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		<title>Avendar  - Recent changes [en]</title>
		<link>https://avendar.net/Special:RecentChanges</link>
		<description>Track the most recent changes to the wiki in this feed.</description>
		<language>en</language>
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		<lastBuildDate>Tue, 21 Jul 2026 18:17:13 GMT</lastBuildDate>
		<item>
			<title>Aeoleri</title>
			<link>https://avendar.net/index.php?title=Aeoleri&amp;diff=3137&amp;oldid=204</link>
			<guid isPermaLink="false">https://avendar.net/index.php?title=Aeoleri&amp;diff=3137&amp;oldid=204</guid>
			<description>&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;History in Avendar&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:18, 14 July 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l27&quot;&gt;Line 27:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 27:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;However, much as Aeoleri predicted, the actions of Alil during the War&amp;#039;s end invited the attention of a new deity, [[Serachel]], ostensibly sent to make right the disruption to the divine order.  Rather than chide the goddess, Serachel instead chose to rule alongside her, ushering in the fabled Dalae period.  While revered in certain aelin religious histories, this was one of Aeoleri&amp;#039;s darkest moments, as his priesthood had been all but marginalized, replaced by the hedonistic vainglory of the Serachelian and Alilean confluence.  As the corruption of the aelin soul grew more overt, [[Void magic]] imported from the [[shuddeni]] underworld upset the balance of the aelin houses, and appeared poised to cement the perversion of classical aelin conceits as a new social order.  While the Aeolians fought in what ways they could, the light of their dedication was nearly snuffed out.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;However, much as Aeoleri predicted, the actions of Alil during the War&amp;#039;s end invited the attention of a new deity, [[Serachel]], ostensibly sent to make right the disruption to the divine order.  Rather than chide the goddess, Serachel instead chose to rule alongside her, ushering in the fabled Dalae period.  While revered in certain aelin religious histories, this was one of Aeoleri&amp;#039;s darkest moments, as his priesthood had been all but marginalized, replaced by the hedonistic vainglory of the Serachelian and Alilean confluence.  As the corruption of the aelin soul grew more overt, [[Void magic]] imported from the [[shuddeni]] underworld upset the balance of the aelin houses, and appeared poised to cement the perversion of classical aelin conceits as a new social order.  While the Aeolians fought in what ways they could, the light of their dedication was nearly snuffed out.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The sudden arrival of [[Rystaia Lightbringer]] and the [[ch&#039;taren]] radically reframed the [[War of Night]] narrative, and the banishment of Serachel to the realm of [[Nightmare]] provided Aeoleri sudden opportunity.  Predicating his decision on Alil&#039;s violation of the Compact (which had yet remained unrighted), he separated Alil from the mundane world and bound her to the heavens.  While a grave decision even to his following, the choice was seen as an unfortunate but inevitable consequence, and cast Alil herself as an object of pity and scorn, having been corrupted by Serachel&#039;s wickedness.  However, the changes of the Dalae period could never be entirely undone, shaking the foundation of aelin society.  From then on, the Aeolian priesthood became the sentinel of their ancient patriarchy, and the vehicle through which the social order was reinstated.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The sudden arrival of [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rystaia| &lt;/ins&gt;Rystaia Lightbringer]] and the [[ch&#039;taren]] radically reframed the [[War of Night]] narrative, and the banishment of Serachel to the realm of [[Nightmare]] provided Aeoleri sudden opportunity.  Predicating his decision on Alil&#039;s violation of the Compact (which had yet remained unrighted), he separated Alil from the mundane world and bound her to the heavens.  While a grave decision even to his following, the choice was seen as an unfortunate but inevitable consequence, and cast Alil herself as an object of pity and scorn, having been corrupted by Serachel&#039;s wickedness.  However, the changes of the Dalae period could never be entirely undone, shaking the foundation of aelin society.  From then on, the Aeolian priesthood became the sentinel of their ancient patriarchy, and the vehicle through which the social order was reinstated.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Aeoleri&amp;#039;s following rose to particular prominence during the pre-modern era, with the coronation of [[Yesa Aea&amp;#039;ria]] as the Rose Consort.  For the first time, his creed extended measurably beyond Daphoa, and factored significantly into the overall spirit of the [[Champions of Avendar]].  Graceful concession, righteous judgment, and romantic flair were canonized as Aeolian ideals, casting the mold in which generations of adventurers would spring.  However, the moment itself wilted as quickly as it blossomed; while heroes and heroines of the Rose appeared occasionally after, they were long overshadowed by peers of other, more militant, religions. This, perhaps, motivated the Rose King to align himself with the [[Grand Federation of Merchants]], to again wield his charisma to press the world toward a more ideal form.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Aeoleri&amp;#039;s following rose to particular prominence during the pre-modern era, with the coronation of [[Yesa Aea&amp;#039;ria]] as the Rose Consort.  For the first time, his creed extended measurably beyond Daphoa, and factored significantly into the overall spirit of the [[Champions of Avendar]].  Graceful concession, righteous judgment, and romantic flair were canonized as Aeolian ideals, casting the mold in which generations of adventurers would spring.  However, the moment itself wilted as quickly as it blossomed; while heroes and heroines of the Rose appeared occasionally after, they were long overshadowed by peers of other, more militant, religions. This, perhaps, motivated the Rose King to align himself with the [[Grand Federation of Merchants]], to again wield his charisma to press the world toward a more ideal form.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Goals and Methods==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Goals and Methods==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</description>
			<pubDate>Tue, 14 Jul 2026 19:18:41 GMT</pubDate>
			<dc:creator>Aeoleri</dc:creator>
			<comments>https://avendar.net/Talk:Aeoleri</comments>
		</item>
		<item>
			<title>Kiss of the blackened tears</title>
			<link>https://avendar.net/index.php?title=Kiss_of_the_blackened_tears&amp;diff=3136&amp;oldid=0</link>
			<guid isPermaLink="false">https://avendar.net/index.php?title=Kiss_of_the_blackened_tears&amp;diff=3136&amp;oldid=0</guid>
			<description>&lt;p&gt;Created page with &amp;quot;Kiss of the Blackened Tears (Skill)                                Activation lag  :  1.0 rounds  Activation cost :  100 mana  Duration: 2 hours  Syntax: automatic  Few if any can match the raw sensuality of the demon-succubus Pricina, nor her ability to intermix both pain and pleasure.  Those of nightfall who pledge to her gain a small measure of this power; in particular, whenever such a one casts the drain spell at a victim, there is a chance the target will find it a...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Kiss of the Blackened Tears (Skill)                              &lt;br /&gt;
&lt;br /&gt;
Activation lag  :  1.0 rounds&lt;br /&gt;
&lt;br /&gt;
Activation cost :  100 mana&lt;br /&gt;
&lt;br /&gt;
Duration: 2 hours&lt;br /&gt;
&lt;br /&gt;
Syntax: automatic&lt;br /&gt;
&lt;br /&gt;
Few if any can match the raw sensuality of the demon-succubus Pricina,&lt;br /&gt;
nor her ability to intermix both pain and pleasure.  Those of nightfall who&lt;br /&gt;
pledge to her gain a small measure of this power; in particular, whenever&lt;br /&gt;
such a one casts the drain spell at a victim, there is a chance the target&lt;br /&gt;
will find it a pleasurable experience.  Subsequent castings will be more and&lt;br /&gt;
more effective as the victim finds less and less will to resist its power,&lt;br /&gt;
an effect which stacks to a point.  Though this state does not last long,&lt;br /&gt;
each new casting will both renew and intensify it.  The increased&lt;br /&gt;
effectiveness of the drain spell applies to both the damage dealt and the&lt;br /&gt;
amount of life restored to the caster.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See Also: DRAIN&lt;/div&gt;</description>
			<pubDate>Thu, 02 Jul 2026 19:34:26 GMT</pubDate>
			<dc:creator>Helbragga</dc:creator>
			<comments>https://avendar.net/Talk:Kiss_of_the_blackened_tears</comments>
		</item>
		<item>
			<title>Aura of silence</title>
			<link>https://avendar.net/index.php?title=Aura_of_silence&amp;diff=3135&amp;oldid=0</link>
			<guid isPermaLink="false">https://avendar.net/index.php?title=Aura_of_silence&amp;diff=3135&amp;oldid=0</guid>
			<description>&lt;p&gt;Created page with &amp;quot;Aura of Silence (Spell)                                            Activation lag  :  1.5 rounds  Activation cost :  70 mana  Demon Lord: Ashur  Syntax: Cast &amp;#039;Aura of Silence&amp;#039;  The Great Dragon of the Void bids all the world be silent. While this spell is active, the caster is surrounded by a profound silence. All present in the room must make a save in order to communicate verbally or cast spells; bards will be unable to begin songs at all.  Out-of-character communicati...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Aura of Silence (Spell)                                          &lt;br /&gt;
&lt;br /&gt;
Activation lag  :  1.5 rounds&lt;br /&gt;
&lt;br /&gt;
Activation cost :  70 mana&lt;br /&gt;
&lt;br /&gt;
Demon Lord: Ashur&lt;br /&gt;
&lt;br /&gt;
Syntax: Cast &amp;#039;Aura of Silence&amp;#039;&lt;br /&gt;
&lt;br /&gt;
The Great Dragon of the Void bids all the world be silent. While this spell is&lt;br /&gt;
active, the caster is surrounded by a profound silence. All present in the&lt;br /&gt;
room must make a save in order to communicate verbally or cast spells; bards&lt;br /&gt;
will be unable to begin songs at all.&lt;br /&gt;
&lt;br /&gt;
Out-of-character communication is unaffected by this spell.&lt;br /&gt;
&lt;br /&gt;
This spell cannot be cast by anyone with any measure of golden aura.&lt;br /&gt;
&lt;br /&gt;
Primary Attributes: Intelligence&lt;br /&gt;
&lt;br /&gt;
See also: KARMA&lt;/div&gt;</description>
			<pubDate>Thu, 02 Jul 2026 19:33:30 GMT</pubDate>
			<dc:creator>Helbragga</dc:creator>
			<comments>https://avendar.net/Talk:Aura_of_silence</comments>
		</item>
		<item>
			<title>Scepter of the arcanum</title>
			<link>https://avendar.net/index.php?title=Scepter_of_the_arcanum&amp;diff=3134&amp;oldid=0</link>
			<guid isPermaLink="false">https://avendar.net/index.php?title=Scepter_of_the_arcanum&amp;diff=3134&amp;oldid=0</guid>
			<description>&lt;p&gt;Created page with &amp;quot;Scepter of the Arcanum (Spell)                                     Activation lag  :  2.0 rounds  Activation cost :  200 mana  Demon Lord: Nyogthua  Syntax: Cast &amp;#039;Scepter of the Arcanum&amp;#039; &amp;lt;weapon&amp;gt;  This spell binds an acolyte of the Arcanum into the caster&amp;#039;s chosen weapon. Once per round, such a weapon will attempt to invoke a curse of eyeblight upon the wielder&amp;#039;s current target. This will strip the glow from an item carried by the target and periodically subject the wear...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Scepter of the Arcanum (Spell)                                   &lt;br /&gt;
&lt;br /&gt;
Activation lag  :  2.0 rounds&lt;br /&gt;
&lt;br /&gt;
Activation cost :  200 mana&lt;br /&gt;
&lt;br /&gt;
Demon Lord: Nyogthua&lt;br /&gt;
&lt;br /&gt;
Syntax: Cast &amp;#039;Scepter of the Arcanum&amp;#039; &amp;lt;weapon&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This spell binds an acolyte of the Arcanum into the caster&amp;#039;s chosen weapon.&lt;br /&gt;
Once per round, such a weapon will attempt to invoke a curse of eyeblight upon&lt;br /&gt;
the wielder&amp;#039;s current target. This will strip the glow from an item carried by&lt;br /&gt;
the target and periodically subject the wearer of this item to blindness.&lt;br /&gt;
&lt;br /&gt;
This spell cannot be cast by anyone with any measure of golden aura. This&lt;br /&gt;
spell requires a trigon of binding inscribed in black yarrow to be cast.&lt;br /&gt;
&lt;br /&gt;
Primary Attributes: Intelligence&lt;br /&gt;
&lt;br /&gt;
See also: BLINDNESS&lt;/div&gt;</description>
			<pubDate>Thu, 02 Jul 2026 19:32:23 GMT</pubDate>
			<dc:creator>Helbragga</dc:creator>
			<comments>https://avendar.net/Talk:Scepter_of_the_arcanum</comments>
		</item>
		<item>
			<title>Verdict of Khamurn</title>
			<link>https://avendar.net/index.php?title=Verdict_of_Khamurn&amp;diff=3133&amp;oldid=0</link>
			<guid isPermaLink="false">https://avendar.net/index.php?title=Verdict_of_Khamurn&amp;diff=3133&amp;oldid=0</guid>
			<description>&lt;p&gt;Created page with &amp;quot;Verdict of Khamurn (Spell)                                         Activation lag  :  1.0 rounds  Activation cost :  40 mana  Duration: See Text                                       Minimum Cost: 45 mana  Syntax  : Cast &amp;#039;verdict of Khamurn&amp;#039; &amp;lt;target&amp;gt;  A dedicant of Khamurn may use this working to call down the merciless  judgement of the Magistrate of the Void. There is no justice to this action: it deals more damage the lower its target&amp;#039;s hit points are. So too is it mo...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Verdict of Khamurn (Spell)                                       &lt;br /&gt;
&lt;br /&gt;
Activation lag  :  1.0 rounds&lt;br /&gt;
&lt;br /&gt;
Activation cost :  40 mana&lt;br /&gt;
&lt;br /&gt;
Duration: See Text                                     &lt;br /&gt;
&lt;br /&gt;
Minimum Cost: 45 mana&lt;br /&gt;
&lt;br /&gt;
Syntax  : Cast &amp;#039;verdict of Khamurn&amp;#039; &amp;lt;target&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A dedicant of Khamurn may use this working to call down the merciless &lt;br /&gt;
judgement of the Magistrate of the Void. There is no justice to this action:&lt;br /&gt;
it deals more damage the lower its target&amp;#039;s hit points are. So too is it more&lt;br /&gt;
difficult to save against the damage caused by this spell as the victim grows&lt;br /&gt;
more injured. The Verdict of Khamurn can only strike a single victim once &lt;br /&gt;
every eight hours, though the caster may otherwise use it freely.&lt;/div&gt;</description>
			<pubDate>Thu, 02 Jul 2026 19:29:37 GMT</pubDate>
			<dc:creator>Helbragga</dc:creator>
			<comments>https://avendar.net/Talk:Verdict_of_Khamurn</comments>
		</item>
		<item>
			<title>Dread wave</title>
			<link>https://avendar.net/index.php?title=Dread_wave&amp;diff=3132&amp;oldid=0</link>
			<guid isPermaLink="false">https://avendar.net/index.php?title=Dread_wave&amp;diff=3132&amp;oldid=0</guid>
			<description>&lt;p&gt;Created page with &amp;quot;Sever Bond (Spell)                                                 Activation lag  :  1.0 rounds  Activation cost :  10 mana   Syntax: Cast &amp;#039;Sever Bond&amp;#039; &amp;lt;slot number/empowerment effect&amp;gt;  This spell will cease empowerment of a Nightfall scholar&amp;#039;s symbolic bond, of the caster&amp;#039;s choosing, restoring slightly greater than the per-tick mana cost of the bond.  Documentation for the abilities granted by empowering bonds are found under the name of each bond. All Void scholars ar...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Sever Bond (Spell)                                               &lt;br /&gt;
&lt;br /&gt;
Activation lag  :  1.0 rounds&lt;br /&gt;
&lt;br /&gt;
Activation cost :  10 mana&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Syntax: Cast &amp;#039;Sever Bond&amp;#039; &amp;lt;slot number/empowerment effect&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This spell will cease empowerment of a Nightfall scholar&amp;#039;s symbolic bond, of&lt;br /&gt;
the caster&amp;#039;s choosing, restoring slightly greater than the per-tick mana cost&lt;br /&gt;
of the bond.&lt;br /&gt;
&lt;br /&gt;
Documentation for the abilities granted by empowering bonds are found under&lt;br /&gt;
the name of each bond. All Void scholars are expected to search far and wide&lt;br /&gt;
for the symbols they require.&lt;br /&gt;
&lt;br /&gt;
Primary Attributes: Intelligence, Wisdom&lt;br /&gt;
&lt;br /&gt;
See also: BONDS, SIGN OF FLESH, SYMBOLIC EMPOWERMENT, INSCRIBE&lt;/div&gt;</description>
			<pubDate>Thu, 02 Jul 2026 19:28:54 GMT</pubDate>
			<dc:creator>Helbragga</dc:creator>
			<comments>https://avendar.net/Talk:Dread_wave</comments>
		</item>
		<item>
			<title>Sever bond</title>
			<link>https://avendar.net/index.php?title=Sever_bond&amp;diff=3131&amp;oldid=0</link>
			<guid isPermaLink="false">https://avendar.net/index.php?title=Sever_bond&amp;diff=3131&amp;oldid=0</guid>
			<description>&lt;p&gt;Created page with &amp;quot;Sever Bond (Spell)                                                 Activation lag  :  1.0 rounds  Activation cost :  10 mana   Syntax: Cast &amp;#039;Sever Bond&amp;#039; &amp;lt;slot number/empowerment effect&amp;gt;  This spell will cease empowerment of a Nightfall scholar&amp;#039;s symbolic bond, of the caster&amp;#039;s choosing, restoring slightly greater than the per-tick mana cost of the bond.  Documentation for the abilities granted by empowering bonds are found under the name of each bond. All Void scholars ar...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Sever Bond (Spell)                                               &lt;br /&gt;
&lt;br /&gt;
Activation lag  :  1.0 rounds&lt;br /&gt;
&lt;br /&gt;
Activation cost :  10 mana&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Syntax: Cast &amp;#039;Sever Bond&amp;#039; &amp;lt;slot number/empowerment effect&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This spell will cease empowerment of a Nightfall scholar&amp;#039;s symbolic bond, of&lt;br /&gt;
the caster&amp;#039;s choosing, restoring slightly greater than the per-tick mana cost&lt;br /&gt;
of the bond.&lt;br /&gt;
&lt;br /&gt;
Documentation for the abilities granted by empowering bonds are found under&lt;br /&gt;
the name of each bond. All Void scholars are expected to search far and wide&lt;br /&gt;
for the symbols they require.&lt;br /&gt;
&lt;br /&gt;
Primary Attributes: Intelligence, Wisdom&lt;br /&gt;
&lt;br /&gt;
See also: BONDS, SIGN OF FLESH, SYMBOLIC EMPOWERMENT, INSCRIBE&lt;/div&gt;</description>
			<pubDate>Thu, 02 Jul 2026 19:28:07 GMT</pubDate>
			<dc:creator>Helbragga</dc:creator>
			<comments>https://avendar.net/Talk:Sever_bond</comments>
		</item>
		<item>
			<title>Symbolic empowerment</title>
			<link>https://avendar.net/index.php?title=Symbolic_empowerment&amp;diff=3130&amp;oldid=0</link>
			<guid isPermaLink="false">https://avendar.net/index.php?title=Symbolic_empowerment&amp;diff=3130&amp;oldid=0</guid>
			<description>&lt;p&gt;Created page with &amp;quot;Symbolic Empowerment (Spell)                                       Activation lag  :  2.0 rounds  Activation cost :  125 mana   Syntax: Cast &amp;#039;Symbolic Empowerment&amp;#039;  With this spell, a scholar of Nightfall will attempt to empower all symbols they have carved into their flesh, converting them into bonds. An imperfectly- scribed symbol cannot be empowered; the caster must wait until the symbol has left their skin to attempt it again. This spell will only empower as many slo...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Symbolic Empowerment (Spell)                                     &lt;br /&gt;
&lt;br /&gt;
Activation lag  :  2.0 rounds&lt;br /&gt;
&lt;br /&gt;
Activation cost :  125 mana&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Syntax: Cast &amp;#039;Symbolic Empowerment&amp;#039;&lt;br /&gt;
&lt;br /&gt;
With this spell, a scholar of Nightfall will attempt to empower all symbols&lt;br /&gt;
they have carved into their flesh, converting them into bonds. An imperfectly-&lt;br /&gt;
scribed symbol cannot be empowered; the caster must wait until the symbol has&lt;br /&gt;
left their skin to attempt it again. This spell will only empower as many&lt;br /&gt;
slots as the caster has open to them.&lt;br /&gt;
&lt;br /&gt;
Documentation for the abilities granted by empowering bonds are found under&lt;br /&gt;
the name of each bond. All Void scholars are expected to search far and wide&lt;br /&gt;
for the symbols they require.&lt;br /&gt;
&lt;br /&gt;
Primary Attributes: Intelligence, Constitution&lt;br /&gt;
&lt;br /&gt;
See also: BONDS, SIGN OF FLESH, SEVER BOND, INSCRIBE&lt;/div&gt;</description>
			<pubDate>Thu, 02 Jul 2026 19:25:28 GMT</pubDate>
			<dc:creator>Helbragga</dc:creator>
			<comments>https://avendar.net/Talk:Symbolic_empowerment</comments>
		</item>
		<item>
			<title>Scion of night</title>
			<link>https://avendar.net/index.php?title=Scion_of_night&amp;diff=3129&amp;oldid=0</link>
			<guid isPermaLink="false">https://avendar.net/index.php?title=Scion_of_night&amp;diff=3129&amp;oldid=0</guid>
			<description>&lt;p&gt;Created page with &amp;quot;Scion of Night (Skill)                                             Activation lag  :  1.0 rounds  Activation cost :  100 mana  Syntax: automatic  Only those who follow the path of Nightfall come to fully understand and embrace the power of night, coming into their own as children of that very darkness.  Duskfall marks a time of power for these few, who will enjoy an increase to hitroll, damroll, and resistances during the night.  These bonuses will increase in power unti...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Scion of Night (Skill)                                           &lt;br /&gt;
&lt;br /&gt;
Activation lag  :  1.0 rounds&lt;br /&gt;
&lt;br /&gt;
Activation cost :  100 mana&lt;br /&gt;
&lt;br /&gt;
Syntax: automatic&lt;br /&gt;
&lt;br /&gt;
Only those who follow the path of Nightfall come to fully understand and&lt;br /&gt;
embrace the power of night, coming into their own as children of that very&lt;br /&gt;
darkness.  Duskfall marks a time of power for these few, who will enjoy an&lt;br /&gt;
increase to hitroll, damroll, and resistances during the night.  These&lt;br /&gt;
bonuses will increase in power until midnight, then gradually fall off until&lt;br /&gt;
vanishing completely at the break of dawn.  Higher skill allows the mage to&lt;br /&gt;
maintain the peak bonuses for a longer duration, while those of eviler bent&lt;br /&gt;
will be more greatly empowered.  As this energy is drawn from night itself,&lt;br /&gt;
the scholar will receive its benefits regardless of whether his immediate&lt;br /&gt;
surrounds are illuminated.&lt;/div&gt;</description>
			<pubDate>Thu, 02 Jul 2026 18:46:16 GMT</pubDate>
			<dc:creator>Helbragga</dc:creator>
			<comments>https://avendar.net/Talk:Scion_of_night</comments>
		</item>
		<item>
			<title>Sign of flesh</title>
			<link>https://avendar.net/index.php?title=Sign_of_flesh&amp;diff=3128&amp;oldid=0</link>
			<guid isPermaLink="false">https://avendar.net/index.php?title=Sign_of_flesh&amp;diff=3128&amp;oldid=0</guid>
			<description>&lt;p&gt;Created page with &amp;quot;Sign of Flesh (Skill)                                              Activation lag  :  2.0 rounds  Activation cost :  0 mana   Syntax: Inscribe &amp;lt;symbol&amp;gt; self  Scholars of Nightfall dispense with the intermediaries that are demons, and scribe their symbols directly upon their own bodies before infusing them with power.  A single body has room for at most four inscriptions, though depending on the symbols, not all might be empowered at once.  Documentation for the abilities...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Sign of Flesh (Skill)                                            &lt;br /&gt;
&lt;br /&gt;
Activation lag  :  2.0 rounds&lt;br /&gt;
&lt;br /&gt;
Activation cost :  0 mana&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Syntax: Inscribe &amp;lt;symbol&amp;gt; self&lt;br /&gt;
&lt;br /&gt;
Scholars of Nightfall dispense with the intermediaries that are demons, and&lt;br /&gt;
scribe their symbols directly upon their own bodies before infusing them with&lt;br /&gt;
power.&lt;br /&gt;
&lt;br /&gt;
A single body has room for at most four inscriptions, though depending on the&lt;br /&gt;
symbols, not all might be empowered at once.&lt;br /&gt;
&lt;br /&gt;
Documentation for the abilities granted by empowering bonds are found under&lt;br /&gt;
the name of each bond. All Void scholars are expected to search far and wide&lt;br /&gt;
for the symbols they require.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See Also: INSCRIBE, BONDS, SYMBOLIC EMPOWERMENT, SEVER BOND&lt;/div&gt;</description>
			<pubDate>Thu, 02 Jul 2026 17:09:34 GMT</pubDate>
			<dc:creator>Helbragga</dc:creator>
			<comments>https://avendar.net/Talk:Sign_of_flesh</comments>
		</item>
		<item>
			<title>Direfeast</title>
			<link>https://avendar.net/index.php?title=Direfeast&amp;diff=3127&amp;oldid=0</link>
			<guid isPermaLink="false">https://avendar.net/index.php?title=Direfeast&amp;diff=3127&amp;oldid=0</guid>
			<description>&lt;p&gt;Created page with &amp;quot;Direfeast (Spell)                                                  Activation lag  :  1.0 rounds  Activation cost :  80 mana   Syntax: Cast &amp;#039;Direfeast&amp;#039;  With this spell, a necromancer may enchant their fiendish minions to draw on the life of their enemies. The fiends will heal back a portion of damage dealt in melee, so long as they are fighting a living enemy. Unmaking a fiend while this spell is active will heal the caster.   See also: FIENDS OF GAMALOTH, UNMAKE ABOMIN...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Direfeast (Spell)                                                &lt;br /&gt;
&lt;br /&gt;
Activation lag  :  1.0 rounds&lt;br /&gt;
&lt;br /&gt;
Activation cost :  80 mana&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Syntax: Cast &amp;#039;Direfeast&amp;#039;&lt;br /&gt;
&lt;br /&gt;
With this spell, a necromancer may enchant their fiendish minions to draw on&lt;br /&gt;
the life of their enemies. The fiends will heal back a portion of damage dealt&lt;br /&gt;
in melee, so long as they are fighting a living enemy. Unmaking a fiend while&lt;br /&gt;
this spell is active will heal the caster.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See also: FIENDS OF GAMALOTH, UNMAKE ABOMINATION&lt;/div&gt;</description>
			<pubDate>Thu, 02 Jul 2026 17:07:49 GMT</pubDate>
			<dc:creator>Helbragga</dc:creator>
			<comments>https://avendar.net/Talk:Direfeast</comments>
		</item>
		<item>
			<title>Symbolic reinforcement</title>
			<link>https://avendar.net/index.php?title=Symbolic_reinforcement&amp;diff=3126&amp;oldid=0</link>
			<guid isPermaLink="false">https://avendar.net/index.php?title=Symbolic_reinforcement&amp;diff=3126&amp;oldid=0</guid>
			<description>&lt;p&gt;Created page with &amp;quot;Symbolic Reinforcement (Skill)                                     Activation lag  :  1.0 rounds  Activation cost :  0 mana  Syntax: Automatic  This skill empowers the caster&amp;#039;s calls to become Yithmakra&amp;#039;s chosen, strengthens the creations of their bone reapers, and adds physical resistance to their bone fiends when they are made, all based on the Void symbols they know.  Symbols particularly associated with the undead will have a much greater impact than more esoteric ar...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Symbolic Reinforcement (Skill)                                   &lt;br /&gt;
&lt;br /&gt;
Activation lag  :  1.0 rounds&lt;br /&gt;
&lt;br /&gt;
Activation cost :  0 mana&lt;br /&gt;
&lt;br /&gt;
Syntax: Automatic&lt;br /&gt;
&lt;br /&gt;
This skill empowers the caster&amp;#039;s calls to become Yithmakra&amp;#039;s chosen,&lt;br /&gt;
strengthens the creations of their bone reapers, and adds physical resistance&lt;br /&gt;
to their bone fiends when they are made, all based on the Void symbols they&lt;br /&gt;
know.  Symbols particularly associated with the undead will have a much&lt;br /&gt;
greater impact than more esoteric arcana.&lt;br /&gt;
&lt;br /&gt;
Primary Attributes: Intelligence&lt;br /&gt;
&lt;br /&gt;
See also: FIENDS OF GAMALOTH, YITHMAKRA&amp;#039;S CHOSEN, BONE REAPER&lt;/div&gt;</description>
			<pubDate>Thu, 02 Jul 2026 17:06:24 GMT</pubDate>
			<dc:creator>Helbragga</dc:creator>
			<comments>https://avendar.net/Talk:Symbolic_reinforcement</comments>
		</item>
		<item>
			<title>Raise dead</title>
			<link>https://avendar.net/index.php?title=Raise_dead&amp;diff=3125&amp;oldid=0</link>
			<guid isPermaLink="false">https://avendar.net/index.php?title=Raise_dead&amp;diff=3125&amp;oldid=0</guid>
			<description>&lt;p&gt;Created page with &amp;quot;Raise Dead (Spell)                                                 Activation lag  :  1.5 rounds  Activation cost :  45 mana   Syntax: Cast &amp;#039;Raise Dead&amp;#039;  This spell calls forth a corpse from the Sea that Is Not to the caster&amp;#039;s location; they may use it for almost any purpose that a corpse is good for. It lacks bodily fluids, and is so sodden that it cannot provide any useful trophies.  This spell requires the presence of a symbol tied to the Sea, scribed in bone dust.&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Raise Dead (Spell)                                               &lt;br /&gt;
&lt;br /&gt;
Activation lag  :  1.5 rounds&lt;br /&gt;
&lt;br /&gt;
Activation cost :  45 mana&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Syntax: Cast &amp;#039;Raise Dead&amp;#039;&lt;br /&gt;
&lt;br /&gt;
This spell calls forth a corpse from the Sea that Is Not to the caster&amp;#039;s&lt;br /&gt;
location; they may use it for almost any purpose that a corpse is good for.&lt;br /&gt;
It lacks bodily fluids, and is so sodden that it cannot provide any useful&lt;br /&gt;
trophies.&lt;br /&gt;
&lt;br /&gt;
This spell requires the presence of a symbol tied to the Sea, scribed in bone&lt;br /&gt;
dust.&lt;/div&gt;</description>
			<pubDate>Thu, 02 Jul 2026 17:05:34 GMT</pubDate>
			<dc:creator>Helbragga</dc:creator>
			<comments>https://avendar.net/Talk:Raise_dead</comments>
		</item>
		<item>
			<title>Wither</title>
			<link>https://avendar.net/index.php?title=Wither&amp;diff=3124&amp;oldid=0</link>
			<guid isPermaLink="false">https://avendar.net/index.php?title=Wither&amp;diff=3124&amp;oldid=0</guid>
			<description>&lt;p&gt;Created page with &amp;quot;Wither (Spell)                                                     Activation lag  :  1.0 rounds  Activation cost :  45 mana   Syntax: Cast &amp;#039;Wither&amp;#039;  With this spell, a necromancer may attempt to wither the flesh of their enemies. This will cause more damage than the drain spell. Additionally, this has a chance to cause a penalty to the target&amp;#039;s strength and dexterity. The penalty may be applied up to thrice at once.&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Wither (Spell)                                                   &lt;br /&gt;
&lt;br /&gt;
Activation lag  :  1.0 rounds&lt;br /&gt;
&lt;br /&gt;
Activation cost :  45 mana&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Syntax: Cast &amp;#039;Wither&amp;#039;&lt;br /&gt;
&lt;br /&gt;
With this spell, a necromancer may attempt to wither the flesh of their&lt;br /&gt;
enemies. This will cause more damage than the drain spell. Additionally, this&lt;br /&gt;
has a chance to cause a penalty to the target&amp;#039;s strength and dexterity. The&lt;br /&gt;
penalty may be applied up to thrice at once.&lt;/div&gt;</description>
			<pubDate>Thu, 02 Jul 2026 17:04:57 GMT</pubDate>
			<dc:creator>Helbragga</dc:creator>
			<comments>https://avendar.net/Talk:Wither</comments>
		</item>
		<item>
			<title>Bone reaper</title>
			<link>https://avendar.net/index.php?title=Bone_reaper&amp;diff=3123&amp;oldid=0</link>
			<guid isPermaLink="false">https://avendar.net/index.php?title=Bone_reaper&amp;diff=3123&amp;oldid=0</guid>
			<description>&lt;p&gt;Created page with &amp;quot;Bone Reaper (Spell)                                                Activation lag  :  2.0 rounds  Activation cost :  200 mana   Syntax: Cast &amp;#039;Bone Reaper&amp;#039; corpse scythe, or Cast &amp;#039;Bone Reaper&amp;#039; corpse sickle  With this spell, a necromancer may fashion a weapon for themselves from the bones of a corpse. The scythe variation may be used as a staff, and a sickle will be an exotic weapon. Higher level corpses will generally produce superior results.  When used on living beings...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Bone Reaper (Spell)                                              &lt;br /&gt;
&lt;br /&gt;
Activation lag  :  2.0 rounds&lt;br /&gt;
&lt;br /&gt;
Activation cost :  200 mana&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Syntax: Cast &amp;#039;Bone Reaper&amp;#039; corpse scythe, or Cast &amp;#039;Bone Reaper&amp;#039; corpse sickle&lt;br /&gt;
&lt;br /&gt;
With this spell, a necromancer may fashion a weapon for themselves from the&lt;br /&gt;
bones of a corpse. The scythe variation may be used as a staff, and a sickle&lt;br /&gt;
will be an exotic weapon. Higher level corpses will generally produce superior&lt;br /&gt;
results.&lt;br /&gt;
&lt;br /&gt;
When used on living beings in melee, the bone reaper will drain the target&amp;#039;s&lt;br /&gt;
life slightly, healing the wielder. When living beings are killed with a bone&lt;br /&gt;
reaper, it will create a reserve of mana within the weapon, which will be used&lt;br /&gt;
to reduce the costs of the necromancer&amp;#039;s spells. This reserve will deplete&lt;br /&gt;
with usage.&lt;br /&gt;
&lt;br /&gt;
Only necromancers may wield a bone reaper.&lt;/div&gt;</description>
			<pubDate>Thu, 02 Jul 2026 17:03:51 GMT</pubDate>
			<dc:creator>Helbragga</dc:creator>
			<comments>https://avendar.net/Talk:Bone_reaper</comments>
		</item>
		<item>
			<title>Unmake abomination</title>
			<link>https://avendar.net/index.php?title=Unmake_abomination&amp;diff=3122&amp;oldid=0</link>
			<guid isPermaLink="false">https://avendar.net/index.php?title=Unmake_abomination&amp;diff=3122&amp;oldid=0</guid>
			<description>&lt;p&gt;Created page with &amp;quot;Unmake Abomination (Spell)                                         Activation lag  :  1.0 rounds  Activation cost :  50 mana   Syntax: Cast &amp;#039;Unmake Abomination&amp;#039; &amp;lt;fiend&amp;gt;  When a necromancer&amp;#039;s fiends have expended their usefulness, they may violently destroy them. This spell will cause one of their own fiends to explode in a spray of bone shards and putrid flesh, doing a significant amount of damage to everyone in the room (excepting the caster and their group), and creati...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Unmake Abomination (Spell)                                       &lt;br /&gt;
&lt;br /&gt;
Activation lag  :  1.0 rounds&lt;br /&gt;
&lt;br /&gt;
Activation cost :  50 mana&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Syntax: Cast &amp;#039;Unmake Abomination&amp;#039; &amp;lt;fiend&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When a necromancer&amp;#039;s fiends have expended their usefulness, they may violently&lt;br /&gt;
destroy them. This spell will cause one of their own fiends to explode in a&lt;br /&gt;
spray of bone shards and putrid flesh, doing a significant amount of damage to&lt;br /&gt;
everyone in the room (excepting the caster and their group), and creating two&lt;br /&gt;
smaller, uncontrolled horrors in their place. These may also be unmade, but&lt;br /&gt;
will not divide further.&lt;/div&gt;</description>
			<pubDate>Thu, 02 Jul 2026 17:00:54 GMT</pubDate>
			<dc:creator>Helbragga</dc:creator>
			<comments>https://avendar.net/Talk:Unmake_abomination</comments>
		</item>
		<item>
			<title>Infuse vitality</title>
			<link>https://avendar.net/index.php?title=Infuse_vitality&amp;diff=3121&amp;oldid=0</link>
			<guid isPermaLink="false">https://avendar.net/index.php?title=Infuse_vitality&amp;diff=3121&amp;oldid=0</guid>
			<description>&lt;p&gt;Created page with &amp;quot;Infuse Vitality (Spell)                                            Activation lag  :  1.5 rounds  Activation cost :  75 mana   Syntax: Cast &amp;#039;Infuse Vitality&amp;#039;  When using this spell, a necromancer will extend the existence of any fiends they have created. For example, the initial fiends will live for 12 hours. After casting this spell, they will live for 6. After another attempt, 3, and so on; this is not additive, so casting this spell sooner will result in the destructi...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Infuse Vitality (Spell)                                          &lt;br /&gt;
&lt;br /&gt;
Activation lag  :  1.5 rounds&lt;br /&gt;
&lt;br /&gt;
Activation cost :  75 mana&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Syntax: Cast &amp;#039;Infuse Vitality&amp;#039;&lt;br /&gt;
&lt;br /&gt;
When using this spell, a necromancer will extend the existence of any fiends&lt;br /&gt;
they have created. For example, the initial fiends will live for 12 hours.&lt;br /&gt;
After casting this spell, they will live for 6. After another attempt, 3, and&lt;br /&gt;
so on; this is not additive, so casting this spell sooner will result in the&lt;br /&gt;
destruction of the fiends sooner. This spell may be cast in combat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See also: FIENDS OF GAMALOTH&lt;/div&gt;</description>
			<pubDate>Thu, 02 Jul 2026 16:59:58 GMT</pubDate>
			<dc:creator>Helbragga</dc:creator>
			<comments>https://avendar.net/Talk:Infuse_vitality</comments>
		</item>
		<item>
			<title>Fiends of gamaloth</title>
			<link>https://avendar.net/index.php?title=Fiends_of_gamaloth&amp;diff=3120&amp;oldid=3119</link>
			<guid isPermaLink="false">https://avendar.net/index.php?title=Fiends_of_gamaloth&amp;diff=3120&amp;oldid=3119</guid>
			<description>&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 09:59, 2 July 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l21&quot;&gt;Line 21:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 21:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Primary Attributes: Intelligence&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Primary Attributes: Intelligence&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;See also: SYMBOLS, DIREFEAST, INFUSE VITALITY, UNMAKE ABOMINATION,&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;See also: SYMBOLS, DIREFEAST, INFUSE VITALITY, UNMAKE ABOMINATION, SYMBOLIC REINFORCEMENT&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;          &lt;/del&gt;SYMBOLIC REINFORCEMENT&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</description>
			<pubDate>Thu, 02 Jul 2026 16:59:18 GMT</pubDate>
			<dc:creator>Helbragga</dc:creator>
			<comments>https://avendar.net/Talk:Fiends_of_gamaloth</comments>
		</item>
		<item>
			<title>Fiends of gamaloth</title>
			<link>https://avendar.net/index.php?title=Fiends_of_gamaloth&amp;diff=3119&amp;oldid=0</link>
			<guid isPermaLink="false">https://avendar.net/index.php?title=Fiends_of_gamaloth&amp;diff=3119&amp;oldid=0</guid>
			<description>&lt;p&gt;Created page with &amp;quot;Fiends of Gamaloth (Spell)                                         Activation lag  :  1.5 rounds  Activation cost :  125 mana   Syntax: Cast &amp;#039;Fiends of Gamaloth&amp;#039;  With this spell, a necromancer may craft unliving fiends from a corpse present in the room with the caster. The level or species of the corpse does not affect the results, so long as it has not been desiccated and came from a living being, though the corpses of player characters will result in more powerful fie...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Fiends of Gamaloth (Spell)                                       &lt;br /&gt;
&lt;br /&gt;
Activation lag  :  1.5 rounds&lt;br /&gt;
&lt;br /&gt;
Activation cost :  125 mana&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Syntax: Cast &amp;#039;Fiends of Gamaloth&amp;#039;&lt;br /&gt;
&lt;br /&gt;
With this spell, a necromancer may craft unliving fiends from a corpse present&lt;br /&gt;
in the room with the caster. The level or species of the corpse does not&lt;br /&gt;
affect the results, so long as it has not been desiccated and came from a&lt;br /&gt;
living being, though the corpses of player characters will result in more&lt;br /&gt;
powerful fiends. As they are quite small, several fiends may come from a&lt;br /&gt;
single corpse, reaching a maximum of three at the caster&amp;#039;s maximum level.&lt;br /&gt;
&lt;br /&gt;
The fiends will mindlessly rescue the caster in combat, but are not capable of&lt;br /&gt;
understanding an order to do so. If their lives are not magically prolonged,&lt;br /&gt;
they will crumble to dust when the duration expires.&lt;br /&gt;
&lt;br /&gt;
Primary Attributes: Intelligence&lt;br /&gt;
&lt;br /&gt;
See also: SYMBOLS, DIREFEAST, INFUSE VITALITY, UNMAKE ABOMINATION,&lt;br /&gt;
          SYMBOLIC REINFORCEMENT&lt;/div&gt;</description>
			<pubDate>Thu, 02 Jul 2026 16:58:59 GMT</pubDate>
			<dc:creator>Helbragga</dc:creator>
			<comments>https://avendar.net/Talk:Fiends_of_gamaloth</comments>
		</item>
		<item>
			<title>Revenant</title>
			<link>https://avendar.net/index.php?title=Revenant&amp;diff=3118&amp;oldid=0</link>
			<guid isPermaLink="false">https://avendar.net/index.php?title=Revenant&amp;diff=3118&amp;oldid=0</guid>
			<description>&lt;p&gt;Created page with &amp;quot;Revenant (Skill)                                                   Activation lag  :  1.0 rounds  Activation cost :  100 mana  Syntax: Automatic  Sufficiently skilled necromancers will eventually undertake the process of becoming undead themselves. The benefits of this are significant:  The revenant will regain mana by being struck by negative damage (so long as it is not self-incurred), and will become more resistant to disease and psionic effects. Spells that induce fe...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Revenant (Skill)                                                 &lt;br /&gt;
&lt;br /&gt;
Activation lag  :  1.0 rounds&lt;br /&gt;
&lt;br /&gt;
Activation cost :  100 mana&lt;br /&gt;
&lt;br /&gt;
Syntax: Automatic&lt;br /&gt;
&lt;br /&gt;
Sufficiently skilled necromancers will eventually undertake the process of&lt;br /&gt;
becoming undead themselves. The benefits of this are significant:&lt;br /&gt;
&lt;br /&gt;
The revenant will regain mana by being struck by negative damage (so long as&lt;br /&gt;
it is not self-incurred), and will become more resistant to disease and&lt;br /&gt;
psionic effects. Spells that induce fear in enemies will be more difficult to&lt;br /&gt;
save against. Assassin poisons will do absolutey nothing to them. They will&lt;br /&gt;
never need to eat or drink, though they may if they so choose. Blood will&lt;br /&gt;
serve as both intoxicant and drug: they will gain benefits from drinking it,&lt;br /&gt;
varying based on the source creature.&lt;br /&gt;
&lt;br /&gt;
When struck, they may spray toxic blood, potentially infecting their assailant&lt;br /&gt;
with disease.&lt;br /&gt;
&lt;br /&gt;
As one&amp;#039;s transformation continues, up until the skill maximizes, other undead&lt;br /&gt;
creatures will grow more pacific to the revenant, though extremely powerful,&lt;br /&gt;
intelligent, or enchanted undead will still attack. Finally, they will suffer&lt;br /&gt;
no penalties from age. Indeed, they cannot even die of old age, though their&lt;br /&gt;
ability to remake their own body will swiftly degrade. Their maximum potential&lt;br /&gt;
number of deaths will be harshly reduced once they exceed their natural&lt;br /&gt;
lifespan.&lt;br /&gt;
&lt;br /&gt;
However, there are significant downsides to turning oneself into an eternal&lt;br /&gt;
embodiment of death. The revenant will become significantly more flammable,&lt;br /&gt;
vulnerable to holy power, and can now be damaged by holy water or the rite of&lt;br /&gt;
Nathli. Water magic healing will be less effective, and they cannot be&lt;br /&gt;
affected by communion.&lt;br /&gt;
&lt;br /&gt;
Finally, Lielqan will refuse to intercede for any revenant, should their&lt;br /&gt;
current body be &amp;#039;slain&amp;#039;. A revenant must re-inhabit their own corpse or craft&lt;br /&gt;
a new one themself.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See also: DEFIANT REVIVAL, HOLY WATER, RITE OF NATHLI&lt;/div&gt;</description>
			<pubDate>Thu, 02 Jul 2026 16:54:52 GMT</pubDate>
			<dc:creator>Helbragga</dc:creator>
			<comments>https://avendar.net/Talk:Revenant</comments>
		</item>
		<item>
			<title>Defiant revival</title>
			<link>https://avendar.net/index.php?title=Defiant_revival&amp;diff=3117&amp;oldid=0</link>
			<guid isPermaLink="false">https://avendar.net/index.php?title=Defiant_revival&amp;diff=3117&amp;oldid=0</guid>
			<description>&lt;p&gt;Created page with &amp;quot;Defiant Revival (Skill)                                            Activation lag  :  1.5 rounds  Activation cost :  0 mana   Syntax: Repossess, Revive  Having turned their back on Lielqan&amp;#039;s protection against the Dragon, necromancers must use other means to restore themselves after death. Using the Repossess command, a necromancer may force their spirit back into their own former body, reanimating the dead flesh; any items still on the corpse will be placed into their i...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Defiant Revival (Skill)       &lt;br /&gt;
                                   &lt;br /&gt;
Activation lag  :  1.5 rounds&lt;br /&gt;
&lt;br /&gt;
Activation cost :  0 mana&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Syntax: Repossess, Revive&lt;br /&gt;
&lt;br /&gt;
Having turned their back on Lielqan&amp;#039;s protection against the Dragon,&lt;br /&gt;
necromancers must use other means to restore themselves after death. Using the&lt;br /&gt;
Repossess command, a necromancer may force their spirit back into their own&lt;br /&gt;
former body, reanimating the dead flesh; any items still on the corpse will&lt;br /&gt;
be placed into their inventory.&lt;br /&gt;
&lt;br /&gt;
If the corpse is inaccessible, folded, spindled, mutilated, or destroyed, or&lt;br /&gt;
the necromancer simply wishes to craft new flesh, they may craft a new body&lt;br /&gt;
for themself out of material in the ambient environment around their spirit&lt;br /&gt;
using the revive command. This body will of course be nude. It will take a&lt;br /&gt;
similar amount of time to prepare to revive as it would for anyone else to&lt;br /&gt;
resurrect.&lt;br /&gt;
&lt;br /&gt;
Upon dying the necromancer&amp;#039;s spirit will still materialize at their altar of&lt;br /&gt;
recall; they may reposses their corpse immediately if they can locate it.&lt;br /&gt;
Bodies that decay unclaimed will still return any possessions to one&amp;#039;s altar.&lt;br /&gt;
&lt;br /&gt;
The necromancer will still experience death penalty as normal. This skill&lt;br /&gt;
cannot fail to resurrect the user, but a lack of expertise will result in a 5-&lt;br /&gt;
hour penalty to strength and dexterity. The more poorly-crafted body will have&lt;br /&gt;
greater penalties; at maximum a body will have no such craftsmanship errors.&lt;br /&gt;
&lt;br /&gt;
Revenants have no choice but to use this skill to resurrect; all others may&lt;br /&gt;
still seek the services of a healer.&lt;br /&gt;
&lt;br /&gt;
Primary Attributes: Intelligence, Constitution&lt;/div&gt;</description>
			<pubDate>Thu, 02 Jul 2026 16:53:04 GMT</pubDate>
			<dc:creator>Helbragga</dc:creator>
			<comments>https://avendar.net/Talk:Defiant_revival</comments>
		</item>
		<item>
			<title>Suppress</title>
			<link>https://avendar.net/index.php?title=Suppress&amp;diff=3116&amp;oldid=0</link>
			<guid isPermaLink="false">https://avendar.net/index.php?title=Suppress&amp;diff=3116&amp;oldid=0</guid>
			<description>&lt;p&gt;Created page with &amp;quot;Suppress (Spell)                                                   Activation lag  :  2.0 rounds  Activation cost :  175 mana   Syntax: Cast &amp;#039;Suppress&amp;#039;  This spell calls forth an extraplanar shield of negative energy to encompass an area, preventing all usage of the word of recall spell, or the spiritrecall command.   See also: WORD OF RECALL, RUNE OF SPIRIT&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Suppress (Spell)                                                 &lt;br /&gt;
&lt;br /&gt;
Activation lag  :  2.0 rounds&lt;br /&gt;
&lt;br /&gt;
Activation cost :  175 mana&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Syntax: Cast &amp;#039;Suppress&amp;#039;&lt;br /&gt;
&lt;br /&gt;
This spell calls forth an extraplanar shield of negative energy to encompass&lt;br /&gt;
an area, preventing all usage of the word of recall spell, or the spiritrecall&lt;br /&gt;
command.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See also: WORD OF RECALL, RUNE OF SPIRIT&lt;/div&gt;</description>
			<pubDate>Thu, 02 Jul 2026 16:51:41 GMT</pubDate>
			<dc:creator>Helbragga</dc:creator>
			<comments>https://avendar.net/Talk:Suppress</comments>
		</item>
		<item>
			<title>Stasis rift</title>
			<link>https://avendar.net/index.php?title=Stasis_rift&amp;diff=3115&amp;oldid=0</link>
			<guid isPermaLink="false">https://avendar.net/index.php?title=Stasis_rift&amp;diff=3115&amp;oldid=0</guid>
			<description>&lt;p&gt;Created page with &amp;quot;Stasis Rift (Spell)                                                Activation lag  :  1.0 rounds  Activation cost :  90 mana  Duration (portal): (level / 10) hours                   Minimum Cost: 90 mana  Duration (rift): 2 hours  Cooldown: 18 - 20 hours, varies by skill  Syntax: cast &amp;#039;stasis rift&amp;#039;  With this spell, a mage may open a portal to the immutable Void, that place of perfect stasis.  The next person including the mage to enter the room thereafter may be drawn i...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Stasis Rift (Spell)                                              &lt;br /&gt;
&lt;br /&gt;
Activation lag  :  1.0 rounds&lt;br /&gt;
&lt;br /&gt;
Activation cost :  90 mana&lt;br /&gt;
&lt;br /&gt;
Duration (portal): (level / 10) hours                 &lt;br /&gt;
&lt;br /&gt;
Minimum Cost: 90 mana&lt;br /&gt;
&lt;br /&gt;
Duration (rift): 2 hours&lt;br /&gt;
&lt;br /&gt;
Cooldown: 18 - 20 hours, varies by skill&lt;br /&gt;
&lt;br /&gt;
Syntax: cast &amp;#039;stasis rift&amp;#039;&lt;br /&gt;
&lt;br /&gt;
With this spell, a mage may open a portal to the immutable Void, that&lt;br /&gt;
place of perfect stasis.  The next person including the mage to enter the&lt;br /&gt;
room thereafter may be drawn into the rift and left stranded in that&lt;br /&gt;
unchanging vastness.  While there, the castaway will not regenerate nor be&lt;br /&gt;
able to cast spells; furthermore, none of his effects will change.  After a&lt;br /&gt;
time the rift will collapse, sending the person back to the physical plane. &lt;br /&gt;
Any given rift will accept only one person before sealing; the anchor spell&lt;br /&gt;
provides protection against being drawn in.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See Also: ANCHOR&lt;/div&gt;</description>
			<pubDate>Thu, 02 Jul 2026 16:50:52 GMT</pubDate>
			<dc:creator>Helbragga</dc:creator>
			<comments>https://avendar.net/Talk:Stasis_rift</comments>
		</item>
		<item>
			<title>Voidwalk</title>
			<link>https://avendar.net/index.php?title=Voidwalk&amp;diff=3114&amp;oldid=0</link>
			<guid isPermaLink="false">https://avendar.net/index.php?title=Voidwalk&amp;diff=3114&amp;oldid=0</guid>
			<description>&lt;p&gt;Created page with &amp;quot;Voidwalk (Spell)                                                   Activation lag  :  1.0 rounds  Activation cost :  40 mana   Syntax: Cast &amp;#039;Voidwalk&amp;#039;  The experienced scholar of the Void through long experience can bring their own body slightly out of phase with the prime material, and travel briefly in the fringes of the Void. While in this state, the caster can neither be seen by any means but truesight nor attacked. While in this state, the caster will be unable to i...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Voidwalk (Spell)                                                 &lt;br /&gt;
&lt;br /&gt;
Activation lag  :  1.0 rounds&lt;br /&gt;
&lt;br /&gt;
Activation cost :  40 mana&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Syntax: Cast &amp;#039;Voidwalk&amp;#039;&lt;br /&gt;
&lt;br /&gt;
The experienced scholar of the Void through long experience can bring their&lt;br /&gt;
own body slightly out of phase with the prime material, and travel briefly in&lt;br /&gt;
the fringes of the Void. While in this state, the caster can neither be seen&lt;br /&gt;
by any means but truesight nor attacked. While in this state, the caster will&lt;br /&gt;
be unable to interact with the physical world in most ways, such as picking up&lt;br /&gt;
items, removing them from containers, or casting spells.&lt;br /&gt;
&lt;br /&gt;
This spell can be prematurely ended, like all other concealment spells, by&lt;br /&gt;
using the visible command. No matter how the spell ends, when the caster&lt;br /&gt;
returns wholly to the material plane, he will take both significant damage and&lt;br /&gt;
a penalty to his maximum health. The recast delay of this spell will take&lt;br /&gt;
effect after the spell ends.&lt;/div&gt;</description>
			<pubDate>Thu, 02 Jul 2026 16:49:52 GMT</pubDate>
			<dc:creator>Helbragga</dc:creator>
			<comments>https://avendar.net/Talk:Voidwalk</comments>
		</item>
		<item>
			<title>Greater demon summon</title>
			<link>https://avendar.net/index.php?title=Greater_demon_summon&amp;diff=3113&amp;oldid=0</link>
			<guid isPermaLink="false">https://avendar.net/index.php?title=Greater_demon_summon&amp;diff=3113&amp;oldid=0</guid>
			<description>&lt;p&gt;Created page with &amp;quot;Greater Demon Summon (Spell)                                       Activation lag  :  2.0 rounds  Activation cost :  175 mana   Syntax: Cast &amp;#039;Greater Demon Summon&amp;#039;  The most powerful of the summoning rituals of the Void, this spell calls forth a greater demon from beyond the Veil to the caster&amp;#039;s current location. In order for this spell to be successful, the correct symbol must already have been inscribed in the room, in the correct material. If the combination is correc...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Greater Demon Summon (Spell)                                     &lt;br /&gt;
&lt;br /&gt;
Activation lag  :  2.0 rounds&lt;br /&gt;
&lt;br /&gt;
Activation cost :  175 mana&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Syntax: Cast &amp;#039;Greater Demon Summon&amp;#039;&lt;br /&gt;
&lt;br /&gt;
The most powerful of the summoning rituals of the Void, this spell calls forth&lt;br /&gt;
a greater demon from beyond the Veil to the caster&amp;#039;s current location. In&lt;br /&gt;
order for this spell to be successful, the correct symbol must already have&lt;br /&gt;
been inscribed in the room, in the correct material. If the combination is&lt;br /&gt;
correct, a demon will be called forth, and will demand payment of the scholar&lt;br /&gt;
in exchange for its services. Should the scholar be able to pay, the demon&lt;br /&gt;
will then aid him, for a time.&lt;br /&gt;
&lt;br /&gt;
Greater demons are often tremendously powerful; it is rumoured that the truly&lt;br /&gt;
skilled summoner might even be able to call upon some of the greatest demon&lt;br /&gt;
lords of the Void by this method.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See also: SUMMONING RITUALS, INSCRIBE, REAGENTS, SYMBOLS, BANISH&lt;/div&gt;</description>
			<pubDate>Thu, 02 Jul 2026 16:49:00 GMT</pubDate>
			<dc:creator>Helbragga</dc:creator>
			<comments>https://avendar.net/Talk:Greater_demon_summon</comments>
		</item>
		<item>
			<title>Empower pact</title>
			<link>https://avendar.net/index.php?title=Empower_pact&amp;diff=3112&amp;oldid=0</link>
			<guid isPermaLink="false">https://avendar.net/index.php?title=Empower_pact&amp;diff=3112&amp;oldid=0</guid>
			<description>&lt;p&gt;Created page with &amp;quot;Empower Pact (Skill)                                               Activation lag  :  1.0 rounds  Activation cost :  0 mana  Summoners of the Riven Veil will find their capabilities augmented by their resonance, adjusting effective casting level when they summon by an amount equal to their gradation of red aura.  In addition, their bindings on summoned demons will hold for a longer duration -- the darker the aura, the longer the binding.&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Empower Pact (Skill)                                             &lt;br /&gt;
&lt;br /&gt;
Activation lag  :  1.0 rounds&lt;br /&gt;
&lt;br /&gt;
Activation cost :  0 mana&lt;br /&gt;
&lt;br /&gt;
Summoners of the Riven Veil will find their capabilities augmented by&lt;br /&gt;
their resonance, adjusting effective casting level when they summon by an&lt;br /&gt;
amount equal to their gradation of red aura.  In addition, their bindings on&lt;br /&gt;
summoned demons will hold for a longer duration -- the darker the aura, the&lt;br /&gt;
longer the binding.&lt;/div&gt;</description>
			<pubDate>Thu, 02 Jul 2026 16:48:09 GMT</pubDate>
			<dc:creator>Helbragga</dc:creator>
			<comments>https://avendar.net/Talk:Empower_pact</comments>
		</item>
		<item>
			<title>Power word fear</title>
			<link>https://avendar.net/index.php?title=Power_word_fear&amp;diff=3111&amp;oldid=0</link>
			<guid isPermaLink="false">https://avendar.net/index.php?title=Power_word_fear&amp;diff=3111&amp;oldid=0</guid>
			<description>&lt;p&gt;Created page with &amp;quot;Power Word Fear (Spell)  Activation lag  :  1.0 rounds  Activation cost :  40 mana   Syntax: Cast &amp;#039;Power Word Fear&amp;#039; &amp;lt;target&amp;gt;  Scholars of Void may invoke a word of great and ineffable power, instilling great fear in their target. The shock of this fear will cause significantly more damage than the drain spell, but may cause those stricken by it to flee from combat. Anyone who does will be unable to initiate combat with the caster for the duration. Certain NPCs, the undea...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Power Word Fear (Spell)&lt;br /&gt;
&lt;br /&gt;
Activation lag  :  1.0 rounds&lt;br /&gt;
&lt;br /&gt;
Activation cost :  40 mana&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Syntax: Cast &amp;#039;Power Word Fear&amp;#039; &amp;lt;target&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Scholars of Void may invoke a word of great and ineffable power, instilling&lt;br /&gt;
great fear in their target. The shock of this fear will cause significantly&lt;br /&gt;
more damage than the drain spell, but may cause those stricken by it to flee&lt;br /&gt;
from combat. Anyone who does will be unable to initiate combat with the caster&lt;br /&gt;
for the duration. Certain NPCs, the undead, and those affected by the anchor&lt;br /&gt;
spell will not flee; various abilities that protect the mind will cause it to&lt;br /&gt;
fail outright.&lt;br /&gt;
&lt;br /&gt;
This spell cannot be used by anyone with any measure of gold aura.&lt;br /&gt;
&lt;br /&gt;
Primary Attributes: Intelligence, Charisma&lt;/div&gt;</description>
			<pubDate>Thu, 02 Jul 2026 16:46:38 GMT</pubDate>
			<dc:creator>Helbragga</dc:creator>
			<comments>https://avendar.net/Talk:Power_word_fear</comments>
		</item>
		<item>
			<title>Weaken</title>
			<link>https://avendar.net/index.php?title=Weaken&amp;diff=3110&amp;oldid=3109</link>
			<guid isPermaLink="false">https://avendar.net/index.php?title=Weaken&amp;diff=3110&amp;oldid=3109</guid>
			<description>&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 09:45, 2 July 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot;&gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Activation lag  :  1.0 rounds&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Activation lag  :  1.0 rounds&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Activation cost :  20 mana&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Activation cost :  20 mana&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</description>
			<pubDate>Thu, 02 Jul 2026 16:45:52 GMT</pubDate>
			<dc:creator>Helbragga</dc:creator>
			<comments>https://avendar.net/Talk:Weaken</comments>
		</item>
		<item>
			<title>Weaken</title>
			<link>https://avendar.net/index.php?title=Weaken&amp;diff=3109&amp;oldid=0</link>
			<guid isPermaLink="false">https://avendar.net/index.php?title=Weaken&amp;diff=3109&amp;oldid=0</guid>
			<description>&lt;p&gt;Created page with &amp;quot;WEAKEN (Spell)                                                     Activation lag  :  1.0 rounds Activation cost :  20 mana  Syntax: cast weaken &amp;lt;victim&amp;gt;  This spell reduces the strength of the victim.  Primary Attributes: Intelligence, Wisdom&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;WEAKEN (Spell)                                                   &lt;br /&gt;
&lt;br /&gt;
Activation lag  :  1.0 rounds&lt;br /&gt;
Activation cost :  20 mana&lt;br /&gt;
&lt;br /&gt;
Syntax: cast weaken &amp;lt;victim&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This spell reduces the strength of the victim.&lt;br /&gt;
&lt;br /&gt;
Primary Attributes: Intelligence, Wisdom&lt;/div&gt;</description>
			<pubDate>Thu, 02 Jul 2026 16:45:32 GMT</pubDate>
			<dc:creator>Helbragga</dc:creator>
			<comments>https://avendar.net/Talk:Weaken</comments>
		</item>
		<item>
			<title>Reach beyond the Veil</title>
			<link>https://avendar.net/index.php?title=Reach_beyond_the_Veil&amp;diff=3108&amp;oldid=0</link>
			<guid isPermaLink="false">https://avendar.net/index.php?title=Reach_beyond_the_Veil&amp;diff=3108&amp;oldid=0</guid>
			<description>&lt;p&gt;Created page with &amp;quot;Reach Beyond the Veil (Spell)                                      Activation lag  :  2.0 rounds  Activation cost :  100 mana   Syntax:  cast &amp;#039;reach beyond the veil&amp;#039;  This major void spell will instantly conjure all of the grouped demons a summoner currently has bound to him to his current location.  There are virtually no limitations on where a demon can be called from, should their summoner use this ability.     See also: LESSER DEMON SUMMON, DEMON SUMMON, GREATER DEMO...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Reach Beyond the Veil (Spell)                                    &lt;br /&gt;
&lt;br /&gt;
Activation lag  :  2.0 rounds&lt;br /&gt;
&lt;br /&gt;
Activation cost :  100 mana&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Syntax:  cast &amp;#039;reach beyond the veil&amp;#039;&lt;br /&gt;
&lt;br /&gt;
This major void spell will instantly conjure all of the grouped demons a&lt;br /&gt;
summoner currently has bound to him to his current location.  There are&lt;br /&gt;
virtually no limitations on where a demon can be called from, should their&lt;br /&gt;
summoner use this ability.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See also: LESSER DEMON SUMMON, DEMON SUMMON, GREATER DEMON SUMMON, SUMMON&lt;/div&gt;</description>
			<pubDate>Thu, 02 Jul 2026 16:44:51 GMT</pubDate>
			<dc:creator>Helbragga</dc:creator>
			<comments>https://avendar.net/Talk:Reach_beyond_the_Veil</comments>
		</item>
		<item>
			<title>Gate</title>
			<link>https://avendar.net/index.php?title=Gate&amp;diff=3107&amp;oldid=0</link>
			<guid isPermaLink="false">https://avendar.net/index.php?title=Gate&amp;diff=3107&amp;oldid=0</guid>
			<description>&lt;p&gt;Created page with &amp;quot;Gate (Spell)                                                       Activation lag  :  1.0 rounds  Activation cost :  80 mana   Syntax: Cast &amp;#039;Gate&amp;#039; &amp;lt;target&amp;gt;  Gate tears a hole in the fabric of the material plane, allowing the caster to step directly through the Void and emerging by the spell&amp;#039;s target, back on the material. As the mortal body is not suited to the rigors of the Void, the passage will deal some damage to the caster. The heart of a once-living creature must b...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Gate (Spell)                                                     &lt;br /&gt;
&lt;br /&gt;
Activation lag  :  1.0 rounds&lt;br /&gt;
&lt;br /&gt;
Activation cost :  80 mana&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Syntax: Cast &amp;#039;Gate&amp;#039; &amp;lt;target&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gate tears a hole in the fabric of the material plane, allowing the caster to&lt;br /&gt;
step directly through the Void and emerging by the spell&amp;#039;s target, back on the&lt;br /&gt;
material. As the mortal body is not suited to the rigors of the Void, the&lt;br /&gt;
passage will deal some damage to the caster. The heart of a once-living&lt;br /&gt;
creature must be used to power this spell. Both the level of the target and&lt;br /&gt;
the level of the creature the heart came from will affect this spell&amp;#039;s chances&lt;br /&gt;
of success. If targetting a mobile, it is possible to specify multiple&lt;br /&gt;
keywords that relate to the target; this is often necessary for accuracy in&lt;br /&gt;
transport.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See also: [[TROPHY]]&lt;/div&gt;</description>
			<pubDate>Sat, 27 Jun 2026 18:27:39 GMT</pubDate>
			<dc:creator>Helbragga</dc:creator>
			<comments>https://avendar.net/Talk:Gate</comments>
		</item>
		<item>
			<title>Desecration</title>
			<link>https://avendar.net/index.php?title=Desecration&amp;diff=3106&amp;oldid=0</link>
			<guid isPermaLink="false">https://avendar.net/index.php?title=Desecration&amp;diff=3106&amp;oldid=0</guid>
			<description>&lt;p&gt;Created page with &amp;quot;Desecration (Spell)                                                Activation lag  :  2.0 rounds  Activation cost :  70 mana   Syntax: Cast &amp;#039;Desecration&amp;#039;  This spell corrupts and defiles the immediate vicinity of the caster, bringing it closer to the Void. While the room is desecrated, the word of recall spell in all its forms will be ineffective, and it is impossible to spiritrecall from such a place. Spells without any Void component to them will have a chance of faili...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Desecration (Spell)                                              &lt;br /&gt;
&lt;br /&gt;
Activation lag  :  2.0 rounds&lt;br /&gt;
&lt;br /&gt;
Activation cost :  70 mana&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Syntax: Cast &amp;#039;Desecration&amp;#039;&lt;br /&gt;
&lt;br /&gt;
This spell corrupts and defiles the immediate vicinity of the caster, bringing&lt;br /&gt;
it closer to the Void. While the room is desecrated, the word of recall spell&lt;br /&gt;
in all its forms will be ineffective, and it is impossible to spiritrecall&lt;br /&gt;
from such a place. Spells without any Void component to them will have a&lt;br /&gt;
chance of failing if attemtped in this place; water spells are particularly&lt;br /&gt;
likely to fail here. On the other hand, spells that in any way gain power from&lt;br /&gt;
Void magics will have a bonus to their caster level. The sanctuary spell has&lt;br /&gt;
no effect in a defiled room.&lt;br /&gt;
&lt;br /&gt;
In order to be desecrated, a room must not be underwater or sanctified. Anyone&lt;br /&gt;
passing through a desecrated room will be able to identify that something is&lt;br /&gt;
unusual about this place; Void scholars will recognize the effects of the&lt;br /&gt;
spell immediately.&lt;br /&gt;
&lt;br /&gt;
The sanctify spell counters and dispels a desecration. This spell cannot be&lt;br /&gt;
used by anyone with any measure of gold aura.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See also: [[SANCTIFY]], [[SANCTUARY]]&lt;/div&gt;</description>
			<pubDate>Sat, 27 Jun 2026 18:25:54 GMT</pubDate>
			<dc:creator>Helbragga</dc:creator>
			<comments>https://avendar.net/Talk:Desecration</comments>
		</item>
		<item>
			<title>Summon</title>
			<link>https://avendar.net/index.php?title=Summon&amp;diff=3105&amp;oldid=0</link>
			<guid isPermaLink="false">https://avendar.net/index.php?title=Summon&amp;diff=3105&amp;oldid=0</guid>
			<description>&lt;p&gt;Created page with &amp;quot;Summon (Spell)                                                     Activation lag  :  2.0 rounds  Activation cost :  50 mana   Syntax: Cast &amp;#039;Summon&amp;#039; &amp;lt;target&amp;gt;  This spell may be used to summon a mobile from anywhere in the world to the caster&amp;#039;s location. Not every mobile may be summoned and even if successful, the target may not take kindly to being forcibly transported and attack the summoner.  PCs may be summoned as well, but they must be within the same area as the cas...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Summon (Spell)                                                   &lt;br /&gt;
&lt;br /&gt;
Activation lag  :  2.0 rounds&lt;br /&gt;
&lt;br /&gt;
Activation cost :  50 mana&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Syntax: Cast &amp;#039;Summon&amp;#039; &amp;lt;target&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This spell may be used to summon a mobile from anywhere in the world to the&lt;br /&gt;
caster&amp;#039;s location. Not every mobile may be summoned and even if successful,&lt;br /&gt;
the target may not take kindly to being forcibly transported and attack the&lt;br /&gt;
summoner.&lt;br /&gt;
&lt;br /&gt;
PCs may be summoned as well, but they must be within the same area as the&lt;br /&gt;
caster.&lt;br /&gt;
&lt;br /&gt;
A Pentagram of Summoning, scribed in bone dust, must be present to cast this&lt;br /&gt;
spell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See also: [[INSCRIBE]], [[SYMBOLS]], [[REAGENTS]]&lt;/div&gt;</description>
			<pubDate>Sat, 27 Jun 2026 18:24:25 GMT</pubDate>
			<dc:creator>Helbragga</dc:creator>
			<comments>https://avendar.net/Talk:Summon</comments>
		</item>
		<item>
			<title>Agony</title>
			<link>https://avendar.net/index.php?title=Agony&amp;diff=3104&amp;oldid=0</link>
			<guid isPermaLink="false">https://avendar.net/index.php?title=Agony&amp;diff=3104&amp;oldid=0</guid>
			<description>&lt;p&gt;Created page with &amp;quot;Agony (Spell)                                                      Activation lag  :  2.0 rounds  Activation cost :  35 mana   Syntax: Cast &amp;#039;Agony&amp;#039; &amp;lt;target&amp;gt;  This spell is used solely to inflict tremendous pain upon the target. Anyone afflicted by this spell will find that any attempt to perform a skill or action may be impeded by the effects of the pain, effectively halving his percentage in it. The pain caused by this spell will also impose a penalty to the victim&amp;#039;s st...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Agony (Spell)                                                    &lt;br /&gt;
&lt;br /&gt;
Activation lag  :  2.0 rounds&lt;br /&gt;
&lt;br /&gt;
Activation cost :  35 mana&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Syntax: Cast &amp;#039;Agony&amp;#039; &amp;lt;target&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This spell is used solely to inflict tremendous pain upon the target. Anyone&lt;br /&gt;
afflicted by this spell will find that any attempt to perform a skill or&lt;br /&gt;
action may be impeded by the effects of the pain, effectively halving his&lt;br /&gt;
percentage in it. The pain caused by this spell will also impose a penalty to&lt;br /&gt;
the victim&amp;#039;s strength.&lt;br /&gt;
&lt;br /&gt;
This spell cannot be used by anyone with any measure of gold aura.&lt;/div&gt;</description>
			<pubDate>Sat, 27 Jun 2026 18:23:31 GMT</pubDate>
			<dc:creator>Helbragga</dc:creator>
			<comments>https://avendar.net/Talk:Agony</comments>
		</item>
		<item>
			<title>Demon summon</title>
			<link>https://avendar.net/index.php?title=Demon_summon&amp;diff=3103&amp;oldid=0</link>
			<guid isPermaLink="false">https://avendar.net/index.php?title=Demon_summon&amp;diff=3103&amp;oldid=0</guid>
			<description>&lt;p&gt;Created page with &amp;quot;Demon Summon (Spell)                                               Activation lag  :  2.0 rounds  Activation cost :  125 mana   Syntax: Cast &amp;#039;Demon Summon&amp;#039;  One of the summoning rituals of the Void, this spell calls forth a demon from beyond the Veil to the caster&amp;#039;s current location. In order for this spell to be successful, the correct symbol must already have been inscribed in the room, in the correct material. If the combination is correct, a demon will be called fort...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Demon Summon (Spell)                                             &lt;br /&gt;
&lt;br /&gt;
Activation lag  :  2.0 rounds&lt;br /&gt;
&lt;br /&gt;
Activation cost :  125 mana&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Syntax: Cast &amp;#039;Demon Summon&amp;#039;&lt;br /&gt;
&lt;br /&gt;
One of the summoning rituals of the Void, this spell calls forth a demon from&lt;br /&gt;
beyond the Veil to the caster&amp;#039;s current location. In order for this spell to&lt;br /&gt;
be successful, the correct symbol must already have been inscribed in the&lt;br /&gt;
room, in the correct material. If the combination is correct, a demon will be&lt;br /&gt;
called forth, and will demand payment of the scholar in exchange for its&lt;br /&gt;
services. Should the scholar be able to pay, the demon will then aid him, for&lt;br /&gt;
a time.&lt;br /&gt;
&lt;br /&gt;
Standard demons provide a variety of services, focusing primarily on combative&lt;br /&gt;
functions, but some also giving aid off the battlefield.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See also: [[SUMMONING RITUALS]], [[INSCRIBE]], [[MATERIALS]], [[SYMBOLS]], [[BANISH]]&lt;/div&gt;</description>
			<pubDate>Sat, 27 Jun 2026 18:22:56 GMT</pubDate>
			<dc:creator>Helbragga</dc:creator>
			<comments>https://avendar.net/Talk:Demon_summon</comments>
		</item>
		<item>
			<title>Cloak of the void</title>
			<link>https://avendar.net/index.php?title=Cloak_of_the_void&amp;diff=3102&amp;oldid=0</link>
			<guid isPermaLink="false">https://avendar.net/index.php?title=Cloak_of_the_void&amp;diff=3102&amp;oldid=0</guid>
			<description>&lt;p&gt;Created page with &amp;quot;Cloak of the Void (Spell)                                          Activation lag  :  2.0 rounds  Activation cost :  50 mana   Syntax: cast &amp;#039;cloak of the void&amp;#039;  This spell wraps the caster in a cloak of negative energy, granting them a significant reduction to all damage except holy damage. They will receive increased reduction against cold damage and a bonus to their armour class.  The defiling power of the cloak cannot be maintained alongside the sanctuary spell, and s...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Cloak of the Void (Spell)                                        &lt;br /&gt;
&lt;br /&gt;
Activation lag  :  2.0 rounds&lt;br /&gt;
&lt;br /&gt;
Activation cost :  50 mana&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Syntax: cast &amp;#039;cloak of the void&amp;#039;&lt;br /&gt;
&lt;br /&gt;
This spell wraps the caster in a cloak of negative energy, granting them a&lt;br /&gt;
significant reduction to all damage except holy damage. They will receive&lt;br /&gt;
increased reduction against cold damage and a bonus to their armour class.&lt;br /&gt;
&lt;br /&gt;
The defiling power of the cloak cannot be maintained alongside the sanctuary&lt;br /&gt;
spell, and so will replace any such effect.&lt;br /&gt;
&lt;br /&gt;
This spell cannot be used by anyone who has accrued gold aura. In fact, the&lt;br /&gt;
darker the caster&amp;#039;s aura, the greater damage reduction this spell provides.&lt;br /&gt;
&lt;br /&gt;
Primary Attributes: Intelligence, Wisdom&lt;br /&gt;
&lt;br /&gt;
See Also: [[SANCTUARY]], [[DAMAGE REDUCTION]]&lt;/div&gt;</description>
			<pubDate>Sat, 27 Jun 2026 18:21:28 GMT</pubDate>
			<dc:creator>Helbragga</dc:creator>
			<comments>https://avendar.net/Talk:Cloak_of_the_void</comments>
		</item>
		<item>
			<title>Leech rune</title>
			<link>https://avendar.net/index.php?title=Leech_rune&amp;diff=3101&amp;oldid=0</link>
			<guid isPermaLink="false">https://avendar.net/index.php?title=Leech_rune&amp;diff=3101&amp;oldid=0</guid>
			<description>&lt;p&gt;Created page with &amp;quot;Leech Rune (Spell)                                                 Activation lag  :  1.5 rounds  Activation cost :  80 mana   Syntax: Cast &amp;#039;Leech Rune&amp;#039; &amp;lt;target&amp;gt;  This spell scribes a demonic rune upon a weapon in the caster&amp;#039;s inventory. This rune will cause the weapon to bind to the hand of whomever wields it, preventing it from being removed by any means. However, a leech rune will also cause the weapon to penalize the wielder&amp;#039;s maximum hit points. A weapon that is bou...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Leech Rune (Spell)                                               &lt;br /&gt;
&lt;br /&gt;
Activation lag  :  1.5 rounds&lt;br /&gt;
&lt;br /&gt;
Activation cost :  80 mana&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Syntax: Cast &amp;#039;Leech Rune&amp;#039; &amp;lt;target&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This spell scribes a demonic rune upon a weapon in the caster&amp;#039;s inventory.&lt;br /&gt;
This rune will cause the weapon to bind to the hand of whomever wields it,&lt;br /&gt;
preventing it from being removed by any means. However, a leech rune will also&lt;br /&gt;
cause the weapon to penalize the wielder&amp;#039;s maximum hit points. A weapon that&lt;br /&gt;
is bound with a demon will hold the rune for double the usual length of time.&lt;/div&gt;</description>
			<pubDate>Sat, 27 Jun 2026 18:20:23 GMT</pubDate>
			<dc:creator>Helbragga</dc:creator>
			<comments>https://avendar.net/Talk:Leech_rune</comments>
		</item>
		<item>
			<title>Drain</title>
			<link>https://avendar.net/index.php?title=Drain&amp;diff=3100&amp;oldid=0</link>
			<guid isPermaLink="false">https://avendar.net/index.php?title=Drain&amp;diff=3100&amp;oldid=0</guid>
			<description>&lt;p&gt;Created page with &amp;quot;Drain (Spell)                                                      Activation lag  :  1.0 rounds  Activation cost :  20 mana   Syntax: Cast &amp;#039;Drain&amp;#039;  This spell unleashes a burst of negative energy at the target, dealing damage. A portion of the damage dealt will be transfered back to the caster, healing him.&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Drain (Spell)                                                    &lt;br /&gt;
&lt;br /&gt;
Activation lag  :  1.0 rounds&lt;br /&gt;
&lt;br /&gt;
Activation cost :  20 mana&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Syntax: Cast &amp;#039;Drain&amp;#039;&lt;br /&gt;
&lt;br /&gt;
This spell unleashes a burst of negative energy at the target, dealing damage.&lt;br /&gt;
A portion of the damage dealt will be transfered back to the caster, healing&lt;br /&gt;
him.&lt;/div&gt;</description>
			<pubDate>Sat, 27 Jun 2026 18:18:22 GMT</pubDate>
			<dc:creator>Helbragga</dc:creator>
			<comments>https://avendar.net/Talk:Drain</comments>
		</item>
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