<?xml version="1.0"?>
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	<id>https://avendar.net/index.php?action=history&amp;feed=atom&amp;title=Cover</id>
	<title>Cover - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://avendar.net/index.php?action=history&amp;feed=atom&amp;title=Cover"/>
	<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Cover&amp;action=history"/>
	<updated>2026-04-17T22:27:23Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.41.4</generator>
	<entry>
		<id>https://avendar.net/index.php?title=Cover&amp;diff=2524&amp;oldid=prev</id>
		<title>Undaedalus at 05:37, 8 July 2024</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Cover&amp;diff=2524&amp;oldid=prev"/>
		<updated>2024-07-08T05:37:30Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:37, 7 July 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l16&quot;&gt;Line 16:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 16:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;person, who they will automatically attempt to rescue should they be attacked.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;person, who they will automatically attempt to rescue should they be attacked.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Cover ends if the fighter is no longer in the same room as his charge.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Cover ends if the fighter is no longer in the same room as his charge.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Primary Attribute: Dexterity&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Undaedalus</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Cover&amp;diff=659&amp;oldid=prev</id>
		<title>Undaedalus: Created page with &quot;{{skill |name= Cover |type= Skill |subtype= Defensive |user= Fighter |duration=  |castingCost=  |tickCost=  |pulseCost=  |range= target groupmate in the same room |delay=  |requirements=  |syntax= Cover &lt;target&gt; }} With their training in group combat, fighters may attempt to focus on one person, who they will automatically attempt to rescue should they be attacked. Cover ends if the fighter is no longer in the same room as his charge.  Primary Attribute: Dexterity&quot;</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Cover&amp;diff=659&amp;oldid=prev"/>
		<updated>2024-01-31T22:14:22Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{skill |name= Cover |type= Skill |subtype= Defensive |user= &lt;a href=&quot;/index.php/Fighter&quot; title=&quot;Fighter&quot;&gt;Fighter&lt;/a&gt; |duration=  |castingCost=  |tickCost=  |pulseCost=  |range= target groupmate in the same room |delay=  |requirements=  |syntax= Cover &amp;lt;target&amp;gt; }} With their training in group combat, fighters may attempt to focus on one person, who they will automatically attempt to rescue should they be attacked. Cover ends if the fighter is no longer in the same room as his charge.  Primary Attribute: Dexterity&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{skill&lt;br /&gt;
|name= Cover&lt;br /&gt;
|type= Skill&lt;br /&gt;
|subtype= Defensive&lt;br /&gt;
|user= [[Fighter]]&lt;br /&gt;
|duration= &lt;br /&gt;
|castingCost= &lt;br /&gt;
|tickCost= &lt;br /&gt;
|pulseCost= &lt;br /&gt;
|range= target groupmate in the same room&lt;br /&gt;
|delay= &lt;br /&gt;
|requirements= &lt;br /&gt;
|syntax= Cover &amp;lt;target&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
With their training in group combat, fighters may attempt to focus on one&lt;br /&gt;
person, who they will automatically attempt to rescue should they be attacked.&lt;br /&gt;
Cover ends if the fighter is no longer in the same room as his charge.&lt;br /&gt;
&lt;br /&gt;
Primary Attribute: Dexterity&lt;/div&gt;</summary>
		<author><name>Undaedalus</name></author>
	</entry>
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