Champions of Avendar Relations between these houses heavily depend on players. Good members of the Raiders may join forces with the Champions in the fight against evil, but they may just as easily find themselves at odds. Evil Raiders are likely to hunt Champions, and vice versa.
Coven of the Shunned Relations between these houses heavily depend on players. Evil members of the Raiders may join forces with the Shunned while on a rampage, but they may just as easily find themselves at odds. Good Raiders are likely to hunt Covenites, and vice versa.
Guardians of Law Raiders are directly opposed to Guardians, and likely to fight at any given moment. Cease fires may occur between the two houses, but an alliance is absolutely unheard of.
Merchants of Avendar The treasure-filled vaults in Corvalius Manor are a tempting target for the Raiders. As bandits, pirates, and thieves, Raiders are likely to plunder any investments the Merchants attempt, a fact the Merchants are not wont to forgive.
Raiders of the Storm Internally, disputes between Raiders are solved with violence as often as by games of chance. Disruption is common, but so is frivolity; the mood between Raiders can change at the drop of a hat.
The Unhoused Outsiders are often seen as potential marks and playmates. Anything from innocent pranks to downright dirty deeds may be afoot.
Hello friends! In this document we’ll be going over the process for joining Great Houses and acquiring sigils from gods and discussing what to expect. What do we look for? In general, you should expect that any time you are logged into…