Statistics
Strength
Modifies the character's damage roll. While this is typically a bonus, it is a penalty at particularly low values.
Adds a bonus to the character's carry capacity.
Determines the maximum weight a character's mainhand weapon can be.
Intelligence
Modifies the character's armor class. While this is typically a bonus, it is a penalty at particularly low values.
Reduces all mana costs.
Increases passive mana point recovery.
Wisdom
Modifies the character's saves. While this is typically a bonus, it is a penalty at particularly low values.
Adds a bonus to all forms of active mana recovery, such as cantrips or Brawler's Renewal.
Grants a bonus to healing effects.
Dexterity=
Modifies the character's hit roll. While this is typically a bonus, it is a penalty at particularly low levels.
Reduces all move costs.
Increases the range of weight a character's offhand weapon can be when dual wielding.
Constitution
Grants a chance to resist poisons.
Increases passive hit point recovery.
Increases the character's maximum death total.
Wisdom
Modifies the character's saves. While this is typically a bonus, it is a penalty at particularly low values.
Adds a bonus to all forms of active mana recovery, such as cantrips or Brawler's Renewal.
Grants a bonus to healing effects.