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	<id>https://avendar.net/index.php?action=history&amp;feed=atom&amp;title=Terrain_lore</id>
	<title>Terrain lore - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://avendar.net/index.php?action=history&amp;feed=atom&amp;title=Terrain_lore"/>
	<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Terrain_lore&amp;action=history"/>
	<updated>2026-04-17T22:20:29Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://avendar.net/index.php?title=Terrain_lore&amp;diff=1486&amp;oldid=prev</id>
		<title>Undaedalus: Created page with &quot;{{skill |name= Terrain Lore |type= Skill |subtype= Passive Defense |user= Ranger |duration=  |castingCost=  |tickCost=  |pulseCost=  |range=  |delay=  |requirements= Wilderness Terrain |syntax= Automatic }} Unquestioned masters of wilderness terrain, rangers may frequently use their surroundings to their advantage. This has a variety of effects depending on where they are fighting-- from evading attacks in the high grasses or ducking behind trees (damaging the oppone...&quot;</title>
		<link rel="alternate" type="text/html" href="https://avendar.net/index.php?title=Terrain_lore&amp;diff=1486&amp;oldid=prev"/>
		<updated>2024-02-27T01:01:48Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{skill |name= Terrain Lore |type= Skill |subtype= Passive Defense |user= &lt;a href=&quot;/index.php/Ranger&quot; title=&quot;Ranger&quot;&gt;Ranger&lt;/a&gt; |duration=  |castingCost=  |tickCost=  |pulseCost=  |range=  |delay=  |requirements= Wilderness Terrain |syntax= Automatic }} Unquestioned masters of wilderness terrain, rangers may frequently use their surroundings to their advantage. This has a variety of effects depending on where they are fighting-- from evading attacks in the high grasses or ducking behind trees (damaging the oppone...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{skill&lt;br /&gt;
|name= Terrain Lore&lt;br /&gt;
|type= Skill&lt;br /&gt;
|subtype= Passive Defense&lt;br /&gt;
|user= [[Ranger]]&lt;br /&gt;
|duration= &lt;br /&gt;
|castingCost= &lt;br /&gt;
|tickCost= &lt;br /&gt;
|pulseCost= &lt;br /&gt;
|range= &lt;br /&gt;
|delay= &lt;br /&gt;
|requirements= Wilderness Terrain&lt;br /&gt;
|syntax= Automatic&lt;br /&gt;
}}&lt;br /&gt;
Unquestioned masters of wilderness terrain, rangers may frequently use their&lt;br /&gt;
surroundings to their advantage. This has a variety of effects depending on&lt;br /&gt;
where they are fighting-- from evading attacks in the high grasses or ducking&lt;br /&gt;
behind trees (damaging the opponent&amp;#039;s weapon, of course) to tiring opponents&lt;br /&gt;
out by manuvering to high ground in the hills, gaining extra attacks in the&lt;br /&gt;
desert, when the opponent has dirt in their eyes, or miring the enemy in the&lt;br /&gt;
swamps, causing them to lose attacks. This skill will also always serve as an&lt;br /&gt;
additional defense, at least in the wilderness. Hitroll assists with&lt;br /&gt;
penetrating this defense.&lt;br /&gt;
&lt;br /&gt;
See also: [[Parry]], [[Dodge]]&lt;/div&gt;</summary>
		<author><name>Undaedalus</name></author>
	</entry>
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