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	<id>https://avendar.net/index.php?action=history&amp;feed=atom&amp;title=Grapple</id>
	<title>Grapple - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://avendar.net/index.php?action=history&amp;feed=atom&amp;title=Grapple"/>
	<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Grapple&amp;action=history"/>
	<updated>2026-04-30T17:04:09Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.41.4</generator>
	<entry>
		<id>https://avendar.net/index.php?title=Grapple&amp;diff=1449&amp;oldid=prev</id>
		<title>Undaedalus at 20:46, 26 February 2024</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Grapple&amp;diff=1449&amp;oldid=prev"/>
		<updated>2024-02-26T20:46:25Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:46, 26 February 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l16&quot;&gt;Line 16:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 16:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;his foe, attempting to pin him. It is more difficult to grapple with those who  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;his foe, attempting to pin him. It is more difficult to grapple with those who  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;are affected by astral form. If successful, the stress of the grapple will  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;are affected by astral form. If successful, the stress of the grapple will  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;penalize the target&#039;s dexterity and strength for the duration. Additional  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;penalize the target&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;dexterity&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;strength&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/ins&gt;for the duration. Additional  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;attempts may disrupt any songs the victim is playing, or prevent them from  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;attempts may disrupt any songs the victim is playing, or prevent them from  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;beginning new ones. Due to the nature of grappling with someone, it may only  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;beginning new ones. Due to the nature of grappling with someone, it may only  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Undaedalus</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Grapple&amp;diff=1448&amp;oldid=prev</id>
		<title>Undaedalus: Created page with &quot;{{skill |name= Grapple |type= Skill |subtype= Attack, Stat debuff, anti-bard |user= Barbarian |duration= 1 Hour |castingCost=  |tickCost=  |pulseCost=  |range= Single PC or Mob |delay=  |requirements= Solid ground |syntax= Grapple }} A barbarian may attempt to close the gap with his opponent and grapple with  his foe, attempting to pin him. It is more difficult to grapple with those who  are affected by astral form. If successful, the stress of the grapple will  pena...&quot;</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Grapple&amp;diff=1448&amp;oldid=prev"/>
		<updated>2024-02-26T20:46:10Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{skill |name= Grapple |type= Skill |subtype= Attack, Stat debuff, anti-bard |user= &lt;a href=&quot;/Barbarian&quot; title=&quot;Barbarian&quot;&gt;Barbarian&lt;/a&gt; |duration= 1 Hour |castingCost=  |tickCost=  |pulseCost=  |range= Single PC or Mob |delay=  |requirements= Solid ground |syntax= Grapple }} A barbarian may attempt to close the gap with his opponent and grapple with  his foe, attempting to pin him. It is more difficult to grapple with those who  are affected by astral form. If successful, the stress of the grapple will  pena...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{skill&lt;br /&gt;
|name= Grapple&lt;br /&gt;
|type= Skill&lt;br /&gt;
|subtype= Attack, Stat debuff, anti-bard&lt;br /&gt;
|user= [[Barbarian]]&lt;br /&gt;
|duration= 1 Hour&lt;br /&gt;
|castingCost= &lt;br /&gt;
|tickCost= &lt;br /&gt;
|pulseCost= &lt;br /&gt;
|range= Single PC or Mob&lt;br /&gt;
|delay= &lt;br /&gt;
|requirements= Solid ground&lt;br /&gt;
|syntax= Grapple&lt;br /&gt;
}}&lt;br /&gt;
A barbarian may attempt to close the gap with his opponent and grapple with &lt;br /&gt;
his foe, attempting to pin him. It is more difficult to grapple with those who &lt;br /&gt;
are affected by astral form. If successful, the stress of the grapple will &lt;br /&gt;
penalize the target&amp;#039;s dexterity and strength for the duration. Additional &lt;br /&gt;
attempts may disrupt any songs the victim is playing, or prevent them from &lt;br /&gt;
beginning new ones. Due to the nature of grappling with someone, it may only &lt;br /&gt;
be attempted on solid ground. &lt;br /&gt;
  &lt;br /&gt;
See also: [[Mend wounds]]&lt;/div&gt;</summary>
		<author><name>Undaedalus</name></author>
	</entry>
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