<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://avendar.net/index.php?action=history&amp;feed=atom&amp;title=Avendar%3AOLC_Section_1</id>
	<title>Avendar:OLC Section 1 - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://avendar.net/index.php?action=history&amp;feed=atom&amp;title=Avendar%3AOLC_Section_1"/>
	<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Avendar:OLC_Section_1&amp;action=history"/>
	<updated>2026-04-18T01:10:06Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.41.4</generator>
	<entry>
		<id>https://avendar.net/index.php?title=Avendar:OLC_Section_1&amp;diff=2657&amp;oldid=prev</id>
		<title>Elanthe: Created page with &quot;=AEDIT=  &lt;i&gt;&quot;How long, oh Lord, how long shall the wicked endure?&quot;&lt;/i&gt;  : Relevant Command: &#039;&#039;&#039;aedit&#039;&#039;&#039; : The Aedit commands invokes the area editor. If you are in an existing area, : aedit will bring up the area options. If you want to create a new area, the : syntax is: aedit create   : &#039;&#039;&#039;OPTIONS:&#039;&#039;&#039; Once in aedit, you can set the following options:   :  &#039;&#039;&#039;Important note:&#039;&#039;&#039; After using the NAME, FILE, VNUM, LNUM, or HNUM commands below, always :  asave list. If you...&quot;</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Avendar:OLC_Section_1&amp;diff=2657&amp;oldid=prev"/>
		<updated>2025-01-19T02:59:06Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;=AEDIT=  &amp;lt;i&amp;gt;&amp;quot;How long, oh Lord, how long shall the wicked endure?&amp;quot;&amp;lt;/i&amp;gt;  : Relevant Command: &amp;#039;&amp;#039;&amp;#039;aedit&amp;#039;&amp;#039;&amp;#039; : The Aedit commands invokes the area editor. If you are in an existing area, : aedit will bring up the area options. If you want to create a new area, the : syntax is: aedit create   : &amp;#039;&amp;#039;&amp;#039;OPTIONS:&amp;#039;&amp;#039;&amp;#039; Once in aedit, you can set the following options:   :  &amp;#039;&amp;#039;&amp;#039;Important note:&amp;#039;&amp;#039;&amp;#039; After using the NAME, FILE, VNUM, LNUM, or HNUM commands below, always :  asave list. If you...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;=AEDIT=&lt;br /&gt;
 &amp;lt;i&amp;gt;&amp;quot;How long, oh Lord, how long shall the wicked endure?&amp;quot;&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: Relevant Command: &amp;#039;&amp;#039;&amp;#039;aedit&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
: The Aedit commands invokes the area editor. If you are in an existing area,&lt;br /&gt;
: aedit will bring up the area options. If you want to create a new area, the&lt;br /&gt;
: syntax is: aedit create &lt;br /&gt;
&lt;br /&gt;
: &amp;#039;&amp;#039;&amp;#039;OPTIONS:&amp;#039;&amp;#039;&amp;#039; Once in aedit, you can set the following options:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:  &amp;#039;&amp;#039;&amp;#039;Important note:&amp;#039;&amp;#039;&amp;#039; After using the NAME, FILE, VNUM, LNUM, or HNUM commands below, always&lt;br /&gt;
:  asave list. If you don&amp;#039;t, sometimes the alist doesn&amp;#039;t match the reality of what&lt;br /&gt;
:  areas we have, and madness ensues.&lt;br /&gt;
&lt;br /&gt;
:  &amp;#039;&amp;#039;&amp;#039;Importnat note about linking areas:&amp;#039;&amp;#039;&amp;#039; Use the redit &amp;#039;room&amp;#039; command to make exits to&lt;br /&gt;
: rooms from different areas. Otherwise, the exits are likely to randomly disappear.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Name&amp;lt;/b&amp;gt;:&lt;br /&gt;
:  Syntax: name [area name]&lt;br /&gt;
:  Name sets the name of your area, as it appears in alist.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;File&amp;lt;/b&amp;gt;:&lt;br /&gt;
:  Syntax: file [file name]&lt;br /&gt;
:  File sets the name of your area&amp;#039;s file. The name should be relatively short,&lt;br /&gt;
:  and easy to remember, as this has to be copied by long-suffering imps whenever&lt;br /&gt;
:  you want the area updated. If you had an area called &amp;quot;Dungeon of Doom&amp;quot;, naming&lt;br /&gt;
:  it &amp;quot;bunnyrabbit.are&amp;quot; would evoke hate, not love, in the minds of your superiors.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Vnums&amp;lt;/b&amp;gt;:&lt;br /&gt;
:  The vnums options determines what vnums are used by your area. Please ask for&lt;br /&gt;
:  vnums to be alloted to you before you just go off and claim a blank block --&lt;br /&gt;
:  Locke&amp;#039;s arguments on property do not apply here. There are two ways to set the&lt;br /&gt;
:  vnums of your area. In aedit:&lt;br /&gt;
:  (1) Use the VNUM command: &lt;br /&gt;
:  Syntax: vnum [lowest vnum] [upper vnum]&lt;br /&gt;
:  (2) Use the UNUM and LNUM commands&lt;br /&gt;
:  Syntax: lnum [lowest vnum] &lt;br /&gt;
:  Syntax: unum [upper vnum]&lt;br /&gt;
&lt;br /&gt;
:  &amp;#039;&amp;#039;&amp;#039;Important note:&amp;#039;&amp;#039;&amp;#039; After using the NAME, FILE, VNUM, LNUM, or HNUM commands above, always&lt;br /&gt;
:  asave list. If you don&amp;#039;t, sometimes the alist doesn&amp;#039;t match the reality of what&lt;br /&gt;
:  areas we have, and madness ensues. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Age&amp;lt;/b&amp;gt;:&lt;br /&gt;
:  Syntax: age [number]&lt;br /&gt;
:  The age command has no actual use. It&amp;#039;s just a number you set to get a vaguely&lt;br /&gt;
:  satisfied feeling. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Players&amp;lt;/b&amp;gt;:&lt;br /&gt;
:  This just tells you how many players are in your area. It&amp;#039;s odd this shows up on&lt;br /&gt;
:  aedit. Back where I come from, we use the &amp;#039;where&amp;#039; command.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Security&amp;lt;/b&amp;gt;:&lt;br /&gt;
:  You will normally have no reason to change this field. Every character has a&lt;br /&gt;
:  &amp;#039;security&amp;#039;, which can be altered via SET. If their security is not high enough&lt;br /&gt;
:  (and they aren&amp;#039;t tagged as a builder), they can&amp;#039;t access OLC to change your &lt;br /&gt;
:  area. 9 is the highest security goes, and usually, anyone on dev will have &lt;br /&gt;
:  security 9. To change the security, for whatever reason:&lt;br /&gt;
:  Syntax: security [number]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Builders&amp;lt;/b&amp;gt;:&lt;br /&gt;
:  Syntax: builders [name] &lt;br /&gt;
:  The builders are the people who have access to change your area via olc. Again,&lt;br /&gt;
:  you&amp;#039;ll normally not have to access this feature very often.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Credits&amp;lt;/b&amp;gt;:&lt;br /&gt;
:  Syntax: credits [credit information]&lt;br /&gt;
:  This sets the credits line for your area. The credits line is what is seen when&lt;br /&gt;
:  people type &amp;quot;areas&amp;quot;. In general, the format of the credits line has to be spaced&lt;br /&gt;
:  just right, so it matches what the other areas look like. If it doesn&amp;#039;t match, &lt;br /&gt;
:  the punishment is summary denial. In particular, it generally looks something &lt;br /&gt;
:  like: &lt;br /&gt;
  &lt;br /&gt;
  [ 1 20] Serachel  Clockmaker&amp;#039;s Mansion&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Flags&amp;lt;/b&amp;gt;:&lt;br /&gt;
:  The area flags do nothing. In time, perhaps they will, but not right now. &lt;br /&gt;
:  Asking about it gets you nowhere. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Flags2&amp;lt;/b&amp;gt;:&lt;br /&gt;
:  &amp;#039;&amp;#039;invis&amp;#039;&amp;#039; - determines whether or not your area appears on the list shown by the &amp;quot;areas&amp;quot; command. &lt;br /&gt;
: Other flags may or may not do things. Don&amp;#039;t mess with them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weather&amp;lt;/b&amp;gt;:&lt;br /&gt;
:  The following items affect the weather of your area: &lt;br /&gt;
 &lt;br /&gt;
:   Precipitation&lt;br /&gt;
:   Syntax: precip [flag]. Possible flags are barren, arid, average, wet, or monsoon.&lt;br /&gt;
&lt;br /&gt;
:   Temperature&lt;br /&gt;
:   Syntax: temp [flag]. Possible flags are blisterting, hot, temperate, cool, frigid.&lt;br /&gt;
 &lt;br /&gt;
:   Wind Magnitude&lt;br /&gt;
:   Syntax: windmag [flag]. Possible flags are gale, windy, normal, still, doldrums&lt;br /&gt;
&lt;br /&gt;
:   Wind Direction: Syntax: winddir [direction]&lt;br /&gt;
&lt;br /&gt;
:   Geography: Syntax: geography [flag]. Possible flags are ocean, coastal, &lt;br /&gt;
:   mountainous, plains, lowlands, desert, river. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Herbs&amp;lt;/b&amp;gt;:&lt;br /&gt;
:  Syntax: herbs &amp;#039;name of herb&amp;#039;&lt;br /&gt;
:  **Be sure to add those single quotes, or it&amp;#039;ll just ask you &amp;quot;huh?&amp;quot;**&lt;br /&gt;
&lt;br /&gt;
   Name                  Level  Rarity  Spell Effects	&lt;br /&gt;
   fela mushroom             1     100  slow cure light&lt;br /&gt;
   tuva bark                 1      80  slow cure serious	&lt;br /&gt;
   goka tuber                1      75  slow cure critical	&lt;br /&gt;
   qorith leaves             1      80  cure light&lt;br /&gt;
   nkran blossom             1      75  cure serious	&lt;br /&gt;
   krasa root                1      50  slow cure poison	&lt;br /&gt;
   suspirha flower          30      90  cure light&lt;br /&gt;
   acujira petal            30      85  cure serious&lt;br /&gt;
   prickly arylaria leaf    30      50  cure critical&lt;br /&gt;
   ssirth vine              30      30  cure poison&lt;br /&gt;
   ilkra toadstools         30      15  slow cure disease&lt;br /&gt;
   flower of Laeren         30       5  slow heal&lt;br /&gt;
   llaen root               51     100  cure light&lt;br /&gt;
   vin blossom              51      95  cure serious&lt;br /&gt;
   xel petals               51      80  cure critical&lt;br /&gt;
   black belidiss blossom   51      50  cure poison&lt;br /&gt;
   soala leaves             51      30  cure disease&lt;br /&gt;
   yala blossom             51       5  heal&lt;br /&gt;
   flower of Caelyra        51       1  haste&lt;br /&gt;
   violet belidiss blossom  51       7  resist poison&lt;br /&gt;
   scarlet belidiss blossom 51       1  protection from poison&lt;br /&gt;
   nru tuber                51       3  protection from cold&lt;br /&gt;
   rkala blossom            51       3  protection from fire &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Founts&amp;lt;/b&amp;gt;:&lt;br /&gt;
: Syntax: founts [frequency] [order] [positive]&lt;br /&gt;
: Order and positive are from 2 to -2, with higher integers being associated with more ordered and more positive energy. Frequency is as follows:&lt;br /&gt;
&lt;br /&gt;
   always        (highest frequency/numbers)&lt;br /&gt;
   often&lt;br /&gt;
   occasionally&lt;br /&gt;
   rarely&lt;br /&gt;
   never         (no founts in the area)&lt;br /&gt;
   default       (occasionally)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Shades&amp;lt;/b&amp;gt;:&lt;br /&gt;
: Syntax: shades [density] [power]&lt;br /&gt;
: This controls the shade generation settings.&lt;br /&gt;
   DENSITY      POWER&lt;br /&gt;
   teeming      powerful&lt;br /&gt;
   crowded      strong&lt;br /&gt;
   normal       average&lt;br /&gt;
   uncrowded    weak&lt;br /&gt;
   empty        powerless&lt;br /&gt;
   default      default&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Reset&amp;lt;/b&amp;gt;:&lt;br /&gt;
:  Syntax: reset&lt;br /&gt;
:  This resets yours area.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Danger&amp;lt;/b&amp;gt;:&lt;br /&gt;
:  Syntax: danger [number]&lt;br /&gt;
:  This assigns the number EP points that each room in the area&lt;br /&gt;
:  will give. The number of EP points can also be raised for a &lt;br /&gt;
:  particular room in redit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Done&amp;lt;/b&amp;gt;:&lt;br /&gt;
:  Syntax: done&lt;br /&gt;
:  Exits aedit.&lt;/div&gt;</summary>
		<author><name>Elanthe</name></author>
	</entry>
</feed>