Iterative attack

Revision as of 18:54, 26 February 2024 by Undaedalus (talk | contribs)

Iterative attack is an umbrella term for the skills second attack, third attack, and fourth attack. A character with these skills will occasionally attempt to make a second/third/fourth attack in each round of combat, with the chance of making each attack rising with mastery of each subsequent skill. Many martial classes have skills that alter or impact the usage of iterative attacks. All classes receive Second Attack. Most Templars, Rogues, and Naturalist receive up to Third Attack. Warriors and Barbarians specialize in attempting a large number of iterative attacks and receive Fourth Attack, in addition to other bonuses listed below.

Fighter

Fighters possess all four attack skills, and passive skills such as Kalysian cunning, reach mastery, and a hidden but built-in chance of successful iterative attacks. Kalysian cunning means that a fighter who has mastered second attack is almost certain to get two attacks each round, while reach mastery aids in not losing further attacks to group mischief.

Swordmaster

Swordmasters possess all four attack skills, as well as forms that impact iterative attacks such as Mongoose, Reed, and Whirlwind. Form of the Reed prevents a Swordmaster from making iterative attacks beyond the first, while Form of the Whirlwind allows a swordmaster to attempt iterative attacks against all opponents.

Gladiator

Gladiators possess all four attack skills, and the passive corner and enthusiasm skills. Gladiators excel at fighting multiple opponents, their corner skill allowing them to attempt full rounds of attacks against every opponent while enthusiasm means that each blocked attack increases a gladiators chance of a successful attack.

Barbarian

Barbarians possess all four attack skills, and the skill Rend that lets them attempt an additional attack each round if they are wielding a weapon with two hands.