<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://avendar.net/index.php?action=history&amp;feed=atom&amp;title=Seeping_wounds</id>
	<title>Seeping wounds - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://avendar.net/index.php?action=history&amp;feed=atom&amp;title=Seeping_wounds"/>
	<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Seeping_wounds&amp;action=history"/>
	<updated>2026-04-18T10:17:09Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.41.4</generator>
	<entry>
		<id>https://avendar.net/index.php?title=Seeping_wounds&amp;diff=1822&amp;oldid=prev</id>
		<title>Undaedalus: Created page with &quot;{{skill |name= Seeping Wounds  |type= Foci |subtype= Status effect, Bleed |user= Assassin |duration=  |castingCost= |tickCost= 25 Mana |pulseCost= |range= User only |delay=  |requirements= |syntax= Focus &#039;Seeping Wounds&#039; }}  &#039;&#039;&#039;Foci Slots&#039;&#039;&#039;: 1  When an assassin maintains this focus, they gain the ability to leave lasting injuries on their opponents with their attacks.  This applies to arrows they may fire, melee attacks they may perform, or special combat sk...&quot;</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Seeping_wounds&amp;diff=1822&amp;oldid=prev"/>
		<updated>2024-02-27T18:50:45Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{skill |name= Seeping Wounds  |type= Foci |subtype= &lt;a href=&quot;/index.php/Status_effect&quot; title=&quot;Status effect&quot;&gt;Status effect&lt;/a&gt;, &lt;a href=&quot;/index.php/Bleed&quot; class=&quot;mw-redirect&quot; title=&quot;Bleed&quot;&gt;Bleed&lt;/a&gt; |user= &lt;a href=&quot;/index.php/Assassin&quot; title=&quot;Assassin&quot;&gt;Assassin&lt;/a&gt; |duration=  |castingCost= |tickCost= 25 Mana |pulseCost= |range= User only |delay=  |requirements= |syntax= Focus &amp;#039;Seeping Wounds&amp;#039; }}  &amp;#039;&amp;#039;&amp;#039;Foci Slots&amp;#039;&amp;#039;&amp;#039;: 1  When an assassin maintains this focus, they gain the ability to leave lasting injuries on their opponents with their attacks.  This applies to arrows they may fire, melee attacks they may perform, or special combat sk...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{skill&lt;br /&gt;
|name= Seeping Wounds &lt;br /&gt;
|type= Foci&lt;br /&gt;
|subtype= [[Status effect]], [[Bleed]]&lt;br /&gt;
|user= [[Assassin]]&lt;br /&gt;
|duration= &lt;br /&gt;
|castingCost=&lt;br /&gt;
|tickCost= 25 Mana&lt;br /&gt;
|pulseCost=&lt;br /&gt;
|range= User only&lt;br /&gt;
|delay= &lt;br /&gt;
|requirements=&lt;br /&gt;
|syntax= Focus &amp;#039;Seeping Wounds&amp;#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Foci Slots&amp;#039;&amp;#039;&amp;#039;: 1&lt;br /&gt;
&lt;br /&gt;
When an assassin maintains this focus, they gain the ability to leave lasting&lt;br /&gt;
injuries on their opponents with their attacks.  This applies to arrows they&lt;br /&gt;
may fire, melee attacks they may perform, or special combat skills such as&lt;br /&gt;
kick or vital strike.  The type of damage dealt does not affect one&amp;#039;s ability&lt;br /&gt;
to produce these wounds, and the amount of bleeding damage caused increases as&lt;br /&gt;
the victim incurs more of them.&lt;br /&gt;
&lt;br /&gt;
See Also: [[Bleed]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Foci]]&lt;/div&gt;</summary>
		<author><name>Undaedalus</name></author>
	</entry>
</feed>