“So long as evil exists in this world, I cannot suffer it to draw breath.” — a ch’taren spirit templar
Refugees on the Prime Material after their home plane was devoured by the dread Tzet-Askhari, the ch’taren are paragons of goodness that are here to stay.
Overview
Maximum Stats
STR | INT | WIS | DEX | CON | CHR |
---|---|---|---|---|---|
17 | 25 | 22 | 22 | 16 | 24 |
Other traits
Pracs / level | Resist | Vuln | Other | Language |
---|---|---|---|---|
4 | Physical, Mental | Negative | Pass door | Ch’taren |
Appearance
Image Under Construction

When the ch’taren arrived on the Prime Material, they were alien spirit-beings with no corporeal body. In order to remain on the Prime Material and survive as a species after the War of Night they underwent a permanent transformation that diminished their spiritual powers in exchange for granting them mostly-physical bodies.
Appearing as tall, slender humanoids with golden skin of every shade, the ch’taren are noted for their wildly mutable alien beauty; many possess unusual proportions, variable numbers of jewel-toned eyes, hair that seems to defy gravity, unusual numbers of fingers or joints, or any number of other minor aesthetic variations. Being slightly out of phase even now, all ch’taren are partially translucent and may pass through some physical barriers.
Example Descriptions
Below are sample descriptions from NPCs and past player characters. These descriptions are for reference only; you should not use them for your characters.
Lilihara the Merciless
A distinctly serene air permeates this girl, a vivid contrast with the sunset orange of her carefully-styled hair. Threaded through a line of hoops on each ear, a thin chain dangles a small jade stone just above her shoulders. Bright green eyes add a sharp point of focus to her translucent gold face.
Playing a Ch’taren
As a race, ch’taren are noted not only for their skill at wielding magic, but also their free-spirited nature and good intentions, though this does not make them easy to get along with. Unlike species native to the plane, ch’taren are wholly unable to comprehend temptation or lures to evil. While intellectually understanding that this occurs, they will never feel what drives a heart in such directions. This makes them the staunchest of allies when battling the forces of darkness, but ill-suited to persuade one who might yet be turned.
Ch’taren must be played as having pure and good natures, and thus require some extra consideration when roleplaying. They are more likely to be attacked by some NPCs and PCs simply because of their race than most characters are. Likewise, they are more likely to be trusted by strangers and called upon for aid.
Culture
Ch’taren have struggled to integrate into society since they were summoned to this plane during the War of Night. Though hailed as saviours, they are ill-suited to live amongst those who feel harmony comes from people’s actions and not the ills in their hearts. Likewise, one who might or might not care about the actions of their neighbour is often unsettled by the absolute judgement of the ch’taren.
The Day of Two Dawns
During the depths of the War of Night, the shuddeni sought to weave a dreadful masterstroke against the peoples of Avendar. Instead, the ch’taren were summoned forth, fleeing their own plane’s destruction at the dread maw of the dragon Ashur.
When the ch’taren finally spilled out onto the surface, their ensuing entry into the war was known as the Day of Two Dawns, and was the beginning of the end for the shuddeni’s attempts at world domination.
The Three Havens
While many tried to make their way in a world that was not made for them, the ch’taren also founded three havens for their people to settle amongst themselves: Jh’ten, on the Isle of Alensha, Ad’mastaesia, in the Broken Lands, and Avayn, far to the north.
The havens have not existed without struggle: Ad’mastaesia was overrun not long after its founding, and is home now to only ghosts and memories. Jh’ten has closed itself away after an attempt to disease its people, and Avayn has long been insular, with only rare traders and ambassadors emerging.