<?xml version="1.0"?>
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	<id>https://avendar.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Undaedalus</id>
	<title>Avendar - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://avendar.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Undaedalus"/>
	<link rel="alternate" type="text/html" href="https://avendar.net/index.php/Special:Contributions/Undaedalus"/>
	<updated>2026-04-17T19:34:29Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.41.4</generator>
	<entry>
		<id>https://avendar.net/index.php?title=Item_flags&amp;diff=2955</id>
		<title>Item flags</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Item_flags&amp;diff=2955"/>
		<updated>2026-03-30T00:27:22Z</updated>

		<summary type="html">&lt;p&gt;Undaedalus: /* No-Remove */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Equipment, weapons and consumables will often have different flags that denote special properties that they possess.&lt;br /&gt;
&lt;br /&gt;
== Anti-Resonance ==&lt;br /&gt;
Many items can only be used by those of good, evil, or neutral resonance. Attempts to hold, wear or use these items with incorrect resonance results in the user being zapped and the item often falling to the floor.&lt;br /&gt;
&lt;br /&gt;
== Bless/Evil ==&lt;br /&gt;
Blessed items, much like evil items, are more resistant to magical destruction such as shattering, and wearing such items may have interactions with other spells such as [[Yithmakra&#039;s Chosen]]. &lt;br /&gt;
&lt;br /&gt;
== Glowing ==&lt;br /&gt;
Items with the glowing tag can provide light to a room. Sufficient amounts of glowing equipment can overcome natural and unnatural sources of darkness.&lt;br /&gt;
&lt;br /&gt;
== Humming ==&lt;br /&gt;
Humming items hum. The flag also slightly protects from shatter effects.&lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
Items with the magic flag are magic in some way.&lt;br /&gt;
&lt;br /&gt;
== No-Disarm ==&lt;br /&gt;
Items with the no-disarm flag cannot be [[disarm|disarmed]].  However, some other hostile effects can still cause the wielder to drop the weapon, such as having their [[strength]] score reduced.&lt;br /&gt;
&lt;br /&gt;
== No-Destroy ==&lt;br /&gt;
Items with the no-destroy flag cannot be destroyed by players, or sacrificed to a god.&lt;br /&gt;
&lt;br /&gt;
== No-Remove ==&lt;br /&gt;
Frequently found on cursed items, items with the no-remove tag cannot be taken from a characters inventory once picked up, or removed from equipment once worn or held. The most common way to lose a no-remove item is to leave it on ones corpse.  A weapon with the no-remove flag will not leave the wielder&#039;s grasp even if they lack the [[strength]] to swing it.&lt;br /&gt;
&lt;br /&gt;
== No-Uncurse ==&lt;br /&gt;
Items with the no-uncurse flag cannot have its curse removed by [[ritual cleansing]]. Often, this will mean that the item cannot be dropped or removed.  Often times the only way to remove such a piece of equipment is death.&lt;br /&gt;
&lt;br /&gt;
== Rot Death ==&lt;br /&gt;
Items with the rot death flag decay shortly after the person carrying them dies.&lt;br /&gt;
&lt;br /&gt;
== Vampiric ==&lt;br /&gt;
Vampiric items steal a portion of damage done as life for the user.&lt;/div&gt;</summary>
		<author><name>Undaedalus</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Item_flags&amp;diff=2954</id>
		<title>Item flags</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Item_flags&amp;diff=2954"/>
		<updated>2026-03-30T00:26:55Z</updated>

		<summary type="html">&lt;p&gt;Undaedalus: /* No-Uncurse */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Equipment, weapons and consumables will often have different flags that denote special properties that they possess.&lt;br /&gt;
&lt;br /&gt;
== Anti-Resonance ==&lt;br /&gt;
Many items can only be used by those of good, evil, or neutral resonance. Attempts to hold, wear or use these items with incorrect resonance results in the user being zapped and the item often falling to the floor.&lt;br /&gt;
&lt;br /&gt;
== Bless/Evil ==&lt;br /&gt;
Blessed items, much like evil items, are more resistant to magical destruction such as shattering, and wearing such items may have interactions with other spells such as [[Yithmakra&#039;s Chosen]]. &lt;br /&gt;
&lt;br /&gt;
== Glowing ==&lt;br /&gt;
Items with the glowing tag can provide light to a room. Sufficient amounts of glowing equipment can overcome natural and unnatural sources of darkness.&lt;br /&gt;
&lt;br /&gt;
== Humming ==&lt;br /&gt;
Humming items hum. The flag also slightly protects from shatter effects.&lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
Items with the magic flag are magic in some way.&lt;br /&gt;
&lt;br /&gt;
== No-Disarm ==&lt;br /&gt;
Items with the no-disarm flag cannot be [[disarm|disarmed]].  However, some other hostile effects can still cause the wielder to drop the weapon, such as having their [[strength]] score reduced.&lt;br /&gt;
&lt;br /&gt;
== No-Destroy ==&lt;br /&gt;
Items with the no-destroy flag cannot be destroyed by players, or sacrificed to a god.&lt;br /&gt;
&lt;br /&gt;
== No-Remove ==&lt;br /&gt;
Frequently found on cursed items, items with the no-remove tag cannot be taken from a characters inventory once picked up, or removed from equipment once worn or held. The most common way to lose a no-remove item is to leave it on ones corpse.  A weapon with the no-remove flag will not leave the wielder&#039;s grasps even if they lack the [[strength]] to swing it.&lt;br /&gt;
&lt;br /&gt;
== No-Uncurse ==&lt;br /&gt;
Items with the no-uncurse flag cannot have its curse removed by [[ritual cleansing]]. Often, this will mean that the item cannot be dropped or removed.  Often times the only way to remove such a piece of equipment is death.&lt;br /&gt;
&lt;br /&gt;
== Rot Death ==&lt;br /&gt;
Items with the rot death flag decay shortly after the person carrying them dies.&lt;br /&gt;
&lt;br /&gt;
== Vampiric ==&lt;br /&gt;
Vampiric items steal a portion of damage done as life for the user.&lt;/div&gt;</summary>
		<author><name>Undaedalus</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Item_flags&amp;diff=2953</id>
		<title>Item flags</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Item_flags&amp;diff=2953"/>
		<updated>2026-03-30T00:26:18Z</updated>

		<summary type="html">&lt;p&gt;Undaedalus: /* No-Uncurse */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Equipment, weapons and consumables will often have different flags that denote special properties that they possess.&lt;br /&gt;
&lt;br /&gt;
== Anti-Resonance ==&lt;br /&gt;
Many items can only be used by those of good, evil, or neutral resonance. Attempts to hold, wear or use these items with incorrect resonance results in the user being zapped and the item often falling to the floor.&lt;br /&gt;
&lt;br /&gt;
== Bless/Evil ==&lt;br /&gt;
Blessed items, much like evil items, are more resistant to magical destruction such as shattering, and wearing such items may have interactions with other spells such as [[Yithmakra&#039;s Chosen]]. &lt;br /&gt;
&lt;br /&gt;
== Glowing ==&lt;br /&gt;
Items with the glowing tag can provide light to a room. Sufficient amounts of glowing equipment can overcome natural and unnatural sources of darkness.&lt;br /&gt;
&lt;br /&gt;
== Humming ==&lt;br /&gt;
Humming items hum. The flag also slightly protects from shatter effects.&lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
Items with the magic flag are magic in some way.&lt;br /&gt;
&lt;br /&gt;
== No-Disarm ==&lt;br /&gt;
Items with the no-disarm flag cannot be [[disarm|disarmed]].  However, some other hostile effects can still cause the wielder to drop the weapon, such as having their [[strength]] score reduced.&lt;br /&gt;
&lt;br /&gt;
== No-Destroy ==&lt;br /&gt;
Items with the no-destroy flag cannot be destroyed by players, or sacrificed to a god.&lt;br /&gt;
&lt;br /&gt;
== No-Remove ==&lt;br /&gt;
Frequently found on cursed items, items with the no-remove tag cannot be taken from a characters inventory once picked up, or removed from equipment once worn or held. The most common way to lose a no-remove item is to leave it on ones corpse.  A weapon with the no-remove flag will not leave the wielder&#039;s grasps even if they lack the [[strength]] to swing it.&lt;br /&gt;
&lt;br /&gt;
== No-Uncurse ==&lt;br /&gt;
Items with the no-uncurse flag cannot have its curse removed by [[ritual cleansing]]. Often, this will mean that the item cannot be dropped or removed.  Sometimes the only way to remove such a piece of equipment is death.&lt;br /&gt;
&lt;br /&gt;
== Rot Death ==&lt;br /&gt;
Items with the rot death flag decay shortly after the person carrying them dies.&lt;br /&gt;
&lt;br /&gt;
== Vampiric ==&lt;br /&gt;
Vampiric items steal a portion of damage done as life for the user.&lt;/div&gt;</summary>
		<author><name>Undaedalus</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Item_flags&amp;diff=2952</id>
		<title>Item flags</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Item_flags&amp;diff=2952"/>
		<updated>2026-03-30T00:25:17Z</updated>

		<summary type="html">&lt;p&gt;Undaedalus: /* No-Remove */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Equipment, weapons and consumables will often have different flags that denote special properties that they possess.&lt;br /&gt;
&lt;br /&gt;
== Anti-Resonance ==&lt;br /&gt;
Many items can only be used by those of good, evil, or neutral resonance. Attempts to hold, wear or use these items with incorrect resonance results in the user being zapped and the item often falling to the floor.&lt;br /&gt;
&lt;br /&gt;
== Bless/Evil ==&lt;br /&gt;
Blessed items, much like evil items, are more resistant to magical destruction such as shattering, and wearing such items may have interactions with other spells such as [[Yithmakra&#039;s Chosen]]. &lt;br /&gt;
&lt;br /&gt;
== Glowing ==&lt;br /&gt;
Items with the glowing tag can provide light to a room. Sufficient amounts of glowing equipment can overcome natural and unnatural sources of darkness.&lt;br /&gt;
&lt;br /&gt;
== Humming ==&lt;br /&gt;
Humming items hum. The flag also slightly protects from shatter effects.&lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
Items with the magic flag are magic in some way.&lt;br /&gt;
&lt;br /&gt;
== No-Disarm ==&lt;br /&gt;
Items with the no-disarm flag cannot be [[disarm|disarmed]].  However, some other hostile effects can still cause the wielder to drop the weapon, such as having their [[strength]] score reduced.&lt;br /&gt;
&lt;br /&gt;
== No-Destroy ==&lt;br /&gt;
Items with the no-destroy flag cannot be destroyed by players, or sacrificed to a god.&lt;br /&gt;
&lt;br /&gt;
== No-Remove ==&lt;br /&gt;
Frequently found on cursed items, items with the no-remove tag cannot be taken from a characters inventory once picked up, or removed from equipment once worn or held. The most common way to lose a no-remove item is to leave it on ones corpse.  A weapon with the no-remove flag will not leave the wielder&#039;s grasps even if they lack the [[strength]] to swing it.&lt;br /&gt;
&lt;br /&gt;
== No-Uncurse ==&lt;br /&gt;
Items with the no-uncurse flag cannot have its curse removed by [[ritual cleansing]]. Often, this will mean that the item cannot be dropped or removed.&lt;br /&gt;
&lt;br /&gt;
== Rot Death ==&lt;br /&gt;
Items with the rot death flag decay shortly after the person carrying them dies.&lt;br /&gt;
&lt;br /&gt;
== Vampiric ==&lt;br /&gt;
Vampiric items steal a portion of damage done as life for the user.&lt;/div&gt;</summary>
		<author><name>Undaedalus</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Item_flags&amp;diff=2951</id>
		<title>Item flags</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Item_flags&amp;diff=2951"/>
		<updated>2026-03-30T00:24:30Z</updated>

		<summary type="html">&lt;p&gt;Undaedalus: /* No-Disarm */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Equipment, weapons and consumables will often have different flags that denote special properties that they possess.&lt;br /&gt;
&lt;br /&gt;
== Anti-Resonance ==&lt;br /&gt;
Many items can only be used by those of good, evil, or neutral resonance. Attempts to hold, wear or use these items with incorrect resonance results in the user being zapped and the item often falling to the floor.&lt;br /&gt;
&lt;br /&gt;
== Bless/Evil ==&lt;br /&gt;
Blessed items, much like evil items, are more resistant to magical destruction such as shattering, and wearing such items may have interactions with other spells such as [[Yithmakra&#039;s Chosen]]. &lt;br /&gt;
&lt;br /&gt;
== Glowing ==&lt;br /&gt;
Items with the glowing tag can provide light to a room. Sufficient amounts of glowing equipment can overcome natural and unnatural sources of darkness.&lt;br /&gt;
&lt;br /&gt;
== Humming ==&lt;br /&gt;
Humming items hum. The flag also slightly protects from shatter effects.&lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
Items with the magic flag are magic in some way.&lt;br /&gt;
&lt;br /&gt;
== No-Disarm ==&lt;br /&gt;
Items with the no-disarm flag cannot be [[disarm|disarmed]].  However, some other hostile effects can still cause the wielder to drop the weapon, such as having their [[strength]] score reduced.&lt;br /&gt;
&lt;br /&gt;
== No-Destroy ==&lt;br /&gt;
Items with the no-destroy flag cannot be destroyed by players, or sacrificed to a god.&lt;br /&gt;
&lt;br /&gt;
== No-Remove ==&lt;br /&gt;
Frequently found on cursed items, items with the no-remove tag cannot be taken from a characters inventory once picked up, or removed from equipment once worn or held. The most common way to lose a no-remove item is to leave it on ones corpse.&lt;br /&gt;
&lt;br /&gt;
== No-Uncurse ==&lt;br /&gt;
Items with the no-uncurse flag cannot have its curse removed by [[ritual cleansing]]. Often, this will mean that the item cannot be dropped or removed.&lt;br /&gt;
&lt;br /&gt;
== Rot Death ==&lt;br /&gt;
Items with the rot death flag decay shortly after the person carrying them dies.&lt;br /&gt;
&lt;br /&gt;
== Vampiric ==&lt;br /&gt;
Vampiric items steal a portion of damage done as life for the user.&lt;/div&gt;</summary>
		<author><name>Undaedalus</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Prompt&amp;diff=2947</id>
		<title>Prompt</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Prompt&amp;diff=2947"/>
		<updated>2026-03-11T16:54:45Z</updated>

		<summary type="html">&lt;p&gt;Undaedalus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Your prompt is the statistics that will be displayed every round of combat and after you perform various actions in the world.  By default it will display your [[health]], [[mana]], and [[movement]] points.&lt;br /&gt;
&lt;br /&gt;
Your prompt can be customized with a wide variety of statistics and information depending on your needs, and a default prompt can bet set to be applied to all characters on an account at creation.  Prompts can also be [[excolour|colorized]] for ease of use.&lt;br /&gt;
&lt;br /&gt;
Syntax: prompt&lt;br /&gt;
Syntax: prompt all&lt;br /&gt;
Syntax: prompt &amp;lt;%*&amp;gt;&lt;br /&gt;
Syntax: defaultprompt &amp;lt;%*&amp;gt;&lt;br /&gt;
&lt;br /&gt;
PROMPT with out an argument will turn your prompt on or off.&lt;br /&gt;
&lt;br /&gt;
PROMPT ALL will give you the standard &amp;quot;&amp;lt;hits mana moves&amp;gt;&amp;quot; prompt.&lt;br /&gt;
&lt;br /&gt;
PROMPT &amp;lt;%*&amp;gt; where the %* are the various variables you may set yourself.&lt;br /&gt;
&lt;br /&gt;
        %% :  Display the % character &lt;br /&gt;
        %h :  Display your current [[hp|hits]]&lt;br /&gt;
        %H :  Display your maximum [[hp|hits]]&lt;br /&gt;
        %m :  Display your current [[mana]]&lt;br /&gt;
        %M :  Display your maximum [[mana]]&lt;br /&gt;
        %v :  Display your current [[movement|moves]]&lt;br /&gt;
        %V :  Display your maximum [[movement|moves]]&lt;br /&gt;
        %x :  Display your current experience&lt;br /&gt;
        %X :  Display experience to level&lt;br /&gt;
        %p :  Display your current exploration points&lt;br /&gt;
        %P :  Display exploration points required to level&lt;br /&gt;
        %a :  Display your alignment&lt;br /&gt;
        %r :  Display the room name you are in&lt;br /&gt;
        %l :  Display current language spoken&lt;br /&gt;
        %t :  Display current gametime in hh:mm format&lt;br /&gt;
        %e :  Display the exits from the room in NESWDU style&lt;br /&gt;
        %c :  Display a carriage return (useful for multi-line prompts)&lt;br /&gt;
        %s :  Display your current position&lt;br /&gt;
        %T :  Display the terrain of the room you are in.&lt;br /&gt;
        %d :  Display the light/dark status of the room you are in.&lt;br /&gt;
        %Y :  Display the current number of charges of a [[swordmaster]]&#039;s [[Sasem technique]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example:  PROMPT &amp;lt;%hhp %mm %vmv&amp;gt;&lt;br /&gt;
Will set your prompt to &amp;quot;&amp;lt;10hp 100m 100mv&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
DEFAULTPROMPT &amp;lt;%*&amp;gt; will set a prompt that all new characters created on the&lt;br /&gt;
same account will use.&lt;br /&gt;
&lt;br /&gt;
Prompts may be colorized using the codes contained in help EXCOLOUR.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example prompts:&lt;br /&gt;
&lt;br /&gt;
This this prompt displays your character&#039;s HP, MP, Moves, EXP Til next level on the first line and your room&#039;s exits, terrain, time, and darkness on the second.&lt;br /&gt;
   prompt {c&amp;lt;{R%hHp {c%mMp {C%vMv {y%XTnl{c&amp;gt;%c&amp;lt;{Y%e {G%T {w%t {M%d{c&amp;gt;{&lt;/div&gt;</summary>
		<author><name>Undaedalus</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Prompt&amp;diff=2946</id>
		<title>Prompt</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Prompt&amp;diff=2946"/>
		<updated>2026-03-11T16:54:03Z</updated>

		<summary type="html">&lt;p&gt;Undaedalus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Your prompt is the statistics that will be displayed every round of combat and after you perform various actions in the world.  By default it will display your [[health]], [[mana]], and [[movement]] points.&lt;br /&gt;
&lt;br /&gt;
Your prompt can be customized with a wide variety of statistics and information depending on your needs, and a default prompt can bet set to be applied to all characters on an account at creation.  Prompts can also be [[excolour|colorized]] for ease of use.&lt;br /&gt;
&lt;br /&gt;
Syntax: prompt&lt;br /&gt;
Syntax: prompt all&lt;br /&gt;
Syntax: prompt &amp;lt;%*&amp;gt;&lt;br /&gt;
Syntax: defaultprompt &amp;lt;%*&amp;gt;&lt;br /&gt;
&lt;br /&gt;
PROMPT with out an argument will turn your prompt on or off.&lt;br /&gt;
&lt;br /&gt;
PROMPT ALL will give you the standard &amp;quot;&amp;lt;hits mana moves&amp;gt;&amp;quot; prompt.&lt;br /&gt;
&lt;br /&gt;
PROMPT &amp;lt;%*&amp;gt; where the %* are the various variables you may set yourself.&lt;br /&gt;
&lt;br /&gt;
        %% :  Display the % character &lt;br /&gt;
        %h :  Display your current [[hp|hits]]&lt;br /&gt;
        %H :  Display your maximum [[hp|hits]]&lt;br /&gt;
        %m :  Display your current [[mana]]&lt;br /&gt;
        %M :  Display your maximum [[mana]]&lt;br /&gt;
        %v :  Display your current [[movement|moves]]&lt;br /&gt;
        %V :  Display your maximum [[movement|moves]]&lt;br /&gt;
        %x :  Display your current experience&lt;br /&gt;
        %X :  Display experience to level&lt;br /&gt;
        %p :  Display your current exploration points&lt;br /&gt;
        %P :  Display exploration points required to level&lt;br /&gt;
        %a :  Display your alignment&lt;br /&gt;
        %r :  Display the room name you are in&lt;br /&gt;
        %l :  Display current language spoken&lt;br /&gt;
        %t :  Display current gametime in hh:mm format&lt;br /&gt;
        %e :  Display the exits from the room in NESWDU style&lt;br /&gt;
        %c :  Display a carriage return (useful for multi-line prompts)&lt;br /&gt;
        %s :  Display your current position&lt;br /&gt;
        %T :  Display the terrain of the room you are in.&lt;br /&gt;
        %d :  Display the light/dark status of the room you are in.&lt;br /&gt;
        %Y :  Display the current number of charges of a [[swordmaster]]&#039;s [[Sasem technique]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example:  PROMPT &amp;lt;%hhp %mm %vmv&amp;gt;&lt;br /&gt;
Will set your prompt to &amp;quot;&amp;lt;10hp 100m 100mv&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
DEFAULTPROMPT &amp;lt;%*&amp;gt; will set a prompt that all new characters created on the&lt;br /&gt;
same account will use.&lt;br /&gt;
&lt;br /&gt;
Prompts may be colorized using the codes contained in help EXCOLOUR.&lt;br /&gt;
&lt;br /&gt;
Example prompts:&lt;br /&gt;
This command will set your prompt to display your character&#039;s HP, MP, Moves, EXP Til next level on the first line and your rooms exits, terrain, time, and darkness on the second.&lt;br /&gt;
   prompt {c&amp;lt;{R%hHp {c%mMp {C%vMv {y%XTnl{c&amp;gt;%c&amp;lt;{Y%e {G%T {w%t {M%d{c&amp;gt;{&lt;/div&gt;</summary>
		<author><name>Undaedalus</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Prompt&amp;diff=2945</id>
		<title>Prompt</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Prompt&amp;diff=2945"/>
		<updated>2026-03-11T16:49:32Z</updated>

		<summary type="html">&lt;p&gt;Undaedalus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Your prompt is the statistics that will be displayed every round of combat and after you perform various actions in the world.  By default it will display your [[health]], [[mana]], and [[movement]] points.&lt;br /&gt;
&lt;br /&gt;
Your prompt can be customized with a wide variety of statistics and information depending on your needs, and a default prompt can bet set to be applied to all characters on an account at creation.  Prompts can also be [[excolour|colorized]] for ease of use.&lt;br /&gt;
&lt;br /&gt;
Syntax: prompt&lt;br /&gt;
Syntax: prompt all&lt;br /&gt;
Syntax: prompt &amp;lt;%*&amp;gt;&lt;br /&gt;
Syntax: defaultprompt &amp;lt;%*&amp;gt;&lt;br /&gt;
&lt;br /&gt;
PROMPT with out an argument will turn your prompt on or off.&lt;br /&gt;
&lt;br /&gt;
PROMPT ALL will give you the standard &amp;quot;&amp;lt;hits mana moves&amp;gt;&amp;quot; prompt.&lt;br /&gt;
&lt;br /&gt;
PROMPT &amp;lt;%*&amp;gt; where the %* are the various variables you may set yourself.&lt;br /&gt;
&lt;br /&gt;
        %% :  Display the % character &lt;br /&gt;
        %h :  Display your current [[hp|hits]]&lt;br /&gt;
        %H :  Display your maximum [[hp|hits]]&lt;br /&gt;
        %m :  Display your current [[mana]]&lt;br /&gt;
        %M :  Display your maximum [[mana]]&lt;br /&gt;
        %v :  Display your current [[movement|moves]]&lt;br /&gt;
        %V :  Display your maximum [[movement|moves]]&lt;br /&gt;
        %x :  Display your current experience&lt;br /&gt;
        %X :  Display experience to level&lt;br /&gt;
        %p :  Display your current exploration points&lt;br /&gt;
        %P :  Display exploration points required to level&lt;br /&gt;
        %a :  Display your alignment&lt;br /&gt;
        %r :  Display the room name you are in&lt;br /&gt;
        %l :  Display current language spoken&lt;br /&gt;
        %t :  Display current gametime in hh:mm format&lt;br /&gt;
        %e :  Display the exits from the room in NESWDU style&lt;br /&gt;
        %c :  Display a carriage return (useful for multi-line prompts)&lt;br /&gt;
        %s :  Display your current position&lt;br /&gt;
        %T :  Display the terrain of the room you are in.&lt;br /&gt;
        %d :  Display the light/dark status of the room you are in.&lt;br /&gt;
        %Y :  Display the current number of charges of a [[swordmaster]]&#039;s [[Sasem technique]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example:  PROMPT &amp;lt;%hhp %mm %vmv&amp;gt;&lt;br /&gt;
Will set your prompt to &amp;quot;&amp;lt;10hp 100m 100mv&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
DEFAULTPROMPT &amp;lt;%*&amp;gt; will set a prompt that all new characters created on the&lt;br /&gt;
same account will use.&lt;br /&gt;
&lt;br /&gt;
Prompts may be colorized using the codes contained in help EXCOLOUR.&lt;/div&gt;</summary>
		<author><name>Undaedalus</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Hp&amp;diff=2944</id>
		<title>Hp</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Hp&amp;diff=2944"/>
		<updated>2026-03-11T16:48:14Z</updated>

		<summary type="html">&lt;p&gt;Undaedalus: Redirected page to Statistics#Hit points&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Statistics#Hit points]]&lt;/div&gt;</summary>
		<author><name>Undaedalus</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Prompt&amp;diff=2943</id>
		<title>Prompt</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Prompt&amp;diff=2943"/>
		<updated>2026-03-11T16:47:59Z</updated>

		<summary type="html">&lt;p&gt;Undaedalus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Your prompt is the statistics that will be displayed every round of combat and after you perform various actions in the world.  By default it will display your [[health]], [[mana]], and [[movement]] points.&lt;br /&gt;
&lt;br /&gt;
Your prompt can be customized with a wide variety of statistics and information depending on your needs, and a default prompt can bet set to be applied to all characters on an account at creation.  Prompts can also be [[excolour|colorized]] for ease of use.&lt;br /&gt;
&lt;br /&gt;
Syntax: prompt&lt;br /&gt;
Syntax: prompt all&lt;br /&gt;
Syntax: prompt &amp;lt;%*&amp;gt;&lt;br /&gt;
Syntax: defaultprompt &amp;lt;%*&amp;gt;&lt;br /&gt;
&lt;br /&gt;
PROMPT with out an argument will turn your prompt on or off.&lt;br /&gt;
&lt;br /&gt;
PROMPT ALL will give you the standard &amp;quot;&amp;lt;hits mana moves&amp;gt;&amp;quot; prompt.&lt;br /&gt;
&lt;br /&gt;
PROMPT &amp;lt;%*&amp;gt; where the %* are the various variables you may set yourself.&lt;br /&gt;
&lt;br /&gt;
        %% :  Display the % character &lt;br /&gt;
        %h :  Display your current [[hp|hits]]&lt;br /&gt;
        %H :  Display your maximum [[hp|hits]]&lt;br /&gt;
        %m :  Display your current [[mana]]&lt;br /&gt;
        %M :  Display your maximum [[mana]]&lt;br /&gt;
        %v :  Display your current [[movement|moves]]&lt;br /&gt;
        %V :  Display your maximum [[movement|moves]]&lt;br /&gt;
        %x :  Display your current experience&lt;br /&gt;
        %X :  Display experience to level&lt;br /&gt;
        %p :  Display your current exploration points&lt;br /&gt;
        %P :  Display exploration points required&lt;br /&gt;
        %a :  Display your alignment&lt;br /&gt;
        %r :  Display the room name you are in&lt;br /&gt;
        %l :  Display current language spoken&lt;br /&gt;
        %t :  Display current gametime in hh:mm format&lt;br /&gt;
        %e :  Display the exits from the room in NESWDU style&lt;br /&gt;
        %c :  Display a carriage return (useful for multi-line prompts)&lt;br /&gt;
        %s :  Display your current position&lt;br /&gt;
        %T :  Display the terrain of the room you are in.&lt;br /&gt;
        %d :  Display the light/dark status of the room you are in.&lt;br /&gt;
        %Y :  Display the current number of charges of a [[swordmaster]]&#039;s [[Sasem technique]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example:  PROMPT &amp;lt;%hhp %mm %vmv&amp;gt;&lt;br /&gt;
Will set your prompt to &amp;quot;&amp;lt;10hp 100m 100mv&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
DEFAULTPROMPT &amp;lt;%*&amp;gt; will set a prompt that all new characters created on the&lt;br /&gt;
same account will use.&lt;br /&gt;
&lt;br /&gt;
Prompts may be colorized using the codes contained in help EXCOLOUR.&lt;/div&gt;</summary>
		<author><name>Undaedalus</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Health&amp;diff=2942</id>
		<title>Health</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Health&amp;diff=2942"/>
		<updated>2026-03-11T16:46:16Z</updated>

		<summary type="html">&lt;p&gt;Undaedalus: Changed redirect target from Statistics#HP to Statistics#Hit points&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Statistics#Hit points]]&lt;/div&gt;</summary>
		<author><name>Undaedalus</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Health&amp;diff=2941</id>
		<title>Health</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Health&amp;diff=2941"/>
		<updated>2026-03-11T16:46:00Z</updated>

		<summary type="html">&lt;p&gt;Undaedalus: Redirected page to Statistics#HP&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Statistics#HP]]&lt;/div&gt;</summary>
		<author><name>Undaedalus</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Prompt&amp;diff=2940</id>
		<title>Prompt</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Prompt&amp;diff=2940"/>
		<updated>2026-03-11T16:45:50Z</updated>

		<summary type="html">&lt;p&gt;Undaedalus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Your prompt is the statistics that will be displayed every round of combat and after you perform various actions in the world.  By default it will display your [[health]], [[mana]], and [[movement]] points.&lt;br /&gt;
&lt;br /&gt;
Your prompt can be customized with a wide variety of statistics and information depending on your needs, and a default prompt can bet set to be applied to all characters on an account at creation.  Prompts can also be [[excolour|colorized]] for ease of use.&lt;br /&gt;
&lt;br /&gt;
Syntax: prompt&lt;br /&gt;
Syntax: prompt all&lt;br /&gt;
Syntax: prompt &amp;lt;%*&amp;gt;&lt;br /&gt;
Syntax: defaultprompt &amp;lt;%*&amp;gt;&lt;br /&gt;
&lt;br /&gt;
PROMPT with out an argument will turn your prompt on or off.&lt;br /&gt;
&lt;br /&gt;
PROMPT ALL will give you the standard &amp;quot;&amp;lt;hits mana moves&amp;gt;&amp;quot; prompt.&lt;br /&gt;
&lt;br /&gt;
PROMPT &amp;lt;%*&amp;gt; where the %* are the various variables you may set yourself.&lt;br /&gt;
&lt;br /&gt;
        %% :  Display the % character &lt;br /&gt;
        %h :  Display your current hits&lt;br /&gt;
        %H :  Display your maximum hits&lt;br /&gt;
        %m :  Display your current mana&lt;br /&gt;
        %M :  Display your maximum mana&lt;br /&gt;
        %v :  Display your current moves&lt;br /&gt;
        %V :  Display your maximum moves&lt;br /&gt;
        %x :  Display your current experience&lt;br /&gt;
        %X :  Display experience to level&lt;br /&gt;
        %p :  Display your current exploration points&lt;br /&gt;
        %P :  Display exploration points required&lt;br /&gt;
        %a :  Display your alignment&lt;br /&gt;
        %r :  Display the room name you are in&lt;br /&gt;
        %l :  Display current language spoken&lt;br /&gt;
        %t :  Display current gametime in hh:mm format&lt;br /&gt;
        %e :  Display the exits from the room in NESWDU style&lt;br /&gt;
        %c :  Display a carriage return (useful for multi-line prompts)&lt;br /&gt;
        %s :  Display your current position&lt;br /&gt;
        %T :  Display the terrain of the room you are in.&lt;br /&gt;
        %d :  Display the light/dark status of the room you are in.&lt;br /&gt;
        %Y :  Display the current number of charges of a [[swordmaster]]&#039;s [[Sasem technique]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example:  PROMPT &amp;lt;%hhp %mm %vmv&amp;gt;&lt;br /&gt;
Will set your prompt to &amp;quot;&amp;lt;10hp 100m 100mv&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
DEFAULTPROMPT &amp;lt;%*&amp;gt; will set a prompt that all new characters created on the&lt;br /&gt;
same account will use.&lt;br /&gt;
&lt;br /&gt;
Prompts may be colorized using the codes contained in help EXCOLOUR.&lt;/div&gt;</summary>
		<author><name>Undaedalus</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Excolour&amp;diff=2939</id>
		<title>Excolour</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Excolour&amp;diff=2939"/>
		<updated>2026-03-11T16:45:03Z</updated>

		<summary type="html">&lt;p&gt;Undaedalus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Toggles extended colours on and off.  Extended colours turns on additional&lt;br /&gt;
colour codes above and beyond what the immortals would normally consider&lt;br /&gt;
&#039;safe&#039; or &#039;respectable&#039;.  Don&#039;t say we didn&#039;t warn you.&lt;br /&gt;
&lt;br /&gt;
Color codes are often used in [[prompt]]s to make them more clear and visually appealing.&lt;br /&gt;
&lt;br /&gt;
The syntax for colors is as follows: {&amp;lt;letter&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To revert to normal color after calling a nonstandard color (thus avoiding&lt;br /&gt;
color bleeding), have {n OR {x after the highlighted text.&lt;br /&gt;
&lt;br /&gt;
   {b == Dark blue&lt;br /&gt;
   {B == Light blue&lt;br /&gt;
   {c == Dark cyan&lt;br /&gt;
   {C == Light cyan&lt;br /&gt;
   {D == Dark grey&lt;br /&gt;
   {g == Dark green&lt;br /&gt;
   {G == Light green&lt;br /&gt;
   {m == Dark magenta&lt;br /&gt;
   {M == Light magenta&lt;br /&gt;
   {n == Neutral&lt;br /&gt;
   {r == Dark red&lt;br /&gt;
   {R == Light red&lt;br /&gt;
   {w == &amp;quot;Dark white&amp;quot;&lt;br /&gt;
   {W == White&lt;br /&gt;
   {x == Neutral&lt;br /&gt;
   {y == Dark yellow/Brown&lt;br /&gt;
   {Y == Light yellow&lt;/div&gt;</summary>
		<author><name>Undaedalus</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Excolour&amp;diff=2938</id>
		<title>Excolour</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Excolour&amp;diff=2938"/>
		<updated>2026-03-10T16:59:57Z</updated>

		<summary type="html">&lt;p&gt;Undaedalus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Toggles extended colours on and off.  Extended colours turns on additional&lt;br /&gt;
colour codes above and beyond what the immortals would normally consider&lt;br /&gt;
&#039;safe&#039; or &#039;respectable&#039;.  Don&#039;t say we didn&#039;t warn you.&lt;br /&gt;
&lt;br /&gt;
The syntax for colors is as follows: {&amp;lt;letter&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To revert to normal color after calling a nonstandard color (thus avoiding&lt;br /&gt;
color bleeding), have {n OR {x after the highlighted text.&lt;br /&gt;
&lt;br /&gt;
   {b == Dark blue&lt;br /&gt;
   {B == Light blue&lt;br /&gt;
   {c == Dark cyan&lt;br /&gt;
   {C == Light cyan&lt;br /&gt;
   {D == Dark grey&lt;br /&gt;
   {g == Dark green&lt;br /&gt;
   {G == Light green&lt;br /&gt;
   {m == Dark magenta&lt;br /&gt;
   {M == Light magenta&lt;br /&gt;
   {n == Neutral&lt;br /&gt;
   {r == Dark red&lt;br /&gt;
   {R == Light red&lt;br /&gt;
   {w == &amp;quot;Dark white&amp;quot;&lt;br /&gt;
   {W == White&lt;br /&gt;
   {x == Neutral&lt;br /&gt;
   {y == Dark yellow/Brown&lt;br /&gt;
   {Y == Light yellow&lt;/div&gt;</summary>
		<author><name>Undaedalus</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Excolour&amp;diff=2937</id>
		<title>Excolour</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Excolour&amp;diff=2937"/>
		<updated>2026-03-10T16:59:01Z</updated>

		<summary type="html">&lt;p&gt;Undaedalus: Created page with &amp;quot;Toggles extended colours on and off.  Extended colours turns on additional colour codes above and beyond what the immortals would normally consider &amp;#039;safe&amp;#039; or &amp;#039;respectable&amp;#039;.  Don&amp;#039;t say we didn&amp;#039;t warn you.  The syntax for colors is as follows: {&amp;lt;letter&amp;gt;  To revert to normal color after calling a nonstandard color (thus avoiding color bleeding), have {n OR {x after the highlighted text.  {b == Dark blue {B == Light blue {c == Dark cyan {C == Light cyan {D == Dark grey {g ==...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Toggles extended colours on and off.  Extended colours turns on additional&lt;br /&gt;
colour codes above and beyond what the immortals would normally consider&lt;br /&gt;
&#039;safe&#039; or &#039;respectable&#039;.  Don&#039;t say we didn&#039;t warn you.&lt;br /&gt;
&lt;br /&gt;
The syntax for colors is as follows: {&amp;lt;letter&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To revert to normal color after calling a nonstandard color (thus avoiding&lt;br /&gt;
color bleeding), have {n OR {x after the highlighted text.&lt;br /&gt;
&lt;br /&gt;
{b == Dark blue&lt;br /&gt;
{B == Light blue&lt;br /&gt;
{c == Dark cyan&lt;br /&gt;
{C == Light cyan&lt;br /&gt;
{D == Dark grey&lt;br /&gt;
{g == Dark green&lt;br /&gt;
{G == Light green&lt;br /&gt;
{m == Dark magenta&lt;br /&gt;
{M == Light magenta&lt;br /&gt;
{n == Neutral&lt;br /&gt;
{r == Dark red&lt;br /&gt;
{R == Light red&lt;br /&gt;
{w == &amp;quot;Dark white&amp;quot;&lt;br /&gt;
{W == White&lt;br /&gt;
{x == Neutral&lt;br /&gt;
{y == Dark yellow/Brown&lt;br /&gt;
{Y == Light yellow&lt;/div&gt;</summary>
		<author><name>Undaedalus</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Prompt&amp;diff=2936</id>
		<title>Prompt</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Prompt&amp;diff=2936"/>
		<updated>2026-03-10T16:58:25Z</updated>

		<summary type="html">&lt;p&gt;Undaedalus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Your prompt is the statistics that will be displayed every round of combat and after you perform various actions in the world.  By default it will display your [[HP]], [[mana]], and [[movement]] points.&lt;br /&gt;
&lt;br /&gt;
Your prompt can be customized with a wide variety of statistics and information depending on your needs, and a default prompt can bet set to be applied to all characters on an account at creation.  Prompts can also be [[excolour|colorized]] for ease of use.&lt;br /&gt;
&lt;br /&gt;
Syntax: prompt&lt;br /&gt;
Syntax: prompt all&lt;br /&gt;
Syntax: prompt &amp;lt;%*&amp;gt;&lt;br /&gt;
Syntax: defaultprompt &amp;lt;%*&amp;gt;&lt;br /&gt;
&lt;br /&gt;
PROMPT with out an argument will turn your prompt on or off.&lt;br /&gt;
&lt;br /&gt;
PROMPT ALL will give you the standard &amp;quot;&amp;lt;hits mana moves&amp;gt;&amp;quot; prompt.&lt;br /&gt;
&lt;br /&gt;
PROMPT &amp;lt;%*&amp;gt; where the %* are the various variables you may set yourself.&lt;br /&gt;
&lt;br /&gt;
        %% :  Display the % character &lt;br /&gt;
        %h :  Display your current hits&lt;br /&gt;
        %H :  Display your maximum hits&lt;br /&gt;
        %m :  Display your current mana&lt;br /&gt;
        %M :  Display your maximum mana&lt;br /&gt;
        %v :  Display your current moves&lt;br /&gt;
        %V :  Display your maximum moves&lt;br /&gt;
        %x :  Display your current experience&lt;br /&gt;
        %X :  Display experience to level&lt;br /&gt;
        %p :  Display your current exploration points&lt;br /&gt;
        %P :  Display exploration points required&lt;br /&gt;
        %a :  Display your alignment&lt;br /&gt;
        %r :  Display the room name you are in&lt;br /&gt;
        %l :  Display current language spoken&lt;br /&gt;
        %t :  Display current gametime in hh:mm format&lt;br /&gt;
        %e :  Display the exits from the room in NESWDU style&lt;br /&gt;
        %c :  Display a carriage return (useful for multi-line prompts)&lt;br /&gt;
        %s :  Display your current position&lt;br /&gt;
        %T :  Display the terrain of the room you are in.&lt;br /&gt;
        %d :  Display the light/dark status of the room you are in.&lt;br /&gt;
        %Y :  Display the current number of charges of a [[swordmaster]]&#039;s [[Sasem technique]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example:  PROMPT &amp;lt;%hhp %mm %vmv&amp;gt;&lt;br /&gt;
Will set your prompt to &amp;quot;&amp;lt;10hp 100m 100mv&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
DEFAULTPROMPT &amp;lt;%*&amp;gt; will set a prompt that all new characters created on the&lt;br /&gt;
same account will use.&lt;br /&gt;
&lt;br /&gt;
Prompts may be colorized using the codes contained in help EXCOLOUR.&lt;/div&gt;</summary>
		<author><name>Undaedalus</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Prompt&amp;diff=2935</id>
		<title>Prompt</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Prompt&amp;diff=2935"/>
		<updated>2026-03-10T16:58:07Z</updated>

		<summary type="html">&lt;p&gt;Undaedalus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Your prompt is the statistics that will be displayed every round of combat and after you perform various actions in the world.  By default it will display your [[HP]], [[mana]], and [[movement]] points.&lt;br /&gt;
&lt;br /&gt;
Your prompt can be customized with a wide variety of statistics and information depending on your needs, and a default prompt can bet set to be applied to all characters on an account at creation.  Prompts can also be [[excolour|colorized]] for ease of use.&lt;br /&gt;
&lt;br /&gt;
Syntax: prompt&lt;br /&gt;
Syntax: prompt all&lt;br /&gt;
Syntax: prompt &amp;lt;%*&amp;gt;&lt;br /&gt;
Syntax: defaultprompt &amp;lt;%*&amp;gt;&lt;br /&gt;
&lt;br /&gt;
PROMPT with out an argument will turn your prompt on or off.&lt;br /&gt;
&lt;br /&gt;
PROMPT ALL will give you the standard &amp;quot;&amp;lt;hits mana moves&amp;gt;&amp;quot; prompt.&lt;br /&gt;
&lt;br /&gt;
PROMPT &amp;lt;%*&amp;gt; where the %* are the various variables you may set yourself.&lt;br /&gt;
&lt;br /&gt;
        %% :  Display the % character &lt;br /&gt;
        %h :  Display your current hits&lt;br /&gt;
        %H :  Display your maximum hits&lt;br /&gt;
        %m :  Display your current mana&lt;br /&gt;
        %M :  Display your maximum mana&lt;br /&gt;
        %v :  Display your current moves&lt;br /&gt;
        %V :  Display your maximum moves&lt;br /&gt;
        %x :  Display your current experience&lt;br /&gt;
        %X :  Display experience to level&lt;br /&gt;
        %p :  Display your current exploration points&lt;br /&gt;
        %P :  Display exploration points required&lt;br /&gt;
        %a :  Display your alignment&lt;br /&gt;
        %r :  Display the room name you are in&lt;br /&gt;
        %l :  Display current language spoken&lt;br /&gt;
        %t :  Display current gametime in hh:mm format&lt;br /&gt;
        %e :  Display the exits from the room in NESWDU style&lt;br /&gt;
        %c :  Display a carriage return (useful for multi-line prompts)&lt;br /&gt;
        %s :  Display your current position&lt;br /&gt;
        %T :  Display the terrain of the room you are in.&lt;br /&gt;
        %d :  Display the light/dark status of the room you are in.&lt;br /&gt;
        %Y :  Display the current number of charges of a [[swordmaster]]&#039;s [[Sasem technique]]&lt;br /&gt;
&lt;br /&gt;
Example:  PROMPT &amp;lt;%hhp %mm %vmv&amp;gt;&lt;br /&gt;
        Will set your prompt to &amp;quot;&amp;lt;10hp 100m 100mv&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
DEFAULTPROMPT &amp;lt;%*&amp;gt; will set a prompt that all new characters created on the&lt;br /&gt;
same account will use.&lt;br /&gt;
&lt;br /&gt;
Prompts may be colorized using the codes contained in help EXCOLOUR.&lt;/div&gt;</summary>
		<author><name>Undaedalus</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Prompt&amp;diff=2934</id>
		<title>Prompt</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Prompt&amp;diff=2934"/>
		<updated>2026-03-10T16:53:00Z</updated>

		<summary type="html">&lt;p&gt;Undaedalus: Created page with &amp;quot;Your prompt is the statistics that will be displayed every round of combat and after you perform various actions in the world.  By default it will display your health, mana, and movement points.  Syntax: prompt Syntax: prompt all Syntax: prompt &amp;lt;%*&amp;gt; Syntax: defaultprompt &amp;lt;%*&amp;gt;  PROMPT with out an argument will turn your prompt on or off.  PROMPT ALL will give you the standard &amp;quot;&amp;lt;hits mana moves&amp;gt;&amp;quot; prompt.  PROMPT &amp;lt;%*&amp;gt; where the %* are the various variables you m...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Your prompt is the statistics that will be displayed every round of combat and after you perform various actions in the world.  By default it will display your [[health]], [[mana]], and [[movement]] points.&lt;br /&gt;
&lt;br /&gt;
Syntax: prompt&lt;br /&gt;
Syntax: prompt all&lt;br /&gt;
Syntax: prompt &amp;lt;%*&amp;gt;&lt;br /&gt;
Syntax: defaultprompt &amp;lt;%*&amp;gt;&lt;br /&gt;
&lt;br /&gt;
PROMPT with out an argument will turn your prompt on or off.&lt;br /&gt;
&lt;br /&gt;
PROMPT ALL will give you the standard &amp;quot;&amp;lt;hits mana moves&amp;gt;&amp;quot; prompt.&lt;br /&gt;
&lt;br /&gt;
PROMPT &amp;lt;%*&amp;gt; where the %* are the various variables you may set yourself.&lt;br /&gt;
&lt;br /&gt;
        %% :  Display the % character &lt;br /&gt;
        %h :  Display your current hits&lt;br /&gt;
        %H :  Display your maximum hits&lt;br /&gt;
        %m :  Display your current mana&lt;br /&gt;
        %M :  Display your maximum mana&lt;br /&gt;
        %v :  Display your current moves&lt;br /&gt;
        %V :  Display your maximum moves&lt;br /&gt;
        %x :  Display your current experience&lt;br /&gt;
        %X :  Display experience to level&lt;br /&gt;
        %p :  Display your current exploration points&lt;br /&gt;
        %P :  Display exploration points required&lt;br /&gt;
        %a :  Display your alignment&lt;br /&gt;
        %r :  Display the room name you are in&lt;br /&gt;
        %l :  Display current language spoken&lt;br /&gt;
        %t :  Display current gametime in hh:mm format&lt;br /&gt;
        %e :  Display the exits from the room in NESWDU style&lt;br /&gt;
        %c :  Display a carriage return (useful for multi-line prompts)&lt;br /&gt;
        %s :  Display your current position&lt;br /&gt;
        %T :  Display the terrain of the room you are in.&lt;br /&gt;
        %d :  Display the light/dark status of the room you are in.&lt;br /&gt;
&lt;br /&gt;
Example:  PROMPT &amp;lt;%hhp %mm %vmv&amp;gt;&lt;br /&gt;
        Will set your prompt to &amp;quot;&amp;lt;10hp 100m 100mv&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
DEFAULTPROMPT &amp;lt;%*&amp;gt; will set a prompt that all new characters created on the&lt;br /&gt;
same account will use.&lt;br /&gt;
&lt;br /&gt;
Prompts may be colourized using the codes contained in help EXCOLOUR.&lt;/div&gt;</summary>
		<author><name>Undaedalus</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Sasem_technique&amp;diff=2933</id>
		<title>Sasem technique</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Sasem_technique&amp;diff=2933"/>
		<updated>2026-03-10T16:50:13Z</updated>

		<summary type="html">&lt;p&gt;Undaedalus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skill&lt;br /&gt;
|name= Sasem Technique&lt;br /&gt;
|type= Skill&lt;br /&gt;
|subtype= Attack&lt;br /&gt;
|user= [[Swordmaster]]&lt;br /&gt;
|activationLag= None&lt;br /&gt;
|duration= Up to 10 charges, or until combat ends&lt;br /&gt;
|castingCost= 10 mana&lt;br /&gt;
|tickCost= &lt;br /&gt;
|pulseCost= &lt;br /&gt;
|range= &lt;br /&gt;
|delay= &lt;br /&gt;
|requirements= &lt;br /&gt;
|syntax= TECHNIQUE CHARGE&lt;br /&gt;
TECHNIQUE&lt;br /&gt;
}}&lt;br /&gt;
Sasem refers to a series of maneuvers created and perfected by Vashel the&lt;br /&gt;
Mistress of War, intended to provoke an opponent into positions that can&lt;br /&gt;
then be exploited in a number of ways.  During combat, a swordmaster may&lt;br /&gt;
begin passively accumulating charges with the TECHNIQUE CHARGE command, with&lt;br /&gt;
the number of charges a swordmaster can accumulate being limited based on&lt;br /&gt;
skill and level.  When the TECHNIQUE command is then used with no argument,&lt;br /&gt;
they will execute a maneuver that changes based on the number of charges&lt;br /&gt;
accumulated to that point.  If the swordmaster leaves combat, they will lose&lt;br /&gt;
their charges.  At a high enough skill percent, a swordmaster will no longer&lt;br /&gt;
telegraph to others that they are charging their sasem technique, allowing&lt;br /&gt;
for sudden stealth attacks.  Once a swordmaster has reached their maximum&lt;br /&gt;
possible charge, they will automatically execute the technique.&lt;br /&gt;
&lt;br /&gt;
Optionally, your current number of sasem charges can be displayed on your [[prompt]].&lt;br /&gt;
&lt;br /&gt;
Charge -------- Maneuver&lt;br /&gt;
------------------------------------------------&lt;br /&gt;
  0            A weak melee attack.&lt;br /&gt;
------------------------------------------------&lt;br /&gt;
  1            Damage becomes sonic type, and gain additional attacks for a&lt;br /&gt;
               short time.&lt;br /&gt;
------------------------------------------------&lt;br /&gt;
  2            Attempts to [[provoke]] all enemies in the room into attacking user.&lt;br /&gt;
------------------------------------------------&lt;br /&gt;
  3            Increased chance to block melee attacks.&lt;br /&gt;
------------------------------------------------&lt;br /&gt;
  4            A melee attack, and heal a small amount of [[HP]].&lt;br /&gt;
------------------------------------------------&lt;br /&gt;
  5            A light-based [[blind]] affect against an enemy. Damages [[shuddeni]].&lt;br /&gt;
------------------------------------------------&lt;br /&gt;
  6            A melee attack and heal a small amount of [[MP]].&lt;br /&gt;
------------------------------------------------&lt;br /&gt;
  7            An untyped damage attack that deals more damage per [[bleed]] affect&lt;br /&gt;
               on the target.&lt;br /&gt;
------------------------------------------------&lt;br /&gt;
  8            An AoE attack that deals mixed damage based on user&#039;s [[resonance]].&lt;br /&gt;
               Gold aura deals light, red aura deals negative, no aura deals fire.&lt;br /&gt;
------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
  9            Heals [[HP]], [[MP]], and [[MV]] of self and allies.&lt;br /&gt;
------------------------------------------------&lt;br /&gt;
  10           Perform a series of blows against your foe. When successful,&lt;br /&gt;
               final blow will be incredibly powerful.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See Also: [[Prompt]]&lt;/div&gt;</summary>
		<author><name>Undaedalus</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Sasem_technique&amp;diff=2932</id>
		<title>Sasem technique</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Sasem_technique&amp;diff=2932"/>
		<updated>2026-03-10T16:48:38Z</updated>

		<summary type="html">&lt;p&gt;Undaedalus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skill&lt;br /&gt;
|name= Sasem Technique&lt;br /&gt;
|type= Skill&lt;br /&gt;
|subtype= Attack&lt;br /&gt;
|user= [[Swordmaster]]&lt;br /&gt;
|activationLag= None&lt;br /&gt;
|duration= Up to 10 charges, or until combat ends&lt;br /&gt;
|castingCost= 10 mana&lt;br /&gt;
|tickCost= &lt;br /&gt;
|pulseCost= &lt;br /&gt;
|range= &lt;br /&gt;
|delay= &lt;br /&gt;
|requirements= &lt;br /&gt;
|syntax= TECHNIQUE CHARGE&lt;br /&gt;
TECHNIQUE&lt;br /&gt;
}}&lt;br /&gt;
Sasem refers to a series of maneuvers created and perfected by Vashel the&lt;br /&gt;
Mistress of War, intended to provoke an opponent into positions that can&lt;br /&gt;
then be exploited in a number of ways.  During combat, a swordmaster may&lt;br /&gt;
begin passively accumulating charges with the TECHNIQUE CHARGE command, with&lt;br /&gt;
the number of charges a swordmaster can accumulate being limited based on&lt;br /&gt;
skill and level.  When the TECHNIQUE command is then used with no argument,&lt;br /&gt;
they will execute a maneuver that changes based on the number of charges&lt;br /&gt;
accumulated to that point.  If the swordmaster leaves combat, they will lose&lt;br /&gt;
their charges.  At a high enough skill percent, a swordmaster will no longer&lt;br /&gt;
telegraph to others that they are charging their sasem technique, allowing&lt;br /&gt;
for sudden stealth attacks.  Once a swordmaster has reached their maximum&lt;br /&gt;
possible charge, they will automatically execute the technique.&lt;br /&gt;
&lt;br /&gt;
Optionally, your current number of sasem charges can be displayed on your prompt.  See HELP PROMPT for details.&lt;br /&gt;
&lt;br /&gt;
Charge -------- Maneuver&lt;br /&gt;
------------------------------------------------&lt;br /&gt;
  0            A weak melee attack.&lt;br /&gt;
------------------------------------------------&lt;br /&gt;
  1            Damage becomes sonic type, and gain additional attacks for a&lt;br /&gt;
               short time.&lt;br /&gt;
------------------------------------------------&lt;br /&gt;
  2            Attempts to [[provoke]] all enemies in the room into attacking user.&lt;br /&gt;
------------------------------------------------&lt;br /&gt;
  3            Increased chance to block melee attacks.&lt;br /&gt;
------------------------------------------------&lt;br /&gt;
  4            A melee attack, and heal a small amount of [[HP]].&lt;br /&gt;
------------------------------------------------&lt;br /&gt;
  5            A light-based [[blind]] affect against an enemy. Damages [[shuddeni]].&lt;br /&gt;
------------------------------------------------&lt;br /&gt;
  6            A melee attack and heal a small amount of [[MP]].&lt;br /&gt;
------------------------------------------------&lt;br /&gt;
  7            An untyped damage attack that deals more damage per [[bleed]] affect&lt;br /&gt;
               on the target.&lt;br /&gt;
------------------------------------------------&lt;br /&gt;
  8            An AoE attack that deals mixed damage based on user&#039;s [[resonance]].&lt;br /&gt;
               Gold aura deals light, red aura deals negative, no aura deals fire.&lt;br /&gt;
------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
  9            Heals [[HP]], [[MP]], and [[MV]] of self and allies.&lt;br /&gt;
------------------------------------------------&lt;br /&gt;
  10           Perform a series of blows against your foe. When successful,&lt;br /&gt;
               final blow will be incredibly powerful.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See Also:  HELP PROMPT&lt;/div&gt;</summary>
		<author><name>Undaedalus</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Sasem_technique&amp;diff=2931</id>
		<title>Sasem technique</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Sasem_technique&amp;diff=2931"/>
		<updated>2026-03-10T16:48:22Z</updated>

		<summary type="html">&lt;p&gt;Undaedalus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skill&lt;br /&gt;
|name= Sasem Technique&lt;br /&gt;
|type= Skill&lt;br /&gt;
|subtype= Attack&lt;br /&gt;
|user= [[Swordmaster]]&lt;br /&gt;
|activationLag= None&lt;br /&gt;
|duration= Up to 10 charges, or until combat ends&lt;br /&gt;
|castingCost= 10 mana&lt;br /&gt;
|tickCost= &lt;br /&gt;
|pulseCost= &lt;br /&gt;
|range= &lt;br /&gt;
|delay= &lt;br /&gt;
|requirements= &lt;br /&gt;
|syntax= TECHNIQUE CHARGE&lt;br /&gt;
TECHNIQUE&lt;br /&gt;
}}&lt;br /&gt;
Sasem refers to a series of maneuvers created and perfected by Vashel the&lt;br /&gt;
Mistress of War, intended to provoke an opponent into positions that can&lt;br /&gt;
then be exploited in a number of ways.  During combat, a swordmaster may&lt;br /&gt;
begin passively accumulating charges with the TECHNIQUE CHARGE command, with&lt;br /&gt;
the number of charges a swordmaster can accumulate being limited based on&lt;br /&gt;
skill and level.  When the TECHNIQUE command is then used with no argument,&lt;br /&gt;
they will execute a maneuver that changes based on the number of charges&lt;br /&gt;
accumulated to that point.  If the swordmaster leaves combat, they will lose&lt;br /&gt;
their charges.  At a high enough skill percent, a swordmaster will no longer&lt;br /&gt;
telegraph to others that they are charging their sasem technique, allowing&lt;br /&gt;
for sudden stealth attacks.  Once a swordmaster has reached their maximum&lt;br /&gt;
possible charge, they will automatically execute the technique.&lt;br /&gt;
&lt;br /&gt;
Optionally, your current number of sasem charges can be displayed on your prompt.  See HELP PROMPT for details.&lt;br /&gt;
&lt;br /&gt;
Charge -------- Maneuver&lt;br /&gt;
------------------------------------------------&lt;br /&gt;
  0            A weak melee attack.&lt;br /&gt;
------------------------------------------------&lt;br /&gt;
  1            Damage becomes sonic type, and gain additional attacks for a&lt;br /&gt;
               short time.&lt;br /&gt;
------------------------------------------------&lt;br /&gt;
  2            Attempts to [[provoke]] all enemies in the room into attacking user.&lt;br /&gt;
------------------------------------------------&lt;br /&gt;
  3            Increased chance to block melee attacks.&lt;br /&gt;
------------------------------------------------&lt;br /&gt;
  4            A melee attack, and heal a small amount of [[HP]].&lt;br /&gt;
------------------------------------------------&lt;br /&gt;
  5            A light-based [[blind]] affect against an enemy. Damages [[shuddeni]].&lt;br /&gt;
------------------------------------------------&lt;br /&gt;
  6            A melee attack and heal a small amount of [[MP]].&lt;br /&gt;
------------------------------------------------&lt;br /&gt;
  7            An untyped damage attack that deals more damage per [[bleed]] affect&lt;br /&gt;
               on the target.&lt;br /&gt;
------------------------------------------------&lt;br /&gt;
  8            An AoE attack that deals mixed damage based on user&#039;s [[resonance]].&lt;br /&gt;
               Gold aura deals light, red aura deals negative, no aura deals fire.&lt;br /&gt;
------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
  9            Heals [[HP]], [[MP]], and [[MV]] of self and allies.&lt;br /&gt;
------------------------------------------------&lt;br /&gt;
  10           Perform a series of blows against your foe. When successful,&lt;br /&gt;
               final blow will be incredibly powerful.&lt;br /&gt;
&lt;br /&gt;
See Also:  HELP PROMPT&lt;/div&gt;</summary>
		<author><name>Undaedalus</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Flair_of_Jaziji&amp;diff=2928</id>
		<title>Flair of Jaziji</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Flair_of_Jaziji&amp;diff=2928"/>
		<updated>2026-02-24T07:36:12Z</updated>

		<summary type="html">&lt;p&gt;Undaedalus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skill&lt;br /&gt;
|name= Flair of Jaziji&lt;br /&gt;
|type= Spell&lt;br /&gt;
|subtype= Teleportation, Damage, Escape&lt;br /&gt;
|user= [[Fire templar]]&lt;br /&gt;
|duration= Instant&lt;br /&gt;
|castingCost= 55 mana&lt;br /&gt;
|tickCost= &lt;br /&gt;
|pulseCost= &lt;br /&gt;
|range= User and group&lt;br /&gt;
|delay= (combat only): 5 - 8 hours, varies by skill&lt;br /&gt;
|requirements= &lt;br /&gt;
|syntax= Cast &#039;Flair of Jaziji&#039;&lt;br /&gt;
}}&lt;br /&gt;
A group version of [[dispersion]], Flair of Jaziji will instantly transport the caster and each member of their group somewhere in the world at&lt;br /&gt;
random, scattering the part at the cost of half their [[movement points]].  The spell also leaves behind a [[fireball]] &lt;br /&gt;
for each person dispersed.  Unlike the [[teleport]] spell, this spell may be cast in combat.&lt;br /&gt;
While many dangerous locations cannot be teleported into, many can, and the&lt;br /&gt;
spell carries no guarantee of safety. If this is used in combat, it will be&lt;br /&gt;
some time before the mage use it again; there is no such cooldown when used&lt;br /&gt;
outside of combat.&lt;/div&gt;</summary>
		<author><name>Undaedalus</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Throw&amp;diff=2927</id>
		<title>Throw</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Throw&amp;diff=2927"/>
		<updated>2026-02-24T07:30:30Z</updated>

		<summary type="html">&lt;p&gt;Undaedalus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skill&lt;br /&gt;
|name= Throw&lt;br /&gt;
|type= Skill&lt;br /&gt;
|subtype= Attack&lt;br /&gt;
|user= All. [[Fighter]], [[Thief]], [[Bard]], [[Assassin]], and [[Barbarian]] get extra functionality&lt;br /&gt;
|duration= Instantaneous&lt;br /&gt;
|activationLag= 1 round&lt;br /&gt;
|castingCost= none&lt;br /&gt;
|tickCost= &lt;br /&gt;
|pulseCost= &lt;br /&gt;
|range= Single PC or Mob, up to 1 room away&lt;br /&gt;
|delay= &lt;br /&gt;
|requirements= item or class appropriate weapon in the user&#039;s inventory&lt;br /&gt;
|syntax= Throw &amp;lt;weapon&amp;gt; &amp;lt;target&amp;gt; &amp;lt;direction&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
The throw skill allows a character to hurl weapons and objects at foes,&lt;br /&gt;
dealing damage based on the object&#039;s weight and properties. What weapons a&lt;br /&gt;
character is proficiency throwing varies by class. [[Fighter]]s may throw spears,&lt;br /&gt;
[[barbarian]]s may throw axes, and [[bard]]s, [[thief|thieves]], and [[assassin]]s may throw&lt;br /&gt;
daggers.&lt;br /&gt;
&lt;br /&gt;
However, the throw command extends beyond this skill.  It governs projectiles&lt;br /&gt;
like [[bolo]]s and [[dart]]s, but also includes special functionality for magical&lt;br /&gt;
creations such as [[Felsa&#039;s armory|flaming spears]], [[blacklight]] orbs, and [[blade of light|blades of light]].  The&lt;br /&gt;
proficiency of the throw is linked to the creation skill&#039;s percent. &lt;br /&gt;
&lt;br /&gt;
Essentially any item can be thrown, and most will deal damage upon impact.&lt;br /&gt;
Potions, when thrown, release their magic upon impact instead.&lt;br /&gt;
&lt;br /&gt;
Throw may be used with or without a target; it can also strike characters in&lt;br /&gt;
adjacent rooms if a direction is supplied.  The thrown object will travel up&lt;br /&gt;
to your maximum range, passing through multiple rooms if necessary.  Throws&lt;br /&gt;
which are outside the originating room follow [[archery]] rules, including miss&lt;br /&gt;
chances, defenses, and immunities.&lt;br /&gt;
&lt;br /&gt;
Thrown weapons that hit their target typically lodge in the victim&#039;s inventory&lt;br /&gt;
rather than falling to the ground.&lt;/div&gt;</summary>
		<author><name>Undaedalus</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Throw&amp;diff=2926</id>
		<title>Throw</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Throw&amp;diff=2926"/>
		<updated>2026-02-24T07:28:01Z</updated>

		<summary type="html">&lt;p&gt;Undaedalus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skill&lt;br /&gt;
|name= Throw&lt;br /&gt;
|type= Skill&lt;br /&gt;
|subtype= Attack&lt;br /&gt;
|user= All. [[Fighter]], [[Thief]], [[Bard]], [[Assassin]], and [[Barbarian]] get extra functionality&lt;br /&gt;
|duration= Instantaneous&lt;br /&gt;
|activationLag= 1 round&lt;br /&gt;
|castingCost= none&lt;br /&gt;
|tickCost= &lt;br /&gt;
|pulseCost= &lt;br /&gt;
|range= Single PC or Mob, up to 1 room away&lt;br /&gt;
|delay= &lt;br /&gt;
|requirements= item or class appropriate weapon in the user&#039;s inventory&lt;br /&gt;
|syntax= Throw &amp;lt;weapon&amp;gt; &amp;lt;target&amp;gt; &amp;lt;direction&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
The throw skill allows a character to hurl weapons and objects at foes,&lt;br /&gt;
dealing damage based on the object&#039;s weight and properties. What weapons a&lt;br /&gt;
character is proficiency throwing varies by class. [[Fighter]]s may throw spears,&lt;br /&gt;
[[barbarian]]s may throw axes, and [[bard]]s, [[thief|thieves]], and [[assassin]]s may throw&lt;br /&gt;
daggers.&lt;br /&gt;
&lt;br /&gt;
However, the throw command extends beyond this skill.  It governs projectiles&lt;br /&gt;
like [[bolo]]s and [[dart]]s, but also includes special functionality for magical&lt;br /&gt;
creations such as [[blazing spear]]s, [[blacklight]] orbs, and [[blade of light|blades of light]].  The&lt;br /&gt;
proficiency of the throw is linked to the creation skill&#039;s percent. &lt;br /&gt;
&lt;br /&gt;
Essentially any item can be thrown, and most will deal damage upon impact.&lt;br /&gt;
Potions, when thrown, release their magic upon impact instead.&lt;br /&gt;
&lt;br /&gt;
Throw may be used with or without a target; it can also strike characters in&lt;br /&gt;
adjacent rooms if a direction is supplied.  The thrown object will travel up&lt;br /&gt;
to your maximum range, passing through multiple rooms if necessary.  Throws&lt;br /&gt;
which are outside the originating room follow [[archery]] rules, including miss&lt;br /&gt;
chances, defenses, and immunities.&lt;br /&gt;
&lt;br /&gt;
Thrown weapons that hit their target typically lodge in the victim&#039;s inventory&lt;br /&gt;
rather than falling to the ground.&lt;/div&gt;</summary>
		<author><name>Undaedalus</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Felsa%27s_armory&amp;diff=2925</id>
		<title>Felsa&#039;s armory</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Felsa%27s_armory&amp;diff=2925"/>
		<updated>2026-02-24T07:26:02Z</updated>

		<summary type="html">&lt;p&gt;Undaedalus: Created page with &amp;quot;{{skill |name= Felsa&amp;#039;s armory |type= spell |subtype= item creation |user= Fire templar |duration= permanent |activationLag= 1.5 rounds |castingCost= 75 mana |tickCost=  |pulseCost=  |range= self |delay=  |requirements=  |syntax= cast &amp;quot;Felsa&amp;#039;s armory&amp;quot; }} Felsa&amp;#039;s armory creates spears of flame that can be wielded or thrown by anyone. When thrown, they will explode into a fireball.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skill&lt;br /&gt;
|name= Felsa&#039;s armory&lt;br /&gt;
|type= spell&lt;br /&gt;
|subtype= item creation&lt;br /&gt;
|user= [[Fire templar]]&lt;br /&gt;
|duration= permanent&lt;br /&gt;
|activationLag= 1.5 rounds&lt;br /&gt;
|castingCost= 75 mana&lt;br /&gt;
|tickCost= &lt;br /&gt;
|pulseCost= &lt;br /&gt;
|range= self&lt;br /&gt;
|delay= &lt;br /&gt;
|requirements= &lt;br /&gt;
|syntax= cast &amp;quot;Felsa&#039;s armory&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
Felsa&#039;s armory creates [[spear|spears]] of flame that can be wielded or [[throw|thrown]] by anyone.&lt;br /&gt;
When thrown, they will explode into a fireball.&lt;/div&gt;</summary>
		<author><name>Undaedalus</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Ward_of_fire&amp;diff=2924</id>
		<title>Ward of fire</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Ward_of_fire&amp;diff=2924"/>
		<updated>2026-02-23T16:22:09Z</updated>

		<summary type="html">&lt;p&gt;Undaedalus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skill&lt;br /&gt;
|name= Ward of Fire&lt;br /&gt;
|type= Spell&lt;br /&gt;
|subtype= Damage, Defense&lt;br /&gt;
|user= [[Fire templar]]&lt;br /&gt;
|duration= 5 Hours &lt;br /&gt;
|activationLag= 2 rounds &lt;br /&gt;
|castingCost= 25 mana&lt;br /&gt;
|tickCost= &lt;br /&gt;
|pulseCost= &lt;br /&gt;
|range= caster&#039;s group&lt;br /&gt;
|delay= &lt;br /&gt;
|requirements= &lt;br /&gt;
|syntax= Cast &#039;Ward of Fire&#039;&lt;br /&gt;
}}&lt;br /&gt;
This spell lays a fiery ward on the ground around the caster&#039;s group. &lt;br /&gt;
Should anyone in the warded group be attacked, the ward will discharge,&lt;br /&gt;
dealing significant fire damage to the attacker.  Leaving the room in which&lt;br /&gt;
the ward was cast immediately causes it to dissipate.  This spell may not be&lt;br /&gt;
cast on anyone who is currently fighting.&lt;/div&gt;</summary>
		<author><name>Undaedalus</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Firebolt&amp;diff=2923</id>
		<title>Firebolt</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Firebolt&amp;diff=2923"/>
		<updated>2026-02-23T16:17:07Z</updated>

		<summary type="html">&lt;p&gt;Undaedalus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skill&lt;br /&gt;
|name= Firebolt&lt;br /&gt;
|type= Spell&lt;br /&gt;
|subtype= Damage, Ranged&lt;br /&gt;
|user= [[Fire templar]]&lt;br /&gt;
|duration= Instant&lt;br /&gt;
|activationLag= 1 round&lt;br /&gt;
|castingCost= 25 mana&lt;br /&gt;
|tickCost= &lt;br /&gt;
|pulseCost= &lt;br /&gt;
|range= Target PC or Mob&lt;br /&gt;
|delay= &lt;br /&gt;
|requirements= &lt;br /&gt;
|syntax= Cast &#039;Firebolt&#039; &amp;lt;target&amp;gt; &amp;lt;optional direction&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
This spell calls forth a projectile blast of fire, dealing damage to its&lt;br /&gt;
target.  It may optionally be aimed at a target up to a room away from the&lt;br /&gt;
caster, though it will do less damage based on the distance traveled; if&lt;br /&gt;
cast across rooms that are affected by [[Sythrak&#039;s teeth]], no damage will be&lt;br /&gt;
lost.  Most spells which block vision into that room will also block&lt;br /&gt;
long-distance firebolts, but firebolts will penetrate walls of ice at the&lt;br /&gt;
expense of losing more damage.&lt;/div&gt;</summary>
		<author><name>Undaedalus</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Corona&amp;diff=2922</id>
		<title>Corona</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Corona&amp;diff=2922"/>
		<updated>2026-02-23T16:11:43Z</updated>

		<summary type="html">&lt;p&gt;Undaedalus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skill&lt;br /&gt;
|name= Corona&lt;br /&gt;
|type= Spell&lt;br /&gt;
|subtype= Anti-stealth&lt;br /&gt;
|user= [[Fire scholar]]&lt;br /&gt;
|duration= &lt;br /&gt;
|castingCost= 75 mana&lt;br /&gt;
|tickCost= &lt;br /&gt;
|pulseCost= &lt;br /&gt;
|range= Self&lt;br /&gt;
|delay= &lt;br /&gt;
|requirements= &lt;br /&gt;
|syntax= Cast &#039;Corona&#039;&lt;br /&gt;
}}&lt;br /&gt;
This spell limns the caster with a bright corona, causing them to shed a vivid&lt;br /&gt;
enough light to draw anyone out of the shadows who enters the caster&#039;s current&lt;br /&gt;
room (or vice versa, should the caster move). This will end [[hide]], [[camouflage]],&lt;br /&gt;
and [[shadow mastery]], though it will not prevent such a person from concealing&lt;br /&gt;
themself again.&lt;br /&gt;
&lt;br /&gt;
This does not dispel invisibility on others, though the caster themself may&lt;br /&gt;
not be invisible while they are shedding a corona. This spell will supersede a&lt;br /&gt;
fire templar&#039;s [[coronal glow]], and prevent a new one from being placed on the&lt;br /&gt;
caster. A corona does not usefully illuminate a room.&lt;/div&gt;</summary>
		<author><name>Undaedalus</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Cauterize&amp;diff=2921</id>
		<title>Cauterize</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Cauterize&amp;diff=2921"/>
		<updated>2026-02-23T16:10:56Z</updated>

		<summary type="html">&lt;p&gt;Undaedalus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skill&lt;br /&gt;
|name= Cauterize &lt;br /&gt;
|type= Spell&lt;br /&gt;
|subtype= [[Status effect]] removal&lt;br /&gt;
|user= [[Fire templar]]&lt;br /&gt;
|duration= Instant&lt;br /&gt;
|castingCost= 40 mana&lt;br /&gt;
|tickCost= &lt;br /&gt;
|pulseCost= &lt;br /&gt;
|range= caster&#039;s group&lt;br /&gt;
|delay= &lt;br /&gt;
|requirements= &lt;br /&gt;
|syntax= Cauterize&lt;br /&gt;
}}&lt;br /&gt;
Cauterize will instantly close off the [[bleed|bleeding]] wounds of everyone in the&lt;br /&gt;
caster&#039;s group, dealing a small amount of fire damage which will temporarily&lt;br /&gt;
reduce maximum hp.  [[Deny entropy]] grants a chance to negate this damage and&lt;br /&gt;
penalty.  &lt;br /&gt;
&lt;br /&gt;
See Also:  [[Bleed]]&lt;/div&gt;</summary>
		<author><name>Undaedalus</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Cauterize&amp;diff=2920</id>
		<title>Cauterize</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Cauterize&amp;diff=2920"/>
		<updated>2026-02-23T16:10:45Z</updated>

		<summary type="html">&lt;p&gt;Undaedalus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skill&lt;br /&gt;
|name= Cauterize &lt;br /&gt;
|type= Spell&lt;br /&gt;
|subtype= [[Status effect]] removal&lt;br /&gt;
|user= [[Fire templar]]&lt;br /&gt;
|duration= Instant&lt;br /&gt;
|castingCost= 40 mana&lt;br /&gt;
|tickCost= &lt;br /&gt;
|pulseCost= &lt;br /&gt;
|range= caster&#039;s group&lt;br /&gt;
|delay= &lt;br /&gt;
|requirements= &lt;br /&gt;
|syntax= Cauterize&lt;br /&gt;
}}&lt;br /&gt;
Cauterize will instantly close off the [[bleed|bleeding]] wounds of everyone in the&lt;br /&gt;
caster&#039;s group, dealing a small amount of fire damage which will temporarily&lt;br /&gt;
reduce maximum hp.  Deny entropy grants a chance to negate this damage and&lt;br /&gt;
penalty.  &lt;br /&gt;
&lt;br /&gt;
See Also:  [[Bleed]]&lt;/div&gt;</summary>
		<author><name>Undaedalus</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Warmth&amp;diff=2919</id>
		<title>Warmth</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Warmth&amp;diff=2919"/>
		<updated>2026-02-23T16:09:07Z</updated>

		<summary type="html">&lt;p&gt;Undaedalus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skill&lt;br /&gt;
|name= Warmth&lt;br /&gt;
|type= Spell&lt;br /&gt;
|subtype= Creation&lt;br /&gt;
|user= [[Fire Scholar]]. [[Fire templar]]&lt;br /&gt;
|duration= &lt;br /&gt;
|castingCost= 25 mana&lt;br /&gt;
|tickCost= &lt;br /&gt;
|pulseCost= &lt;br /&gt;
|range= &lt;br /&gt;
|delay= &lt;br /&gt;
|requirements= &lt;br /&gt;
|syntax= Cast &#039;Warmth&#039;&lt;br /&gt;
}}&lt;br /&gt;
With this spell, a fire scholar may place a rune of hearth in their current&lt;br /&gt;
location. Up to five people may concurrently sit, rest, or sleep at this place&lt;br /&gt;
of shelter and receive a bonus to their mana regeneration. The rune will also&lt;br /&gt;
serve as a fire for the purposes of scrying or fading from sight.&lt;br /&gt;
&lt;br /&gt;
Sufficiently destructive magic, such as the fireball spell, that is cast in&lt;br /&gt;
the vicinity of the rune will consume it, empowering the spell.&lt;/div&gt;</summary>
		<author><name>Undaedalus</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Warmth&amp;diff=2918</id>
		<title>Warmth</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Warmth&amp;diff=2918"/>
		<updated>2026-02-23T16:08:56Z</updated>

		<summary type="html">&lt;p&gt;Undaedalus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skill&lt;br /&gt;
|name= Warmth&lt;br /&gt;
|type= Spell&lt;br /&gt;
|subtype= Creation&lt;br /&gt;
|user= [[Fire Scholar]]&lt;br /&gt;
|duration= &lt;br /&gt;
|castingCost= 25 mana&lt;br /&gt;
|tickCost= &lt;br /&gt;
|pulseCost= &lt;br /&gt;
|range= &lt;br /&gt;
|delay= &lt;br /&gt;
|requirements= &lt;br /&gt;
|syntax= Cast &#039;Warmth&#039;&lt;br /&gt;
}}&lt;br /&gt;
With this spell, a fire scholar may place a rune of hearth in their current&lt;br /&gt;
location. Up to five people may concurrently sit, rest, or sleep at this place&lt;br /&gt;
of shelter and receive a bonus to their mana regeneration. The rune will also&lt;br /&gt;
serve as a fire for the purposes of scrying or fading from sight.&lt;br /&gt;
&lt;br /&gt;
Sufficiently destructive magic, such as the fireball spell, that is cast in&lt;br /&gt;
the vicinity of the rune will consume it, empowering the spell.&lt;/div&gt;</summary>
		<author><name>Undaedalus</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Deny_entropy&amp;diff=2917</id>
		<title>Deny entropy</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Deny_entropy&amp;diff=2917"/>
		<updated>2026-02-23T16:08:04Z</updated>

		<summary type="html">&lt;p&gt;Undaedalus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skill&lt;br /&gt;
|name=Deny Entropy&lt;br /&gt;
|type=Spell&lt;br /&gt;
|subtype=Fire Minor Benediction&lt;br /&gt;
|user=[[Fire Scholar]], [[Fire Templar]]&lt;br /&gt;
|duration=Level/8 Hours&lt;br /&gt;
|castingCost=40 mana&lt;br /&gt;
|range=Target pc or inventory item&lt;br /&gt;
|syntax=Cast &#039;Deny Entropy&#039; &amp;lt;target&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A fire magi of even the most minor skill may ward items against&lt;br /&gt;
effects that might instantly destroy them, such as being on fire, shattered,&lt;br /&gt;
et cetera.  This will provide no defense against ordinary wear-and-tear on a&lt;br /&gt;
weapon or the deliberate use of the destroy command.  It may also be cast on&lt;br /&gt;
a target, protecting all of their worn equipment at once from destruction. &lt;br /&gt;
All armor affected will grant a bonus to AC based on the item&#039;s level.  Deny&lt;br /&gt;
entropy will also protect the caster from self-damaging effects such as&lt;br /&gt;
purifying flame.  &lt;br /&gt;
&lt;br /&gt;
[[Category:Spells]][[Category:Fire]]&lt;/div&gt;</summary>
		<author><name>Undaedalus</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Sythrak%27s_teeth&amp;diff=2916</id>
		<title>Sythrak&#039;s teeth</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Sythrak%27s_teeth&amp;diff=2916"/>
		<updated>2026-02-23T16:06:29Z</updated>

		<summary type="html">&lt;p&gt;Undaedalus: Created page with &amp;quot;{{skill |name= Sythrak&amp;#039;s teeth |type= Spell |subtype= Damage, aoe, control |user= Fire templar |duration=  |activationLag= 2 rounds |castingCost= 140 mana |tickCost=  |pulseCost=  |range= current room |delay=  |requirements= solid ground |syntax= cast &amp;quot;sythrak&amp;#039;s teeth&amp;quot; }} This spell starts a blazing inferno in the caster&amp;#039;s current room, placing walls of fire at every exit.  From this location, the fire will spread from room to room.  Individuals who...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skill&lt;br /&gt;
|name= Sythrak&#039;s teeth&lt;br /&gt;
|type= Spell&lt;br /&gt;
|subtype= Damage, aoe, control&lt;br /&gt;
|user= [[Fire templar]]&lt;br /&gt;
|duration= &lt;br /&gt;
|activationLag= 2 rounds&lt;br /&gt;
|castingCost= 140 mana&lt;br /&gt;
|tickCost= &lt;br /&gt;
|pulseCost= &lt;br /&gt;
|range= current room&lt;br /&gt;
|delay= &lt;br /&gt;
|requirements= solid ground&lt;br /&gt;
|syntax= cast &amp;quot;sythrak&#039;s teeth&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
This spell starts a blazing inferno in the caster&#039;s current room, placing&lt;br /&gt;
[[wall of fire|walls of fire]] at every exit.  From this location, the fire will spread from&lt;br /&gt;
room to room.  Individuals who remain in the affected rooms will suffer&lt;br /&gt;
intense damage from the blaze.  This spell cannot be cast on or under water,&lt;br /&gt;
or in the air.  Walls of water will douse the blaze, but only in the&lt;br /&gt;
immediate vicinity of the wall.&lt;/div&gt;</summary>
		<author><name>Undaedalus</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Consuming_rage&amp;diff=2915</id>
		<title>Consuming rage</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Consuming_rage&amp;diff=2915"/>
		<updated>2026-02-23T16:03:09Z</updated>

		<summary type="html">&lt;p&gt;Undaedalus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skill&lt;br /&gt;
|name= Consuming Rage &lt;br /&gt;
|type= Spell&lt;br /&gt;
|subtype= [[Stat]] enhancement, Revenge&lt;br /&gt;
|user= [[Fire templar]]&lt;br /&gt;
|duration= Level/10 Hours&lt;br /&gt;
|activationLag= 2 rounds&lt;br /&gt;
|castingCost= 25 mana&lt;br /&gt;
|tickCost= &lt;br /&gt;
|pulseCost= &lt;br /&gt;
|range= target pc or mobile&lt;br /&gt;
|delay= &lt;br /&gt;
|requirements= &lt;br /&gt;
|syntax= Cast &#039;Consuming Rage&#039; &amp;lt;target&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
Settling a lingering, magical rage into a target, their spell causes him&lt;br /&gt;
to continually gain bonuses to his damroll as they take damage.  Each gain&lt;br /&gt;
is based on the damage dealt to him, and is cumulative until the spell ends.&lt;br /&gt;
&lt;br /&gt;
See also:  [[Damroll]]&lt;/div&gt;</summary>
		<author><name>Undaedalus</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Kindle_fury&amp;diff=2914</id>
		<title>Kindle fury</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Kindle_fury&amp;diff=2914"/>
		<updated>2026-02-23T16:01:02Z</updated>

		<summary type="html">&lt;p&gt;Undaedalus: Created page with &amp;quot;{{skill |name= Kindle fury |type= spell |subtype= spell level enhancement |user= Fire templar |duration=  |activationLag= 1 round |castingCost= 20 mana |tickCost=  |pulseCost=  |range= self |delay=  |requirements=  |syntax= cast &amp;#039;kindle fury&amp;#039; }} When initiated, the caster will begin accumulating charges.  The next spell cast will have its spell level increased based on the number of charges the caster has.  If the conduit reaches maximum before a spell is cast, the c...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skill&lt;br /&gt;
|name= Kindle fury&lt;br /&gt;
|type= spell&lt;br /&gt;
|subtype= spell level enhancement&lt;br /&gt;
|user= [[Fire templar]]&lt;br /&gt;
|duration= &lt;br /&gt;
|activationLag= 1 round&lt;br /&gt;
|castingCost= 20 mana&lt;br /&gt;
|tickCost= &lt;br /&gt;
|pulseCost= &lt;br /&gt;
|range= self&lt;br /&gt;
|delay= &lt;br /&gt;
|requirements= &lt;br /&gt;
|syntax= cast &#039;kindle fury&#039;&lt;br /&gt;
}}&lt;br /&gt;
When initiated, the caster will begin accumulating charges.  The next&lt;br /&gt;
spell cast will have its spell level increased based on the number of&lt;br /&gt;
charges the caster has.  If the conduit reaches maximum before a spell is&lt;br /&gt;
cast, the conduit breaks, causing an explosion that will damage everyone not&lt;br /&gt;
grouped with the caster in the current and all adjacent rooms.  Kindle fury&lt;br /&gt;
affects any fire spell cast by a fire templar, but will not work on other&lt;br /&gt;
kinds of magic or spells from arcanima.&lt;/div&gt;</summary>
		<author><name>Undaedalus</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Flair_of_Jaziji&amp;diff=2913</id>
		<title>Flair of Jaziji</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Flair_of_Jaziji&amp;diff=2913"/>
		<updated>2026-02-23T15:58:34Z</updated>

		<summary type="html">&lt;p&gt;Undaedalus: Created page with &amp;quot;{{skill |name= Dispersion     |type= Spell |subtype= Teleportation, Damage, Escape |user= Fire templar |duration= Instant |castingCost= 55 mana |tickCost=  |pulseCost=  |range= User and group |delay= (combat only): 5 - 8 hours, varies by skill |requirements=  |syntax= Cast &amp;#039;Dispersion&amp;#039; }} An innovation based on the teleport spell dating back to the War of Fire, dispersion will instantly transport the caster and their group somewhere in the world at random, at a c...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skill&lt;br /&gt;
|name= Dispersion    &lt;br /&gt;
|type= Spell&lt;br /&gt;
|subtype= Teleportation, Damage, Escape&lt;br /&gt;
|user= [[Fire templar]]&lt;br /&gt;
|duration= Instant&lt;br /&gt;
|castingCost= 55 mana&lt;br /&gt;
|tickCost= &lt;br /&gt;
|pulseCost= &lt;br /&gt;
|range= User and group&lt;br /&gt;
|delay= (combat only): 5 - 8 hours, varies by skill&lt;br /&gt;
|requirements= &lt;br /&gt;
|syntax= Cast &#039;Dispersion&#039;&lt;br /&gt;
}}&lt;br /&gt;
An innovation based on the [[teleport]] spell dating back to the War of Fire,&lt;br /&gt;
dispersion will instantly transport the caster and their group somewhere in the world at&lt;br /&gt;
random, at a cost of half his [[movement points]] and casting a [[fireball]] behind&lt;br /&gt;
him in his wake. Unlike the teleport spell, this spell may be cast in combat.&lt;br /&gt;
While many dangerous locations cannot be teleported into, many can, and the&lt;br /&gt;
spell carries no guarantee of safety. If this is used in combat, it will be&lt;br /&gt;
some time before the mage use it again; there is no such cooldown when used&lt;br /&gt;
outside of combat.&lt;/div&gt;</summary>
		<author><name>Undaedalus</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Circling_falcon&amp;diff=2912</id>
		<title>Circling falcon</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Circling_falcon&amp;diff=2912"/>
		<updated>2026-02-23T15:56:23Z</updated>

		<summary type="html">&lt;p&gt;Undaedalus: Created page with &amp;quot;{{skill |name= Circling falcon |type= spell |subtype= damage, pk |user= Fire templar |duration=  |activationLag= 1 round |castingCost= 20 mana |tickCost=  |pulseCost=  |range=  |delay=  |requirements=  |syntax= cast &amp;#039;circling falcon&amp;#039; }} Like ring of fire, this spell will surround the target with fire, causing damage if they attempt to move and greater damage if they attempt to flee.  Deny entropy can negate some of this damage.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skill&lt;br /&gt;
|name= Circling falcon&lt;br /&gt;
|type= spell&lt;br /&gt;
|subtype= damage, pk&lt;br /&gt;
|user= [[Fire templar]]&lt;br /&gt;
|duration= &lt;br /&gt;
|activationLag= 1 round&lt;br /&gt;
|castingCost= 20 mana&lt;br /&gt;
|tickCost= &lt;br /&gt;
|pulseCost= &lt;br /&gt;
|range= &lt;br /&gt;
|delay= &lt;br /&gt;
|requirements= &lt;br /&gt;
|syntax= cast &#039;circling falcon&#039;&lt;br /&gt;
}}&lt;br /&gt;
Like ring of fire, this spell will surround the target with fire, causing&lt;br /&gt;
damage if they attempt to move and greater damage if they attempt to flee. &lt;br /&gt;
Deny entropy can negate some of this damage.&lt;/div&gt;</summary>
		<author><name>Undaedalus</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Temper&amp;diff=2911</id>
		<title>Temper</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Temper&amp;diff=2911"/>
		<updated>2026-02-23T15:54:24Z</updated>

		<summary type="html">&lt;p&gt;Undaedalus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skill&lt;br /&gt;
|name= Temper&lt;br /&gt;
|type= Spell&lt;br /&gt;
|subtype= Item enhancement&lt;br /&gt;
|user= [[Fire templar]]&lt;br /&gt;
|duration= Permanent&lt;br /&gt;
|activationLag= 2 rounds&lt;br /&gt;
|castingCost= 150 mana&lt;br /&gt;
|tickCost= &lt;br /&gt;
|pulseCost= &lt;br /&gt;
|range= Target Inventory Item&lt;br /&gt;
|delay= &lt;br /&gt;
|requirements= &lt;br /&gt;
|syntax= *cast &#039;temper&#039; &amp;lt;item&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
With sufficient control over their art, fire templars are able to apply&lt;br /&gt;
heat to metal weapons and armor to permanently enhance rather than destroy. &lt;br /&gt;
When used on a metal weapon, the item will gain hitroll; when used on metal&lt;br /&gt;
armor, the item will gain AC.  In addition, temper will permanently adjust&lt;br /&gt;
the item&#039;s level to be equal to the spell&#039;s effective casting level.  There&lt;br /&gt;
is a small chance to destroy the item when used.&lt;/div&gt;</summary>
		<author><name>Undaedalus</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Purifying_flame&amp;diff=2910</id>
		<title>Purifying flame</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Purifying_flame&amp;diff=2910"/>
		<updated>2026-02-23T15:47:31Z</updated>

		<summary type="html">&lt;p&gt;Undaedalus: Created page with &amp;quot;{{skill |name= Purifying flame  |type= Spell |subtype= Status effect removal, Dispel |user= Fire templar |duration= Instant |castingCost= 65 mana |tickCost=  |pulseCost=  |range= Caster Only |delay=  |requirements=  |syntax= Cast &amp;#039;purifying flame&amp;#039; }} This spell will burn petrification and most poisons, plagues, and other diseases out of the caster, as well as various maledictions of the water sphere, but it does so literally-- the resultan...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skill&lt;br /&gt;
|name= Purifying flame &lt;br /&gt;
|type= Spell&lt;br /&gt;
|subtype= [[Status effect]] removal, Dispel&lt;br /&gt;
|user= [[Fire templar]]&lt;br /&gt;
|duration= Instant&lt;br /&gt;
|castingCost= 65 mana&lt;br /&gt;
|tickCost= &lt;br /&gt;
|pulseCost= &lt;br /&gt;
|range= Caster Only&lt;br /&gt;
|delay= &lt;br /&gt;
|requirements= &lt;br /&gt;
|syntax= Cast &#039;purifying flame&#039;&lt;br /&gt;
}}&lt;br /&gt;
This spell will burn [[petrify|petrification]] and most [[poison]]s, [[plague]]s, and other&lt;br /&gt;
[[disease]]s out of the caster, as well as various maledictions of the water&lt;br /&gt;
sphere, but it does so literally-- the resultant flame will do damage to the&lt;br /&gt;
caster in the process of purging the afflictions. Afterwards, the flame also applies a regeneration effect to the caster.&lt;/div&gt;</summary>
		<author><name>Undaedalus</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Skaye%27s_ascent&amp;diff=2909</id>
		<title>Skaye&#039;s ascent</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Skaye%27s_ascent&amp;diff=2909"/>
		<updated>2026-02-23T15:44:01Z</updated>

		<summary type="html">&lt;p&gt;Undaedalus: Created page with &amp;quot;{{skill |name= Skaye&amp;#039;s Ascent |type= Spell |subtype= Flight, Stat enhancement |user= Fire templar |duration= Level/6 Hours |castingCost= 25 mana |tickCost=  |pulseCost=  |range= Caster Only |delay=  |requirements=  |syntax= Cast &amp;quot;Skaye&amp;#039;s Ascent&amp;quot; }} This spell creates a pair of flaming wings for its caster, imparting them with magical flight and a bonus to their dexterity.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skill&lt;br /&gt;
|name= Skaye&#039;s Ascent&lt;br /&gt;
|type= Spell&lt;br /&gt;
|subtype= Flight, [[Stat]] enhancement&lt;br /&gt;
|user= [[Fire templar]]&lt;br /&gt;
|duration= Level/6 Hours&lt;br /&gt;
|castingCost= 25 mana&lt;br /&gt;
|tickCost= &lt;br /&gt;
|pulseCost= &lt;br /&gt;
|range= Caster Only&lt;br /&gt;
|delay= &lt;br /&gt;
|requirements= &lt;br /&gt;
|syntax= Cast &amp;quot;Skaye&#039;s Ascent&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
This spell creates a pair of flaming wings for its caster, imparting them with&lt;br /&gt;
magical flight and a bonus to their [[dexterity]].&lt;/div&gt;</summary>
		<author><name>Undaedalus</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Rune_of_fire&amp;diff=2908</id>
		<title>Rune of fire</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Rune_of_fire&amp;diff=2908"/>
		<updated>2026-02-23T15:35:46Z</updated>

		<summary type="html">&lt;p&gt;Undaedalus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skill&lt;br /&gt;
|name=Rune of Fire&lt;br /&gt;
|type=Spell&lt;br /&gt;
|subtype= Damage, trap, lockpicking&lt;br /&gt;
|user=[[Fire Scholar]], [[Fire Templar]]&lt;br /&gt;
|duration=Level/2 Hours&lt;br /&gt;
|activationLag= 1.5 rounds&lt;br /&gt;
|castingCost=65 mana&lt;br /&gt;
|range=Item, Closed Container, Closed Door&lt;br /&gt;
|syntax=Cast &#039;Rune of Fire&#039; &amp;lt;target&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This spell marks an invisible rune of fire on an object, container, or door. Anyone save the caster themself who attempts to pick up the object or open the container or door will be blasted by a jet of flame. If the door is locked, the force of the rune may blow it open; even [[rune of earth|runes of earth]] will fail before such power. Placing a rune on a weapon will cause the rune to go off on one&#039;s opponent when used in combat. One may place a rune on one&#039;s currently equipped weapon by casting it on oneself.  When casting certain&lt;br /&gt;
fire spells, the rune will be consumed to increase the spell&#039;s effective&lt;br /&gt;
level.  &lt;br /&gt;
&lt;br /&gt;
See also: [[Rune of earth]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Spell]] [[Category:Fire]]&lt;/div&gt;</summary>
		<author><name>Undaedalus</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Stoke&amp;diff=2907</id>
		<title>Stoke</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Stoke&amp;diff=2907"/>
		<updated>2026-02-23T15:34:13Z</updated>

		<summary type="html">&lt;p&gt;Undaedalus: Created page with &amp;quot;{{skill |name= Stoke |type= spell |subtype= healing, buff, utility |user= Fire templar |duration= instant |activationLag= 1.5 rounds |castingCost= 25 mana |tickCost=  |pulseCost=  |range= caster&amp;#039;s group |delay=  |requirements=  |syntax= cast &amp;#039;stoke&amp;#039; }}  Stoke will spread the effects of the spells corona, lambent aura, frenzy, enflame, Skaye&amp;#039;s ascent, sustenance, purifying flame, and infravision to group members.  If the caster is affected by burnout, it will also hea...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skill&lt;br /&gt;
|name= Stoke&lt;br /&gt;
|type= spell&lt;br /&gt;
|subtype= healing, buff, utility&lt;br /&gt;
|user= [[Fire templar]]&lt;br /&gt;
|duration= instant&lt;br /&gt;
|activationLag= 1.5 rounds&lt;br /&gt;
|castingCost= 25 mana&lt;br /&gt;
|tickCost= &lt;br /&gt;
|pulseCost= &lt;br /&gt;
|range= caster&#039;s group&lt;br /&gt;
|delay= &lt;br /&gt;
|requirements= &lt;br /&gt;
|syntax= cast &#039;stoke&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Stoke will spread the effects of the spells corona, lambent aura, frenzy,&lt;br /&gt;
enflame, Skaye&#039;s ascent, sustenance, purifying flame, and infravision to&lt;br /&gt;
group members.  If the caster is affected by burnout, it will also heal the&lt;br /&gt;
caster&#039;s group.&lt;/div&gt;</summary>
		<author><name>Undaedalus</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Sustenance&amp;diff=2906</id>
		<title>Sustenance</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Sustenance&amp;diff=2906"/>
		<updated>2026-02-23T15:20:16Z</updated>

		<summary type="html">&lt;p&gt;Undaedalus: Created page with &amp;quot;{{skill |name= Sustenance |type= spell |subtype= utility |user= Fire templar |duration= |activationLag= 1 round |castingCost= 5 mana |tickCost=  |pulseCost=  |range= self |delay=  |requirements=  |syntax= cast &amp;#039;sustenance&amp;#039; }}  This spell is of the sphere of Water, and renders the caster immune to the ravages of hunger and thirst for the duration of the spell.  It does not, however, prevent magical means from inflicting a desire for sustenance, but will hold off the e...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skill&lt;br /&gt;
|name= Sustenance&lt;br /&gt;
|type= spell&lt;br /&gt;
|subtype= utility&lt;br /&gt;
|user= [[Fire templar]]&lt;br /&gt;
|duration=&lt;br /&gt;
|activationLag= 1 round&lt;br /&gt;
|castingCost= 5 mana&lt;br /&gt;
|tickCost= &lt;br /&gt;
|pulseCost= &lt;br /&gt;
|range= self&lt;br /&gt;
|delay= &lt;br /&gt;
|requirements= &lt;br /&gt;
|syntax= cast &#039;sustenance&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This spell is of the sphere of Water, and renders the caster immune to the&lt;br /&gt;
ravages of hunger and thirst for the duration of the spell.  It does not,&lt;br /&gt;
however, prevent magical means from inflicting a desire for sustenance,&lt;br /&gt;
but will hold off the effects of starvation and dehydration for the duration.&lt;/div&gt;</summary>
		<author><name>Undaedalus</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Deny_entropy&amp;diff=2905</id>
		<title>Deny entropy</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Deny_entropy&amp;diff=2905"/>
		<updated>2026-02-23T15:17:38Z</updated>

		<summary type="html">&lt;p&gt;Undaedalus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skill&lt;br /&gt;
|name=Deny Entropy&lt;br /&gt;
|type=Spell&lt;br /&gt;
|subtype=Fire Minor Benediction&lt;br /&gt;
|user=[[Fire Scholar]], [[Fire Templar]]&lt;br /&gt;
|duration=Level/8 Hours&lt;br /&gt;
|castingCost=40 mana&lt;br /&gt;
|range=Single Inventory Item&lt;br /&gt;
|syntax=Cast &#039;Deny Entropy&#039; &amp;lt;target&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A fire magi of even the most minor skill may ward items against&lt;br /&gt;
effects that might instantly destroy them, such as being on fire, shattered,&lt;br /&gt;
et cetera.  This will provide no defense against ordinary wear-and-tear on a&lt;br /&gt;
weapon or the deliberate use of the destroy command.  It may also be cast on&lt;br /&gt;
a target, protecting all of their worn equipment at once from destruction. &lt;br /&gt;
All armor affected will grant a bonus to AC based on the item&#039;s level.  Deny&lt;br /&gt;
entropy will also protect the caster from self-damaging effects such as&lt;br /&gt;
purifying flame.  &lt;br /&gt;
&lt;br /&gt;
[[Category:Spells]][[Category:Fire]]&lt;/div&gt;</summary>
		<author><name>Undaedalus</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Fire_templar&amp;diff=2904</id>
		<title>Fire templar</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Fire_templar&amp;diff=2904"/>
		<updated>2026-02-23T15:10:38Z</updated>

		<summary type="html">&lt;p&gt;Undaedalus: /* Spells */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quote|“I shall be teaching you then. Do try not to.. hurt.. yourself in the process, hmm?”|sign=Ajmayam, Fire Templar Guildmaster of Var Bandor}}&lt;br /&gt;
Deadly and unpredictable, fire templars are capable of unleashing great destructive force on their enemies. Fire templars are among the most physical templars, focusing much of their magics on increasing the sheer force of their blows, without heed for their own physical state. Fire is a power of chaos and evil, and cannot be worked by anyone with either a lawful or good mindset. &lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
Unique amongst the spheres of magic, Fire templars predate their scholarly bretheren. One of the earliest delvings into magic after the Sundering, the srryn applied what magical capabilities they had in a characteristically brutal fashion. Humans later trained as templars of this sphere as well, as the War of Fire escalated. They are still the primary races who take on this profession, though nefortu as well have come to favour it.&lt;br /&gt;
&lt;br /&gt;
Fire templars are among the most physical templars, focusing much of their magics on increasing the sheer force of their blows, without heed for their own physical state. However, some of their magics are destructive in their own right, and can strike with devastating power. Most fire templars favour wielding a spear, though they are also trained in some simple techniques with a sword, as well.&lt;br /&gt;
&lt;br /&gt;
Fire is a power of chaos and evil, and cannot be worked by anyone with either a lawful or good mindset. Srryn fire templars very often name Sythrak as their patron deity, seeking to destroy or subjugate all other races. Others, particularly nefortu, often follow Bayyal, seeking nothing but the destruction that is His creed.&lt;br /&gt;
&lt;br /&gt;
== Races ==&lt;br /&gt;
{{div col|colwidth=20em}}&lt;br /&gt;
* [[Aelin]]&lt;br /&gt;
* [[Ethron]]&lt;br /&gt;
* [[Human]]&lt;br /&gt;
* [[Nefortu]]&lt;br /&gt;
* [[Shuddeni]]&lt;br /&gt;
* [[Srryn]]&lt;br /&gt;
{{div col end}}&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
== Traits==&lt;br /&gt;
{{div col|colwidth=20em}}&lt;br /&gt;
*[[Battlecaster]]&lt;br /&gt;
*[[Survivor]]&lt;br /&gt;
&lt;br /&gt;
==== Skills ====&lt;br /&gt;
{{div col|colwidth=20em}}&lt;br /&gt;
* Level 1: [[axe]] | [[dagger]] | [[flail]] | [[sword]] | [[spear]] | [[hand to hand]] | [[recover]]&lt;br /&gt;
* Level 3: [[enhanced damage]]&lt;br /&gt;
* Level 5: [[fast healing]]&lt;br /&gt;
* Level 6: [[dual wield]]&lt;br /&gt;
* Level 7: [[dodge]]&lt;br /&gt;
* Level 8: [[scrolls]]&lt;br /&gt;
* Level 12: [[iterative attack|second attack]]&lt;br /&gt;
* Level 13: [[meditation]]&lt;br /&gt;
* Level 14: [[cunning wisp]]&lt;br /&gt;
* Level 16: [[wands]]&lt;br /&gt;
* Level 18: [[iterative attack|third attack]]&lt;br /&gt;
* Level 25: [[aggravate wounds]]&lt;br /&gt;
* Level 28: [[trance]]&lt;br /&gt;
* Level 32: [[bash]]&lt;br /&gt;
* Level 35: [[disruption]]&lt;br /&gt;
{{div col end}}&lt;br /&gt;
&lt;br /&gt;
==== Spells ====&lt;br /&gt;
{{div col|colwidth=20em}}&lt;br /&gt;
* Level 2: [[armor]]&lt;br /&gt;
* Level 3: [[immolate]]&lt;br /&gt;
* Level 4: [[detect invis]]&lt;br /&gt;
* Level 5: [[burnout]]&lt;br /&gt;
* Level 7: [[infravision]]&lt;br /&gt;
* Level 8: [[deny entropy]]&lt;br /&gt;
* Level 9: [[enflame]]&lt;br /&gt;
* Level 10: [[shield]]&lt;br /&gt;
* Level 11: [[firebrand]]&lt;br /&gt;
* Level 12: [[sustenance]]&lt;br /&gt;
* Level 14: [[warmth]]&lt;br /&gt;
* Level 15: [[stoke]]&lt;br /&gt;
* Level 16: [[rune of fire]]&lt;br /&gt;
* Level 17: [[Skaye&#039;s ascent]]&lt;br /&gt;
* Level 19: [[corona]]&lt;br /&gt;
* Level 20: [[purifying flame]]&lt;br /&gt;
* Level 21: [[frenzy]] | [[firebolt]]&lt;br /&gt;
* Level 24: [[fireball]]&lt;br /&gt;
* Level 26: [[temper]]&lt;br /&gt;
* Level 27: [[lambent aura]]&lt;br /&gt;
* Level 28: [[circling falcon]]&lt;br /&gt;
* Level 29: [[flair of Jaziji]]&lt;br /&gt;
* Level 30: [[cauterize]]&lt;br /&gt;
* Level 31: [[kindle fury]]&lt;br /&gt;
* Level 33: [[consuming rage]]&lt;br /&gt;
* Level 34: [[weariness]]&lt;br /&gt;
* Level 36: [[Felsa&#039;s armory]]&lt;br /&gt;
* Level 34: [[ward of fire]]&lt;br /&gt;
* Level 34: [[Sythrak&#039;s teeth]]&lt;br /&gt;
{{div col end}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]][[Category:Templars]]&lt;/div&gt;</summary>
		<author><name>Undaedalus</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Fire_templar&amp;diff=2903</id>
		<title>Fire templar</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Fire_templar&amp;diff=2903"/>
		<updated>2026-02-23T14:43:55Z</updated>

		<summary type="html">&lt;p&gt;Undaedalus: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quote|“I shall be teaching you then. Do try not to.. hurt.. yourself in the process, hmm?”|sign=Ajmayam, Fire Templar Guildmaster of Var Bandor}}&lt;br /&gt;
Deadly and unpredictable, fire templars are capable of unleashing great destructive force on their enemies. Fire templars are among the most physical templars, focusing much of their magics on increasing the sheer force of their blows, without heed for their own physical state. Fire is a power of chaos and evil, and cannot be worked by anyone with either a lawful or good mindset. &lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
Unique amongst the spheres of magic, Fire templars predate their scholarly bretheren. One of the earliest delvings into magic after the Sundering, the srryn applied what magical capabilities they had in a characteristically brutal fashion. Humans later trained as templars of this sphere as well, as the War of Fire escalated. They are still the primary races who take on this profession, though nefortu as well have come to favour it.&lt;br /&gt;
&lt;br /&gt;
Fire templars are among the most physical templars, focusing much of their magics on increasing the sheer force of their blows, without heed for their own physical state. However, some of their magics are destructive in their own right, and can strike with devastating power. Most fire templars favour wielding a spear, though they are also trained in some simple techniques with a sword, as well.&lt;br /&gt;
&lt;br /&gt;
Fire is a power of chaos and evil, and cannot be worked by anyone with either a lawful or good mindset. Srryn fire templars very often name Sythrak as their patron deity, seeking to destroy or subjugate all other races. Others, particularly nefortu, often follow Bayyal, seeking nothing but the destruction that is His creed.&lt;br /&gt;
&lt;br /&gt;
== Races ==&lt;br /&gt;
{{div col|colwidth=20em}}&lt;br /&gt;
* [[Aelin]]&lt;br /&gt;
* [[Ethron]]&lt;br /&gt;
* [[Human]]&lt;br /&gt;
* [[Nefortu]]&lt;br /&gt;
* [[Shuddeni]]&lt;br /&gt;
* [[Srryn]]&lt;br /&gt;
{{div col end}}&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
== Traits==&lt;br /&gt;
{{div col|colwidth=20em}}&lt;br /&gt;
*[[Battlecaster]]&lt;br /&gt;
*[[Survivor]]&lt;br /&gt;
&lt;br /&gt;
==== Skills ====&lt;br /&gt;
{{div col|colwidth=20em}}&lt;br /&gt;
* Level 1: [[axe]] | [[dagger]] | [[flail]] | [[sword]] | [[spear]] | [[hand to hand]] | [[recover]]&lt;br /&gt;
* Level 3: [[enhanced damage]]&lt;br /&gt;
* Level 5: [[fast healing]]&lt;br /&gt;
* Level 6: [[dual wield]]&lt;br /&gt;
* Level 7: [[dodge]]&lt;br /&gt;
* Level 8: [[scrolls]]&lt;br /&gt;
* Level 12: [[iterative attack|second attack]]&lt;br /&gt;
* Level 13: [[meditation]]&lt;br /&gt;
* Level 14: [[cunning wisp]]&lt;br /&gt;
* Level 16: [[wands]]&lt;br /&gt;
* Level 18: [[iterative attack|third attack]]&lt;br /&gt;
* Level 25: [[aggravate wounds]]&lt;br /&gt;
* Level 28: [[trance]]&lt;br /&gt;
* Level 32: [[bash]]&lt;br /&gt;
* Level 35: [[disruption]]&lt;br /&gt;
{{div col end}}&lt;br /&gt;
&lt;br /&gt;
==== Spells ====&lt;br /&gt;
{{div col|colwidth=20em}}&lt;br /&gt;
* Level 2: [[armor]]&lt;br /&gt;
* Level 3: [[immolate]]&lt;br /&gt;
* Level 4: [[detect invis]]&lt;br /&gt;
* Level 6: [[rune of embers]]&lt;br /&gt;
* Level 8: [[infravision]]&lt;br /&gt;
* Level 10: [[shield]] | [[wings of flame]]&lt;br /&gt;
* Level 11: [[coronal glow]]&lt;br /&gt;
* Level 13: [[enflame]]&lt;br /&gt;
* Level 15: [[firebrand]]&lt;br /&gt;
* Level 17: [[burnout]]&lt;br /&gt;
* Level 19: [[firebolt]]&lt;br /&gt;
* Level 20: [[baptism of fire]]&lt;br /&gt;
* Level 21: [[ward of fire]]&lt;br /&gt;
* Level 23: [[rune of fire]]&lt;br /&gt;
* Level 24: [[fireball]]&lt;br /&gt;
* Level 25: [[fury of the inferno]]&lt;br /&gt;
* Level 26: [[weariness]]&lt;br /&gt;
* Level 27: [[frenzy]]&lt;br /&gt;
* Level 29: [[flare]]&lt;br /&gt;
* Level 30: [[temper]]&lt;br /&gt;
* Level 31: [[ring of fire]]&lt;br /&gt;
* Level 33: [[dispersion]]&lt;br /&gt;
* Level 34: [[blaze]]&lt;br /&gt;
* Level 35: [[consuming rage]]&lt;br /&gt;
* Level 38: [[blast]]&lt;br /&gt;
* Level 40: [[nova]]&lt;br /&gt;
{{div col end}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]][[Category:Templars]]&lt;/div&gt;</summary>
		<author><name>Undaedalus</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Brittleform&amp;diff=2895</id>
		<title>Brittleform</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Brittleform&amp;diff=2895"/>
		<updated>2025-12-26T03:12:40Z</updated>

		<summary type="html">&lt;p&gt;Undaedalus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skill&lt;br /&gt;
|name= Brittleform&lt;br /&gt;
|type= Spell&lt;br /&gt;
|subtype= [[Resistance]] modifier&lt;br /&gt;
|user= [[Earth templar]]&lt;br /&gt;
|duration= 1+(level/16) Hours &lt;br /&gt;
|activationLag= 1.5 rounds&lt;br /&gt;
|castingCost= 45 mana&lt;br /&gt;
|tickCost= &lt;br /&gt;
|pulseCost= &lt;br /&gt;
|range= Target PC or Mob&lt;br /&gt;
|delay= &lt;br /&gt;
|requirements= &lt;br /&gt;
|syntax= Cast &#039;Brittleform&#039; &amp;lt;target&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
This spell makes its target&#039;s body turn glassy and brittle, making them more&lt;br /&gt;
susceptible to blunt force, and more resistant to slashing blows. This will&lt;br /&gt;
increase over a series of stages, starting a small amount at first and&lt;br /&gt;
becoming substantial over time.&lt;br /&gt;
&lt;br /&gt;
The caster may act freely while this spell is in progress. Should the caster&lt;br /&gt;
use a fire spell of any sort while the spell is in progress, this will disrupt&lt;br /&gt;
it and prevent any remaining stages from occurring.&lt;br /&gt;
&lt;br /&gt;
See also:  [[Resistance]]&lt;/div&gt;</summary>
		<author><name>Undaedalus</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Call_upon_earth&amp;diff=2894</id>
		<title>Call upon earth</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Call_upon_earth&amp;diff=2894"/>
		<updated>2025-12-26T03:10:35Z</updated>

		<summary type="html">&lt;p&gt;Undaedalus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skill&lt;br /&gt;
|name= Call Upon Earth &lt;br /&gt;
|type= Spell&lt;br /&gt;
|subtype= Healing&lt;br /&gt;
|user= [[Earth templar]]&lt;br /&gt;
|duration= &lt;br /&gt;
|activationLag= 1 round&lt;br /&gt;
|castingCost= 50 mana&lt;br /&gt;
|tickCost= &lt;br /&gt;
|pulseCost= &lt;br /&gt;
|range= User only&lt;br /&gt;
|delay= &lt;br /&gt;
|requirements= Solid terrain, or a [[Mantle of earth]]&lt;br /&gt;
|syntax= Cast &#039;Call Upon Earth&#039;&lt;br /&gt;
}}&lt;br /&gt;
This spell draws upon the strength of the earth to heal the caster&#039;s wounds.&lt;br /&gt;
This spell can not be cast while on water, underwater, or in the air unless&lt;br /&gt;
the caster is draped in a [[mantle of earth]].  This weakens the mantle, and can&lt;br /&gt;
potentially dispel it.  &lt;br /&gt;
&lt;br /&gt;
See also:  [[Mantle of earth]]&lt;/div&gt;</summary>
		<author><name>Undaedalus</name></author>
	</entry>
</feed>