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	<id>https://avendar.net/index.php?action=history&amp;feed=atom&amp;title=Tan</id>
	<title>Tan - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://avendar.net/index.php?action=history&amp;feed=atom&amp;title=Tan"/>
	<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Tan&amp;action=history"/>
	<updated>2026-06-17T07:56:48Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.41.4</generator>
	<entry>
		<id>https://avendar.net/index.php?title=Tan&amp;diff=3003&amp;oldid=prev</id>
		<title>Undaedalus at 20:31, 29 May 2026</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Tan&amp;diff=3003&amp;oldid=prev"/>
		<updated>2026-05-29T20:31:22Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:31, 29 May 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l18&quot;&gt;Line 18:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 18:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;owner of the hide, the armor will have different qualities. In general, only&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;owner of the hide, the armor will have different qualities. In general, only&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;physical statistics can be improved by such armor, and it is always possible&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;physical statistics can be improved by such armor, and it is always possible&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;to gain hit points&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. &lt;/del&gt;Tanned hides will deteriorate upon death, however, unless&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;to gain hit points&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;the ranger makes them fitted. In this case, only the creator will be able to&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;wear it.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Tanned hides will deteriorate upon death, however, unless the ranger makes them fitted. In this case, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the gear will be permanent but &lt;/ins&gt;only the creator will be able to wear it&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A should-bag created with this skill is considered a quiver for the purposes of [[archery]], and arrows can be fired from the bag as if they were in the user&#039;s inventory&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Undaedalus</name></author>
	</entry>
	<entry>
		<id>https://avendar.net/index.php?title=Tan&amp;diff=1458&amp;oldid=prev</id>
		<title>Undaedalus: Created page with &quot;{{skill |name= Tan |type= Skill |subtype= Item creation |user= Naturalist |duration= Permanent |castingCost=  |tickCost=  |pulseCost=  |range= single corpse |delay= Yes |requirements=  |syntax= Tan corpse &lt;Belt/Mask/Vest/Gloves/Boots/Leggings/Collar/Sleeves/Bracer/Bag&gt; &lt;fitted (optional)&gt; }} Naturalists possess the ability to tan the hides from corpses they find or create. These hides may be worn as armor, and improve in quality as the maker gains in level. Depending...&quot;</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Tan&amp;diff=1458&amp;oldid=prev"/>
		<updated>2024-02-26T21:01:02Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{skill |name= Tan |type= Skill |subtype= Item creation |user= &lt;a href=&quot;/Naturalist&quot; title=&quot;Naturalist&quot;&gt;Naturalist&lt;/a&gt; |duration= Permanent |castingCost=  |tickCost=  |pulseCost=  |range= single corpse |delay= Yes |requirements=  |syntax= Tan corpse &amp;lt;Belt/Mask/Vest/Gloves/Boots/Leggings/Collar/Sleeves/Bracer/Bag&amp;gt; &amp;lt;fitted (optional)&amp;gt; }} Naturalists possess the ability to tan the hides from corpses they find or create. These hides may be worn as armor, and improve in quality as the maker gains in level. Depending...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{skill&lt;br /&gt;
|name= Tan&lt;br /&gt;
|type= Skill&lt;br /&gt;
|subtype= Item creation&lt;br /&gt;
|user= [[Naturalist]]&lt;br /&gt;
|duration= Permanent&lt;br /&gt;
|castingCost= &lt;br /&gt;
|tickCost= &lt;br /&gt;
|pulseCost= &lt;br /&gt;
|range= single corpse&lt;br /&gt;
|delay= Yes&lt;br /&gt;
|requirements= &lt;br /&gt;
|syntax= Tan corpse &amp;lt;Belt/Mask/Vest/Gloves/Boots/Leggings/Collar/Sleeves/Bracer/Bag&amp;gt; &amp;lt;fitted (optional)&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
Naturalists possess the ability to tan the hides from corpses they&lt;br /&gt;
find or create. These hides may be worn as armor, and improve in quality as&lt;br /&gt;
the maker gains in level. Depending on the abilities or race of the original&lt;br /&gt;
owner of the hide, the armor will have different qualities. In general, only&lt;br /&gt;
physical statistics can be improved by such armor, and it is always possible&lt;br /&gt;
to gain hit points. Tanned hides will deteriorate upon death, however, unless&lt;br /&gt;
the ranger makes them fitted. In this case, only the creator will be able to&lt;br /&gt;
wear it.&lt;/div&gt;</summary>
		<author><name>Undaedalus</name></author>
	</entry>
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