User contributions for Undaedalus

A user with 1,515 edits. Account created on 1 January 2024.
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4 March 2024

  • 16:0916:09, 4 March 2024 diff hist +482 N CauterizeCreated page with "{{skill |name= Cauterize |type= Skill |subtype= Status effect removal |user= Fire templar |duration= Instant |castingCost= 20 mana |tickCost= |pulseCost= |range= User Only |delay= |requirements= |syntax= Cauterize }} A rough battle technique, cauterize will close off any bleeding wounds the user has, using a quick jet of flame. This flame will of course damage the user. One must be either wielding or dual wielding a weapon made of metal in order to d..."
  • 16:0716:07, 4 March 2024 diff hist +701 N Cunning wispCreated page with "{{skill |name= Cunning wisp |type= skill |subtype= Passive defense |user= Fire scholar, Fire templar |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= Automatic }} With this skill, a fire scholar will be able to turn to smoke and avoid melee attacks. This may still occur underwater, though it is far less likely to do so; it will not be possible to use this skill anywhere that magic cannot be cast at all. Those embodyin..." current
  • 16:0616:06, 4 March 2024 diff hist +8 BashNo edit summary current
  • 16:0516:05, 4 March 2024 diff hist −28 BashNo edit summary
  • 16:0416:04, 4 March 2024 diff hist 0 Fire templar→‎Skills
  • 16:0416:04, 4 March 2024 diff hist −104 Fire templar→‎Spells
  • 16:0016:00, 4 March 2024 diff hist −16 Fire templar→‎Skills
  • 15:5815:58, 4 March 2024 diff hist +25 SurvivorNo edit summary current
  • 15:5715:57, 4 March 2024 diff hist −1 Fire templar→‎Traits
  • 15:5715:57, 4 March 2024 diff hist +73 Fire templar→‎Abilities
  • 06:5806:58, 4 March 2024 diff hist +751 N FreezeCreated page with "{{skill |name= Freeze |type= Spell |subtype= Lag, Stat penalty |user= Water templar |duration= Level/10 Hours |castingCost= 30 mana |tickCost= |pulseCost= |range= See Text |delay= |requirements= |syntax= Cast 'Freeze' }} Freeze is a spell with two distinct applications. When cast underwater, it will lag all people in the room who are not grouped with the caster and penalize their dexterity. If cast anywhere else, this spell coats the ground wit..." current
  • 06:5606:56, 4 March 2024 diff hist +552 N Icy prisonCreated page with "{{skill |name= Icy Prison |type= Spell |subtype= Crowd Control |user= |duration= Level/20 Hours |castingCost= 50 mana |tickCost= |pulseCost= |range= Target PC or Mob |delay= |requirements= |syntax= Cast 'Icy Prison' <target> }} Creating a thick shell of ice around its target, imprisoning them. Within this shell, the victim is able to move freely; the spell itself is harmless in that sense. Most transportation spells cannot be activated from within the prison, t..." current
  • 06:5306:53, 4 March 2024 diff hist −1 Glyph of frostNo edit summary current
  • 06:5306:53, 4 March 2024 diff hist +704 N Glyph of frostCreated page with "{{skill |name= Glyph of Frost |type= Spells |subtype= Defensive |user= Water templars |duration= One Half Hour |castingCost= 20 mana |tickCost= |pulseCost= |range= Target PC or Mob |delay= |requirements= |syntax= Cast 'Glyph of Frost' <target> }} The next time anyone affected by this spell is struck in melee, the attack will be blocked by a barrier of ice; if this person also has the frostkin skill, their opponent will also receive cold damage. This spell..."
  • 06:5106:51, 4 March 2024 diff hist 0 Wall of waterNo edit summary current
  • 06:5106:51, 4 March 2024 diff hist +21 Wall of waterNo edit summary
  • 06:5106:51, 4 March 2024 diff hist −4 Amphibious breathingNo edit summary current
  • 06:5106:51, 4 March 2024 diff hist +977 N Wall of waterCreated page with "{{skill |name= Wall of Water |type= Spell |subtype= Terrain change, area denial, anti-stealth |user= Water templar |duration= Level/24 Hours |castingCost= 85 mana |tickCost= |pulseCost= |range= Current Room |delay= 6 Hours |requirements= |syntax= Cast 'Wall of Water' }} This spell floods the caster's current room entirely with water, sealing it to ensure it stays in place. For the duration of this spell, it is considered as being underwater in every way; water..."
  • 06:4806:48, 4 March 2024 diff hist +558 N Holy waterCreated page with "{{skill |name= Holy Water |type= Spell |subtype= Damage, Anti-undead |user= Water templar |duration= Instant |castingCost= 40 mana |tickCost= |pulseCost= |range= Target Undead Being |delay= |requirements= |syntax= Cast 'Holy Water' <target> }} Aimed at harming evil undead, holy water fires a blast of pure, sanctified water at its target, at once dousing and burning them with Lielqan's animosity. Revenants will take reduced damage from this, still clinging to..." current
  • 06:4606:46, 4 March 2024 diff hist +362 N Cone of coldCreated page with "{{skill |name= Cone of Cold |type= Spell |subtype= Damage, Area of Effect |user= Water templar |duration= Instant |castingCost= 40 mana |tickCost= |pulseCost= |range= All Fighting the Caster |delay= |requirements= |syntax= Cast 'Cone of Cold' }} Calling forth a wide burst of ice, this spell deals damage to everyone who is currently fighting the caster." current
  • 06:4506:45, 4 March 2024 diff hist +510 N Ritual cleansingCreated page with "{{skill |name= Ritual Cleansing |type= Spell |subtype= Status effect removal |user= Water templar |duration= Instant |castingCost= 5 mana |tickCost= |pulseCost= |range= Single PC, Mob, or Item |delay= |requirements= |syntax= Cast 'Ritual Cleansing' <target> }} By this spell, a mage of water may attempt to purify any curses afflicting the target, be it person or object. Should it be a person-- be they PC or mobile-- this spell will attempt to remove any c..."
  • 06:4406:44, 4 March 2024 diff hist +16 SanctuaryNo edit summary current
  • 06:4306:43, 4 March 2024 diff hist +804 N SanctuaryCreated page with "{{skill |name= Sanctuary |type= Spell |subtype= Defensive, Damage reduction |user= Water templar, Water scholar |duration= Level/12 hours |castingCost= 100 Mana |tickCost= |pulseCost= |range= Single PC or Mob |delay= |requirements= |syntax= Cast 'Sanctuary' <target> }} The sanctuary spell will protect its target against damage from almost all sources, reducing it by at most a little less than one-half. Certain types of particularly defiling damage wi..."
  • 06:4206:42, 4 March 2024 diff hist +665 N Rune of lifeCreated page with "{{skill |name= Rune of Life |type= Spell |subtype= Healing. Item enhancement |user= Water templar |duration= 35 Hours |castingCost= 100 mana |tickCost= |pulseCost= |range= Target Inventory Weapon, or Self |delay= 50-(Level/4) Hrs |requirements= |syntax= }} A mystical symbol scribed upon a weapon, a rune of life indicates a direct channel to the elemental plane of water. A weapon with this rune will frequently heal the wielder, when it is used in battle. The cas..." current
  • 06:4006:40, 4 March 2024 diff hist +667 N DouseCreated page with "{{skill |name= Douse |type= Spell |subtype= Status effect removal |user= Water templar |duration= Instant |castingCost= 25 mana |tickCost= |pulseCost= |range= Target PC or Mob |delay= |requirements= |syntax= Cast 'Douse' <target> }} This spell will attempt to put out any lingering flames on the target, such as those caused by consume, rune of embers, aggravate wounds, coronal glow, or smoulder, at the small cost of leaving the target so..." current
  • 06:3806:38, 4 March 2024 diff hist +590 N IceboltCreated page with "{{skill |name= Icebolt |type= Spell |subtype= Damage, Ranged |user= Water templar |duration= Instant |castingCost= 25 mana |tickCost= |pulseCost= |range= Target PC or Mob |delay= |requirements= |syntax= Cast 'Icebolt' <target> <optional direction> }} This spell calls forth a focused burst of ice, dealing damage to its target. It may optionally be aimed at a target up to a room away from the caster, though spells which block vision into that room will prevent t..." current
  • 06:3806:38, 4 March 2024 diff hist +775 N Rotheld's bulwarkCreated page with "{{skill |name= Rotheld's Bulwark |type= Spell |subtype= Item enhancement, Healing, Group healing with the field medicine skill |user= Water templar |duration= Level/2 Hours |castingCost= 75 mana |tickCost= |pulseCost= |range= Caster or Target Item |delay= |requirements= |syntax= Cast "Rotheld's Bulwark" <target> }} This spell enchants a shield with the power of life itself. Any time the user blocks an attack with this shield, part of the healing energy im..." current
  • 06:3506:35, 4 March 2024 diff hist 0 PurifyNo edit summary current
  • 06:3506:35, 4 March 2024 diff hist +546 N PurifyCreated page with "{{skill |name= Purify |type= Spell |subtype= Status effect removal |user= Water templar, Water scholar |duration= Instant |castingCost= 45 mana |tickCost= |pulseCost= |range= Target PC or Mob |delay= |requirements= |syntax= Cast 'Purify' <target> }} This spell calls upon the healing power of water to wash away various maladies. By itself, this spell will cure both poisons and blindness (as per the spell). The skills treat infection, resto..."
  • 06:3306:33, 4 March 2024 diff hist +1 RefreshNo edit summary current
  • 06:3306:33, 4 March 2024 diff hist +389 N RefreshCreated page with "{{skill |name= Refresh |type= Spell |subtype= Movement point restoration |user= Water templar |duration= Instant |castingCost= 12 mana |tickCost= |pulseCost= |range= Target PC or Mob |delay= |requirements= |syntax= Cast 'Refresh' <target> }} This spell will restore some lost movement points to the target. The amount restored is greatly contingent on the level of the caster."
  • 06:3206:32, 4 March 2024 diff hist +683 N FrostbrandCreated page with "{{skill |name= Frostbrand |type= Spell |subtype= Item enhancement, elemental damage |user= Water templar |duration= Level/6 Hours |castingCost= 50 mana |tickCost= |pulseCost= |range= Target Weapon or PC or Mob |delay= |requirements= |syntax= Cast 'Frostbrand' <target> }} Frostbrand imbues a weapon with a deep chill, making it deal cold damage. This cannot be cast on weapons that are innately darkened, evil, or that reject the good-aligned, nor can it be cast upo..." current
  • 06:3106:31, 4 March 2024 diff hist +579 N Sunset sigilCreated page with "{{skill |name= Sunset Sigil |type= Spell |subtype= Utility, Water breathing, aquatic movement |user= Water templar |duration= Level/2 Hours |castingCost= 30 mana |tickCost= |pulseCost= |range= Target PC or Mob |delay= |requirements= |syntax= Cast 'Sunset Sigil' <target> }} The Sunset sigil bestows a measure of Lielqan's grace upon its target, allowing them to breathe and move freely underwater, allowing them to defend and use all combat skills as easily as on..." current
  • 06:3006:30, 4 March 2024 diff hist +677 N Frozen shieldCreated page with "{{skill |name= Frozen Shield |type= Spell |subtype= Item enhancement, Stat bonus, Resistance |user= Water templar |duration= Level/2 Hours |castingCost= 75 mana |tickCost= |pulseCost= |range= Caster or Target Item |delay= |requirements= |syntax= Cast 'Frozen Shield' <target> }} This spell enchants a shield with a frigid chill; this causes it to grant additional hitroll, damroll, and resistance to fire. When cast upon a blessed item,..." current
  • 06:2806:28, 4 March 2024 diff hist 0 Noble refugeNo edit summary current
  • 06:2806:28, 4 March 2024 diff hist +478 N Noble refugeCreated page with "{{skill |name= Noble Refuge |type= Spell |subtype= Healing |user= Water templar |duration= Instant |castingCost= 25 mana |tickCost= |pulseCost= |range= Single PC or Mob |delay= |requirements= |syntax= Cast 'Noble Refuge' <target> }} The standard spell for healing in most circumstances, noble refuge heals fairly substantial wounds while requiring little effort on the part of the caster. This spell is more effective if the caster's weapon has a rune of life on it."
  • 06:2706:27, 4 March 2024 diff hist −5 Create springNo edit summary current Tag: Manual revert
  • 06:2706:27, 4 March 2024 diff hist +5 Create springNo edit summary
  • 06:2706:27, 4 March 2024 diff hist +390 N Create springCreated page with "{{skill |name= Create Spring |type= Spell |subtype= Utility |user= Water scholar, Water templar |duration= Level/2 hours |castingCost= 20 mana |tickCost= |pulseCost= |range= Room |delay= |requirements= Solid terrain |syntax= Cast 'Create Spring' }} This spell will call up a magical spring from the ground at the caster's location, providing fresh water for anyone in the room."
  • 06:2406:24, 4 March 2024 diff hist +4 IceshardNo edit summary current
  • 06:2406:24, 4 March 2024 diff hist +100 IceshardNo edit summary
  • 06:2306:23, 4 March 2024 diff hist +14 Status effect→‎Poison
  • 06:2206:22, 4 March 2024 diff hist 0 Status effect→‎Bleed
  • 06:2206:22, 4 March 2024 diff hist +35 RotsbaneNo edit summary
  • 06:2106:21, 4 March 2024 diff hist 0 IceshardNo edit summary
  • 06:2006:20, 4 March 2024 diff hist +404 N IceshardCreated page with "{{skill |name= Iceshard |type= Spell |subtype= Damage, Cantrip, Stat penalty |user= |duration= |castingCost= |tickCost= |pulseCost= |range= |delay= |requirements= |syntax= }} This spell calls a jagged piece of ice to strike the target, dealing damage and potentially penalizing their dexterity. This effect is cumulative. This spell restores a portion of mana spent when casting it."
  • 06:2006:20, 4 March 2024 diff hist −26 Create foodNo edit summary current
  • 06:1906:19, 4 March 2024 diff hist +625 N Create foodCreated page with "{{skill |name= Create Food |type= Spell |subtype= Utility |user= Water templar, Water scholar |duration= Instant |castingCost= 5 mana |tickCost= |pulseCost= |range= Room |delay= |requirements= Cast 'Create Food' <type> |syntax= Cast 'Create Food' <type> }} This spell calls forth a bit of food, creating it in the room where the caster stands, that anyone might take it. A caster of higher level will create more filling food than one who is earlier in thei..."
  • 06:1706:17, 4 March 2024 diff hist +35 Form of the winter windNo edit summary current
  • 06:1606:16, 4 March 2024 diff hist −2 Form of the winter windNo edit summary
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