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	<id>https://avendar.net/index.php?action=history&amp;feed=atom&amp;title=Items</id>
	<title>Items - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://avendar.net/index.php?action=history&amp;feed=atom&amp;title=Items"/>
	<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Items&amp;action=history"/>
	<updated>2026-05-20T09:07:08Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.41.4</generator>
	<entry>
		<id>https://avendar.net/index.php?title=Items&amp;diff=433&amp;oldid=prev</id>
		<title>Taski at 01:26, 5 October 2023</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Items&amp;diff=433&amp;oldid=prev"/>
		<updated>2023-10-05T01:26:19Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:26, 4 October 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l55&quot;&gt;Line 55:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 55:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Node: harvest &amp;lt;node&amp;gt;. Nodes give out items and a little experience. There is a cooldown between uses. Unlike containers, nodes contain an &amp;#039;infinite&amp;#039; supply and multiple players may harvest from the same node.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Node: harvest &amp;lt;node&amp;gt;. Nodes give out items and a little experience. There is a cooldown between uses. Unlike containers, nodes contain an &amp;#039;infinite&amp;#039; supply and multiple players may harvest from the same node.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[category:gameplay]][[category:items]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Taski</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Items&amp;diff=337&amp;oldid=prev</id>
		<title>Taski: /* Item Types */</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Items&amp;diff=337&amp;oldid=prev"/>
		<updated>2023-05-09T22:52:49Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Item Types&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:52, 9 May 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l4&quot;&gt;Line 4:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Item Types ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Item Types ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Item type determines an item&amp;#039;s main use.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Item type determines an item&amp;#039;s main use.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Taski</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Items&amp;diff=336&amp;oldid=prev</id>
		<title>Taski: Created page with &quot;== Items ==  Items are objects in the world. Most can be interacted with, often by getting them and storing them in the inventory. Many items can be worn and bestow various bonuses.  == Item Types ==  Item type determines an item&#039;s main use.  Weapon: wield &lt;weapon&gt;. Weapons replace base unarmed damage with the weapon&#039;s damage dice and damage type.  Armor: wear &lt;armor&gt;. Armor items contribute to armor class.  Clothing, jewelry: wear &lt;clothing/jewelry&gt;. Same as armor but d...&quot;</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Items&amp;diff=336&amp;oldid=prev"/>
		<updated>2023-05-09T22:51:49Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;== Items ==  Items are objects in the world. Most can be interacted with, often by getting them and storing them in the inventory. Many items can be worn and bestow various bonuses.  == Item Types ==  Item type determines an item&amp;#039;s main use.  Weapon: wield &amp;lt;weapon&amp;gt;. Weapons replace base unarmed damage with the weapon&amp;#039;s damage dice and damage type.  Armor: wear &amp;lt;armor&amp;gt;. Armor items contribute to armor class.  Clothing, jewelry: wear &amp;lt;clothing/jewelry&amp;gt;. Same as armor but d...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Items ==&lt;br /&gt;
&lt;br /&gt;
Items are objects in the world. Most can be interacted with, often by getting them and storing them in the inventory. Many items can be worn and bestow various bonuses.&lt;br /&gt;
&lt;br /&gt;
== Item Types ==&lt;br /&gt;
&lt;br /&gt;
Item type determines an item&amp;#039;s main use.&lt;br /&gt;
&lt;br /&gt;
Weapon: wield &amp;lt;weapon&amp;gt;. Weapons replace base unarmed damage with the weapon&amp;#039;s damage dice and damage type.&lt;br /&gt;
&lt;br /&gt;
Armor: wear &amp;lt;armor&amp;gt;. Armor items contribute to armor class.&lt;br /&gt;
&lt;br /&gt;
Clothing, jewelry: wear &amp;lt;clothing/jewelry&amp;gt;. Same as armor but does not always contribute to armor class.&lt;br /&gt;
&lt;br /&gt;
Food: eat &amp;lt;food&amp;gt;. Food reduces hunger.&lt;br /&gt;
&lt;br /&gt;
Drink container, Fountain: drink &amp;lt;drink container&amp;gt;, fill &amp;lt;drink container&amp;gt;. These hold liquid that you may consume to reduce thirst. Drink containers hold a limited amount of liquid. Fountains are infinite.&lt;br /&gt;
&lt;br /&gt;
Container: get &amp;lt;item&amp;gt; &amp;lt;container&amp;gt;, put &amp;lt;item&amp;gt; &amp;lt;container&amp;gt;. Containers hold multiple items and often reduce the combined weight of the items. A container, no matter how full, counts as one item for carry number purposes.&lt;br /&gt;
&lt;br /&gt;
Furniture: sit &amp;lt;furniture&amp;gt;, rest &amp;lt;furniture&amp;gt;, sleep &amp;lt;furniture&amp;gt;. Furniture provides increased regeneration over sleeping on the ground.&lt;br /&gt;
&lt;br /&gt;
Key: unlock &amp;lt;direction or item&amp;gt;, lock &amp;lt;direction or item&amp;gt;. Keys unlock and lock doors or lockable containers. Keys will disappear from a character&amp;#039;s inventory upon quitting.&lt;br /&gt;
&lt;br /&gt;
Boat: (automatic on moving). Boats allow a character to move over water. They work automatically and only need to be stored in the inventory.&lt;br /&gt;
&lt;br /&gt;
Portal: enter &amp;lt;portal&amp;gt;. Portals transport characters to another room. Typically, they cannot be picked up.&lt;br /&gt;
&lt;br /&gt;
Potion: quaff &amp;lt;potion&amp;gt;, throw &amp;lt;potion&amp;gt; &amp;lt;target&amp;gt;. Potions cast a spell upon a person, either the quaffer or the target of the throw. One use only.&lt;br /&gt;
&lt;br /&gt;
Pill: eat &amp;lt;pill&amp;gt;. Pills cast a spell upon the eater. One use only.&lt;br /&gt;
&lt;br /&gt;
Scroll: recite &amp;lt;scroll&amp;gt; &amp;lt;target&amp;gt;. Scrolls cast a spell upon a target. One use only.&lt;br /&gt;
&lt;br /&gt;
Wand: zap &amp;lt;target&amp;gt;. Wands cast a spell upon the target. They come with multiple charges, and one charge is used per zap.&lt;br /&gt;
&lt;br /&gt;
Staves: brandish &amp;lt;staff&amp;gt;. Staves cast a spell over the brandisher&amp;#039;s group. Consumes charges. Not to be confused with the weapon type staff.&lt;br /&gt;
&lt;br /&gt;
Instrument: hold &amp;lt;instrument&amp;gt;. Instruments are required for some bard songs.&lt;br /&gt;
&lt;br /&gt;
Bow: hold &amp;lt;bow&amp;gt;. Bows are required to shoot arrows. Bows contribute their damage dice to the attack. See: archery.&lt;br /&gt;
&lt;br /&gt;
Arrow: nock &amp;lt;arrow&amp;gt;, shoot &amp;lt;target&amp;gt; &amp;lt;optional direction&amp;gt;. Arrows can be shot while holding a bow. Arrows contribute damage type to the attack.&lt;br /&gt;
&lt;br /&gt;
Net: hold &amp;lt;net&amp;gt; or automatic. Some skills use nets. See: entangle.&lt;br /&gt;
&lt;br /&gt;
Treasure, gem: wear &amp;lt;treasure/gem&amp;gt;. May or may not be wearable. Often fetch a good price at shops.&lt;br /&gt;
&lt;br /&gt;
Corpse: get &amp;lt;item&amp;gt; &amp;lt;corpse&amp;gt;, trophy &amp;lt;corpse&amp;gt; &amp;lt;body part&amp;gt;. Corpses appear after mobs or pc&amp;#039;s are killed and contain their items. Trophy allows characters to remove body parts from the corpse. See also: tan, exsanguinate.&lt;br /&gt;
&lt;br /&gt;
Writing: read &amp;lt;writing&amp;gt;, write &amp;lt;writing&amp;gt; &amp;lt;page number&amp;gt; &amp;lt;line to write&amp;gt;. Writings contain, amazingly, writing. Usually lore or clues.&lt;br /&gt;
&lt;br /&gt;
Smoke: hold &amp;lt;smokeable&amp;gt;, puff, inhale. Smokables convey no bonus beyond looking cool. See: smoking.&lt;br /&gt;
&lt;br /&gt;
Node: harvest &amp;lt;node&amp;gt;. Nodes give out items and a little experience. There is a cooldown between uses. Unlike containers, nodes contain an &amp;#039;infinite&amp;#039; supply and multiple players may harvest from the same node.&lt;/div&gt;</summary>
		<author><name>Taski</name></author>
	</entry>
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