Appendix 4: List of If Checks
if adrenaline(var) == #
if cansee(var) == var2
if charisma(var) == #
if class(var) == #
if compstr(#) == arg
if compx() == arg
if constitution(var) == #
if demonstate() == #
if dexterity(var) == #
if goldamt(var) == #
if hasboat(var)
if haspath(npc)
if hasrelief(var)
if hassymbol(var) == arg
if hitprcnt(var) == #
if inarea(var)
if inhouse(var) == House
if inroom(var) == vnum of room
if intelligence(var) == #
if isanimal(var)
if isanypcarea()
if isanypchere(var)
if isanynpchere(var)
if isanyobjere(var)
if isastral(var)
if isaffected(var) == Bit number of the affect
if isbalanced(var)
if isbitset(var) == Bit #
if iscarrying(var) == vnum of the object
if ischaotic(var)
if ischarmed(var)
if iscriminal(var)
if isday() == #
if isevil(var)
if isexists()
if isfemale(var)
if isfight(var) == name
if isfighting(var) == name
if isflying(var)
if isfocused(var)
if isfollow(var)
if isghost(var)
if isgood(var)
if isgroup(var) & var2
if isheld(var)
if ishere(var)
if isimmort(var)
if isindoors(var)
if isinhouse(var)
if islawful(var)
if islight()
if ismale(var)
if ismaster(var)
if isneuter(var)
if isneutral(var)
if isnpc(var)
if isopen(var) == # or Direction
if isoverlimit() == Vnum of the object
if isowner(var)
if ispc(var)
if isphase() == #
if israce(var) == Race
if isrange(var) == var2
if isseason() == # or season
if istime() == #
if istrack(var)
if istracking(var)
if iswizi(var)
if iswearslotfull(var) == #
if isweather() == #
if iswielding(var) == vnum of the object
if isworn(var)
if lagged(var)
if level(var) == #
if level41corpsehere()
if material() == Material type
if mobvcheck(var) == #
if mobhere(vnum of mob)
if mobvalue(mob slot) == #
if name(var) == Name
if number([var]) == <vnum>
if objhere(vnum of object)
if objfrom(var) == <animal|celestial>
if objtype() == #
if objval0() == #
if objval1() == #
if objval2() == #
if objval3() == #
if objvalue(obj slot) == #
if perminvis([var])
if position(var) == #
if rand(#)
if remembers(var)
if recentowner([var]) == <name>
if regex() == <regular expression>
if roomflag(var) == <room flag name>
if roomvalue(room slot) == #
if sector(var) == <sector name>
if sex(var) == #
if size(var) == # or size
if skill[vnum of skill](var) == #
if snaffected(var) == vnum of spell affect
if strength(var) == #
is tanking(var)
if valname(var) == var2
if wisdom(var) == #