User contributions for Hornedglory

A user with 108 edits. Account created on 8 February 2023.
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14 October 2024

  • 10:3410:34, 14 October 2024 diff hist +1,839 N User:HornedgloryCreated page with "hi! i'm the one and only glory! i've been playing since about 2020? 2021? i don't remember anymore lol = characters i've inflicted on the world = * Ilineya of house Ridos, Aelin Spirit Templar and follower of Nariel (they/them) Ilineya was a chronically tired hunter of void magi but frankly was really around to fuck forever and party. Started adventuring after a rager with some other spirit templars and a one-night stand with the god they follow. * Sana of house Iathe,..." current

29 February 2024

23 February 2024

16 February 2024

13 February 2024

11 February 2024

5 February 2024

2 February 2024

31 January 2024

17 January 2024

8 December 2023

  • 20:2020:20, 8 December 2023 diff hist +365 N Snap kickCreated page with "{| align="right" !colspan="2" style="background:#ed668c; text-align:center"| '''Snap Kick''' |- |'''Syntax''' || Automatic |- |'''Type''' || Attack |- |} Relatively well-trained in the martial arts, assassins knowing the snap kick skill will firstly deal more damage when kicking, and will immediately attempt a second kick after the first. Category:Abilities"
  • 20:1820:18, 8 December 2023 diff hist +532 N Blinding cloudCreated page with "{| align="right" !colspan="2" style="background:#ed668c; text-align:center"| '''Blinding Cloud''' |- |'''Cost''' || 30 mana |- |'''Duration''' || 1 Hour |- |'''Range''' || User's current room |- |'''Syntax''' || Blindingcloud |- |'''Type''' || Attack |- |} A less focused form of the blinding dust skill, an assassin may throw enough of that dust to form a localized cloud, attempting to blind all people in the room who are not a member of his group. This skill is somewhat..."
  • 20:1020:10, 8 December 2023 diff hist +386 N TranceCreated page with "{| align="right" !colspan="2" style="background:#ed668c; text-align:center"| '''Trance''' |- |'''Syntax''' || Automatic |- |'''Type''' || Recovery |- |} A further refinement upon the more widely taught basic technique of meditation, trance is taught by the spellworking guilds and those focused on more meditative studies, in order to better recover their mana. Category:Abilities"
  • 20:0720:07, 8 December 2023 diff hist +592 N PlantCreated page with "{| align="right" !colspan="2" style="background:#ed668c; text-align:center"| '''Plant''' |- |'''Cost''' || 6 mana |- |'''Range''' || Single PC or Mob |- |'''Syntax''' || Plant <object> <target> <optional container> |- |} Plant attempts to surreptitiously give an object to another character. You cannot plant an object you could not ordinarily give someone (such as items that cannot be dropped, or if the target can carry no more weight). It is possible to plant items into..."
  • 19:5819:58, 8 December 2023 diff hist +467 N TaintCreated page with "{| align="right" !colspan="2" style="background:#ed668c; text-align:center"| '''Taint''' |- |'''Cost''' || 12 mana |- |'''Duration''' || Variable |- |'''Range''' || Target Food Item |- |'''Syntax''' || Taint <item> <poison type> |- |} This skill may be used to dose an item of food with a previously prepared poison. When someone ingests this food, the poison will take effect. This is typically the most effective vehicle of poison delivery. Category:Abilities"
  • 19:5419:54, 8 December 2023 diff hist +1,251 N ArcheryCreated page with "{| align="right" !colspan="2" style="background:#ed668c; text-align:center"| '''Archery''' |- |'''Range''' || Target PC or Mob within range |- |'''Syntax''' || Nock <arrow> / Shoot <target> <optional direction> |- |'''Combat Syntax'''|| Shoot <arrow> |- |'''Type''' || Weapon |- |} Archery is a ranged weapon skill, functioning similarly to melee weapons. To use archery, a character must first nock an arrow, and then fire it with the shoot command. Arrows may be purcha..."
  • 19:3919:39, 8 December 2023 diff hist +358 N HaggleCreated page with "{| align="right" !colspan="2" style="background:#ed668c; text-align:center"| '''Haggle''' |- |'''Syntax''' || Automatic |- |'''Type''' || Utility |- |} A basic mercantile skill used to get a better price on items from merchants, haggling is a skill that is widely taught but a talent applied with the most success by the charismatic. Category:Abilities"
  • 19:3819:38, 8 December 2023 diff hist +683 N MuffleCreated page with "{| align="right" !colspan="2" style="background:#ed668c; text-align:center"| '''Muffle''' |- |'''Duration''' || Instantaneous |- |'''Range''' || See Text |- |'''Syntax''' || Muffle <Target PC or mob> <command> |- |} Assassins may attempt to prevent the victim of an assault from crying out. This will work on any offensive command - simply prefix it with the muffle syntax. For example: Muffle Jolinn nerve Jolinn This will attempt to muffle Jolinn's cries at the nerve at..."
  • 19:0919:09, 8 December 2023 diff hist +510 N DetoxifyCreated page with "{| align="right" !colspan="2" style="background:#ed668c; text-align:center"| '''Detoxify''' |- |'''Syntax''' || Automatic |- |'''Type''' || Defense |- |} Trained in purifying poisons from others, water scholars have learned the means of flushing poisons from their own bodies without even sparing effort upon the matter. The detoxify skill provides a resistance to all manner of poison, including those used by assassins, though it is by no means proof against..."
  • 15:4415:44, 8 December 2023 diff hist +10 m PrepareNo edit summary
  • 15:4315:43, 8 December 2023 diff hist +915 N PrepareCreated page with "{| align="right" !colspan="2" style="background:#ed668c; text-align:center"| '''Prepare''' |- |'''Cost''' || 12 mana |- |'''Duration''' || See text |- |'''Range''' || User Only |- |'''Syntax''' || Prepare <# of vials of catalyst> <type of poison> |- |} In order to use darts, envenom weapons, or to taint food or water, a specialized vial of poison is required. Preparing these vials of poison requires the use of a catalyst, which will effect the duration of the taint, ven..."
  • 15:1815:18, 8 December 2023 diff hist +846 N EnvenomCreated page with "{| align="right" !colspan="2" style="background:#ed668c; text-align:center"| '''Envenom''' |- |'''Cost''' || 12 mana |- |'''Duration''' || Variable |- |'''Range''' || Single Inventory Weapon |- |'''Syntax''' || Envenom <target weapon/arrow> <poison> |- |} The most basic of poisoning skills taught to assassins, envenom may be used to poison a weapon carried by the assassin, so long as that item is not an instrument of blunt force or imbued with certain rare magical effec..."
  • 14:3114:31, 8 December 2023 diff hist +369 N Fast healingCreated page with "{| align="right" !colspan="2" style="background:#ed668c; text-align:center"| '''Fast Healing''' |- |'''Syntax''' || Automatic |- |'''Type''' || Recovery |- |} Fast healing is a skill taught by most guilds, that their students might apply their knowledge to quicker recovery of bodily injuries, increasing the rate at which they gain hit points. Category:Abilities"
  • 14:2714:27, 8 December 2023 diff hist +484 N EvadeCreated page with "{| align="right" !colspan="2" style="background:#ed668c; text-align:center"| '''Evade''' |- |'''Syntax''' || Automatic |- |'''Type''' || Defense |- |} Assassins are highly trained in manuvers both dextrous and stealthy, and evade typifies both qualities. Highly skilled at deft acrobatic manuvers, they may evade both attacks and bashes. It is particularly easy to evade whips, though it is harder to evade in general with a boneshattered leg. Category:Ab..."
  • 14:2214:22, 8 December 2023 diff hist +472 N TripCreated page with "{| align="right" !colspan="2" style="background:#ed668c; text-align:center"| '''Trip''' |- |'''Syntax''' || Trip <Target> |- |} The trip command attempts to bring an opponent down by knocking their feet from under them. Tripping is most successfully practiced by the quick and nimble, and fails on opponents who are flying or otherwise not tied to the ground. Trip can either be used to start a fight, or in combat, where the argument is optional. Category:Abilities"
  • 14:1914:19, 8 December 2023 diff hist +447 N Blinding dustCreated page with "{| align="right" !colspan="2" style="background:#ed668c; text-align:center"| '''Blinding Dust''' |- |'''Cost''' || 15 mana |- |'''Duration''' || 1.5-2 Hours |- |'''Range''' || Single PC or Mob |- |'''Syntax''' || Blinding <target> |- |'''Type''' || Attack |- |} This skill is used to blind a foe by throwing a small cloud of dust into their eyes. Because of the nature of the blindness, it cannot be cured by normal means. Category:Abilities"
  • 14:1814:18, 8 December 2023 diff hist +374 N Enhanced damageCreated page with "{| align="right" !colspan="2" style="background:#ed668c; text-align:center"| '''Enhanced Damage''' |- |'''Syntax''' || Automatic |- |'''Type''' || Utility |- |} Most of the non-scholarly guilds offer their students training in heightening the force of their blows. A higher skill will see better results at these techniques, as will a better weapon. Category:Abilities"
  • 14:1414:14, 8 December 2023 diff hist +1,185 N Dual wieldCreated page with "{| align="right" !colspan="2" style="background:#ed668c; text-align:center"| '''Dual Wield''' |- |'''Type''' || Weapon |- |} Dual wielding is the ability to use an additional weapon in the character's offhand. Weapons being dual wielded will suffer a slight penalty in the amount of damage and have a lesser chance of iterative attacks. Weapon weight must be considered with this skill, as only weapons lighter then the one being wielded in the main hand are capable of bein..."
  • 14:1014:10, 8 December 2023 diff hist +422 N Pick lockCreated page with "{| align="right" !colspan="2" style="background:#ed668c; text-align:center"| '''Pick Lock''' |- |'''Cost''' || 3 mana |- |'''Range''' || Target Door or Container |- |'''Syntax''' || Pick <direction/container> |- |} Rogues may use this skill to break locks they encounter, either on doors or containers. Some locks, including but not restricted to those warded by runes of earth, cannot be picked. Category:Abilities"
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