“So long as evil exists in this world, I cannot suffer it to draw breath.” — a ch’taren spirit templar
Whether these unusual creatures are refugees from the Realm of Spirit or from some other more bizarre outer plane is unknown, but the ch’taren are here to stay.
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Ch’taren appear as tall, slender humanoids with shimmering golden skin. It is believed that they do not exist entirely within this plane, as they are observed to be slightly translucent. As a race, they are noted not only for their ability at magic, but also their free-spirited nature and good intentions.
Below are sample descriptions from NPCs and past player characters. These descriptions are for reference only; you should not use them for your characters.
Lilihara the Merciless
A distinctly serene air permeates this girl, a vivid contrast with the sunset orange of her carefully-styled hair. Threaded through a line of hoops on each ear, a thin chain dangles a small jade stone just above her shoulders. Bright green eyes add a sharp point of focus to her translucent gold face.
Playing a Ch’taren
The ch’taren are known for their goodliness, though this does not make them easy to get along with. Unlike species native to the plane, ch’taren are wholly unable to comprehend temptation or lures to evil. While intellectually understanding that this occurs, they will never feel what drives a heart in such directions. This makes them the staunchest of allies when battling the forces of darkness, but ill-suited to persuade one who might yet be turned.
Ch’taren have struggled to integrate into society since they were summoned to this plane during the War of Night. Though hailed as saviours, they are ill-suited to live amongst those who feel harmony comes from people’s actions and not the ills in their hearts. Likewise, one who might or might not care about the actions of their neighbour is often unsettled by the absolute judgement of the ch’taren.
The Day of Two Dawns
During the depths of the War of Night, the shuddeni sought to weave a dreadful masterstroke against the peoples of Avendar. Instead, the ch’taren were summoned forth, fleeing their own plane’s destruction at the dread maw of the dragon Ashur.
When the ch’taren finally spilled out onto the surface, their ensuing entry into the war was known as the Day of Two Dawns, and was the beginning of the end for the shuddeni’s attempts at world domination.
The Three Havens
While many tried to make their way in a world that was not made for them, the ch’taren also founded three havens for their people to settle amongst themselves: Jh’ten, on the Isle of Alensha, Ad’mastaesia, in the Broken Lands, and Avayn, far to the north.
The havens have not existed without struggle: Ad’mastaesia was overrun not long after its founding, and is home now to only ghosts and memories. Jh’ten has closed itself away after an attempt to disease its people, and Avayn has long been insular, with only rare traders and ambassadors emerging.