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	<id>https://avendar.net/index.php?action=history&amp;feed=atom&amp;title=Drive</id>
	<title>Drive - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://avendar.net/index.php?action=history&amp;feed=atom&amp;title=Drive"/>
	<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Drive&amp;action=history"/>
	<updated>2026-04-17T22:19:36Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.41.4</generator>
	<entry>
		<id>https://avendar.net/index.php?title=Drive&amp;diff=2511&amp;oldid=prev</id>
		<title>Undaedalus at 05:29, 8 July 2024</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Drive&amp;diff=2511&amp;oldid=prev"/>
		<updated>2024-07-08T05:29:23Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:29, 7 July 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l17&quot;&gt;Line 17:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 17:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;drive his current opponent; this target need not be specified, though the&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;drive his current opponent; this target need not be specified, though the&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;direction must be. Certain mobiles cannot be driven, nor can sleeping people.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;direction must be. Certain mobiles cannot be driven, nor can sleeping people.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Primary Attribute: Strength, Dexterity&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Undaedalus</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Drive&amp;diff=649&amp;oldid=prev</id>
		<title>Undaedalus: Created page with &quot;{{skill |name= Drive |type= Skill |subtype= Attack |user= Fighter |duration= Instantaneous |castingCost=  |tickCost=  |pulseCost=  |range= Single PC or Mob, Target Exit |delay=  |requirements=  |syntax= Drive &lt;target&gt; &lt;direction&gt; }} By this skill, a fighter may attempt to drive his target in a given direction, and re-initiate combat in that room. If he is already in combat, he may only drive his current opponent; this target need not be specified, though the directio...&quot;</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Drive&amp;diff=649&amp;oldid=prev"/>
		<updated>2024-01-31T21:50:10Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{skill |name= Drive |type= Skill |subtype= Attack |user= &lt;a href=&quot;/index.php/Fighter&quot; title=&quot;Fighter&quot;&gt;Fighter&lt;/a&gt; |duration= Instantaneous |castingCost=  |tickCost=  |pulseCost=  |range= Single PC or Mob, Target Exit |delay=  |requirements=  |syntax= Drive &amp;lt;target&amp;gt; &amp;lt;direction&amp;gt; }} By this skill, a fighter may attempt to drive his target in a given direction, and re-initiate combat in that room. If he is already in combat, he may only drive his current opponent; this target need not be specified, though the directio...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{skill&lt;br /&gt;
|name= Drive&lt;br /&gt;
|type= Skill&lt;br /&gt;
|subtype= Attack&lt;br /&gt;
|user= [[Fighter]]&lt;br /&gt;
|duration= Instantaneous&lt;br /&gt;
|castingCost= &lt;br /&gt;
|tickCost= &lt;br /&gt;
|pulseCost= &lt;br /&gt;
|range= Single PC or Mob, Target Exit&lt;br /&gt;
|delay= &lt;br /&gt;
|requirements= &lt;br /&gt;
|syntax= Drive &amp;lt;target&amp;gt; &amp;lt;direction&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
By this skill, a fighter may attempt to drive his target in a given direction,&lt;br /&gt;
and re-initiate combat in that room. If he is already in combat, he may only&lt;br /&gt;
drive his current opponent; this target need not be specified, though the&lt;br /&gt;
direction must be. Certain mobiles cannot be driven, nor can sleeping people.&lt;br /&gt;
&lt;br /&gt;
Primary Attribute: Strength, Dexterity&lt;/div&gt;</summary>
		<author><name>Undaedalus</name></author>
	</entry>
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