Ignite Arrow Bug [fixed]

A good place to stick that typo you found.
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Steve the Black
Posts: 138
Joined: Thu Feb 25, 2016 9:57 pm

Ignite Arrow Bug [fixed]

Post by Steve the Black » Mon Jun 20, 2016 3:30 pm

The Ranger's "Ignite" command can be used to ignite and nock non-arrow objects. Results in weird and potentially exploitable results when fired. See log:

<611hp 225mp 307mv 4106tnl>
<common NS city 11:00>
ignite krilin
You ignite and nock a Krilin breastplate.


shoot guard
You fire an arrow at the gate guard.
Your pathetic punch barely scratches the gate guard.
You call forth a beam of pure energy to disintegrate the gate guard!
Your ]]] TITANIC [[[ concentrated beam of energy mauls the gate guard!

They fail to catch on fire.
aunes
Posts: 45
Joined: Mon Mar 21, 2016 9:34 pm

Re: Ignite Arrow Bug

Post by aunes » Mon Jun 20, 2016 4:04 pm

The IC thought of someone lighting their own chest on fire and punching someone is a delightful mental image.
ninjadyne
Implementor
Posts: 140
Joined: Mon Mar 07, 2016 6:39 am

Re: Ignite Arrow Bug

Post by ninjadyne » Mon Jun 20, 2016 4:49 pm

This reminds me of that bug when you could use cook to carve up any object and eat it-- making flame-broiled chunks of the marble fountain was a great, if weird, memory of mine from the last time I was working on classes. Bug is patched, thanks for letting us know.
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neongrey
Ugh, am I a manager? I think I'm a manager
Posts: 360
Joined: Sun Feb 21, 2016 2:08 am
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Re: Ignite Arrow Bug

Post by neongrey » Mon Jun 20, 2016 6:24 pm

Please don't drive-by with commentary on reports; at any rate, this appears settled, so, closing.
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