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	<title>Avendar:Prog Appendix 5 - Revision history</title>
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	<updated>2026-05-21T04:27:22Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://avendar.net/index.php?title=Avendar:Prog_Appendix_5&amp;diff=2677&amp;oldid=prev</id>
		<title>Elanthe: Created page with &quot;= Appendix 5: Addaffect Notes =  In this section we will specify the proper bitvectors to use for addaffects that are not straightforward in nature, usually because of some code trickery done by Aeolis.  &lt;b&gt;&lt;i&gt;99.&lt;/i&gt; nightfears&lt;/b&gt;: In order to properly put the nightfears affect on a player, the &quot;modifier&quot; field of the affect must start out as either &quot;100&quot;, &quot;200&quot;, or &quot;300&quot;, depending on which nightmare they are to have.  As well, if you want nightfears to keep them asle...&quot;</title>
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		<updated>2025-01-19T03:09:48Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;= Appendix 5: Addaffect Notes =  In this section we will specify the proper bitvectors to use for addaffects that are not straightforward in nature, usually because of some code trickery done by Aeolis.  &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;99.&amp;lt;/i&amp;gt; nightfears&amp;lt;/b&amp;gt;: In order to properly put the nightfears affect on a player, the &amp;quot;modifier&amp;quot; field of the affect must start out as either &amp;quot;100&amp;quot;, &amp;quot;200&amp;quot;, or &amp;quot;300&amp;quot;, depending on which nightmare they are to have.  As well, if you want nightfears to keep them asle...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= Appendix 5: Addaffect Notes =&lt;br /&gt;
&lt;br /&gt;
In this section we will specify the proper bitvectors to use for addaffects that are not straightforward in nature, usually because of some code trickery done by Aeolis.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;99.&amp;lt;/i&amp;gt; nightfears&amp;lt;/b&amp;gt;:&lt;br /&gt;
In order to properly put the nightfears affect on a player, the &amp;quot;modifier&amp;quot; field of the affect must start out as either &amp;quot;100&amp;quot;, &amp;quot;200&amp;quot;, or &amp;quot;300&amp;quot;, depending on which nightmare they are to have.  As well, if you want nightfears to keep them asleep, you will also need to manually add a second affect with the [[AFF_SLEEP]] bit set, but that one must have the modifier of 0.&lt;/div&gt;</summary>
		<author><name>Elanthe</name></author>
	</entry>
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