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	<id>https://avendar.net/index.php?action=history&amp;feed=atom&amp;title=Revenant</id>
	<title>Revenant - Revision history</title>
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	<updated>2026-07-21T15:18:30Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://avendar.net/index.php?title=Revenant&amp;diff=3118&amp;oldid=prev</id>
		<title>Helbragga: Created page with &quot;Revenant (Skill)                                                   Activation lag  :  1.0 rounds  Activation cost :  100 mana  Syntax: Automatic  Sufficiently skilled necromancers will eventually undertake the process of becoming undead themselves. The benefits of this are significant:  The revenant will regain mana by being struck by negative damage (so long as it is not self-incurred), and will become more resistant to disease and psionic effects. Spells that induce fe...&quot;</title>
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		<updated>2026-07-02T16:54:52Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Revenant (Skill)                                                   Activation lag  :  1.0 rounds  Activation cost :  100 mana  Syntax: Automatic  Sufficiently skilled necromancers will eventually undertake the process of becoming undead themselves. The benefits of this are significant:  The revenant will regain mana by being struck by negative damage (so long as it is not self-incurred), and will become more resistant to disease and psionic effects. Spells that induce fe...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Revenant (Skill)                                                 &lt;br /&gt;
&lt;br /&gt;
Activation lag  :  1.0 rounds&lt;br /&gt;
&lt;br /&gt;
Activation cost :  100 mana&lt;br /&gt;
&lt;br /&gt;
Syntax: Automatic&lt;br /&gt;
&lt;br /&gt;
Sufficiently skilled necromancers will eventually undertake the process of&lt;br /&gt;
becoming undead themselves. The benefits of this are significant:&lt;br /&gt;
&lt;br /&gt;
The revenant will regain mana by being struck by negative damage (so long as&lt;br /&gt;
it is not self-incurred), and will become more resistant to disease and&lt;br /&gt;
psionic effects. Spells that induce fear in enemies will be more difficult to&lt;br /&gt;
save against. Assassin poisons will do absolutey nothing to them. They will&lt;br /&gt;
never need to eat or drink, though they may if they so choose. Blood will&lt;br /&gt;
serve as both intoxicant and drug: they will gain benefits from drinking it,&lt;br /&gt;
varying based on the source creature.&lt;br /&gt;
&lt;br /&gt;
When struck, they may spray toxic blood, potentially infecting their assailant&lt;br /&gt;
with disease.&lt;br /&gt;
&lt;br /&gt;
As one&amp;#039;s transformation continues, up until the skill maximizes, other undead&lt;br /&gt;
creatures will grow more pacific to the revenant, though extremely powerful,&lt;br /&gt;
intelligent, or enchanted undead will still attack. Finally, they will suffer&lt;br /&gt;
no penalties from age. Indeed, they cannot even die of old age, though their&lt;br /&gt;
ability to remake their own body will swiftly degrade. Their maximum potential&lt;br /&gt;
number of deaths will be harshly reduced once they exceed their natural&lt;br /&gt;
lifespan.&lt;br /&gt;
&lt;br /&gt;
However, there are significant downsides to turning oneself into an eternal&lt;br /&gt;
embodiment of death. The revenant will become significantly more flammable,&lt;br /&gt;
vulnerable to holy power, and can now be damaged by holy water or the rite of&lt;br /&gt;
Nathli. Water magic healing will be less effective, and they cannot be&lt;br /&gt;
affected by communion.&lt;br /&gt;
&lt;br /&gt;
Finally, Lielqan will refuse to intercede for any revenant, should their&lt;br /&gt;
current body be &amp;#039;slain&amp;#039;. A revenant must re-inhabit their own corpse or craft&lt;br /&gt;
a new one themself.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See also: DEFIANT REVIVAL, HOLY WATER, RITE OF NATHLI&lt;/div&gt;</summary>
		<author><name>Helbragga</name></author>
	</entry>
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