All the newest stuff, on one page.

Recent In-Game Changes

You can access this information in-game with the ‘changes’ or ‘changes list’ commands.

  • June 2019 Mega Update (part 5)

    * Missing due to reach (“the fray”) in combat will no longer lag the character who does so.
    * Fixed a longstanding bug in reach checking which caused it to never factor in the length of a weapon, despite code dedicated to doing so.
    * When a character at mercy is killed by the one holding them so, they should be processed in a less error prone way.
    * Defeating a character with an in-round instant kill technique will now allow the normal looting and corpse destruction processes to occur.
    * Echoing for instant kill moves has been altered for consistency.
    * Melee attack skills which have no damage message should no longer erroneously cause on-trigger effects.
    * Characters can only improve at skills which are higher than 1%.
    * The expiry of the ghost affect will now result in death, as it was intended to.
    * The recall command is now available to all characters until level 25, extended to all levels with the pious trait.
    * Characters will now receive a bonus of +1 intelligence and +1 wisdom upon reaching middle-aged.
    * When a character reaches advanced age, they will no longer incur skill percent penalties\; instead, they will accrue a small vulnerability to bash damage.
    * The timeless trait, instead of mitigating percent penalties due to age, mitigates the above vulnerability.
    * Enchant armor and enchant weapon have both been adjusted to prevent the loss of original inherent bonuses.
    * You can no longer recite scrolls while gagged or transformed by an animal aspect.
    * Scroll recitation now fails some of the time while deaf, in the same manner as traditional spellcasting.
    * Scrolls, wands, and staves now properly respect the nomagic room flag, mirroring that of quaff.
    * The pitch command no longer allows characters to target themselves.
    * The fill command now searches multiple fountains in the same room by keyword, rather than always using the first one.
    * The pour command will now discard containers which cannot be refilled once they are empty.
    * Incorporeal characters are no longer able to use the drink command successfully.
    * Fixed a bug in which items on mobs with the instant decay or illusion flags would be purged along with it upon death.
    * The areas command now properly displays level ranges on individual areas.
    * The tips channel is now toggled on automatically for all newly-created characters.
    * Added a new toggle, ‘exhelp’, to enable or disable newbie-specific checks (such as additional help or instructions in-game).
    * Fixed a bug with lore text display which would cause it to not show the intended lore.
    * It’s no longer possible to buy or sell items while you or the merchant you are dealing with are in combat.
    * Fixed a bug which caused some high value items to load with no value, making them unable to be sold.
    * Significantly increased the amount of time items will remain in a shop before they are purged from the vendor list.
    * The amount of money generated per year by owning a stake in a business has been reduced.
    * Fixed a bug in which the correct direction descriptions were not being displayed upon character movement.
    * Fixed the output of the factions command, so it displays properly when used.
    * Reworked the way titles are generated to prevent corner-case crashes.
    * Removed a substantial amount of inert code related to server-side card games.
    * Web output of rumors, characters present, and other information, should be once again enabled.
    * Minor bugfixes, echo corrections, and code optimizations.

Blog Posts

Sigils and Houses: A Primer

Hello friends! In this document we’ll be going over the process for joining Great Houses and acquiring sigils from gods and discussing what to expect. What do we look for? In general, you should expect that any time you are logged into the game, your interactions with the game world and other players alike may […]
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Building Avendar: the Fortfo Estuary, Part I

Taski here! One of my first projects on Avendar was the Fortfo Estuary. I was asked to add detail to the Sea of Lidreau: revamping a section of the area to be dedicated to low-level characters, with new creatures, items, and merchants. First, I visited the area in question. The southeast corner of the map […]
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Races of Avendar, Chapter IX: The Chaja

An excerpt from the Races of Avendar, an in-game text found in the school of heroes, this chapter covers the chaja. Chaja: Section 1  The chaja are a largely subterranean race, known throughout Avendar for their systematic enslavement by the shuddeni.  A significant portion of the chaja population remain in bondage, toiling as laborers, bodyguards, servants, […]
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Races of Avendar, Chapter X: The Kankoran

An excerpt from the Races of Avendar, an in-game text found in the school of heroes, this chapter covers the kankoran. Kankoran: Section 1 The kankoran are a fierce and primal people, descended from the ancient wolves that flourished before the Sundering.  Near the average human height, kankoran appear as heavily furred wolf-men, complete with savage […]
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Races of Avendar, Chapter IX: The Ch’taren

An excerpt from the Races of Avendar, an in-game text found in the school of heroes, this chapter covers the ch’taren. Ch’taren: Section 1 The ch’taren race is the newest to join Avendar’s racial tapestry, appearing at the climax of the War of Night.  Early ch’taren described themselves as ‘refugees’, but also spoke of their lives […]
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Newest Pages


Avendar Wiki A player-made site which anyone can join and edit. Contains a very useful collection of item information. Though some of the wiki is out-of-date, players are welcome to improve it.
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