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	<id>https://avendar.net/index.php?action=history&amp;feed=atom&amp;title=Adamantine_invocation</id>
	<title>Adamantine invocation - Revision history</title>
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	<updated>2026-06-10T08:10:58Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://avendar.net/index.php?title=Adamantine_invocation&amp;diff=3032&amp;oldid=prev</id>
		<title>Helbragga: Created page with &quot; &#039;&#039;&#039;&lt;big&gt;Adamantine Invocation (Skill)&lt;/big&gt;  Activation lag  :  1.0 rounds  Activation cost :  100 mana  Duration: 3 rounds Cooldown: 9 hours  Syntax: adamantineinvocation &lt;spell&gt; [targets|arguments]  By drawing upon the slow but inexorable nature of the earth, a student of such magics may infuse her spells with powerful energies.  A spell cast this way will take considerable time to build up before it is actually unleashed, but once cast it will be quite difficult -- a...&quot;</title>
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		<updated>2026-06-04T23:53:55Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot; &amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;Adamantine Invocation (Skill)&amp;lt;/big&amp;gt;  Activation lag  :  1.0 rounds  Activation cost :  100 mana  Duration: 3 rounds Cooldown: 9 hours  Syntax: adamantineinvocation &amp;lt;spell&amp;gt; [targets|arguments]  By drawing upon the slow but inexorable nature of the earth, a student of such magics may infuse her spells with powerful energies.  A spell cast this way will take considerable time to build up before it is actually unleashed, but once cast it will be quite difficult -- a...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;lt;big&amp;gt;Adamantine Invocation (Skill)&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Activation lag  :  1.0 rounds&lt;br /&gt;
&lt;br /&gt;
Activation cost :  100 mana&lt;br /&gt;
&lt;br /&gt;
Duration: 3 rounds&lt;br /&gt;
Cooldown: 9 hours&lt;br /&gt;
&lt;br /&gt;
Syntax: adamantineinvocation &amp;lt;spell&amp;gt; [targets|arguments]&lt;br /&gt;
&lt;br /&gt;
By drawing upon the slow but inexorable nature of the earth, a student of&lt;br /&gt;
such magics may infuse her spells with powerful energies.  A spell cast this&lt;br /&gt;
way will take considerable time to build up before it is actually unleashed,&lt;br /&gt;
but once cast it will be quite difficult -- albeit not impossible -- to save&lt;br /&gt;
against.  The strength of such an invocation depends greatly on the level of&lt;br /&gt;
the caster.  Such power cannot be invoked where there is no solid ground&lt;br /&gt;
present, and after each use it will be some time before the mage may safely&lt;br /&gt;
channel such energies again.  &lt;br /&gt;
&lt;br /&gt;
Not all workings may be thus invoked; generally, those with single&lt;br /&gt;
definitive targets may be.  Should either the caster or target leave the&lt;br /&gt;
room while the spell is gathering strength it will be cancelled, though the&lt;br /&gt;
quiescent period must still be observed.  Similarly, any attempt to cast a&lt;br /&gt;
different spell or change position will also interrupt the invocation.  &lt;br /&gt;
&lt;br /&gt;
To use the adamantine invocation, a mage must substitute the normal &amp;#039;cast&amp;#039;&lt;br /&gt;
command with &amp;#039;adamantineinvocation&amp;#039; and otherwise cast normally.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See Also: CAST&lt;/div&gt;</summary>
		<author><name>Helbragga</name></author>
	</entry>
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