ROM

ROM started in early February 1993, using Merc 1.0 code. In July of 1993,  
ROM II was started, eventually replacing the original ROM. ROM was up for
a little over a year, after which the code (version 2.3) was released,
and various other ROM muds were started, including Rivers of Mud under
a new management (Zump's ROM), at rom.org 9000.

Alander's current project is Athen, the sequel to the ROM code.
It will be found at hypercube.org 6666, when it is opened.

The following people contributed to the ROM flavor of the merc base code:

Socials --
Kelsey and Liralen

New, Improved Valhalla --
Liralen

Puff's new special proc and improved poofin/poofout code --
Seth

Maps and map shop --
Ezra, Regnan (Olympus)

Nirvana zone --
Forstall (mobiles rewritten by Alander)

Mob Factory --
Pinkfloyd (originally written for ROM, mobiles rewritten by Alander)

Geographically correct Midgaard (tm) --
Alander

Ideas and playtesting --
Thousands of dedicated mudders around the world

Beta testing --
Ken Blosser, Doug Araya, and Sherene Neil all helped with bug reports
and suggestions, saving a lot of headaches

New Thalos area was donated by Onivel of Jedi, who was also the originator
of the ASCII flags used in the zone files

ROM 2.4 was developed during my time with Moosehead mud, and the release
shares many of the features I wrote while I was there. Additional code
was written by Seth Scott (enchant armor, the new poofin/poofout), and many
contributions and ideas from the Merc list were used. Portions of Rusty's
code from Moosehead also remain.

The new features of 2.4 were largely produced in bull sessions with
Gabrielle Taylor and Brian Moore, without whom this release wouldn't
have happened. In particular, the new privacy code, furniture, and
wiznet are largely the results of Gabrielle's ideas.

Changes to the standard diku mob and object format, as well as the changes
to Merc 2.1 source code, were done by Alander over many a late night of
hair-pulling. Hope you enjoy it.

(my apologies if anyone was forgotten in this list)

The FAQ answers basic questions about the game and gives tips for play.

The Basic Commands Cheatsheet pdf is a quick and easy printable reference of basic commands.

You can also check game helpfiles on a variety of topics to guide you through the playing of Avendar. Simply type the topic into the search box (or while in the game, type: help <topic>).

Helpfile to look up:

Here's a list of general topics to get you started (type your choice into the box):

  • getting started - The basics of Avendar and MUDding in general.
  • information - How to get info on yourself and your surroundings.
  • moving around - How to move around in the world of Avendar.
  • interaction - How to interact with objects and items in Avendar.
  • communication - How to communicate with others in Avendar.
  • grouping - How to group together with others in Avendar.
  • combat - How to engage (and survive!) combat in Avendar.

Be sure to pay attention to the "See Also" located at the bottom of many of the helpfiles, as they often point to other useful pieces of information on the topic you're reading on.

Avendar content copyright © 1998-2023 the Avendar Development Staff.