Hello friends! In this document we’ll be going over the process for joining Great Houses and acquiring sigils from gods and discussing what to expect. What do we look for? In general, you should expect that any time you are logged into…
The Coven of the Shunned are practicers of witchcraft and drinkers of blood, slayers of the innocent, even summoners of demons. The dark gods laugh as they ply their evil powers against the innocent, corrupting and tainting all they encounter.
A secretive conclave of sorcerers and practitioners of black witchcraft, members of the Coven of the Shunned seek to subjugate the minds and hearts of those of weaker will to their dark purpose. Initiates of the Coven delve into mysteries both forbidden and infernal, and readily make pacts with
demonkind in their ruthless ambition. The ultimate goals of the Coven are shrouded in secrecy, although it is said that they carry out the will of the dark gods upon Avendar, in exchange for unholy favour.
The Coven of the Shunned is known to have a highly organised structure, with multiple positions of authority within. The schemes of Coven Initiates tend to be similarly well structured – in many cases years of planning will precede the fruition of their goals. Although political manouvering within the Coven structure is commonplace, Initiates tend to be fanatically loyal to the Coven itself, a loyalty ensured through rumours of the dark fates met by those who have betrayed the secrets of the Shunned.
It is told that two sects make up the Coven of the Shunned. Wielders of magic and the masters of mindcraft are trained to turn their studies to darkness, and to enfold infernal power into all their works. Those of a more martial calling may find a place in the vanguard of the Shunned, whereby making pacts with the demon houses allied with the Coven they gain unholy power over enemies and minions alike.
Despite their secretive nature, it is well-known that the Coven holds little patience for applicants who claim to be deceiving others about their black- hearted nature in the name of some nebulous future gain. One need not advertise, it is said, but aid given to an enemy is frowned upon no matter how thorough a rationalization is presented.
The overgod Ashur sleeps, dreaming death into the world of Avendar. The Coven ostensibly serves Its will, but as the god rarely makes that will known, the Shunned is largely left to its own devices.
Being secretive, the goals of the house are shrouded in mystery. To preserve the mystery, goals are heavily idiosyncratic to the players in the house at the time. An important element of Shunned play is the covering of new evil schemes so that other players have a surprise to un-cover.
Historically, however, Shunned has done such things as summon hordes of demons, pillage goodly temples, and enacted reigns of terror over the populace. A constant theme is the taking of dark texts and sealing them away in their library, never to be seen by the public again. Knowledge is power, and the Coven wants it all for themselves.
- Level 45 or above
- Red aura or darker
- Additional bespoke requirements
Any wishing to join the Coven of the Shunned should send a note to both Shunned and to Immortal stating who they are, what they have done as an adventurer, and why they might be of interest to the Coven.
Applicants will have further, individual requirements set to them which must be fulfilled in order for their petitions to be considered.