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	<id>https://avendar.net/index.php?action=history&amp;feed=atom&amp;title=Conceal</id>
	<title>Conceal - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://avendar.net/index.php?action=history&amp;feed=atom&amp;title=Conceal"/>
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	<updated>2026-04-17T22:36:01Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://avendar.net/index.php?title=Conceal&amp;diff=1251&amp;oldid=prev</id>
		<title>Undaedalus: Created page with &quot;{{skill |name= Conceal |type= Skill |subtype= Stealth |user= Thief |duration=  |castingCost=  |tickCost=  |pulseCost=  |range= Target Inventory Item |delay=  |requirements=  |syntax= Conceal &lt;item&gt; }} Conceal will apply the hidden status to a given item, much as the hide skill will do so for a person. It is only possible to conceal an object indoors or within a city. Certain places and objects of power cannot be hidden from sight in this manner. Items will remain con...&quot;</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Conceal&amp;diff=1251&amp;oldid=prev"/>
		<updated>2024-02-26T02:13:35Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{skill |name= Conceal |type= Skill |subtype= Stealth |user= &lt;a href=&quot;/index.php/Thief&quot; title=&quot;Thief&quot;&gt;Thief&lt;/a&gt; |duration=  |castingCost=  |tickCost=  |pulseCost=  |range= Target Inventory Item |delay=  |requirements=  |syntax= Conceal &amp;lt;item&amp;gt; }} Conceal will apply the hidden status to a given item, much as the hide skill will do so for a person. It is only possible to conceal an object indoors or within a city. Certain places and objects of power cannot be hidden from sight in this manner. Items will remain con...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{skill&lt;br /&gt;
|name= Conceal&lt;br /&gt;
|type= Skill&lt;br /&gt;
|subtype= Stealth&lt;br /&gt;
|user= [[Thief]]&lt;br /&gt;
|duration= &lt;br /&gt;
|castingCost= &lt;br /&gt;
|tickCost= &lt;br /&gt;
|pulseCost= &lt;br /&gt;
|range= Target Inventory Item&lt;br /&gt;
|delay= &lt;br /&gt;
|requirements= &lt;br /&gt;
|syntax= Conceal &amp;lt;item&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
Conceal will apply the hidden status to a given item, much as the hide skill&lt;br /&gt;
will do so for a person. It is only possible to conceal an object indoors or&lt;br /&gt;
within a city. Certain places and objects of power cannot be hidden from sight&lt;br /&gt;
in this manner. Items will remain concealed until retrieved, something occurs&lt;br /&gt;
that would also remove ordinarily dropped items, or until someone searches the&lt;br /&gt;
room.&lt;/div&gt;</summary>
		<author><name>Undaedalus</name></author>
	</entry>
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