“So long as evil exists in this world, I cannot suffer it to draw breath.” — a ch’taren spirit templar

Whether these unusual creatures are refugees from the Realm of Spirit or from some other more bizarre outer plane is unknown, but the ch’taren are here to stay.


Overview

Maximum Stats

STRINTWISDEXCONCHR
172522221624

Other traits

Pracs / levelResistVulnOtherLanguage
4Physical,
Mental
NegativePass doorCh’taren

Appearance

Ch’taren appear as tall, slender humanoids with shimmering golden skin. It is believed that they do not exist entirely within this plane, as they are observed to be slightly translucent. As a race, they are noted not only for their ability at magic, but also their free-spirited nature and good intentions.

Example Descriptions

Below are sample descriptions from NPCs and past player characters. These descriptions are for reference only; you should not use them for your characters.

Lilihara the Merciless

A distinctly serene air permeates this girl, a vivid contrast with the sunset orange of her carefully-styled hair. Threaded through a line of hoops on each ear, a thin chain dangles a small jade stone just above her shoulders. Bright green eyes add a sharp point of focus to her translucent gold face.

Playing a Ch’taren

The ch’taren are known for their goodliness, though this does not make them easy to get along with. Unlike species native to the plane, ch’taren are wholly unable to comprehend temptation or lures to evil. While intellectually understanding that this occurs, they will never feel what drives a heart in such directions. This makes them the staunchest of allies when battling the forces of darkness, but ill-suited to persuade one who might yet be turned.

Culture

Ch’taren have struggled to integrate into society since they were summoned to this plane during the War of Night. Though hailed as saviours, they are ill-suited to live amongst those who feel harmony comes from people’s actions and not the ills in their hearts. Likewise, one who might or might not care about the actions of their neighbour is often unsettled by the absolute judgement of the ch’taren.

The Day of Two Dawns

During the depths of the War of Night, the shuddeni sought to weave a dreadful masterstroke against the peoples of Avendar. Instead, the ch’taren were summoned forth, fleeing their own plane’s destruction at the dread maw of the dragon Ashur.

When the ch’taren finally spilled out onto the surface, their ensuing entry into the war was known as the Day of Two Dawns, and was the beginning of the end for the shuddeni’s attempts at world domination.

The Three Havens

While many tried to make their way in a world that was not made for them, the ch’taren also founded three havens for their people to settle amongst themselves: Jh’ten, on the Isle of Alensha, Ad’mastaesia, in the Broken Lands, and Avayn, far to the north.

The havens have not existed without struggle: Ad’mastaesia was overrun not long after its founding, and is home now to only ghosts and memories. Jh’ten has closed itself away after an attempt to disease its people, and Avayn has long been insular, with only rare traders and ambassadors emerging.

Blog Posts

Races of Avendar, Chapter IX: The Ch’taren

An excerpt from the Races of Avendar, an in-game text found in the school of heroes, this chapter covers the ch’taren. Ch’taren: Section 1 The ch’taren race is the newest to join Avendar’s racial tapestry, appearing at the climax of the War of…
Read More

The Races of Avendar

The following chapters are excerpts from the in-game text, The Races of Avendar, found in the School of Heroes. The Races of Avendar by Antaerus the Elder, Scribe of Earendam Chapter I The Alatharya Chapter II The Aelin Chapter III The Srryn
Read More

Post About a Race

After many centuries of dominating every facet of the realm, the alatharya have truly declined in influence. In the wake of challenging the Overgods, the First Race was cast down in its hubris by the heavens. The ensuing cataclysm, known as the…
Read More

Other Races