Sacrificing to Gods
Syntax: Sacrifice <object> <deity>
The sacrifice command allows a character to turn an item currently in the
room with them into a sacrifice to a specified deity. This will destroy the
item (similar to the destroy command) and may result in the god smiling upon
them. Not all items will be suitable sacrifices; items that cannot be
destroyed cannot be sacrificed, and some will simply have no value to any god.
The gods are relatively easy to please; they are more likely to reward those
who make offerings of high-level items or on an appropriate altar (those with
the pious trait are always considered as being on an altar), but this is by no
means necessary. Declared followers of a deity will receive more powerful
effects from sacrifice to that god, and those with god touches will receive
even greater results. However, the gods are not jealous; one may still be
rewarded by a god one does not devote one's life to, even if sigiled by a
Sacrificing may provide up to two effects, if noticed by the god. The
secondary effect will always be provided to the god-touched; otherwise it may
occur on the basis of the dedicant's offering, as well as previous offerings
they have made. Some gods will cause these extra effects under other, unique
The effects of sacrifice are:
Aeolis : Bonus to saves. There is a chance to improve your karma.
Serachel : Bonus to saves. There is a chance to penalize your karma.
Alil : Bonus to charisma. The offered item will be metamorphized by Alil.
Chadraln : Gain resistance to magic. There is a chance to be affected with
Jalassa : Bonus to hitroll. Chance to restore mana.
Alajial : Gain resistance to defilement. There is a chance She will shine the
light of serenity upon the dedicant.
Jolinn : Gain resistance to fire. There is a chance to be affected by a
glyph of frost (as if cast by one without the frostkin skill).
Lilune : Bonus to mana. Lilune will smile, for better or worse, if
sacrificed to if one or both of the moons is full.
Dolgrael : Bonus to strength. He may repair the dedicant's weapon and provide
it a temporary enchantment to hit and damroll.
Fenthira : Bonus to constitution. She will transform the item into a
healthy, sustaining egg.
Sythrak : Bonus to damroll. Srryn will receive additional damroll.
Sitheus : Gain resistance to disease. A skeletal horror will rise somewhere
Girikha : Bonus to move. More will be gained if the dedicant is under
Calaera : Bonus to damroll. There is a chance the dedicant's weapon will be
enchanted to dispel evil once in combat.
Rystaia : Gain resistance to negative. There is a chance a good-aligned shade
will be called forth.
Vaialos : The memory of Vaialos may be honoured by sacrifice, but there are
no tangible benefits for doing so.
Elar : Bonus to hit points. She may attempt to mend the dedicant's wounds.
Lielqan : Bonus to saves. She may provide additional maximum deaths. The
undead will never gain this benefit.
Ayaunj : Ayaunj will provide money for sacrifices, and may be sacrificed to
far more frequently than other gods.
Bayyal : Gain resistance to cold. He may cause pyrotechnic effects.
Tzajai : Bonus to luck. Depending on his whim, the dedicant may be
Arkhural : Bonus to hitroll. He may offer bonus combat damage to the dedicant,
as if they had been rallied in combat.
Ashur : Ashur will not destroy you where you stand for disturbing It.
Rveyelhi : Gain resistance to light. He may enchant the dedicant with a
blindness spell that will be released on their next opponent in
Iandir : Gain resistance to physical. The bonus is increased for the lawful.
Enirra : Bonus to armour class. Alatharya will receive a greater bonus.
See also: DESTROY, RELIGION, WIZLIST
The FAQ answers basic questions about the game and gives tips for play.
The Basic Commands Cheatsheet pdf is a quick and easy printable reference of basic commands.
You can also check game helpfiles on a variety of topics to guide you through the playing of Avendar. Simply type the topic into the search box (or while in the game, type: help <topic>).
Here's a list of general topics to get you started (type your choice into the box):
- getting started - The basics of Avendar and MUDding in general.
- information - How to get info on yourself and your surroundings.
- moving around - How to move around in the world of Avendar.
- interaction - How to interact with objects and items in Avendar.
- communication - How to communicate with others in Avendar.
- grouping - How to group together with others in Avendar.
- combat - How to engage (and survive!) combat in Avendar.
Be sure to pay attention to the "See Also" located at the bottom of many of the helpfiles, as they often point to other useful pieces of information on the topic you're reading on.