Berserk
Berserk
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| width=20% style="text-align:left;height: 35px" | {{#if:Skill | Skill type: | }} | style="height: 35px" | {{#if:Skill | Skill | }} |
| width=20% style="text-align:left;height: 35px" | {{#if:Offensive, Self-buff | Skill subtype: | }} | style="height: 35px" | {{#if:Offensive, Self-buff | Offensive, Self-buff | }} |
| {{#if:Barbarian | width=20% style="text-align:left;height: 35px" | {{#if:Barbarian | Primary user: | }} | {{#if:Barbarian | style="height: 35px" | {{#if:Barbarian | Barbarian | }} |
| width=20% style="text-align:left;height: 35px" | {{#if:Level/16 hours | Duration: | }} | style="height: 35px" | {{#if:Level/16 hours | Level/16 hours | }} |
| width=20% style="text-align:left;height: 35px" | {{#if:25 mana | Casting cost: | }} | style="height: 35px" | {{#if:25 mana | 25 mana | }} |
| width=20% style="text-align:left;height: 35px" | {{#if: | Per-tick cost: | }} | style="height: 35px" | {{#if: | | }} |
| width=20% style="text-align:left;height: 35px" | {{#if: | Per-pulse cost: | }} | style="height: 35px" | {{#if: | | }} |
| width=20% style="text-align:left;height: 35px" | {{#if:Self Only | Range: | }} | style="height: 35px" | {{#if:Self Only | Self Only | }} |
| width=20% style="text-align:left;height: 35px" | {{#if: | Recast delay: | }} | style="height: 35px" | {{#if: | | }} |
| width=20% style="text-align:left;height: 35px" | {{#if: | Requirements: | }} | style="height: 35px" | {{#if: | | }} |
| width=20% style="text-align:left" | {{#if:Berserk | Syntax: | }} | style="height: 35px" | {{#if:Berserk | Berserk | }} |
Barbarians have the ability to drive themselves into a mindless frenzy, a state known as berserking. It is easier to do so while already hurt or fighting. This ability provides a significant bonus to both the user's hitroll and damroll, and penalizes his armour class. While anyone in a berserker rage is unable to clearly identify how wounded he is, his hit points may go into the negative while in this state.