Earth templar
“A fellow templar of the earth. I welcome you to the fold.”—Tiuron, Earth Templar Guildmaster of Var Bandor
The protective powers of the earth aid earth templars in battle. Their primary means of damaging their foes are physical in nature, both through magics and their weapon. Earth resonates with lawful tendencies alone, and cannot be manipulated by any of chaotic mindset.
Introduction
Not long after the caladaran taught the magics of Earth to humanity, those who sought to use them in a more martial way arose. Like the templars of Water and Fire who preceeded them, Earth templars seek to find the best possible fusion of their sphere and direct battle. Particularly favoured by humans, who originated the art, this profession has also found a degree of favour amongst Fenthiran srryn, who find much appeal in the visceral, brute-force nature of the class’s fighting style.
In addition to many standard benedictions of the sphere, Earth templars learn numerous techniques by which they enhance their physical prowess and ability in combat. Their primary means of damaging their foes are physical in nature, both through magics and their weapon. They are less adept at defending against magical forces, though they are far from helpless against them. Earth templars overwhelmingly favour extremely heavy two-handed weapons, traditionally taking up polearms but also favouring spears and swords.
Earth resonates with lawful tendencies alone, and cannot be manipulated by any of chaotic mindset. As the origin of the magics they practice, Iandir is a common, but far from mandatory, patron of Earth templars. Jalassa and Dolgrael are also routine choices within their ranks, given as they are to steady training and martial discipline.
Races
Abilities
Skills
- Level 1: axe | mace | polearm | spear | sword | durability | recover
- Level 3: enhanced damage
- Level 4: rescue
- Level 5: fast healing
- Level 7: parry
- Level 8: scrolls
- Level 9: second attack
- Level 12: meditation
- Level 14: stone phalanx
- Level 18: third attack
- Level 22: inertial strike
- Level 25: augmented strength
- Level 28: trance
- Level 30: counterattack
- Level 34: shockwave
- Level 37: charge
- Level 38: momentum
Spells
- Level 2: armor
- Level 5: hone weapon
- Level 6: sandspray
- Level 7: fortify
- Level 9: detect invis
- Level 10: shield
- Level 11: giant strength
- Level 13: call upon earth
- Level 14: knock
- Level 15: bind weapon
- Level 16: grasping earth
- Level 17: mantle of earth
- Level 19: jaws of the mountain
- Level 20: stone skin
- Level 21: smooth terrain
- Level 22: rune of earth
- Level 23: magnetic seal
- Level 24: density
- Level 26: shape weapon
- Level 27: bend gravity
- Level 29: raise spire
- Level 31: meld with stone
- Level 32: petrify
- Level 33: force repulsion
- Level 35: earth maw
- Level 36: devotion
- Level 40: brittleform