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	<id>https://avendar.net/index.php?action=history&amp;feed=atom&amp;title=Stasis_rift</id>
	<title>Stasis rift - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://avendar.net/index.php?action=history&amp;feed=atom&amp;title=Stasis_rift"/>
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	<updated>2026-07-21T15:24:53Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://avendar.net/index.php?title=Stasis_rift&amp;diff=3115&amp;oldid=prev</id>
		<title>Helbragga: Created page with &quot;Stasis Rift (Spell)                                                Activation lag  :  1.0 rounds  Activation cost :  90 mana  Duration (portal): (level / 10) hours                   Minimum Cost: 90 mana  Duration (rift): 2 hours  Cooldown: 18 - 20 hours, varies by skill  Syntax: cast &#039;stasis rift&#039;  With this spell, a mage may open a portal to the immutable Void, that place of perfect stasis.  The next person including the mage to enter the room thereafter may be drawn i...&quot;</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Stasis_rift&amp;diff=3115&amp;oldid=prev"/>
		<updated>2026-07-02T16:50:52Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Stasis Rift (Spell)                                                Activation lag  :  1.0 rounds  Activation cost :  90 mana  Duration (portal): (level / 10) hours                   Minimum Cost: 90 mana  Duration (rift): 2 hours  Cooldown: 18 - 20 hours, varies by skill  Syntax: cast &amp;#039;stasis rift&amp;#039;  With this spell, a mage may open a portal to the immutable Void, that place of perfect stasis.  The next person including the mage to enter the room thereafter may be drawn i...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Stasis Rift (Spell)                                              &lt;br /&gt;
&lt;br /&gt;
Activation lag  :  1.0 rounds&lt;br /&gt;
&lt;br /&gt;
Activation cost :  90 mana&lt;br /&gt;
&lt;br /&gt;
Duration (portal): (level / 10) hours                 &lt;br /&gt;
&lt;br /&gt;
Minimum Cost: 90 mana&lt;br /&gt;
&lt;br /&gt;
Duration (rift): 2 hours&lt;br /&gt;
&lt;br /&gt;
Cooldown: 18 - 20 hours, varies by skill&lt;br /&gt;
&lt;br /&gt;
Syntax: cast &amp;#039;stasis rift&amp;#039;&lt;br /&gt;
&lt;br /&gt;
With this spell, a mage may open a portal to the immutable Void, that&lt;br /&gt;
place of perfect stasis.  The next person including the mage to enter the&lt;br /&gt;
room thereafter may be drawn into the rift and left stranded in that&lt;br /&gt;
unchanging vastness.  While there, the castaway will not regenerate nor be&lt;br /&gt;
able to cast spells; furthermore, none of his effects will change.  After a&lt;br /&gt;
time the rift will collapse, sending the person back to the physical plane. &lt;br /&gt;
Any given rift will accept only one person before sealing; the anchor spell&lt;br /&gt;
provides protection against being drawn in.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See Also: ANCHOR&lt;/div&gt;</summary>
		<author><name>Helbragga</name></author>
	</entry>
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