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	<title>Avendar:OLC Appendix 1 - Revision history</title>
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	<updated>2026-05-21T04:27:37Z</updated>
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		<title>Elanthe: Created page with &quot;=OLC=   : Syntax: EDIT AREA [create/reset] [vnum]  - Area Creation and Repoping. : Syntax: EDIT ROOM ([create] [vnum])      - Room Creation and Editing. : Syntax: EDIT OBJ  [create] &lt;vnum&gt;        - Object Creation and Editing. : Syntax: EDIT MOB  [create] &lt;vnum&gt;        - Mobile Creation and Editing. : Syntax: ASAVE  &lt;world/area/changed/list&gt; - Save Editing to Disk. : Syntax: ALIST                            - Listing of Areas. : Syntax: RESET  See Help Resets.          -...&quot;</title>
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		<updated>2025-01-19T03:05:03Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;=OLC=   : Syntax: EDIT AREA [create/reset] [vnum]  - Area Creation and Repoping. : Syntax: EDIT ROOM ([create] [vnum])      - Room Creation and Editing. : Syntax: EDIT OBJ  [create] &amp;lt;vnum&amp;gt;        - Object Creation and Editing. : Syntax: EDIT MOB  [create] &amp;lt;vnum&amp;gt;        - Mobile Creation and Editing. : Syntax: ASAVE  &amp;lt;world/area/changed/list&amp;gt; - Save Editing to Disk. : Syntax: ALIST                            - Listing of Areas. : Syntax: RESET  See Help Resets.          -...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;=OLC= &lt;br /&gt;
&lt;br /&gt;
: Syntax: EDIT AREA [create/reset] [vnum]  - Area Creation and Repoping.&lt;br /&gt;
: Syntax: EDIT ROOM ([create] [vnum])      - Room Creation and Editing.&lt;br /&gt;
: Syntax: EDIT OBJ  [create] &amp;lt;vnum&amp;gt;        - Object Creation and Editing.&lt;br /&gt;
: Syntax: EDIT MOB  [create] &amp;lt;vnum&amp;gt;        - Mobile Creation and Editing.&lt;br /&gt;
: Syntax: ASAVE  &amp;lt;world/area/changed/list&amp;gt; - Save Editing to Disk.&lt;br /&gt;
: Syntax: ALIST                            - Listing of Areas.&lt;br /&gt;
: Syntax: RESET  See Help Resets.          - Set Game Resets.&lt;br /&gt;
  &lt;br /&gt;
: Definition: [optional]  &amp;lt;required&amp;gt;  (combined arguments)&lt;br /&gt;
  &lt;br /&gt;
:      Inside an editor, typing COMMANDS lists working commands and ? gives&lt;br /&gt;
: help. AEDIT and REDIT default to the current area or room. EDIT ROOM RESET&lt;br /&gt;
: resets the current room.  Most commands with no arguments display syntax.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aedit==&lt;br /&gt;
:  Syntax: edit area       -Enters the editor for the current area.&lt;br /&gt;
:  Syntax: edit area &amp;lt;num&amp;gt; -Enters the editor for the selected area.&lt;br /&gt;
&lt;br /&gt;
: The follow commands are available from within the AEDITOR:&lt;br /&gt;
 age &amp;lt;number&amp;gt;        - set the age of the area&lt;br /&gt;
 builder &amp;lt;player&amp;gt;    - toggle that builder&amp;#039;s access&lt;br /&gt;
 commands            - prints a list of possible commands&lt;br /&gt;
 create              - create a brand new area and switch to it&lt;br /&gt;
 done                - exits the area editor and returns to normal play&lt;br /&gt;
 filename &amp;lt;filename&amp;gt; - change the file name for the area (be careful)&lt;br /&gt;
 name &amp;lt;name&amp;gt;         - change the &amp;#039;AREAS&amp;#039; name of this area&lt;br /&gt;
 reset               - resets the current area&lt;br /&gt;
 security &amp;lt;rating&amp;gt;   - set the security rating for this area&lt;br /&gt;
 show                - hitting return, or &amp;#039;show&amp;#039; shows the area stats&lt;br /&gt;
 vnum &amp;lt;lower&amp;gt; &amp;lt;upper&amp;gt;- set the lower and upper vnum&amp;#039;s&lt;br /&gt;
 lvnum &amp;lt;lower&amp;gt;       - set the lower vnum&lt;br /&gt;
 uvnum &amp;lt;upper&amp;gt;       - set the upper vnum&lt;br /&gt;
 &amp;lt;flags&amp;gt;             - area flags, type ? AREA for a list&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Redit== &lt;br /&gt;
:  Syntax: edit room        -Enters the editor for the current room.&lt;br /&gt;
&lt;br /&gt;
: The following commands are available from within the REDITOR:&lt;br /&gt;
 commands            - prints a list of possible commands&lt;br /&gt;
 create &amp;lt;vnum&amp;gt;       - creates a room with a certain vnum&lt;br /&gt;
 desc                - edit description of room&lt;br /&gt;
 done                - exists the room editor and returns to normal play&lt;br /&gt;
 ed                  - type this command for additonal extra-description help&lt;br /&gt;
 format              - format(wordwrap) the room description&lt;br /&gt;
 name &amp;lt;room title&amp;gt;   - changes the room title&lt;br /&gt;
 show                - hitting return, or &amp;#039;show&amp;#039; shows the room stats&lt;br /&gt;
 oshow &amp;lt;vnum&amp;gt;        - shows an object with given vnum&lt;br /&gt;
 olist               - lists objects in this area.&lt;br /&gt;
 mshow &amp;lt;vnum&amp;gt;        - shows a mobile with given vnum&lt;br /&gt;
 mlist               - lists mobiles in this area.&lt;br /&gt;
 &amp;lt;room-flags&amp;gt;        - room attributes, type ? ROOM for a list&lt;br /&gt;
 &amp;lt;sector&amp;gt;            - terrain of room, type ? SECTOR for a list&lt;br /&gt;
 &amp;lt;direction&amp;gt;         - see help EXIT, or type &amp;lt;dir&amp;gt; ?&lt;br /&gt;
&lt;br /&gt;
:  For exits, type the direction (north/s/e/w) followed by:&lt;br /&gt;
   dig &amp;lt;vnum&amp;gt;         - creates the room and makes a two way link&lt;br /&gt;
   link &amp;lt;room vnum&amp;gt;   - make a two way link&lt;br /&gt;
   room &amp;lt;room vnum&amp;gt;   - make a one way link (use with caution) &lt;br /&gt;
   key &amp;lt;object vnum&amp;gt;  - makes specified object the vnum of the key required&lt;br /&gt;
   name &amp;lt;door name&amp;gt;   - makes the door&amp;#039;s name/keywords = to the given name&lt;br /&gt;
   desc               - edit the description of the exit&lt;br /&gt;
   delete             - delete this exit&lt;br /&gt;
   &amp;lt;exit-flags&amp;gt;       - type ? EXIT for a list(make exit door, locked etc.)&lt;br /&gt;
 &lt;br /&gt;
:   The exit flags are presented in the following manner.  The capitalized&lt;br /&gt;
:   flags are ones not included in the reset info.  i.e. closed is due to&lt;br /&gt;
:   a player closing the door and not due to the door being set to be closed.&lt;br /&gt;
&lt;br /&gt;
:   -South to [ 3744] Key: [   -1] Exit flags: [door CLOSED bashed pickproof]&lt;br /&gt;
&lt;br /&gt;
==Medit==&lt;br /&gt;
:  Syntax: medit &amp;lt;vnum&amp;gt;  -Enters the editor for the selected mobile.&lt;br /&gt;
  &lt;br /&gt;
: The following commands are available from within the MEDITOR:&lt;br /&gt;
 alignment &amp;lt;value&amp;gt;  - set the mobile&amp;#039;s alignment&lt;br /&gt;
 commands           - prints a list of possible commands&lt;br /&gt;
 create &amp;lt;vnum&amp;gt;      - creates mobile with specified vnum&lt;br /&gt;
 desc               - edit the mobile&amp;#039;s description (when looked at)&lt;br /&gt;
 done               - exits the mobile editor and returns to normal play&lt;br /&gt;
 level &amp;lt;level&amp;gt;      - set the mobile&amp;#039;s level&lt;br /&gt;
 long               - edit long description (the one in the room)&lt;br /&gt;
 name &amp;lt;keywords&amp;gt;    - sets the keywords on an mobile&lt;br /&gt;
 shop               - type this command for further information&lt;br /&gt;
 short &amp;lt;desc&amp;gt;       - sets the &amp;#039;name&amp;#039; of an mobile (a sword, a fish etc)&lt;br /&gt;
 show               - hitting return, or &amp;#039;show&amp;#039; shows the mobile stats&lt;br /&gt;
 spec               - sets a mobiles spec proc, type ? SPEC for a list&lt;br /&gt;
 sex                - set the mobile&amp;#039;s sex, type ? SEX for a list&lt;br /&gt;
 act                - mobiles actions, type ? ACT for a list&lt;br /&gt;
 affect             - mobile affects, type ? AFFECT for a list&lt;br /&gt;
 armor              - set the mobile&amp;#039;s ac, type ? ARMOR for a list&lt;br /&gt;
 form               - mobiles body-form, type ? FORM for a list&lt;br /&gt;
 part               - mobiles bodyparts, type ? PART for a list&lt;br /&gt;
 imm                - mobile is immune to, type ? IMM for a list&lt;br /&gt;
 res                - mobile is resistant to, type ? RES for a list&lt;br /&gt;
 vuln               - mobile is vulnerable to, type ? VULN for a list&lt;br /&gt;
 material           - what mobile is made from, type MATERIALS for list&lt;br /&gt;
 off                - offensive behaviour, type ? OFF for a list&lt;br /&gt;
 size               - size, type ? SIZE for a list&lt;br /&gt;
 hitdice            - dice to toss to get mobile&amp;#039;s hitpoints&lt;br /&gt;
 manadice           - dice to toss to get mobile&amp;#039;s mana&lt;br /&gt;
 damdice            - dice to toss to get mobile&amp;#039;s hand to hand damage&lt;br /&gt;
 prog               - type this for info on adding/editing mobprogs&lt;br /&gt;
 spec &amp;lt;spec|none&amp;gt;   - add the special function, type ? SPEC for a list&lt;br /&gt;
 copy &amp;lt;vnum&amp;gt;        - copies the stats of the mob with the specified vnum&lt;br /&gt;
 wealth &amp;lt;value&amp;gt;     - sets wealth.  See &amp;#039;help WEALTH&amp;#039; for amounts&lt;br /&gt;
 setlevel &amp;lt;level&amp;gt;   - sets level, hitdice, manadice, damdice, ac, and hitroll.&lt;br /&gt;
                      Mobs below level 15 may need hitdice adjusted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Oedit==&lt;br /&gt;
:  Syntax: edit object &amp;lt;vnum&amp;gt;    -Enters the editor for the selected object.&lt;br /&gt;
&lt;br /&gt;
: The following commands are available from within the OEDITOR:&lt;br /&gt;
 addaffect           - applies an affect to an object, no args for help  &lt;br /&gt;
 delaffect           - removes an affect to an object, no args for help&lt;br /&gt;
 commands            - prints a list of possible commands&lt;br /&gt;
 cost &amp;lt;gold&amp;gt;         - sets the gold value of the object&lt;br /&gt;
 create &amp;lt;vnum&amp;gt;       - creates object with specified vnum&lt;br /&gt;
 done                - exits the object editor and returns to normal play&lt;br /&gt;
 ed                  - type this for info on adding/editing extended descripts&lt;br /&gt;
 long                - edit long description (the one in the room)&lt;br /&gt;
 name &amp;lt;keywords&amp;gt;     - sets the keywords on an object&lt;br /&gt;
 short &amp;lt;desc&amp;gt;        - sets the &amp;#039;name&amp;#039; of an object (a sword, a fish etc)&lt;br /&gt;
 show                - hitting return, or &amp;#039;show&amp;#039; shows the object stats&lt;br /&gt;
 v0 &amp;lt;num&amp;gt;            - sets the value &amp;#039;0&amp;#039; on the object&lt;br /&gt;
 v1 &amp;lt;num&amp;gt;            - sets the value &amp;#039;1&amp;#039; on the object&lt;br /&gt;
 v2 &amp;lt;num&amp;gt;            - sets the value &amp;#039;2&amp;#039; on the object&lt;br /&gt;
 v3 &amp;lt;num&amp;gt;            - sets the value &amp;#039;3&amp;#039; on the object&lt;br /&gt;
 v4 &amp;lt;num&amp;gt;            - sets the vlaue &amp;#039;4&amp;#039; on the objcet&lt;br /&gt;
 weight &amp;lt;num&amp;gt;        - sets the weight of the object&lt;br /&gt;
 type                - type of object, type ? TYPE for a list&lt;br /&gt;
 extra               - attributes of object, type ? EXTRA for a list&lt;br /&gt;
 wear                - where object is worn, type ? WEAR for a list&lt;br /&gt;
 material            - material the object is made from&lt;br /&gt;
 prog                - type this for info on adding/editing objprogs&lt;/div&gt;</summary>
		<author><name>Elanthe</name></author>
	</entry>
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