Hello friends! In this document we’ll be going over the process for joining Great Houses and acquiring sigils from gods and discussing what to expect. What do we look for? In general, you should expect that any time you are logged into…
Champions are crusaders for the weak, and destroyers of evil. They are cradled in the hands of the gods of light, and unleashed upon the wicked.
The Champions of Avendar are a charitable order whose roots lie in the War of Fire. Established by the great hero, Aramril, it has defended the realm against evil since the dawn of the Republic of Earendam. Renowned for both their bravery and devotion, the Champions are considered the first line of defense against the forces of darkness.
Champions give heed to three principles:
The only meaningful solution in the war against evil is the destruction of its plans and the elimination of its capacity to harm the innocent. So long as villains are able to meaningfully threaten goodly lives, it is the imperative of a Champion to stop them.
Champions must show courage when facing the darkness. This applies to the lone hero against a horde of enemies as much as it applies to a general directing the forces of the light. A Champion must never allow his fear to dictate his actions; he must remain steadfast in his devotion to his ideals.
A Champion must show mercy to those who meaningfully seek repentance. It is better for a soul to be redeemed from damnation rather than simply destroyed. While this is often difficult, even impossible, a Champion must not lose the strength of his conviction that even the blackest heart might be saved.
- Level 45 or above
- Gold aura or above
- Speak common fluently (100%)
In order to apply to become a Champion, a potential candidate should send a brief note to Champion and to Immortal, explaining how they fulfill the ideals of the house and how they will serve as exemplar of the Light to all goodly citizens of Avendar.