Search found 241 matches

by neongrey
Wed Apr 01, 2020 2:02 am
Forum: Main
Topic: The Forums are CLOSED (Join us on Discord instead!)
Replies: 0
Views: 3788

The Forums are CLOSED (Join us on Discord instead!)

Hey, all. The forums have pretty much come vestigial in the days of discord, and with our new website allowing all kinds of cool updates far more easily, we're just making the move to shutter the forums entirely. Nothing's actually changing-- our in-depth update notes will go on the blog, and commun...
by neongrey
Mon Jun 10, 2019 2:46 am
Forum: Main
Topic: Update 4 Jun 2019
Replies: 12
Views: 9723

Re: Update 4 Jun 2019

First rollup: * Bayyal has been significantly rewritten. See HELP BAYYAL for more information. * The goddess Ayaunj, patroness of the Merchant Federation has made herself known. See HELP AYAUNJ for more information. * A Void symbol has been moved to a nearby, more reliable location and its vision ha...
by neongrey
Tue Jun 04, 2019 11:43 pm
Forum: Main
Topic: Update 4 Jun 2019
Replies: 12
Views: 9723

Re: Update 4 Jun 2019

Okay, so, notes. Let's start with some of the area work here. This update started, in a lot of ways, with druid, which meant building-wise, it started with Gogoth. Gogoth was of course one of the absolute oldest areas in the game, some truly vintage Iandir work, and it had rarely been touched since....
by neongrey
Tue Jun 04, 2019 7:26 am
Forum: Main
Topic: Update 4 Jun 2019
Replies: 12
Views: 9723

Re: Update 4 Jun 2019

this was supposed to be a halloween update roflolmao

i'll add more commentary to this later but pasting helps is brilliant at aggravating an RSI
by neongrey
Thu Sep 27, 2018 7:59 am
Forum: Main
Topic: Update 27 Sep 2018
Replies: 3
Views: 6188

Re: Update 27 Sep 2018

Meanwhile, I'd like to explicitly call out the normalization of the 'big' ranking mobs-- the High Kkhilgh had way too few hit points (its healing prog was, I suppose, a counterbalance to that, but was mostly a pain in the butt), the ancient srorsian was originally introduced to be a major ranking mo...
by neongrey
Wed Jun 06, 2018 10:04 am
Forum: Main
Topic: Update 6 Jun 2018
Replies: 2
Views: 5469

Re: Update 6 Jun 2018

The tips channel is something I'm particularly excited about-- it gives us an opportunity to feed you, the players, little reminders about things that are easily forgotten mechanically and commands-wise (and certainly I've heard a lot of older players, even, just learning now about various functiona...
by neongrey
Mon May 07, 2018 3:31 am
Forum: Error Reporting
Topic: Hand to Hand skill
Replies: 2
Views: 11254

Re: Hand to Hand skill

Kick now uses hand to hand percent, yes.
by neongrey
Sun May 06, 2018 12:45 pm
Forum: Main
Topic: Update 6 May 2018
Replies: 6
Views: 7972

Re: Update 6 May 2018

We have some other very exciting changes in this update, beyond the class design aspects. Let's start with smoking. Several years ago, when the sewers were remade into their mostly-current form, some staff member added a box of cigars, with a neat little prog on them that let you get better at smoki...
by neongrey
Sun Mar 25, 2018 5:45 pm
Forum: Help
Topic: Help with new Ranger changes
Replies: 7
Views: 8907

Re: Help with new Ranger changes

The helpfile is accurate: you have no control over what animal you summon. There is also no meaningful mechanical difference between them.
by neongrey
Tue Feb 27, 2018 8:10 pm
Forum: Main
Topic: Update 29 Jan 2018
Replies: 20
Views: 19520

Re: Update 29 Jan 2018

Okay, here's the compilation of the last set of fixes-- we've now frozen this release until the next major version. That's not to say don't report bugs lol, but they're gonna be held until the next revision. * Minor adjustments to the output of the settings command. * The sharp flag on weapons has b...