                      &lt;br /&gt;
* Level 20: [[flank]] | [[throw]]                      &lt;br /&gt;
* Level 21: [[fend]]                       &lt;br /&gt;
* Level 22: [[guard]]                       &lt;br /&gt;
* Level 23: [[pommel]]                     &lt;br /&gt;
* Level 24: [[meditation]]  | [[withdraw]]                   &lt;br /&gt;
* Level 25: [[Iterative attack|fourth attack]]              &lt;br /&gt;
* Level 26: [[drive]] | [[sweep]]                       &lt;br /&gt;
* Level 27: [[phalanx]]                    &lt;br /&gt;
* Level 28: [[rally]]                       &lt;br /&gt;
* Level 29: [[counterattack]]              &lt;br /&gt;
* Level 30: [[counter]]      &lt;br /&gt;
* Level 31: [[Kalysian cunning]]           &lt;br /&gt;
* Level 33: [[cover]]                      &lt;br /&gt;
* Level 35: [[scouting]]                   &lt;br /&gt;
* Level 38: [[reach mastery]]             &lt;br /&gt;
* Level 40: [[rout]]&lt;br /&gt;
{{div col end}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]][[Category:Warriors]]&lt;/div&gt;</summary>
		<author><name>Hornedglory</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Rescue&amp;diff=850</id>
		<title>Rescue</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Rescue&amp;diff=850"/>
		<updated>2024-02-02T17:57:51Z</updated>

		<summary type="html">&lt;p&gt;Hornedglory: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skill&lt;br /&gt;
|name= Rescue&lt;br /&gt;
|type= Skill&lt;br /&gt;
|subtype= Utility&lt;br /&gt;
|user= [[Fighter]], [[Swordmaster]]&lt;br /&gt;
|duration= Instant&lt;br /&gt;
|castingCost= &lt;br /&gt;
|tickCost= &lt;br /&gt;
|pulseCost= &lt;br /&gt;
|range= Target PC or Mob&lt;br /&gt;
|delay= &lt;br /&gt;
|requirements=&lt;br /&gt;
|syntax= rescue &amp;lt;target&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Rescue allows the user intercede in combat for another. This will direct the melee blows of the target&#039;s foe at the user, removing them from combat. If the target is being targeted by multiple opponents, they will need to be rescued from each one in turn. It is not possible to rescue someone who is not being targeted by any enemies. A character who is autoassisting will immediately rejoin combat after being rescued.&lt;br /&gt;
&lt;br /&gt;
[[Category: Skill]]&lt;/div&gt;</summary>
		<author><name>Hornedglory</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Parry&amp;diff=849</id>
		<title>Parry</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Parry&amp;diff=849"/>
		<updated>2024-02-02T17:51:21Z</updated>

		<summary type="html">&lt;p&gt;Hornedglory: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skill&lt;br /&gt;
|name= Parry&lt;br /&gt;
|type= Skill&lt;br /&gt;
|subtype= Passive, Defensive&lt;br /&gt;
|user= [[Bandit]], [[Earth Templar]], [[Fighter]], [[Psionicist]], [[Swordmaster]], [[Watcher]]&lt;br /&gt;
|duration= &lt;br /&gt;
|castingCost= &lt;br /&gt;
|tickCost= &lt;br /&gt;
|pulseCost=&lt;br /&gt;
|range= &lt;br /&gt;
|delay= &lt;br /&gt;
|requirements= A melee weapon in the main hand&lt;br /&gt;
|syntax= Automatic&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
One of the few skills taught by almost all guilds of Avendar, parrying is the art of fending off an opponent&#039;s blows with one&#039;s own weapon. It is easiest to do so with a staff, though polearms and spears are well-suited to it as well. Swords and exotic weapons are neither good nor poor to one attempting to parry, though swords parry more effectively when wielded with both hands. Maces, axes, flails, daggers and whips are in turn less and less suited to parrying with.&lt;br /&gt;
&lt;br /&gt;
Fighters, by virtue of their training in a variety of techniques, will be more skilled at parrying no matter what the weapon.&lt;br /&gt;
&lt;br /&gt;
Wielding a weapon other than a sword or a spear in one&#039;s offhand will inhibit parrying with the main hand, though gladiators learn techniques to parry better while offhanding a whip. It is typically easier to parry when skilled with one&#039;s own weapon.&lt;br /&gt;
&lt;br /&gt;
It is particularly difficult to parry against daggers and whips, and easier to parry polearms.&lt;br /&gt;
&lt;br /&gt;
[[Category: Skill]][[Category: Defense]]&lt;/div&gt;</summary>
		<author><name>Hornedglory</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Enhanced_damage&amp;diff=848</id>
		<title>Enhanced damage</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Enhanced_damage&amp;diff=848"/>
		<updated>2024-02-02T17:49:28Z</updated>

		<summary type="html">&lt;p&gt;Hornedglory: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skill&lt;br /&gt;
|name= Enhanced damage&lt;br /&gt;
|type= Skill&lt;br /&gt;
|subtype= Passive, attack&lt;br /&gt;
|user= All non-scholar classes except [[Psionicist]]&lt;br /&gt;
|duration= &lt;br /&gt;
|castingCost= &lt;br /&gt;
|tickCost= &lt;br /&gt;
|pulseCost= &lt;br /&gt;
|range= None&lt;br /&gt;
|delay= &lt;br /&gt;
|requirements= &lt;br /&gt;
|syntax= Automatic&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Most of the non-scholarly guilds offer their students training in heightening the force of their blows. A higher skill will see better results at these techniques, as will a better weapon.&lt;br /&gt;
&lt;br /&gt;
[[Category: Skills]]&lt;/div&gt;</summary>
		<author><name>Hornedglory</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Kalysian_cunning&amp;diff=836</id>
		<title>Kalysian cunning</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Kalysian_cunning&amp;diff=836"/>
		<updated>2024-02-02T17:36:22Z</updated>

		<summary type="html">&lt;p&gt;Hornedglory: Re-formatting, and adding categories&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skill&lt;br /&gt;
|name= Kalysian cunning&lt;br /&gt;
|type= Ability&lt;br /&gt;
|subtype= Passive, attack&lt;br /&gt;
|user= [[Fighter]]&lt;br /&gt;
|duration= See Requirements&lt;br /&gt;
|castingCost= None&lt;br /&gt;
|tickCost=&lt;br /&gt;
|pulseCost=&lt;br /&gt;
|range= None&lt;br /&gt;
|delay=&lt;br /&gt;
|requirements= [[Readiness]] must be active&lt;br /&gt;
|syntax=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
With this skill, a fighter may apply the cunning used by the legendary general Kalyius, hero of the storied [[War of Night]]. When they use the readiness skill, they will also prepare to dart past their enemies&#039; defenses. The first strike of every round of melee, their opponent will be unable to either [[parry]] or [[warding weapon|ward]] off attack with their weapon.&lt;br /&gt;
  &lt;br /&gt;
[[Category: Skills]][[Category: Abilities]]&lt;/div&gt;</summary>
		<author><name>Hornedglory</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Parry&amp;diff=827</id>
		<title>Parry</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Parry&amp;diff=827"/>
		<updated>2024-02-02T16:55:48Z</updated>

		<summary type="html">&lt;p&gt;Hornedglory: clearing up the formatting, and edited out a bit about glad parry since i don&amp;#039;t think they get it anymore?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skill&lt;br /&gt;
|name= Parry&lt;br /&gt;
|type= Skill&lt;br /&gt;
|subtype= Defensive&lt;br /&gt;
|user= [[Bandit]], [[Earth Templar]], [[Fighter]], [[Psionicist]], [[Swordmaster]], [[Watcher]]&lt;br /&gt;
|requirements= A melee weapon in the main hand&lt;br /&gt;
|syntax= Automatic&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
One of the few skills taught by almost all guilds of Avendar, parrying is the art of fending off an opponent&#039;s blows with one&#039;s own weapon. It is easiest to do so with a staff, though polearms and spears are well-suited to it as well. Swords and exotic weapons are neither good nor poor to one attempting to parry, though swords parry more effectively when wielded with both hands. Maces, axes, flails, daggers and whips are in turn less and less suited to parrying with.&lt;br /&gt;
&lt;br /&gt;
Fighters, by virtue of their training in a variety of techniques, will be more skilled at parrying no matter what the weapon.&lt;br /&gt;
&lt;br /&gt;
Wielding a weapon other than a sword or a spear in one&#039;s offhand will inhibit parrying with the main hand, though gladiators learn techniques to parry better while offhanding a whip. It is typically easier to parry when skilled with one&#039;s own weapon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is particularly difficult to parry against daggers and whips, and easier to parry polearms.&lt;br /&gt;
&lt;br /&gt;
[[Category: Skill]][[Category: Defense]]&lt;/div&gt;</summary>
		<author><name>Hornedglory</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Mirror_boon&amp;diff=605</id>
		<title>Mirror boon</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Mirror_boon&amp;diff=605"/>
		<updated>2024-01-31T07:11:31Z</updated>

		<summary type="html">&lt;p&gt;Hornedglory: added page! unsure about how to word the skill requirement, so feel free to change that if you have a better idea&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skill&lt;br /&gt;
|name= mirror boon&lt;br /&gt;
|type= Skill&lt;br /&gt;
|subtype= Passive, buff&lt;br /&gt;
|user= [[Spirit scholar]]&lt;br /&gt;
|range= Bondmate or manifestation&lt;br /&gt;
|requirements= Active soul-bond or a manifestation is summoned&lt;br /&gt;
|syntax= Automatic&lt;br /&gt;
}}&lt;br /&gt;
Spirit scholars are capable of reflecting the benedictions they cast on themselves, and health regained through [[Leyceran absorption]], to their [[bond of souls|bondmate]], even when those benedictions might not usually be castable on other targets. Additionally, this allows for the mirroring of select spirit benedictions when controlling a [[manifest Weave|manifestation]] or an [[avatar]].&lt;br /&gt;
&lt;br /&gt;
[[Category: Skill]][[Category: Spirit]][[Category: Manifestation]]&lt;/div&gt;</summary>
		<author><name>Hornedglory</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Discern_iniquity&amp;diff=604</id>
		<title>Discern iniquity</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Discern_iniquity&amp;diff=604"/>
		<updated>2024-01-31T07:06:04Z</updated>

		<summary type="html">&lt;p&gt;Hornedglory: added page!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skill&lt;br /&gt;
|name= discern iniquity&lt;br /&gt;
|type= Skill&lt;br /&gt;
|subtype= Passive&lt;br /&gt;
|user= [[Spirit scholar]]&lt;br /&gt;
|range= None&lt;br /&gt;
|syntax= Automatic&lt;br /&gt;
}}&lt;br /&gt;
This skill allows a spirit scholar to detect dark [[resonance|resonances]] around them in the form of red or black auras - this applies to players, mobiles, and items. Furthermore, the scholar will be alerted to a dark presence when players or mobiles with such resonances draw near (whether this is such a presence entering a room the scholar is in or vice versa), even while they are asleep.&lt;br /&gt;
&lt;br /&gt;
[[Category: Skill]][[Category: Spirit]]&lt;/div&gt;</summary>
		<author><name>Hornedglory</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Weavecraft&amp;diff=603</id>
		<title>Weavecraft</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Weavecraft&amp;diff=603"/>
		<updated>2024-01-31T06:47:57Z</updated>

		<summary type="html">&lt;p&gt;Hornedglory: changed syntax to automatic&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skill&lt;br /&gt;
|name= Weavecraft&lt;br /&gt;
|type= Skill&lt;br /&gt;
|subtype= Passive, buff&lt;br /&gt;
|user= [[Spirit scholar]]&lt;br /&gt;
|range= None&lt;br /&gt;
|syntax= Automatic&lt;br /&gt;
}}&lt;br /&gt;
This skill allows a spirit scholar to see shades within a room. Furthermore, it grants a small caster level bonus - and a chance to beckon shades - when casting spirit-sphere spells. &lt;br /&gt;
&lt;br /&gt;
Finally, spirit scholars with this skill are capable of perceiving [[bind demon|demon-inhabited objects]], [[demonic posession|demon-possesed]] people, and [[void scholar|void scholars]] using the [[voidwalk]] spell.&lt;br /&gt;
&lt;br /&gt;
[[Category: Skill]][[Category: Spirit]]&lt;/div&gt;</summary>
		<author><name>Hornedglory</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Leyceran_absorption&amp;diff=602</id>
		<title>Leyceran absorption</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Leyceran_absorption&amp;diff=602"/>
		<updated>2024-01-31T06:32:42Z</updated>

		<summary type="html">&lt;p&gt;Hornedglory: forgot the categories&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skill&lt;br /&gt;
|name= Leyceran absorption&lt;br /&gt;
|type= Skill&lt;br /&gt;
|subtype= Healing&lt;br /&gt;
|user= [[Spirit scholar]]&lt;br /&gt;
|duration= Instant&lt;br /&gt;
|castingCost= 20 mana&lt;br /&gt;
|range= Single mob (shade)&lt;br /&gt;
|requirements= A shade must be present in the room for targeting&lt;br /&gt;
|syntax= absorb &amp;lt;target&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
This skill allows spirit scholars to absorb shades they can perceive in the room, healing them for an amount based on the effective level of the shade. If the spirit scholar absorbs a shade while controlling a [[manifest Weave|manifestation]], it instead replenishes their mana - reinforcing their manifestation.&lt;br /&gt;
&lt;br /&gt;
[[Category: Skill]][[Category: Spirit]][[Category: Manifestation]]&lt;/div&gt;</summary>
		<author><name>Hornedglory</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Weavecraft&amp;diff=601</id>
		<title>Weavecraft</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Weavecraft&amp;diff=601"/>
		<updated>2024-01-31T06:31:54Z</updated>

		<summary type="html">&lt;p&gt;Hornedglory: didn&amp;#039;t like how i worded it + forgot to add the buff subtype since it technically does buff you&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skill&lt;br /&gt;
|name= Weavecraft&lt;br /&gt;
|type= Skill&lt;br /&gt;
|subtype= Passive, buff&lt;br /&gt;
|user= [[Spirit scholar]]&lt;br /&gt;
|range= None&lt;br /&gt;
|syntax= None&lt;br /&gt;
}}&lt;br /&gt;
This skill allows a spirit scholar to see shades within a room. Furthermore, it grants a small caster level bonus - and a chance to beckon shades - when casting spirit-sphere spells. &lt;br /&gt;
&lt;br /&gt;
Finally, spirit scholars with this skill are capable of perceiving [[bind demon|demon-inhabited objects]], [[demonic posession|demon-possesed]] people, and [[void scholar|void scholars]] using the [[voidwalk]] spell.&lt;br /&gt;
&lt;br /&gt;
[[Category: Skill]][[Category: Spirit]]&lt;/div&gt;</summary>
		<author><name>Hornedglory</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Weavecraft&amp;diff=599</id>
		<title>Weavecraft</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Weavecraft&amp;diff=599"/>
		<updated>2024-01-31T06:17:23Z</updated>

		<summary type="html">&lt;p&gt;Hornedglory: created page - was unsure about range or the categories, so feel free to correct me&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skill&lt;br /&gt;
|name= Weavecraft&lt;br /&gt;
|type= Skill&lt;br /&gt;
|subtype= Passive&lt;br /&gt;
|user= [[Spirit scholar]]&lt;br /&gt;
|duration= None&lt;br /&gt;
|castingCost= None&lt;br /&gt;
|range= Self&lt;br /&gt;
|syntax= None&lt;br /&gt;
}}&lt;br /&gt;
This skill allows spirit scholars to see shades, beckon shades and gain a caster level bonus when casting spirit-sphere spells. In addition, spirit scholars with this skill are capable of perceiving [[bind demon|demon-inhabited objects]], [[demonic posession|demon-possesed]] people, and [[void scholar|void scholars]] using the [[voidwalk]] spell.&lt;br /&gt;
&lt;br /&gt;
[[Category: Skill]][[Category: Spirit]]&lt;/div&gt;</summary>
		<author><name>Hornedglory</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Leyceran_absorption&amp;diff=598</id>
		<title>Leyceran absorption</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Leyceran_absorption&amp;diff=598"/>
		<updated>2024-01-31T06:02:09Z</updated>

		<summary type="html">&lt;p&gt;Hornedglory: added page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skill&lt;br /&gt;
|name= Leyceran absorption&lt;br /&gt;
|type= Skill&lt;br /&gt;
|subtype= Healing&lt;br /&gt;
|user= [[Spirit scholar]]&lt;br /&gt;
|duration= Instant&lt;br /&gt;
|castingCost= 20 mana&lt;br /&gt;
|range= Single mob (shade)&lt;br /&gt;
|requirements= A shade must be present in the room for targeting&lt;br /&gt;
|syntax= absorb &amp;lt;target&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
This skill allows spirit scholars to absorb shades they can perceive in the room, healing them for an amount based on the effective level of the shade. If the spirit scholar absorbs a shade while controlling a [[manifest Weave|manifestation]], it instead replenishes their mana - reinforcing their manifestation.&lt;/div&gt;</summary>
		<author><name>Hornedglory</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Spirit_scholar&amp;diff=531</id>
		<title>Spirit scholar</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Spirit_scholar&amp;diff=531"/>
		<updated>2024-01-17T04:05:10Z</updated>

		<summary type="html">&lt;p&gt;Hornedglory: updated fell purpose and tentacles acquisition level&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quote|“Time is a spiral; ever rhyming, never the same.”|sign=Unknown}}&lt;br /&gt;
FILL IN&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
FILL IN&lt;br /&gt;
&lt;br /&gt;
== Races ==&lt;br /&gt;
{{div col|colwidth=20em}}&lt;br /&gt;
* [[Aelin]]&lt;br /&gt;
* [[Caladaran]]&lt;br /&gt;
* [[Ch&#039;taren]]&lt;br /&gt;
* [[Ethron]]&lt;br /&gt;
* [[Human]]&lt;br /&gt;
* [[Nefortu]]&lt;br /&gt;
{{div col end}}&lt;br /&gt;
== Minor &amp;amp; Major Spirit ==&lt;br /&gt;
==== Skills ====&lt;br /&gt;
{{div col|colwidth=20em}}&lt;br /&gt;
* Level 1: dagger | mace | staff | [[concentration]] | [[lore]] | [[recover]]&lt;br /&gt;
* Level 3: [[wands]]&lt;br /&gt;
* Level 4: [[Weavecraft]]&lt;br /&gt;
* Level 5: [[scrolls]]&lt;br /&gt;
* Level 6: [[meditation]]&lt;br /&gt;
* Level 7: [[staves]]&lt;br /&gt;
* Level 8: [[Leyceran absorption]]&lt;br /&gt;
* Level 12: [[intercession]]&lt;br /&gt;
* Level 16: [[iterative attack|second attack]]&lt;br /&gt;
* Level 18: [[trance]]&lt;br /&gt;
* Level 20: [[haggle]]&lt;br /&gt;
* Level 25: [[fast healing]]&lt;br /&gt;
* Level 29: [[discern iniquity]]&lt;br /&gt;
* Level 34: [[mirror boon]]&lt;br /&gt;
{{div col end}}&lt;br /&gt;
&lt;br /&gt;
==== Spells ====&lt;br /&gt;
{{div col|colwidth=20em}}&lt;br /&gt;
* Level 1: [[searing light]]&lt;br /&gt;
* Level 2: [[armor]]&lt;br /&gt;
* Level 3: [[second sight]]&lt;br /&gt;
* Level 5: [[twinkle]]&lt;br /&gt;
* Level 6: [[undying radiance]]&lt;br /&gt;
* Level 9: [[bless]]&lt;br /&gt;
* Level 10: [[invisibility]]&lt;br /&gt;
* Level 11: [[scan]]&lt;br /&gt;
* Level 13: [[mana conduit]]&lt;br /&gt;
* Level 14: [[unfetter mana]]&lt;br /&gt;
* Level 15: [[phaseshift]]&lt;br /&gt;
* Level 16: [[soul flare]]&lt;br /&gt;
* Level 17: [[shield]] | [[visions]]&lt;br /&gt;
* Level 18: [[doubt]]&lt;br /&gt;
* Level 19: [[manifest Weave]]&lt;br /&gt;
* Level 20: [[shock diffusion]]&lt;br /&gt;
* Level 21: [[spear of light]]&lt;br /&gt;
* Level 22: [[pacify]] | [[fate&#039;s door]]&lt;br /&gt;
* Level 23: [[zeal]]&lt;br /&gt;
* Level 24: [[locate object]] | [[vengeance]]&lt;br /&gt;
* Level 25: [[word of recall]]&lt;br /&gt;
* Level 26: [[focus mind]]&lt;br /&gt;
* Level 27: [[bond of souls]] | [[unweave]]&lt;br /&gt;
* Level 28: [[avatar]]&lt;br /&gt;
* Level 29: [[haven]]&lt;br /&gt;
* Level 31: [[frustration]], [[thanatopsis]]&lt;br /&gt;
* Level 32: [[lifethread]]&lt;br /&gt;
* Level 33: [[unshackle]]&lt;br /&gt;
* Level 34: [[sanctify]]&lt;br /&gt;
* Level 36: [[affinity]] | [[spiritwrack]]&lt;br /&gt;
* Level 37: [[relentless echo]]&lt;br /&gt;
* Level 41: [[rune of spirit]]&lt;br /&gt;
{{div col end}}&lt;br /&gt;
&lt;br /&gt;
== Greater Paths ==&lt;br /&gt;
At creation, a scholar may choose to focus on one element, and thereby become a greater scholar of that element. Such magi gain access to the greater paths later in their career.&lt;br /&gt;
=== GREATER1 ===&lt;br /&gt;
FILL IN&lt;br /&gt;
==== Skills ====&lt;br /&gt;
{{div col|colwidth=20em}}&lt;br /&gt;
* Level x: [[fill in]]&lt;br /&gt;
{{div col end}}&lt;br /&gt;
==== Spells ====&lt;br /&gt;
{{div col|colwidth=20em}}&lt;br /&gt;
* Level x: [[fill in]]&lt;br /&gt;
{{div col end}}&lt;br /&gt;
=== GREATER2 ===&lt;br /&gt;
FILL IN&lt;br /&gt;
==== Skills ====&lt;br /&gt;
* Level x: [[fill in]]&lt;br /&gt;
==== Spells ====&lt;br /&gt;
{{div col|colwidth=20em}}&lt;br /&gt;
* Level x: [[fill in]]&lt;br /&gt;
{{div col end}}&lt;br /&gt;
=== GREATER3 ===&lt;br /&gt;
FILL IN&lt;br /&gt;
==== Skills ====&lt;br /&gt;
* Level x: [[fill in]]&lt;br /&gt;
==== Spells ====&lt;br /&gt;
{{div col|colwidth=20em}}&lt;br /&gt;
* Level x: [[fill in]]&lt;br /&gt;
{{div col end}}&lt;br /&gt;
&lt;br /&gt;
== Mixed Spheres ==&lt;br /&gt;
Spirit scholars are given the option of choosing to diversify their studies to include a secondary sphere.  While their primary class abilities will remain the same regardless of their selection, command of additional magic can create novel &#039;mixed-sphere&#039; combinations.  For Spirit majors, their minor sphere will flavor the [[manifest Weave|manifestation]] and/or [[avatar]] they create; provide alternate functionality to class spells; or duplicate active spells to their [[bond of souls|bond target]].&lt;br /&gt;
=== Spirit/Void ===&lt;br /&gt;
FILL IN&lt;br /&gt;
==== Skills ====&lt;br /&gt;
{{div col|colwidth=20em}}&lt;br /&gt;
* Level 9: [[gloomward]] (-/V)&lt;br /&gt;
* Level 14: [[fuse resonance]]&lt;br /&gt;
* Level 40: [[shadow hex]]&lt;br /&gt;
* Level 42: [[fell purpose]] (-/V)&lt;br /&gt;
{{div col end}}&lt;br /&gt;
==== Spells ====&lt;br /&gt;
{{div col|colwidth=20em}}&lt;br /&gt;
* Level 7: [[blindness]] (-/V)&lt;br /&gt;
* Level 12: [[enervating ray]] (-/V)&lt;br /&gt;
* Level 15: [[defile defenses]] (-/V)&lt;br /&gt;
* Level 18: [[blacklight]] (-/V)&lt;br /&gt;
* Level 23: [[curse]] (-/V)&lt;br /&gt;
* Level 26: [[plague]] (-/V)&lt;br /&gt;
* Level 30: [[drowse]]&lt;br /&gt;
* Level 32: [[Yithmakra&#039;s chosen]] (-/V)&lt;br /&gt;
* Level 35: [[parasitic bond]]&lt;br /&gt;
* Level 38: [[abominable rune]] (-/V)&lt;br /&gt;
* Level 44: [[tentacles]] (-/V)&lt;br /&gt;
* Level 46: [[scrit of Kaagn]] (-/V)&lt;br /&gt;
* Level 48: [[shadowfiend]]&lt;br /&gt;
{{div col end}}&lt;br /&gt;
=== Spirit/Fire ===&lt;br /&gt;
FILL IN&lt;br /&gt;
==== Skills ====&lt;br /&gt;
{{div col|colwidth=20em}}&lt;br /&gt;
* Level 14: [[fuse resonance]]&lt;br /&gt;
* Level 40: [[blaze of glory]]&lt;br /&gt;
{{div col end}}&lt;br /&gt;
==== Spells ====&lt;br /&gt;
{{div col|colwidth=20em}}&lt;br /&gt;
* Level 7: [[warmth]] (-/F)&lt;br /&gt;
* Level 8: [[deny entropy]] (-/F)&lt;br /&gt;
* Level 12: [[cinder scry]] (-/F)&lt;br /&gt;
* Level 15: [[immolate]] (-/F)&lt;br /&gt;
* Level 18: [[purge sickness]] (-/F)&lt;br /&gt;
* Level 23: [[infravision]] (-/F)&lt;br /&gt;
* Level 26: [[frenzy]] (-/F)&lt;br /&gt;
* Level 30: [[portal]]&lt;br /&gt;
* Level 32: [[enflame]] (-/F)&lt;br /&gt;
* Level 35: [[fury of the inferno]]&lt;br /&gt;
* Level 38: [[fireball]] (-/F)&lt;br /&gt;
* Level 42: [[Shiyul&#039;s fury]] (-/F)&lt;br /&gt;
* Level 44: [[flare]] (-/F)&lt;br /&gt;
* Level 46: [[rune of fire]] (-/F)&lt;br /&gt;
* Level 48: [[manaburn]]&lt;br /&gt;
{{div col end}}&lt;br /&gt;
&lt;br /&gt;
=== Spirit/Water ===&lt;br /&gt;
FILL IN&lt;br /&gt;
==== Skills ====&lt;br /&gt;
{{div col|colwidth=20em}}&lt;br /&gt;
* Level 40: [[hoarfrost]]&lt;br /&gt;
* Level 44: [[waveborne]] (-/W)&lt;br /&gt;
{{div col end}}&lt;br /&gt;
==== Spells ====&lt;br /&gt;
{{div col|colwidth=20em}}&lt;br /&gt;
* Level 7: [[glyph of frost]] (-/W)&lt;br /&gt;
* Level 8: [[rune of life]] (-/W)&lt;br /&gt;
* Level 12: [[communion]] (-/W)&lt;br /&gt;
* Level 15: [[iceshard]] (-/W)&lt;br /&gt;
* Level 18: [[noble refuge]] (-/W)&lt;br /&gt;
* Level 23: [[douse]] (-/W)&lt;br /&gt;
* Level 26: [[holy water]] (-/W)&lt;br /&gt;
* Level 30: [[resurrection]]&lt;br /&gt;
* Level 32: [[whiteout]] (-/W)&lt;br /&gt;
* Level 35: [[angelic light]]&lt;br /&gt;
* Level 38: [[heatsink]] (-/W)&lt;br /&gt;
* Level 42: [[refine potion]] (-/W)&lt;br /&gt;
* Level 46: [[mark of winter]] (-/W)&lt;br /&gt;
* Level 48: [[ordain sanctum]]&lt;br /&gt;
{{div col end}}&lt;br /&gt;
=== Spirit/Air ===&lt;br /&gt;
FILL IN&lt;br /&gt;
==== Skills ====&lt;br /&gt;
{{div col|colwidth=20em}}&lt;br /&gt;
* Level 40: [[singularity]]&lt;br /&gt;
* Level 44: [[subvocalize]] (-/A)&lt;br /&gt;
{{div col end}}&lt;br /&gt;
==== Spells ====&lt;br /&gt;
{{div col|colwidth=20em}}&lt;br /&gt;
* Level 7: [[blur]] (-/A)&lt;br /&gt;
* Level 8: [[floating disc]] (-/A)&lt;br /&gt;
* Level 12: [[phantom chorus]] (-/A)&lt;br /&gt;
* Level 15: [[spectral fist]] (-/A)&lt;br /&gt;
* Level 18: [[misdirect]] (-/A)&lt;br /&gt;
* Level 23: [[alter self]] (-/A)&lt;br /&gt;
* Level 26: [[suction]] (-/A)&lt;br /&gt;
* Level 30: [[bewilderment]]&lt;br /&gt;
* Level 32: [[delusions]] (-/A)&lt;br /&gt;
* Level 35: [[aurora]]&lt;br /&gt;
* Level 38: [[tempest]] (-/A)&lt;br /&gt;
* Level 42: [[overcharge]] (-/A)&lt;br /&gt;
* Level 46: [[rune of air]] (-/A)&lt;br /&gt;
* Level 48: [[mirror of souls]]&lt;br /&gt;
{{div col end}}&lt;br /&gt;
=== Spirit/Earth ===&lt;br /&gt;
FILL IN&lt;br /&gt;
==== Skills ====&lt;br /&gt;
{{div col|colwidth=20em}}&lt;br /&gt;
* Level 40: [[crystal soul]]&lt;br /&gt;
* Level 44: [[adamantine invocation]] (-/E)&lt;br /&gt;
{{div col end}}&lt;br /&gt;
==== Spells ====&lt;br /&gt;
{{div col|colwidth=20em}}&lt;br /&gt;
* Level 7: [[fortify]] (-/E)&lt;br /&gt;
* Level 8: [[giant strength]] (-/E)&lt;br /&gt;
* Level 12: [[smooth terrain]] (-/E)&lt;br /&gt;
* Level 15: [[sandspray]] (-/E)&lt;br /&gt;
* Level 18: [[density]] (-/E)&lt;br /&gt;
* Level 23: [[knock]] (-/E)&lt;br /&gt;
* Level 26: [[grasping earth]] (-/E)&lt;br /&gt;
* Level 30: [[entelechy]]&lt;br /&gt;
* Level 32: [[rune of earth]] (-/E)&lt;br /&gt;
* Level 35: [[earthen vessel]]&lt;br /&gt;
* Level 38: [[shape matter]] (-/E)&lt;br /&gt;
* Level 42: [[reforge magic]] (-/E)&lt;br /&gt;
* Level 46: [[voice of the earth]] (-/E)&lt;br /&gt;
* Level 48: [[matter transporter]]&lt;br /&gt;
{{div col end}}&lt;br /&gt;
[[Category:Classes]][[Category:Scholars]]&lt;/div&gt;</summary>
		<author><name>Hornedglory</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Snap_kick&amp;diff=498</id>
		<title>Snap kick</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Snap_kick&amp;diff=498"/>
		<updated>2023-12-08T20:20:14Z</updated>

		<summary type="html">&lt;p&gt;Hornedglory: Created page with &amp;quot;{| align=&amp;quot;right&amp;quot;  !colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#ed668c; text-align:center&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Snap Kick&amp;#039;&amp;#039;&amp;#039; |- |&amp;#039;&amp;#039;&amp;#039;Syntax&amp;#039;&amp;#039;&amp;#039; || Automatic |- |&amp;#039;&amp;#039;&amp;#039;Type&amp;#039;&amp;#039;&amp;#039; || Attack |- |} Relatively well-trained in the martial arts, assassins knowing the snap kick skill will firstly deal more damage when kicking, and will immediately attempt a second kick after the first.  Category:Abilities&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;right&amp;quot; &lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#ed668c; text-align:center&amp;quot;| &#039;&#039;&#039;Snap Kick&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Syntax&#039;&#039;&#039; || Automatic&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039; || Attack&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Relatively well-trained in the martial arts, assassins knowing the snap kick skill will firstly deal more damage when kicking, and will immediately attempt a second kick after the first.&lt;br /&gt;
&lt;br /&gt;
[[Category:Abilities]]&lt;/div&gt;</summary>
		<author><name>Hornedglory</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Blinding_cloud&amp;diff=497</id>
		<title>Blinding cloud</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Blinding_cloud&amp;diff=497"/>
		<updated>2023-12-08T20:18:46Z</updated>

		<summary type="html">&lt;p&gt;Hornedglory: Created page with &amp;quot;{| align=&amp;quot;right&amp;quot;  !colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#ed668c; text-align:center&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Blinding Cloud&amp;#039;&amp;#039;&amp;#039; |- |&amp;#039;&amp;#039;&amp;#039;Cost&amp;#039;&amp;#039;&amp;#039; || 30 mana |- |&amp;#039;&amp;#039;&amp;#039;Duration&amp;#039;&amp;#039;&amp;#039; || 1 Hour |- |&amp;#039;&amp;#039;&amp;#039;Range&amp;#039;&amp;#039;&amp;#039; || User&amp;#039;s current room |- |&amp;#039;&amp;#039;&amp;#039;Syntax&amp;#039;&amp;#039;&amp;#039; || Blindingcloud |- |&amp;#039;&amp;#039;&amp;#039;Type&amp;#039;&amp;#039;&amp;#039; || Attack |- |} A less focused form of the blinding dust skill, an assassin may throw enough of that dust to form a localized cloud, attempting to blind all people in the room who are not a member of his group. This skill is somewhat...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;right&amp;quot; &lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#ed668c; text-align:center&amp;quot;| &#039;&#039;&#039;Blinding Cloud&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cost&#039;&#039;&#039; || 30 mana&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Duration&#039;&#039;&#039; || 1 Hour&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039; || User&#039;s current room&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Syntax&#039;&#039;&#039; || Blindingcloud&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039; || Attack&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
A less focused form of the blinding dust skill, an assassin may throw enough of that dust to form a localized cloud, attempting to blind all people in the room who are not a member of his group. This skill is somewhat more effective indoors than out.&lt;br /&gt;
&lt;br /&gt;
[[Category:Abilities]]&lt;/div&gt;</summary>
		<author><name>Hornedglory</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Trance&amp;diff=496</id>
		<title>Trance</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Trance&amp;diff=496"/>
		<updated>2023-12-08T20:10:03Z</updated>

		<summary type="html">&lt;p&gt;Hornedglory: Created page with &amp;quot;{| align=&amp;quot;right&amp;quot;  !colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#ed668c; text-align:center&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Trance&amp;#039;&amp;#039;&amp;#039; |- |&amp;#039;&amp;#039;&amp;#039;Syntax&amp;#039;&amp;#039;&amp;#039; || Automatic |- |&amp;#039;&amp;#039;&amp;#039;Type&amp;#039;&amp;#039;&amp;#039; || Recovery |- |} A further refinement upon the more widely taught basic technique of meditation, trance is taught by the spellworking guilds and those focused on more meditative studies, in order to better recover their mana.  Category:Abilities&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;right&amp;quot; &lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#ed668c; text-align:center&amp;quot;| &#039;&#039;&#039;Trance&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Syntax&#039;&#039;&#039; || Automatic&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039; || Recovery&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
A further refinement upon the more widely taught basic technique of meditation, trance is taught by the spellworking guilds and those focused on more meditative studies, in order to better recover their mana.&lt;br /&gt;
&lt;br /&gt;
[[Category:Abilities]]&lt;/div&gt;</summary>
		<author><name>Hornedglory</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Plant&amp;diff=495</id>
		<title>Plant</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Plant&amp;diff=495"/>
		<updated>2023-12-08T20:07:59Z</updated>

		<summary type="html">&lt;p&gt;Hornedglory: Created page with &amp;quot;{| align=&amp;quot;right&amp;quot;  !colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#ed668c; text-align:center&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Plant&amp;#039;&amp;#039;&amp;#039; |- |&amp;#039;&amp;#039;&amp;#039;Cost&amp;#039;&amp;#039;&amp;#039; || 6 mana |- |&amp;#039;&amp;#039;&amp;#039;Range&amp;#039;&amp;#039;&amp;#039; || Single PC or Mob |- |&amp;#039;&amp;#039;&amp;#039;Syntax&amp;#039;&amp;#039;&amp;#039; || Plant &amp;lt;object&amp;gt; &amp;lt;target&amp;gt; &amp;lt;optional container&amp;gt; |- |} Plant attempts to surreptitiously give an object to another character. You cannot plant an object you could not ordinarily give someone (such as items that cannot be dropped, or if the target can carry no more weight). It is possible to plant items into...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;right&amp;quot; &lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#ed668c; text-align:center&amp;quot;| &#039;&#039;&#039;Plant&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cost&#039;&#039;&#039; || 6 mana&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039; || Single PC or Mob&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Syntax&#039;&#039;&#039; || Plant &amp;lt;object&amp;gt; &amp;lt;target&amp;gt; &amp;lt;optional container&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Plant attempts to surreptitiously give an object to another character. You cannot plant an object you could not ordinarily give someone (such as items that cannot be dropped, or if the target can carry no more weight). It is possible to plant items into containers carried or worn by the target, though it is harder to plant into worn containers.&lt;br /&gt;
&lt;br /&gt;
[[Category:Abilities]]&lt;/div&gt;</summary>
		<author><name>Hornedglory</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Taint&amp;diff=494</id>
		<title>Taint</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Taint&amp;diff=494"/>
		<updated>2023-12-08T19:58:39Z</updated>

		<summary type="html">&lt;p&gt;Hornedglory: Created page with &amp;quot;{| align=&amp;quot;right&amp;quot;  !colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#ed668c; text-align:center&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Taint&amp;#039;&amp;#039;&amp;#039; |- |&amp;#039;&amp;#039;&amp;#039;Cost&amp;#039;&amp;#039;&amp;#039; || 12 mana |- |&amp;#039;&amp;#039;&amp;#039;Duration&amp;#039;&amp;#039;&amp;#039; || Variable |- |&amp;#039;&amp;#039;&amp;#039;Range&amp;#039;&amp;#039;&amp;#039; || Target Food Item |- |&amp;#039;&amp;#039;&amp;#039;Syntax&amp;#039;&amp;#039;&amp;#039; || Taint &amp;lt;item&amp;gt; &amp;lt;poison type&amp;gt; |- |} This skill may be used to dose an item of food with a previously prepared poison. When someone ingests this food, the poison will take effect. This is typically the most effective vehicle of poison delivery.  Category:Abilities&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;right&amp;quot; &lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#ed668c; text-align:center&amp;quot;| &#039;&#039;&#039;Taint&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cost&#039;&#039;&#039; || 12 mana&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Duration&#039;&#039;&#039; || Variable&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039; || Target Food Item&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Syntax&#039;&#039;&#039; || Taint &amp;lt;item&amp;gt; &amp;lt;poison type&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
This skill may be used to dose an item of food with a previously prepared poison. When someone ingests this food, the poison will take effect. This is typically the most effective vehicle of poison delivery.&lt;br /&gt;
&lt;br /&gt;
[[Category:Abilities]]&lt;/div&gt;</summary>
		<author><name>Hornedglory</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Archery&amp;diff=493</id>
		<title>Archery</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Archery&amp;diff=493"/>
		<updated>2023-12-08T19:54:40Z</updated>

		<summary type="html">&lt;p&gt;Hornedglory: Created page with &amp;quot;{| align=&amp;quot;right&amp;quot;  !colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#ed668c; text-align:center&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Archery&amp;#039;&amp;#039;&amp;#039; |- |&amp;#039;&amp;#039;&amp;#039;Range&amp;#039;&amp;#039;&amp;#039; || Target PC or Mob within range |- |&amp;#039;&amp;#039;&amp;#039;Syntax&amp;#039;&amp;#039;&amp;#039; || Nock &amp;lt;arrow&amp;gt; / Shoot &amp;lt;target&amp;gt; &amp;lt;optional direction&amp;gt;  |- |&amp;#039;&amp;#039;&amp;#039;Combat Syntax&amp;#039;&amp;#039;&amp;#039;|| Shoot &amp;lt;arrow&amp;gt; |- |&amp;#039;&amp;#039;&amp;#039;Type&amp;#039;&amp;#039;&amp;#039; || Weapon |- |} Archery is a ranged weapon skill, functioning similarly to melee weapons.  To use archery, a character must first nock an arrow, and then fire it with the shoot command.  Arrows may be purcha...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;right&amp;quot; &lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#ed668c; text-align:center&amp;quot;| &#039;&#039;&#039;Archery&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039; || Target PC or Mob within range&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Syntax&#039;&#039;&#039; || Nock &amp;lt;arrow&amp;gt; / Shoot &amp;lt;target&amp;gt; &amp;lt;optional direction&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Combat Syntax&#039;&#039;&#039;|| Shoot &amp;lt;arrow&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039; || Weapon&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Archery is a ranged weapon skill, functioning similarly to melee weapons.  To use archery, a character must first nock an arrow, and then fire it with the shoot command.  Arrows may be purchased throughout Avendar, or created by [[ranger|rangers]] using wildcraft.  The distance an arrow can be fired is determined by the range modifier on both the bow and arrow being used. Archery finds the closest possible target that matches the argument you supply; it searches for a matching target in your current room before any direction you supply.&lt;br /&gt;
&lt;br /&gt;
Arrows can be imbued with magic spells or secondary effects, which take effect when the arrow hits its target.  Additionally, arrows may be branded with elemental spells, such as [[lightning brand]], in the same way a melee weapon can.&lt;br /&gt;
&lt;br /&gt;
If used in combat, one specifies the arrow one is using; it is not possible to fire at targets in other rooms while fighting. One may draw directly from a quiver.&lt;br /&gt;
&lt;br /&gt;
[[Category:Abilities]]&lt;/div&gt;</summary>
		<author><name>Hornedglory</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Haggle&amp;diff=492</id>
		<title>Haggle</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Haggle&amp;diff=492"/>
		<updated>2023-12-08T19:39:33Z</updated>

		<summary type="html">&lt;p&gt;Hornedglory: Created page with &amp;quot;{| align=&amp;quot;right&amp;quot;  !colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#ed668c; text-align:center&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Haggle&amp;#039;&amp;#039;&amp;#039; |- |&amp;#039;&amp;#039;&amp;#039;Syntax&amp;#039;&amp;#039;&amp;#039; || Automatic |- |&amp;#039;&amp;#039;&amp;#039;Type&amp;#039;&amp;#039;&amp;#039; || Utility |- |} A basic mercantile skill used to get a better price on items from merchants, haggling is a skill that is widely taught but a talent applied with the most success by the charismatic.  Category:Abilities&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;right&amp;quot; &lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#ed668c; text-align:center&amp;quot;| &#039;&#039;&#039;Haggle&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Syntax&#039;&#039;&#039; || Automatic&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039; || Utility&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
A basic mercantile skill used to get a better price on items from merchants, haggling is a skill that is widely taught but a talent applied with the most success by the charismatic.&lt;br /&gt;
&lt;br /&gt;
[[Category:Abilities]]&lt;/div&gt;</summary>
		<author><name>Hornedglory</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Muffle&amp;diff=491</id>
		<title>Muffle</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Muffle&amp;diff=491"/>
		<updated>2023-12-08T19:38:18Z</updated>

		<summary type="html">&lt;p&gt;Hornedglory: Created page with &amp;quot;{| align=&amp;quot;right&amp;quot;  !colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#ed668c; text-align:center&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Muffle&amp;#039;&amp;#039;&amp;#039; |- |&amp;#039;&amp;#039;&amp;#039;Duration&amp;#039;&amp;#039;&amp;#039; || Instantaneous |- |&amp;#039;&amp;#039;&amp;#039;Range&amp;#039;&amp;#039;&amp;#039; || See Text |- |&amp;#039;&amp;#039;&amp;#039;Syntax&amp;#039;&amp;#039;&amp;#039; || Muffle &amp;lt;Target PC or mob&amp;gt; &amp;lt;command&amp;gt; |- |} Assassins may attempt to prevent the victim of an assault from crying out. This will work on any offensive command - simply prefix it with the muffle syntax. For example:  Muffle Jolinn nerve Jolinn  This will attempt to muffle Jolinn&amp;#039;s cries at the nerve at...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;right&amp;quot; &lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#ed668c; text-align:center&amp;quot;| &#039;&#039;&#039;Muffle&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Duration&#039;&#039;&#039; || Instantaneous&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039; || See Text&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Syntax&#039;&#039;&#039; || Muffle &amp;lt;Target PC or mob&amp;gt; &amp;lt;command&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Assassins may attempt to prevent the victim of an assault from crying out. This will work on any offensive command - simply prefix it with the muffle syntax. For example:&lt;br /&gt;
&lt;br /&gt;
Muffle Jolinn nerve Jolinn&lt;br /&gt;
&lt;br /&gt;
This will attempt to muffle Jolinn&#039;s cries at the nerve attempt. &lt;br /&gt;
&lt;br /&gt;
This skill obviously is purposeless against a target who has set their noyell toggle to on. In addition, an assassin will also attempt to muffle the death cry of his opponent.&lt;br /&gt;
&lt;br /&gt;
[[Category:Abilities]]&lt;/div&gt;</summary>
		<author><name>Hornedglory</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Detoxify&amp;diff=490</id>
		<title>Detoxify</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Detoxify&amp;diff=490"/>
		<updated>2023-12-08T19:09:23Z</updated>

		<summary type="html">&lt;p&gt;Hornedglory: Created page with &amp;quot;{| align=&amp;quot;right&amp;quot;  !colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#ed668c; text-align:center&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Detoxify&amp;#039;&amp;#039;&amp;#039; |- |&amp;#039;&amp;#039;&amp;#039;Syntax&amp;#039;&amp;#039;&amp;#039; || Automatic |- |&amp;#039;&amp;#039;&amp;#039;Type&amp;#039;&amp;#039;&amp;#039; || Defense |- |} Trained in purifying poisons from others, water scholars have learned the means of flushing poisons from their own bodies without even sparing effort upon the matter. The detoxify skill provides a resistance to all manner of poison, including those used by assassins, though it is by no means proof against...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;right&amp;quot; &lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#ed668c; text-align:center&amp;quot;| &#039;&#039;&#039;Detoxify&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Syntax&#039;&#039;&#039; || Automatic&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039; || Defense&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Trained in purifying poisons from others, water scholars have learned the means of flushing poisons from their own bodies without even sparing effort upon the matter. The detoxify skill provides a resistance to all manner of poison, including those used by [[assassin|assassins]], though it is by no means proof against the latter.&lt;br /&gt;
&lt;br /&gt;
[[Category:Abilities]]&lt;/div&gt;</summary>
		<author><name>Hornedglory</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Prepare&amp;diff=489</id>
		<title>Prepare</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Prepare&amp;diff=489"/>
		<updated>2023-12-08T15:44:15Z</updated>

		<summary type="html">&lt;p&gt;Hornedglory: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;right&amp;quot; &lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#ed668c; text-align:center&amp;quot;| &#039;&#039;&#039;Prepare&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cost&#039;&#039;&#039; || 12 mana&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Duration&#039;&#039;&#039; || See text&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039; || User Only&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Syntax&#039;&#039;&#039; || Prepare &amp;lt;# of vials of catalyst&amp;gt; &amp;lt;type of poison&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
In order to use darts, envenom weapons, or to taint food or water, a specialized vial of poison is required. Preparing these vials of poison requires the use of a catalyst, which will effect the duration of the taint, venom, or the dart (the more catalyst used, the more powerful the poison). Catalyst can typically be purchased by the vial from one&#039;s guildmaster. There is no limit beyond the assassin&#039;s budget to how many vials of catalyst may be used.&lt;br /&gt;
&lt;br /&gt;
The [[detoxify]] skill and certain capabilities of [[Void Scholar#Nightfall|Nightfall]] magi provide a resistance to these poisons, and assassins themselves carry immunity to their own works.&lt;br /&gt;
&lt;br /&gt;
[[Category:Abilities]]&lt;/div&gt;</summary>
		<author><name>Hornedglory</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Prepare&amp;diff=488</id>
		<title>Prepare</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Prepare&amp;diff=488"/>
		<updated>2023-12-08T15:43:34Z</updated>

		<summary type="html">&lt;p&gt;Hornedglory: Created page with &amp;quot;{| align=&amp;quot;right&amp;quot;  !colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#ed668c; text-align:center&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Prepare&amp;#039;&amp;#039;&amp;#039; |- |&amp;#039;&amp;#039;&amp;#039;Cost&amp;#039;&amp;#039;&amp;#039; || 12 mana |- |&amp;#039;&amp;#039;&amp;#039;Duration&amp;#039;&amp;#039;&amp;#039; || See text |- |&amp;#039;&amp;#039;&amp;#039;Range&amp;#039;&amp;#039;&amp;#039; || User Only |- |&amp;#039;&amp;#039;&amp;#039;Syntax&amp;#039;&amp;#039;&amp;#039; || Prepare &amp;lt;# of vials of catalyst&amp;gt; &amp;lt;type of poison&amp;gt; |- |} In order to use darts, envenom weapons, or to taint food or water, a specialized vial of poison is required. Preparing these vials of poison requires the use of a catalyst, which will effect the duration of the taint, ven...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;right&amp;quot; &lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#ed668c; text-align:center&amp;quot;| &#039;&#039;&#039;Prepare&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cost&#039;&#039;&#039; || 12 mana&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Duration&#039;&#039;&#039; || See text&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039; || User Only&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Syntax&#039;&#039;&#039; || Prepare &amp;lt;# of vials of catalyst&amp;gt; &amp;lt;type of poison&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
In order to use darts, envenom weapons, or to taint food or water, a specialized vial of poison is required. Preparing these vials of poison requires the use of a catalyst, which will effect the duration of the taint, venom, or the dart (the more catalyst used, the more powerful the poison). Catalyst can typically be purchased by the vial from one&#039;s guildmaster. There is no limit beyond the assassin&#039;s budget to how many vials of catalyst may be used.&lt;br /&gt;
&lt;br /&gt;
The [[detoxify]] skill and certain capabilities of [[Void Scholar|Nightfall]] magi provide a resistance to these poisons, and assassins themselves carry immunity to their own works.&lt;br /&gt;
&lt;br /&gt;
[[Category:Abilities]]&lt;/div&gt;</summary>
		<author><name>Hornedglory</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Envenom&amp;diff=487</id>
		<title>Envenom</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Envenom&amp;diff=487"/>
		<updated>2023-12-08T15:18:52Z</updated>

		<summary type="html">&lt;p&gt;Hornedglory: Created page with &amp;quot;{| align=&amp;quot;right&amp;quot;  !colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#ed668c; text-align:center&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Envenom&amp;#039;&amp;#039;&amp;#039; |- |&amp;#039;&amp;#039;&amp;#039;Cost&amp;#039;&amp;#039;&amp;#039; || 12 mana |- |&amp;#039;&amp;#039;&amp;#039;Duration&amp;#039;&amp;#039;&amp;#039; || Variable |- |&amp;#039;&amp;#039;&amp;#039;Range&amp;#039;&amp;#039;&amp;#039; || Single Inventory Weapon |- |&amp;#039;&amp;#039;&amp;#039;Syntax&amp;#039;&amp;#039;&amp;#039; || Envenom &amp;lt;target weapon/arrow&amp;gt; &amp;lt;poison&amp;gt; |- |} The most basic of poisoning skills taught to assassins, envenom may be used to poison a weapon carried by the assassin, so long as that item is not an instrument of blunt force or imbued with certain rare magical effec...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;right&amp;quot; &lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#ed668c; text-align:center&amp;quot;| &#039;&#039;&#039;Envenom&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cost&#039;&#039;&#039; || 12 mana&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Duration&#039;&#039;&#039; || Variable&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039; || Single Inventory Weapon&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Syntax&#039;&#039;&#039; || Envenom &amp;lt;target weapon/arrow&amp;gt; &amp;lt;poison&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
The most basic of poisoning skills taught to assassins, envenom may be used to poison a weapon carried by the assassin, so long as that item is not an instrument of blunt force or imbued with certain rare magical effects (such as being innately poisonous). The poison will wear off once the poison has been delivered to its target. This skill may indeed be used upon arrows.&lt;br /&gt;
&lt;br /&gt;
The poisons used by this skill are those created in advance via the [[prepare]] skill and no others. In general, there is a lessened chance of delivering the effect of a poison via envenom.&lt;br /&gt;
&lt;br /&gt;
[[Category:Abilities]]&lt;/div&gt;</summary>
		<author><name>Hornedglory</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Fast_healing&amp;diff=486</id>
		<title>Fast healing</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Fast_healing&amp;diff=486"/>
		<updated>2023-12-08T14:31:21Z</updated>

		<summary type="html">&lt;p&gt;Hornedglory: Created page with &amp;quot;{| align=&amp;quot;right&amp;quot;  !colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#ed668c; text-align:center&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Fast Healing&amp;#039;&amp;#039;&amp;#039; |- |&amp;#039;&amp;#039;&amp;#039;Syntax&amp;#039;&amp;#039;&amp;#039; || Automatic |- |&amp;#039;&amp;#039;&amp;#039;Type&amp;#039;&amp;#039;&amp;#039; || Recovery |- |} Fast healing is a skill taught by most guilds, that their students might apply their knowledge to quicker recovery of bodily injuries, increasing the rate at which they gain hit points.  Category:Abilities&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;right&amp;quot; &lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#ed668c; text-align:center&amp;quot;| &#039;&#039;&#039;Fast Healing&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Syntax&#039;&#039;&#039; || Automatic&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039; || Recovery&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Fast healing is a skill taught by most guilds, that their students might apply their knowledge to quicker recovery of bodily injuries, increasing the rate at which they gain hit points.&lt;br /&gt;
&lt;br /&gt;
[[Category:Abilities]]&lt;/div&gt;</summary>
		<author><name>Hornedglory</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Evade&amp;diff=485</id>
		<title>Evade</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Evade&amp;diff=485"/>
		<updated>2023-12-08T14:27:59Z</updated>

		<summary type="html">&lt;p&gt;Hornedglory: Created page with &amp;quot;{| align=&amp;quot;right&amp;quot;  !colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#ed668c; text-align:center&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Evade&amp;#039;&amp;#039;&amp;#039; |- |&amp;#039;&amp;#039;&amp;#039;Syntax&amp;#039;&amp;#039;&amp;#039; || Automatic |- |&amp;#039;&amp;#039;&amp;#039;Type&amp;#039;&amp;#039;&amp;#039; || Defense |- |} Assassins are highly trained in manuvers both dextrous and stealthy, and evade typifies both qualities. Highly skilled at deft acrobatic manuvers, they may evade both attacks and bashes. It is particularly easy to evade whips, though it is harder to evade in general with a boneshattered leg.  Category:Ab...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;right&amp;quot; &lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#ed668c; text-align:center&amp;quot;| &#039;&#039;&#039;Evade&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Syntax&#039;&#039;&#039; || Automatic&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039; || Defense&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Assassins are highly trained in manuvers both dextrous and stealthy, and evade typifies both qualities. Highly skilled at deft acrobatic manuvers, they may evade both attacks and bashes. It is particularly easy to evade whips, though it is harder to evade in general with a [[boneshatter|boneshattered]] leg.&lt;br /&gt;
&lt;br /&gt;
[[Category:Abilities]]&lt;/div&gt;</summary>
		<author><name>Hornedglory</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Trip&amp;diff=484</id>
		<title>Trip</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Trip&amp;diff=484"/>
		<updated>2023-12-08T14:22:07Z</updated>

		<summary type="html">&lt;p&gt;Hornedglory: Created page with &amp;quot;{| align=&amp;quot;right&amp;quot;  !colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#ed668c; text-align:center&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Trip&amp;#039;&amp;#039;&amp;#039; |- |&amp;#039;&amp;#039;&amp;#039;Syntax&amp;#039;&amp;#039;&amp;#039; || Trip &amp;lt;Target&amp;gt; |- |} The trip command attempts to bring an opponent down by knocking their feet from under them. Tripping is most successfully practiced by the quick and nimble, and fails on opponents who are flying or otherwise not tied to the ground. Trip can either be used to start a fight, or in combat, where the argument is optional.  Category:Abilities&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;right&amp;quot; &lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#ed668c; text-align:center&amp;quot;| &#039;&#039;&#039;Trip&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Syntax&#039;&#039;&#039; || Trip &amp;lt;Target&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
The trip command attempts to bring an opponent down by knocking their feet from under them. Tripping is most successfully practiced by the quick and nimble, and fails on opponents who are flying or otherwise not tied to the ground. Trip can either be used to start a fight, or in combat, where the argument is optional.&lt;br /&gt;
&lt;br /&gt;
[[Category:Abilities]]&lt;/div&gt;</summary>
		<author><name>Hornedglory</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Blinding_dust&amp;diff=483</id>
		<title>Blinding dust</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Blinding_dust&amp;diff=483"/>
		<updated>2023-12-08T14:19:26Z</updated>

		<summary type="html">&lt;p&gt;Hornedglory: Created page with &amp;quot;{| align=&amp;quot;right&amp;quot;  !colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#ed668c; text-align:center&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Blinding Dust&amp;#039;&amp;#039;&amp;#039; |- |&amp;#039;&amp;#039;&amp;#039;Cost&amp;#039;&amp;#039;&amp;#039; || 15 mana |- |&amp;#039;&amp;#039;&amp;#039;Duration&amp;#039;&amp;#039;&amp;#039; || 1.5-2 Hours |- |&amp;#039;&amp;#039;&amp;#039;Range&amp;#039;&amp;#039;&amp;#039; || Single PC or Mob |- |&amp;#039;&amp;#039;&amp;#039;Syntax&amp;#039;&amp;#039;&amp;#039; || Blinding &amp;lt;target&amp;gt; |- |&amp;#039;&amp;#039;&amp;#039;Type&amp;#039;&amp;#039;&amp;#039; || Attack |- |} This skill is used to blind a foe by throwing a small cloud of dust into their eyes. Because of the nature of the blindness, it cannot be cured by normal means.  Category:Abilities&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;right&amp;quot; &lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#ed668c; text-align:center&amp;quot;| &#039;&#039;&#039;Blinding Dust&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cost&#039;&#039;&#039; || 15 mana&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Duration&#039;&#039;&#039; || 1.5-2 Hours&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039; || Single PC or Mob&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Syntax&#039;&#039;&#039; || Blinding &amp;lt;target&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039; || Attack&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
This skill is used to blind a foe by throwing a small cloud of dust into their eyes. Because of the nature of the blindness, it cannot be cured by normal means.&lt;br /&gt;
&lt;br /&gt;
[[Category:Abilities]]&lt;/div&gt;</summary>
		<author><name>Hornedglory</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Enhanced_damage&amp;diff=482</id>
		<title>Enhanced damage</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Enhanced_damage&amp;diff=482"/>
		<updated>2023-12-08T14:18:13Z</updated>

		<summary type="html">&lt;p&gt;Hornedglory: Created page with &amp;quot;{| align=&amp;quot;right&amp;quot;  !colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#ed668c; text-align:center&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Enhanced Damage&amp;#039;&amp;#039;&amp;#039; |- |&amp;#039;&amp;#039;&amp;#039;Syntax&amp;#039;&amp;#039;&amp;#039; || Automatic |- |&amp;#039;&amp;#039;&amp;#039;Type&amp;#039;&amp;#039;&amp;#039; || Utility |- |} Most of the non-scholarly guilds offer their students training in heightening the force of their blows. A higher skill will see better results at these techniques, as will a better weapon.  Category:Abilities&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;right&amp;quot; &lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#ed668c; text-align:center&amp;quot;| &#039;&#039;&#039;Enhanced Damage&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Syntax&#039;&#039;&#039; || Automatic&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039; || Utility&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Most of the non-scholarly guilds offer their students training in heightening the force of their blows. A higher skill will see better results at these techniques, as will a better weapon.&lt;br /&gt;
&lt;br /&gt;
[[Category:Abilities]]&lt;/div&gt;</summary>
		<author><name>Hornedglory</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Dual_wield&amp;diff=481</id>
		<title>Dual wield</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Dual_wield&amp;diff=481"/>
		<updated>2023-12-08T14:14:02Z</updated>

		<summary type="html">&lt;p&gt;Hornedglory: Created page with &amp;quot;{| align=&amp;quot;right&amp;quot;  !colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#ed668c; text-align:center&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Dual Wield&amp;#039;&amp;#039;&amp;#039; |- |&amp;#039;&amp;#039;&amp;#039;Type&amp;#039;&amp;#039;&amp;#039; || Weapon |- |} Dual wielding is the ability to use an additional weapon in the character&amp;#039;s offhand. Weapons being dual wielded will suffer a slight penalty in the amount of damage and have a lesser chance of iterative attacks. Weapon weight must be considered with this skill, as only weapons lighter then the one being wielded in the main hand are capable of bein...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;right&amp;quot; &lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#ed668c; text-align:center&amp;quot;| &#039;&#039;&#039;Dual Wield&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Type&#039;&#039;&#039; || Weapon&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Dual wielding is the ability to use an additional weapon in the character&#039;s offhand. Weapons being dual wielded will suffer a slight penalty in the amount of damage and have a lesser chance of iterative attacks. Weapon weight must be considered with this skill, as only weapons lighter then the one being wielded in the main hand are capable of being dual wielded. [[swordmaster|Swordmasters]] are exempt from this restriction, and can dual wield nearly any two swords they can hold. Certain unwieldy combinations of weapons will be more awkward to defend oneself with.&lt;br /&gt;
&lt;br /&gt;
Large-sized races, such as the [[chaja]] or [[alatharya]], are able to hold certain kinds of two-handed weapons with one hand, and dual wield them. The balance of spears, staves, and polearms are such that this is not possible for these weapons.&lt;br /&gt;
&lt;br /&gt;
The ambidextrous trait, available upon creation and given to [[gladiator|gladiators]] and swordmasters automatically, reduces but does not remove the weight restrictions (though swordmasters have none in either case).&lt;br /&gt;
&lt;br /&gt;
[[Category:Abilities]]&lt;/div&gt;</summary>
		<author><name>Hornedglory</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Pick_lock&amp;diff=480</id>
		<title>Pick lock</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Pick_lock&amp;diff=480"/>
		<updated>2023-12-08T14:10:48Z</updated>

		<summary type="html">&lt;p&gt;Hornedglory: Created page with &amp;quot;{| align=&amp;quot;right&amp;quot;  !colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#ed668c; text-align:center&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Pick Lock&amp;#039;&amp;#039;&amp;#039; |- |&amp;#039;&amp;#039;&amp;#039;Cost&amp;#039;&amp;#039;&amp;#039; || 3 mana |- |&amp;#039;&amp;#039;&amp;#039;Range&amp;#039;&amp;#039;&amp;#039; || Target Door or Container  |- |&amp;#039;&amp;#039;&amp;#039;Syntax&amp;#039;&amp;#039;&amp;#039; || Pick &amp;lt;direction/container&amp;gt; |- |} Rogues may use this skill to break locks they encounter, either on doors or containers. Some locks, including but not restricted to those warded by runes of earth, cannot be picked.  Category:Abilities&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;right&amp;quot; &lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#ed668c; text-align:center&amp;quot;| &#039;&#039;&#039;Pick Lock&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cost&#039;&#039;&#039; || 3 mana&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039; || Target Door or Container &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Syntax&#039;&#039;&#039; || Pick &amp;lt;direction/container&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Rogues may use this skill to break locks they encounter, either on doors or containers. Some locks, including but not restricted to those warded by runes of earth, cannot be picked.&lt;br /&gt;
&lt;br /&gt;
[[Category:Abilities]]&lt;/div&gt;</summary>
		<author><name>Hornedglory</name></author>
	</entry>
</feed>