Search found 124 matches

by ninjadyne
Wed Oct 25, 2017 7:06 am
Forum: Main
Topic: Update 25 Oct 2017
Replies: 6
Views: 8541

Re: Update 25 Oct 2017

A secondary goal of this update is to begin making defenses more uniform and behave more regularly. Before, each defense was essentially independent of each other; this made it very difficult to ensure defense skills behaved similarly. To resolve this, I've consolidated a bit of code and grouped the...
by ninjadyne
Wed Oct 25, 2017 7:06 am
Forum: Main
Topic: Update 25 Oct 2017
Replies: 6
Views: 8541

Re: Update 25 Oct 2017

Having completed major water and major void, as well as their respective minors, it was now possible to go back and complete those mixed spheres as I had hoped to. Void/water is focused mostly on draining health from different sources, but it also includes a new concept: void-based resurrection. In ...
by ninjadyne
Wed Oct 25, 2017 7:06 am
Forum: Main
Topic: Update 25 Oct 2017
Replies: 6
Views: 8541

Re: Update 25 Oct 2017

Water templar has seen a bit of refinement as well, connected to the changes to major water. While most of their skill set has not changed, I have made some changes with quality of life in mind. Obviously, they receive the changes to douse, as well as the absorption of Sunset sigil in place of their...
by ninjadyne
Wed Oct 25, 2017 7:05 am
Forum: Main
Topic: Update 25 Oct 2017
Replies: 6
Views: 8541

Re: Update 25 Oct 2017

The primary direction of this update is an overhaul of water major. I will start by saying this is an overhaul more than it is a revamp, in that many of its skills remained the same. However, a number of those skills have been changed or improved; in addition to that, water scholars gain a variety o...
by ninjadyne
Wed Oct 25, 2017 7:05 am
Forum: Main
Topic: Update 25 Oct 2017
Replies: 6
Views: 8541

Update 25 Oct 2017

* Major, minor, and greater water scholars have the following changes: - Minor water no longer receives iceshard, diagnose. - Minor water now receives glyph of frost, draught of the seas. - Major water no longer receives water breathing, glyph of Ulyon, frostblast. - Major water now receives Sunset ...
by ninjadyne
Sun Oct 08, 2017 1:28 am
Forum: Main
Topic: Update 7 Oct 2017
Replies: 20
Views: 23137

Re: Update 7 Oct 2017

Thank you to everyone who reported the login xp bug, the issue is now resolved. If you have lingering issues with your character because of it, pray or let someone know on discord and we will see what we can do.
by ninjadyne
Sat Oct 07, 2017 10:05 am
Forum: Main
Topic: Update 7 Oct 2017
Replies: 20
Views: 23137

Re: Update 7 Oct 2017

Many classes and races have gained automatic traits. Psionicist, which I previously mentioned, gains the endurance trait, and also gains another trait which was dubbed "timeless"-- basically a counterpoint to revenant, in that it is the ability of a mortal to resist (not remove) the ill-effects of a...
by ninjadyne
Sat Oct 07, 2017 10:05 am
Forum: Main
Topic: Update 7 Oct 2017
Replies: 20
Views: 23137

Re: Update 7 Oct 2017

Some traits continue to exist but have changed form, function, or cost. The most important change is that of blacksmith, which no longer reduces the damage incurred by items when you use them in combat. Instead, it gives players who take it access to the repair command, which allows them to improve ...
by ninjadyne
Sat Oct 07, 2017 10:04 am
Forum: Main
Topic: Update 7 Oct 2017
Replies: 20
Views: 23137

Re: Update 7 Oct 2017

Some other traits have remained in play but are no longer able to be chosen: armored caster and pack horse. Even as I write this, I can imagine the collective groans that I just elicited by doing it. Armored caster is intended for templars, something which makes them uniquely able to blend combat an...
by ninjadyne
Sat Oct 07, 2017 10:04 am
Forum: Main
Topic: Update 7 Oct 2017
Replies: 20
Views: 23137

Re: Update 7 Oct 2017

Relatedly, the handling of traits has changed in a few important ways. The first is that I am attempting to make traits more accessible without cost. Therefore, some races and classes now receive bonus traits which they did not receive before. I think this should allow some of the less-useful traits...