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	<id>https://avendar.net/index.php?action=history&amp;feed=atom&amp;title=Reach_mastery</id>
	<title>Reach mastery - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://avendar.net/index.php?action=history&amp;feed=atom&amp;title=Reach_mastery"/>
	<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Reach_mastery&amp;action=history"/>
	<updated>2026-04-25T16:41:40Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.41.4</generator>
	<entry>
		<id>https://avendar.net/index.php?title=Reach_mastery&amp;diff=2525&amp;oldid=prev</id>
		<title>Undaedalus at 05:37, 8 July 2024</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Reach_mastery&amp;diff=2525&amp;oldid=prev"/>
		<updated>2024-07-08T05:37:48Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:37, 7 July 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l17&quot;&gt;Line 17:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 17:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;mastery will be far less susceptible to failing to reach his enemy in the&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;mastery will be far less susceptible to failing to reach his enemy in the&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;fray.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;fray.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Primary Attribute: Intelligence, Dexterity&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Undaedalus</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Reach_mastery&amp;diff=661&amp;oldid=prev</id>
		<title>Undaedalus: Created page with &quot;{{skill |name= Reach Mastery |type= Skill |subtype= Passive Offense |user= Fighter |duration=  |castingCost=  |tickCost=  |pulseCost=  |range=  |delay=  |requirements=  |syntax= Automatic }} As a result of their extensive training in group-to-group combat, fighters are highly skilled at landing their blows in such situations. One skilled at reach mastery will be far less susceptible to failing to reach his enemy in the fray.   Primary Attribute: Intelligence, Dexterity&quot;</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Reach_mastery&amp;diff=661&amp;oldid=prev"/>
		<updated>2024-01-31T22:17:55Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{skill |name= Reach Mastery |type= Skill |subtype= Passive Offense |user= &lt;a href=&quot;/index.php/Fighter&quot; title=&quot;Fighter&quot;&gt;Fighter&lt;/a&gt; |duration=  |castingCost=  |tickCost=  |pulseCost=  |range=  |delay=  |requirements=  |syntax= Automatic }} As a result of their extensive training in group-to-group combat, fighters are highly skilled at landing their blows in such situations. One skilled at reach mastery will be far less susceptible to failing to reach his enemy in the fray.   Primary Attribute: Intelligence, Dexterity&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{skill&lt;br /&gt;
|name= Reach Mastery&lt;br /&gt;
|type= Skill&lt;br /&gt;
|subtype= Passive Offense&lt;br /&gt;
|user= [[Fighter]]&lt;br /&gt;
|duration= &lt;br /&gt;
|castingCost= &lt;br /&gt;
|tickCost= &lt;br /&gt;
|pulseCost= &lt;br /&gt;
|range= &lt;br /&gt;
|delay= &lt;br /&gt;
|requirements= &lt;br /&gt;
|syntax= Automatic&lt;br /&gt;
}}&lt;br /&gt;
As a result of their extensive training in group-to-group combat, fighters are&lt;br /&gt;
highly skilled at landing their blows in such situations. One skilled at reach&lt;br /&gt;
mastery will be far less susceptible to failing to reach his enemy in the&lt;br /&gt;
fray.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Primary Attribute: Intelligence, Dexterity&lt;/div&gt;</summary>
		<author><name>Undaedalus</name></author>
	</entry>
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