User contributions for Undaedalus
A user with 1,515 edits. Account created on 1 January 2024.
31 January 2024
- 23:2523:25, 31 January 2024 diff hist +759 N Dagger Created page with "{{skill |name= Dagger |type= Skill |subtype= Weapon Skill |user= Various |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }} Small, bladed weapons, daggers are one of the simplest melee weapons, often favoured by scholars for this reason, most other professions in Avendar also receiving training in them. Rogues are more intimately trained in their usage, learning techniques both flashy and subtle. Typically thrusti..."
- 23:2323:23, 31 January 2024 diff hist +22 Swordmaster →Abilities
- 22:2722:27, 31 January 2024 diff hist +646 N Sword Created page with "{{skill |name= Sword |type= Skill |subtype= Weapon Skill |user= Various |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }} One of the most commonly-produced and commonly-trained weapons in Avendar, swords are simple to learn the basics of, but may take decades to master. The only weapon with an entire profession dedicated solely to their usage, in the hands of most others, swords are a particularly average weapon...."
- 22:2722:27, 31 January 2024 diff hist +884 N Spear Created page with "{{skill |name= Spear |type= Skill |subtype= Weapon Skill |user= Various |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }} A long shaft with a sharpened tip, spears are typically piercing weapons. They can be found both as slender javelins requiring a single hand to use, or thicker-shafted and needing both hands. One-handed spears are typically the ideal choice for people trained in the usage of shields, as spears..."
- 22:2622:26, 31 January 2024 diff hist +772 N Mace Created page with "{{skill |name= Mace |type= Skill |subtype= Weapon Skill |user= Various |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }} While some may feature ornamentation or spikes, maces are at their heart a very simple weapon: a short length of metal or wood, typically used as a means of blunt force. For this reason, they are often favoured by scholars and templars of the earth, as well as barbarians, though several guilds t..."
- 22:2522:25, 31 January 2024 diff hist −4 Flail No edit summary Tag: Manual revert
- 22:2422:24, 31 January 2024 diff hist +4 Flail No edit summary
- 22:2322:23, 31 January 2024 diff hist +833 N Flail Created page with "{{skill |name= Flail |type= Skill |subtype= Weapon Skill |user= Various |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }} A flail is a weight attached by a chain or hinge to a handle, designed to penetrate armor through blunt or piercing force, though they are often used interchangably with the less flexible maces. Only gladiators recieve extensive training in the usage of flails, but other professions are taught..."
- 22:2122:21, 31 January 2024 diff hist +16 Fighter →Class Abilities
- 22:2022:20, 31 January 2024 diff hist +806 N Rout Created page with "{{skill |name= Rout |type= Skill |subtype= Attack |user= Fighter |duration= Instantaneous |castingCost= |tickCost= |pulseCost= |range= Target Mobile or Target PC and Their Group |delay= |requirements= a melee weapon |syntax= Rout <target> }} A fighter may use their weapon to attempt to rout an opponent's group. This is substantially more difficult to do while blind, confused, or affected by slow, while hasted and charismatic fighters will have an easier time of i..."
- 22:1722:17, 31 January 2024 diff hist +477 N Reach mastery Created page with "{{skill |name= Reach Mastery |type= Skill |subtype= Passive Offense |user= Fighter |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }} As a result of their extensive training in group-to-group combat, fighters are highly skilled at landing their blows in such situations. One skilled at reach mastery will be far less susceptible to failing to reach his enemy in the fray. Primary Attribute: Intelligence, Dexterity"
- 22:1622:16, 31 January 2024 diff hist +526 N Scouting Created page with "{{skill |name= Scouting |type= Skill |subtype= Utility self Buff |user= Fighter, Ranger |duration= 4 Hours |castingCost= |tickCost= |pulseCost= |range= self |delay= |requirements= |syntax= Scouting }} A fighter or ranger may attempt to scout the area about him. While doing so, he will be aware of anyone moving within his scan range, as well as what direction they are moving in. Because of this heightened awareness, he will also be harder to flank, vital str..."
- 22:1422:14, 31 January 2024 diff hist +472 N Cover Created page with "{{skill |name= Cover |type= Skill |subtype= Defensive |user= Fighter |duration= |castingCost= |tickCost= |pulseCost= |range= target groupmate in the same room |delay= |requirements= |syntax= Cover <target> }} With their training in group combat, fighters may attempt to focus on one person, who they will automatically attempt to rescue should they be attacked. Cover ends if the fighter is no longer in the same room as his charge. Primary Attribute: Dexterity"
- 22:1222:12, 31 January 2024 diff hist +581 N Kalysian cunning Created page with "{{skill |name= Kalysian Cunning |type= Skill |subtype= Self Buff |user= Fighter |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= Readiness |syntax= Readiness }} With this skill, a fighter may apply the cunning used by the legendary general Kalyius, hero of the storied War of Night. When they use the readiness skill, they will also prepare to dart past their enemies' defenses. The first strike of every round of melee, their..."
- 22:1022:10, 31 January 2024 diff hist 0 Phalanx No edit summary
- 22:1022:10, 31 January 2024 diff hist +502 N Phalanx Created page with "{{skill |name= Phalanx |type= Skill |subtype= Passive Defense |user= Fighter |duration= |castingCost= |tickCost= |pulseCost= |range= User's Group |delay= |requirements= a shield |syntax= Automatic }} Fighters who are wearing a shield may attempt to form a phalanx over other members of his group who are taking blows. In addition to the phalanx skill, the fighter's ability to shield block is also a factor. Primary Attribute: Strength, Dexterity See also: SHIEL..."
- 22:0722:07, 31 January 2024 diff hist +625 N Counter Created page with "{{skill |name= Counter |type= Skill |subtype= Passive Defensive Attack |user= Fighter |duration= Instantaneous |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= be standing or in combat, be able to see your attacker |syntax= Automatic }} Fighters may attempt to counter the first blow of an enemy's attack, turning the blow back on the opponent. It is not possible to counter spells, and the fighter must be able to see their opponent in order to..."
- 22:0322:03, 31 January 2024 diff hist +838 N Counterattack Created page with "{{skill |name= Counterattack |type= Skill |subtype= Passive Attack |user= Fighter, Earth Templar |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= a shield (fighter only) or a two-handed weapon |syntax= Automatic }} Fighters and earth templars receive this skill, which allows them to strike foes whose attacks they block. Fighters have a chance to counterattack when they successfully parry or fend, while earth templars may only..."
- 22:0022:00, 31 January 2024 diff hist +691 N Rally Created page with "{{skill |name= Rally |type= Skill |subtype= Buff, Healing |user= Fighter |duration= Up to 3 Hours |castingCost= |tickCost= |pulseCost= |range= User and their group |delay= 2 Hours |requirements= |syntax= Rally }} A trained fighter may rally his group about him, yelling his battlecry to inspire them. The fighter and his group will gain an attack against his current opponent and he will deal extra damage in combat, though each round of combat there is a chance this..."
- 21:5321:53, 31 January 2024 diff hist +44 Shield bash No edit summary
- 21:5221:52, 31 January 2024 diff hist +7 Shield bash No edit summary
- 21:5121:51, 31 January 2024 diff hist +615 N Sweep Created page with "{{skill |name= Sweep |type= Skill |subtype= Lag Attack |user= Fighter |duration= Instantaneous |castingCost= |tickCost= |pulseCost= |range= User's Current Opponents |delay= |requirements= a melee weapon |syntax= Sweep }} A fighter wielding weapon may sweep out with it at a group of opponents, using the length of the weapon to knock their legs out from beneath them. In addition to dealing a marginal amount of damage, this will lag the whole group. This skill is in..."
- 21:5021:50, 31 January 2024 diff hist +584 N Drive Created page with "{{skill |name= Drive |type= Skill |subtype= Attack |user= Fighter |duration= Instantaneous |castingCost= |tickCost= |pulseCost= |range= Single PC or Mob, Target Exit |delay= |requirements= |syntax= Drive <target> <direction> }} By this skill, a fighter may attempt to drive his target in a given direction, and re-initiate combat in that room. If he is already in combat, he may only drive his current opponent; this target need not be specified, though the directio..."
- 21:3921:39, 31 January 2024 diff hist +508 N Withdraw Created page with "{{skill |name= Withdraw |type= Skill |subtype= Directional Flee |user= Fighter |duration= Instantaneous |castingCost= |tickCost= |pulseCost= |range= Target Exit, brings the user's whole group |delay= |requirements= |syntax= Withdraw <direction> }} Using their knowledge of combat tactics, a fighter may attempt to flee in a specific direction by directing the opponent's attacks elsewhere. If successful, both the fighter and his group will be moved in that directi..."
- 21:3721:37, 31 January 2024 diff hist +466 N Pommel Created page with "{{skill |name= Pommel |type= Skill |subtype= Attack |user= Fighter |duration= 1 Tick |castingCost= 10 Mana |tickCost= |pulseCost= |range= Single PC or Mob |delay= |requirements= a melee weapon |syntax= Pommel <target> }} A fighter is able to deliver a sharp rap to the head of their enemies with the butt of their weapon, dealing blunt damage and dazing their opponent; this penalizes the target's skills. It does not cause lag. Primary Attribute: Strength"
- 21:2921:29, 31 January 2024 diff hist +636 N Guard Created page with "{{skill |name= Guard |type= Skill |subtype= Utility |user= Fighter |duration= Indefinite as long as the user has mana |castingCost= |tickCost= 24 Mana |pulseCost= |range= one direction of the user's choice |delay= |requirements= |syntax= Guard <direction> }} By the means of this skill, a fighter may guard a given direction. He will then automatically attack anyone who enters or leaves by this exit that he can see, excepting members of his group or mobiles. This s..."
- 21:2521:25, 31 January 2024 diff hist +577 N Fend Created page with "{{skill |name= Fend |type= Skill |subtype= Passive Defense |user= Fighter |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }} Using the length and reach of their weapons, a fighter can keep their opponents at bay, defending from melee attacks. Fend is most effacious at warding off daggers, axes, and staves, and least so against whips, spears, and polearms. Should they fend off a blow successfully, the fighter ma..."
- 21:2321:23, 31 January 2024 diff hist +994 N Throw Created page with "{{skill |name= Throw |type= Skill |subtype= Attack |user= Fighter, Thief, Bard |duration= Instantaneous |castingCost= |tickCost= |pulseCost= |range= Single PC or Mob, up to 1 room away |delay= Throw <weapon> <target> <direction> |requirements= spears (fighter) or daggers (thief, bard) in the user's inventory |syntax= }} Fighters, thieves, and bards are able to throw weapons at their foes. Fighters are able to throw spears, while the latter two throw dagge..."
- 21:1921:19, 31 January 2024 diff hist +481 N Flank Created page with "{{skill |name= Flank |type= Skill |subtype= Attack |user= Fighter |duration= Instantaneous |castingCost= |tickCost= |pulseCost= |range= Current Opponent who is not attacking the Fighter |delay= |requirements= |syntax= Flank }} A fighter who is not currently under attack may attempt to manuver around to the side, flanking their foe and dealing damage. It is more difficult to flank someone who is currently scouting around themself. Primary Attribute: Wisdom, Dex..." current
- 21:1721:17, 31 January 2024 diff hist +921 N Disarm Created page with "{{skill |name= Disarm |type= Skill |subtype= Attack |user= Various Martials |duration= Instantaneous |castingCost= |tickCost= |pulseCost= |range= Current Weapon-wielding Opponent |delay= |requirements= a melee weapon |syntax= Disarm }} Combat-oriented classes can use this skill to knock a weapon from their foe's hands. Two-handed weapons are more difficult to disarm, while certain other weapons such as whips and flails are easier to use to disarm others. Most weapon..."
- 21:1521:15, 31 January 2024 diff hist +370 N Gash Created page with "{{skill |name= Gash |type= Skill |subtype= Attack |user= Fighter |duration= Level/20 Hours |castingCost= |tickCost= |pulseCost= |range= Target PC or Mobile |delay= |requirements= Melee Weapon |syntax= Gash <target> }} A fighter may deliver a sharp gash with their weapon to their opponent, dealing damage and causing them to bleed. Primary Attribute: Strength"
- 21:1321:13, 31 January 2024 diff hist +531 N Readiness Created page with "{{skill |name= Readiness |type= Skill |subtype= Self Buff |user= Fighter |duration= 4 Hours |castingCost= 30 Mana |tickCost= |pulseCost= |range= User Only |delay= |requirements= |syntax= Readiness }} Well-versed in long sieges and preparing for sudden charges, fighters may harness this ability in order to prepare themselves for combat. This skill provides a bonus to hitroll, saves, and armour class, and an increased defense against being routed. Primary Attrib..."
- 21:1221:12, 31 January 2024 diff hist +427 N Forced march Created page with "{{skill |name= Forced march |type= Skill |subtype= Utility |user= Fighter |duration= 6 Hours |castingCost= |tickCost= |pulseCost= |range= User Only |delay= 18 Hours |requirements= |syntax= 'Forced March' }} Using their experience with long marches, fighters may force themselves to move far beyond the limits of their own stamina, allowing their movement points to go into the negative. Primary Attribute: Constitution"
- 21:1021:10, 31 January 2024 diff hist +585 N Defensive stance Created page with "{{skill |name= Defensive Stance |type= Skill |subtype= Passive Defense |user= Fighter |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= a shield |syntax= Automatic }} If at any point a fighter with this skill hears someone casting a spell targeted at them, this skill gives them a chance to reduce the damage of that spell by one-sixth. This will not work if the figher is deafened or the caster is subvocalizing. Additionally, this sk..."
- 21:0821:08, 31 January 2024 diff hist +12 Hand to hand No edit summary
- 21:0821:08, 31 January 2024 diff hist +11 Shield bash No edit summary
- 21:0721:07, 31 January 2024 diff hist +5 Lunge No edit summary
- 21:0721:07, 31 January 2024 diff hist +548 N Lunge Created page with "{{skill |name= |type= Skill |subtype= Attack |user= some Weapon Users |duration= Instantaneous |castingCost= 5 Mana |tickCost= |pulseCost= |range= Single PC or Mob |delay= |requirements= a melee weapon |syntax= Lunge <target> }} Many adventurers are able to make a highly accurate lunge at an enemy, dealing damage with their main-hand weapon. Being struck by this skill leaves that target open to attack, and causes them to incur a penalty to their armor class for a bri..."
- 21:0521:05, 31 January 2024 diff hist +518 N Shield bash Created page with "{{skill |name= |type= Skill |subtype= Lag |user= |duration= Instantaneous |castingCost= 6 Mana |tickCost= |pulseCost= |range= Target PC or Mob |delay= |requirements= a shield |syntax= Shield <target> }} This skill may be used to slam one's shield into one's foes, lagging them. This is slightly more effacious against the protective shield spell than ordinary bashing. Targets who are asleep, sitting, or resting may not be shield bashed. Primary Attribute: Strength, D..."
- 21:0221:02, 31 January 2024 diff hist −4 Grip No edit summary
- 21:0221:02, 31 January 2024 diff hist +508 N Grip Created page with "{{skill |name= Grip |type= Skill |subtype= Utility |user= Warriors |duration= Level/10 Hours |castingCost= 3 Mana |tickCost= |pulseCost= |range= User Only |delay= |requirements= |syntax= Grip }} Many combatants learn to grip tightly onto their weapons, providing them a significant defense against being disarmed, being stripped, or affected by the magnetic grasp spell. Due to their intimate awareness of the strip skill, gladiators have a heightened defense against..."
- 20:5920:59, 31 January 2024 diff hist +8 Bandage No edit summary
- 20:5920:59, 31 January 2024 diff hist +4 Bandage No edit summary
- 20:5820:58, 31 January 2024 diff hist +592 N Bandage Created page with "{{skill |name= Bandage |type= Skill |subtype= Curative |user= Fighter, Water Templar |duration= Instantaneous |castingCost= |tickCost= |pulseCost= |range= Target PC or Mob |delay= See Text |requirements= |syntax= Bandage <target> }} Those skilled in mundane first aid may quickly apply a bandage to injuries, healing the target and providing a chance to stave off poison. Without the field medicine skill, this may be done every 6 hours. With the skill, it takes..."
- 20:5520:55, 31 January 2024 diff hist +7 Shield block No edit summary
- 20:5420:54, 31 January 2024 diff hist +624 N Shield block Created page with "{{skill |name= Shield Block |type= Skill |subtype= Defense |user= Shield Users |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= Offhand Shield |syntax= Automatic }} Shield block is the art of using a shield to ward off blows in melee. This skill is primarily effective against daggers, and least effective against whips, flails, maces, and axes. Shield block is the favoured defense of of water and Void templars and most fighters, though..."
- 20:5320:53, 31 January 2024 diff hist +521 N Endurance Created page with "{{skill |name= Endurance |type= Skill |subtype= Recovery |user= Travelers |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }} Despite their vast diversity of training between the ranger, fighter, barbarian, and watcher classes, all of them are used to bouts of hard or speedy travel. With the endurance skill, the user will have a heightened regeneration rate of movement points. For the trait, please see help END..."
- 20:4920:49, 31 January 2024 diff hist −19 Hand to hand No edit summary
- 20:4820:48, 31 January 2024 diff hist +758 N Hand to hand Created page with "{{skill |name= |type= Skill |subtype= Weapon Skill |user= Some Martials |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }} Syntax: Automatic The art of fisticuffs is taught by several of Avendar's martial guilds. Students will hit harder while unarmed than those who are untrained. If someone who is trained in both fighting unarmed and dual wielding has even a single free hand, he will use that as an off-hand atta..."
- 20:4320:43, 31 January 2024 diff hist −1 Enhanced damage No edit summary